Difference between revisions of "Right to Rule"
(Added enemy information for initial missions, reformatted headings.) |
(Added NPC tables, removed rewards.) |
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Destination: Nahyeen (3 jumps) | Destination: Nahyeen (3 jumps) | ||
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Summary: Travel to Nahyeen, the first mission hub. | Summary: Travel to Nahyeen, the first mission hub. | ||
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| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]] | ||
| valign="top" | '''Type:''' Encounter (Sansha's Nation) | | valign="top" | '''Type:''' Encounter (Sansha's Nation) | ||
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'''Summary:''' Destroy all enemy ships and loot 1 Reports (0.1 m3). | '''Summary:''' Destroy all enemy ships and loot 1 Reports (0.1 m3). | ||
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| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]] | ||
| valign="top" | '''Type:''' Encounter (Sansha's Nation) | | valign="top" | '''Type:''' Encounter (Sansha's Nation) | ||
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'''Summary:''' Destroy all enemy ships. | '''Summary:''' Destroy all enemy ships. | ||
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| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]] | ||
| valign="top" | '''Type:''' Encounter (Sansha's Nation) | | valign="top" | '''Type:''' Encounter (Sansha's Nation) | ||
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'''Summary:''' Destroy all enemy ships. | '''Summary:''' Destroy all enemy ships. | ||
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| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire) | | valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire) | ||
− | + | '''Summary:''' Destroy all enemy ships. | |
+ | |||
+ | '''Tips:''' | ||
+ | * Be prepared for very heavy dps and large amounts of EWAR | ||
+ | * Make sure to prioritize targets (destroy EWAR ships first) | ||
+ | ** Energy neutralizer towers are always primary targets | ||
+ | |} | ||
+ | |||
+ | ===Acceleration Gate Entrance=== | ||
+ | |||
+ | Destroying the last ship in the Initial Group will trigger Wave 1. | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Scavenger|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruptor}}}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Battleship|Centus Dark Lord/Overlord}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Leads to Room 1}} | ||
+ | }} | ||
+ | |||
+ | ===Room 1=== | ||
− | + | Destroying the last ship in the Initial Group will trigger Wave 1. | |
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar={{icon|td|24|Tracking disruptor}}}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruptor}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Gate is not locked}} | ||
+ | }} | ||
+ | |||
+ | ===Room 2=== | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/Mutilator|trigger=Last elite cruiser destroyed triggers Wave 1}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger=Last battlecruiser destroyed triggers Wave 2}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruptor}}}} | ||
+ | {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250km range}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}} | ||
+ | {{NPCTableRow|Battleship|Centus Dark Lord/Overlord}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Accl Gate|1|Accleration Gate|note=Gate is not locked}} | ||
+ | }} | ||
− | + | ===Room 3=== | |
− | + | No standing loss for destroying Amarr ships in Room 3. | |
− | + | {{NPCTableHead|Initial Group}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |
− | + | {{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}} | |
− | + | {{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar={{icon|neut|24|Energy neutralizer - 10km range}}|trigger=Last battleship destroyed triggers Wave 1}} | |
− | + | {{NPCTableFoot}} | |
− | + | {{NPCTableHead|Wave 1}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar={{icon|td|24|Tracking disruptor}}|ewar2={{icon|neut|24|Energy neutralizer - 10km range}}}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}} | |
− | + | {{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger=Last ship destroyed triggers Wave 2}} | |
− | + | {{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar={{icon|neut|24|Energy neutralizer - 10km range}}}} | |
− | + | {{NPCTableFoot}} | |
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Destroyer|3|Imperial Templar Caius}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Imperial Templar Phalanx}} | ||
+ | {{NPCTableRow|Battleship|2|Imperial Templar Martyr}} | ||
+ | {{NPCTableFoot}} | ||
+ | Last ship destroyed in Wave 2 completes the mission objective. | ||
=Chapter 2: Spiderweb Politics= | =Chapter 2: Spiderweb Politics= | ||
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Destination: Nishah (4 jumps) | Destination: Nishah (4 jumps) | ||
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Summary: Travel to Nishah, the second mission hub. | Summary: Travel to Nishah, the second mission hub. | ||
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| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | Type: Encounter (Sansha's Nation) | ||
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Summary: Destroy all enemy ships. | Summary: Destroy all enemy ships. | ||
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| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (no combat) | | valign="top" | Type: Encounter (no combat) | ||
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Summary: Retrieve the Communications Logs (0.1 m3) | Summary: Retrieve the Communications Logs (0.1 m3) | ||
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| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (no combat) | | valign="top" | Type: Encounter (no combat) | ||
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Summary: No combat. | Summary: No combat. | ||
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| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Mercenaries - Mordus ships) | | valign="top" | Type: Encounter (Mercenaries - Mordus ships) | ||
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Summary: Destroy all enemy ships and The Outpost. | Summary: Destroy all enemy ships and The Outpost. | ||
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Destination: Reteka (7 jumps) | Destination: Reteka (7 jumps) | ||
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Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | ||
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| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | Type: Encounter (Sansha's Nation) | ||
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Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). | Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). | ||
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| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]] | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Branch | | valign="top" | Type: Branch | ||
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Summary: You must choose your path. | Summary: You must choose your path. | ||
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| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | Type: Encounter (Sansha's Nation) | ||
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Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | ||
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Destination: Shaha (13 jumps) | Destination: Shaha (13 jumps) | ||
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Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | ||
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Destination: about 13 jumps, back closer to Nishah | Destination: about 13 jumps, back closer to Nishah | ||
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Summary: Travel to destination, and watch the explosion. | Summary: Travel to destination, and watch the explosion. | ||
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Destination: Palas (about 6 jumps) | Destination: Palas (about 6 jumps) | ||
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Summary: Travel - no cargo. | Summary: Travel - no cargo. | ||
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| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | Type: Encounter (Sansha's Nation) | ||
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Summary: Destroy the Amarr Energy Neutralizer Sentry III. | Summary: Destroy the Amarr Energy Neutralizer Sentry III. |
Revision as of 06:50, 20 November 2016
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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). Tips:
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The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Ravener/Scavenger | ||||
4 x Battleship Centus Mutant Lord/Savage Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
The Outclassed Outpost
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher | ||||
4 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. |
The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
3 x Battleship Centus Plague Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Servant | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
Raging Sansha
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver | ||||
3 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. Tips:
|
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Specter |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Centum Torturer |
Cowardly Commander
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Manslayer/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound | ||||
1 x Battleship Centus Plague Lord |
Type: Encounter (Sansha's Nation, Amarr Empire)
Summary: Destroy all enemy ships. Tips:
|
Acceleration Gate Entrance
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Scavenger | ||||
4 x Battleship Centus Plague Lord/Beast Lord | ||||
2 x Sentry Sansha Sentry III |
Room 1
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Slavehunter/Savage | ||||
4 x Battleship Centus Dark Lord/Overlord | ||||
2 x Sentry Sansha Energy Neutralizer I | ||||
2 x Sentry Sansha Sentry III |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Daemon/Devil | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Scavenger/Ravener | ||||
3 x Battleship Centus Dread Lord/Tyrant |
Room 3
No standing loss for destroying Amarr ships in Room 3.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
3 x Cruiser Imperial Templar Tamir/Donus | ||||
3 x Battleship Imperial Martyr/Dominator |
Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Imperial Templar Caius | ||||
2 x Battlecruiser Imperial Templar Phalanx | ||||
2 x Battleship Imperial Templar Martyr |
Type: Courier
Destination: Nishah (4 jumps) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships.
|
Longing Leman
Type: Encounter (no combat)
Summary: Retrieve the Communications Logs (0.1 m3)
|
Languishing Lord
Type: Encounter (no combat)
Summary: No combat.
|
Razing the Outpost
Type: Encounter (Mercenaries - Mordus ships)
Summary: Destroy all enemy ships and The Outpost.
|
Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Type: Encounter (Sansha's Nation)
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
|
Fate of a Madman
Type: Branch
Summary: You must choose your path.
|
Chapter 3: The Old Guard
Catching the Scent
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
|
Falling into Place
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah Summary: Travel to destination, and watch the explosion.
Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Summary: Travel - no cargo.
|
Panic Response
Type: Encounter (Sansha's Nation)
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
|
The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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External Links/Guides
EVElopedia (mirror of original site)