Difference between revisions of "Who Art in Heaven"

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<noinclude>
+
<noinclude>{{NPCTableCSS}} {{MinmatarEpicArcNav|chapter 2}}</noinclude>
Minmatar epic arc - [[Wildfire]]<br>
+
{{Missiondetails
Chapter 1 - [[Wildfire/Chapter 2 - Songs of the Past|Songs of the Past]]<br>
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|Level= 4
Previous mission: [[Surfacing]]<br>
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|Type= Security
Next mission: [[Playing All Their Cards]]</noinclude>
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|Objective= Protect outpost
 
 
{{Template:Missiondetails
 
|Level=
 
|Type= Encounter
 
|Objective=  
 
 
|Faction1=Angel Cartel
 
|Faction1=Angel Cartel
 
|Faction2=
 
|Faction2=
Line 16: Line 11:
 
|EWAR= Web
 
|EWAR= Web
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=  
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|ShipSuggestion= Fast ship
|Rewards=
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|Rewards= 5M ISK + 1M ISK (6h)
|Extra=  
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|Extra= 9M ISK in Bounties
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
|
+
|We've gone over the essential details from the information you recovered, '''<Character>''', good work on getting this back to us. Here's the decoded message from our Ammatar source:
}}
+
 
[[Image:Minmatar_epic_10.jpg|thumb|right|192px]]
+
"All right, my sources have traced the origins of that Khumaak and we've been able to get a little bit of information, but we're still digging. There's remarkably little mention of this stuff anywhere in official records.
 +
 
 +
"It's called a Wildfire scepter. Apparently, the Wildfires were a particular kind of Khumaak-like scepter that existed only in certain conclaves of Starkman Prime in the years while the planet was under Amarrian occupation. The physical details all match up; the holes in the shaft, the blood obsidian sun center, the slightly smaller sun spirals. Only one other has been found, ever, and has since gone missing.
 +
 
 +
“According to its previous owner, the Wildfires were all destroyed some years before the Starkmanir rebellion in 22947, and it's not even known for what purpose they were initially created or why, indeed, they were destroyed. We'll have our sources keep investigating.
 +
 
 +
“Lastly, I've cleared you for entrance to the ruins of St Arzad. I've attached the relevant security access codes. I give you my word that the people there will provide their full cooperation and discretion. I'm told that one of the historians even has a text that mentions this Khumaak of yours.
  
Tips
+
There is nothing to suggest that our own agent ever made it out to those ruins. He did not pick up the package you recovered, and he has still not returned to base. As our temporary representative, you will be standing in for him.  
* Outpost is destroyed when ship is within 20km.
 
* Group 2 will despawn after Outpost is destroyed.
 
* Mission is completed when Agent sends message to abort.
 
* To collect all available NPC bounty, warp in at 100km and maintain distance from Outpost.
 
  
 +
Your task is to travel to an orbital forward point for an archaeological dig being conducted on a nearby planet. There's a team of historians and archaeologists there, a couple of which are supposed to have texts that reference the Wildfire Scepters. Make your way over there and await further instructions. We'll get to the bottom of this mystery yet.
 +
}}
 +
[[File:Minmatar_epic_10.jpg|thumb|right|192px]]
  
'''Blitz:''' Ignore NPC's and quickly approach within 20km of the Outpost to trigger its destruction. Warp out when Agent sends message to abort mission.
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Ungated semi-deadspace pocket one jump away from Aldrat. You can warp around freely.
  
 +
'''Blitz:''' warp in at 100 km or create a bookmark, warp to outpost and warp out.
  
2 groups - Instant full room aggro.
+
Tips:
 +
* Add Large Collidable Structure/Object to your overview to see the Outpost
 +
* Group 2 will warp out when you are within 20 km of the Outpost
 +
* A cloaked ship can approach from the underside of the structure and complete the mission without losing cloak
 +
* Be careful as all ships auto-aggro
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableSeparator|Group 1 (20-40 km)}}
 
{{NPCTableSeparator|Group 1 (20-40 km)}}
{{NPCTableRow|Elite Frigate|7|Arch Gistii Hunter/Impaler|ewar = Web|point = yes}}
+
{{NPCTableRow|Elite Frigate|7|Arch Gistii Hunter/Impaler|ewar= Web|point= yes}}
 
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/Defeater}}
 
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/Defeater}}
 
{{NPCTableRow|Battleship|5|Gist Cherubim/Seraphim/Throne}}
 
{{NPCTableRow|Battleship|5|Gist Cherubim/Seraphim/Throne}}
  
{{NPCTableSeparator|Group 2 (70-90 km km)}}
+
{{NPCTableSeparator|Group 2 (70-90 km)}}
 
{{NPCTableRow|Frigate|8|Gistii Hunter/Impaler}}
 
{{NPCTableRow|Frigate|8|Gistii Hunter/Impaler}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter|ewar = Web|point = yes}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter|ewar= Web|point= yes}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus}}
|}<noinclude>
+
|}
[[Category:Mission_reports]]
+
 
{{NPCTableCSS}}
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{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Archaeology Outpost|trigger= Destroyed when approached|cargo= Two types of ore, metal scraps and mining crystals}}
 +
|}
 +
 
 +
{{MessageBox|Mission Objective Completion Dialogue
 +
|The outpost is down. We've lost this battle…and the Cartel knows it. I've just received word from one of their commanders; the terms of agreement for an exchange. Forget the base; it's a lost cause now, just come back to me.
 +
|collapsed=yes}}
 +
 
 +
<noinclude>
 +
[[Category:Epic arc missions]]
 
</noinclude>
 
</noinclude>

Latest revision as of 05:14, 25 September 2023


Level 4
Type Security
Objective Protect outpost
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Web
Ship suggestion Fast ship
Rewards 5M ISK + 1M ISK (6h)
Extra 9M ISK in Bounties
Mission briefing
We've gone over the essential details from the information you recovered, <Character>, good work on getting this back to us. Here's the decoded message from our Ammatar source:

"All right, my sources have traced the origins of that Khumaak and we've been able to get a little bit of information, but we're still digging. There's remarkably little mention of this stuff anywhere in official records.

"It's called a Wildfire scepter. Apparently, the Wildfires were a particular kind of Khumaak-like scepter that existed only in certain conclaves of Starkman Prime in the years while the planet was under Amarrian occupation. The physical details all match up; the holes in the shaft, the blood obsidian sun center, the slightly smaller sun spirals. Only one other has been found, ever, and has since gone missing.

“According to its previous owner, the Wildfires were all destroyed some years before the Starkmanir rebellion in 22947, and it's not even known for what purpose they were initially created or why, indeed, they were destroyed. We'll have our sources keep investigating.

“Lastly, I've cleared you for entrance to the ruins of St Arzad. I've attached the relevant security access codes. I give you my word that the people there will provide their full cooperation and discretion. I'm told that one of the historians even has a text that mentions this Khumaak of yours.”

There is nothing to suggest that our own agent ever made it out to those ruins. He did not pick up the package you recovered, and he has still not returned to base. As our temporary representative, you will be standing in for him.

Your task is to travel to an orbital forward point for an archaeological dig being conducted on a nearby planet. There's a team of historians and archaeologists there, a couple of which are supposed to have texts that reference the Wildfire Scepters. Make your way over there and await further instructions. We'll get to the bottom of this mystery yet.

Minmatar epic 10.jpg

Ungated semi-deadspace pocket one jump away from Aldrat. You can warp around freely.

Blitz: warp in at 100 km or create a bookmark, warp to outpost and warp out.

Tips:

  • Add Large Collidable Structure/Object to your overview to see the Outpost
  • Group 2 will warp out when you are within 20 km of the Outpost
  • A cloaked ship can approach from the underside of the structure and complete the mission without losing cloak
  • Be careful as all ships auto-aggro


Initial defenders
WD EWAR L
Group 1 (20-40 km)
Elite Frigate 7 x Elite Frigate Arch Gistii Hunter/Impaler Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/Defeater
Battleship 5 x Battleship Gist Cherubim/Seraphim/Throne
Group 2 (70-90 km)
Frigate 8 x Frigate Gistii Hunter/Impaler
Elite Frigate 3 x Elite Frigate Arch Gistii Hunter Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Praefectus


Structures
WD EWAR L


Structure 1 x Archaeology Outpost Destroyed when approached Two types of ore, metal scraps and mining crystals
Mission Objective Completion Dialogue
The outpost is down. We've lost this battle…and the Cartel knows it. I've just received word from one of their commanders; the terms of agreement for an exchange. Forget the base; it's a lost cause now, just come back to me.