Difference between revisions of "Right to Rule"

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(Added enemy information for initial missions, reformatted headings.)
(Added NPC tables, removed rewards.)
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Destination: Nahyeen (3 jumps)
 
Destination: Nahyeen (3 jumps)
 
Reward: 1,000,000 + 976,000 (Bonus)
 
  
 
Summary: Travel to Nahyeen, the first mission hub.
 
Summary: Travel to Nahyeen, the first mission hub.
Line 58: Line 56:
 
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
'''Reward:''' 1,000,000 + 1,060,000 (Bonus)
 
  
 
'''Summary:''' Destroy all enemy ships and loot 1 Reports (0.1 m3).
 
'''Summary:''' Destroy all enemy ships and loot 1 Reports (0.1 m3).
Line 88: Line 84:
 
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
'''Reward:''' 1,000,000 + 1,340,000 (Bonus)
 
  
 
'''Summary:''' Destroy all enemy ships.
 
'''Summary:''' Destroy all enemy ships.
Line 115: Line 109:
 
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
'''Reward:''' 1,000,000 + 1,330,000 (Bonus)
 
  
 
'''Summary:''' Destroy all enemy ships.
 
'''Summary:''' Destroy all enemy ships.
Line 156: Line 148:
 
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
 
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
  
Reward: 1,000,000 + 1,290,000 (Bonus)
+
'''Summary:''' Destroy all enemy ships.
 +
 
 +
'''Tips:'''
 +
* Be prepared for very heavy dps and large amounts of EWAR
 +
* Make sure to prioritize targets (destroy EWAR ships first)
 +
** Energy neutralizer towers are always primary targets
 +
|}
 +
 
 +
===Acceleration Gate Entrance===
 +
 
 +
Destroying the last ship in the Initial Group will trigger Wave 1.
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Scavenger|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruptor}}}}
 +
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
 +
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
 +
{{NPCTableFoot}}
 +
{{StructureTable|
 +
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Leads to Room 1}}
 +
}}
 +
 
 +
===Room 1===
  
Summary: Destroy all enemy ships.
+
Destroying the last ship in the Initial Group will trigger Wave 1.
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar={{icon|td|24|Tracking disruptor}}}}
 +
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
 +
{{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
 +
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
 +
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}}
 +
{{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruptor}}}}
 +
{{NPCTableFoot}}
 +
{{StructureTable|
 +
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Gate is not locked}}
 +
}}
 +
 
 +
===Room 2===
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/Mutilator|trigger=Last elite cruiser destroyed triggers Wave 1}}
 +
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger=Last battlecruiser destroyed triggers Wave 2}}
 +
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruptor}}}}
 +
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
 +
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250km range}}
 +
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
 +
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}}
 +
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
 +
{{NPCTableFoot}}
 +
{{StructureTable|
 +
{{StructureTableRow|Accl Gate|1|Accleration Gate|note=Gate is not locked}}
 +
}}
  
*You can warp directly to fleetmates without using the acceleration gates.
+
===Room 3===
*Entry
+
No standing loss for destroying Amarr ships in Room 3.
**A single reinforcement wave is triggered by destroying all initial ships.
+
{{NPCTableHead|Initial Group}}
*Stage 1
+
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
**Two neutralizer towers
+
{{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}}
**A single reinforcement wave is triggered by destroying all initial ships.
+
{{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar={{icon|neut|24|Energy neutralizer - 10km range}}|trigger=Last battleship destroyed triggers Wave 1}}
**55k to acceleration gate
+
{{NPCTableFoot}}
*Stage 2
+
{{NPCTableHead|Wave 1}}
**Initial DPS here could be the heaviest initial DPS in the arc. You land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
+
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
**One neutralizer tower
+
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar={{icon|td|24|Tracking disruptor}}|ewar2={{icon|neut|24|Energy neutralizer - 10km range}}}}
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
+
{{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}}
*Stage 3 (Amarr Empire)
+
{{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger=Last ship destroyed triggers Wave 2}}
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.
+
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar={{icon|neut|24|Energy neutralizer - 10km range}}}}
|}
+
{{NPCTableFoot}}
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Destroyer|3|Imperial Templar Caius}}
 +
{{NPCTableRow|Battlecruiser|2|Imperial Templar Phalanx}}
 +
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
 +
{{NPCTableFoot}}
 +
Last ship destroyed in Wave 2 completes the mission objective.
  
 
=Chapter 2: Spiderweb Politics=
 
=Chapter 2: Spiderweb Politics=
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Destination: Nishah (4 jumps)
 
Destination: Nishah (4 jumps)
 
Reward: 1,000,000 + 1,110,000 (Bonus)
 
  
 
Summary: Travel to Nishah, the second mission hub.
 
Summary: Travel to Nishah, the second mission hub.
Line 196: Line 250:
 
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
Reward: 1,000,000 + 1,260,000 (Bonus)
 
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
Line 209: Line 261:
 
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (no combat)
 
| valign="top" | Type: Encounter (no combat)
 
Reward: 1,000,000 + 1,810,000 (Bonus)
 
  
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
Summary: Retrieve the Communications Logs (0.1 m3)
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| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (no combat)
 
| valign="top" | Type: Encounter (no combat)
 
Reward: 1,000,000 + 577,000 (Bonus)
 
  
 
Summary: No combat.
 
Summary: No combat.
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| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (Mercenaries - Mordus ships)
 
| valign="top" | Type: Encounter (Mercenaries - Mordus ships)
 
Reward: 1,000,000 + 1,850,000 (Bonus)
 
  
 
Summary: Destroy all enemy ships and The Outpost.
 
Summary: Destroy all enemy ships and The Outpost.
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Destination: Reteka (7 jumps)
 
Destination: Reteka (7 jumps)
 
Reward: 1,000,000 + 1,820,000 (Bonus)
 
  
 
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
Line 272: Line 316:
 
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
Reward: 1,000,000 + 1,910,000 (Bonus)
 
  
 
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
Line 290: Line 332:
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Branch
 
| valign="top" | Type: Branch
 
Reward: 18,000 + 13,000
 
  
 
Summary: You must choose your path.
 
Summary: You must choose your path.
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| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
Reward: 1,000,000 + 1,610,000 (Bonus)
 
  
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Destination: Shaha (13 jumps)
 
Destination: Shaha (13 jumps)
 
Reward: 1,000,000 + 1,890,000 (Bonus)
 
  
 
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
Line 332: Line 368:
  
 
Destination: about 13 jumps, back closer to Nishah
 
Destination: about 13 jumps, back closer to Nishah
 
Reward: 1,000,000 + 838,000 (Bonus)
 
  
 
Summary: Travel to destination, and watch the explosion.
 
Summary: Travel to destination, and watch the explosion.
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Destination: Palas (about 6 jumps)
 
Destination: Palas (about 6 jumps)
 
Reward: 1,000,000 + 668,000 (Bonus)
 
  
 
Summary: Travel - no cargo.
 
Summary: Travel - no cargo.
Line 360: Line 392:
 
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
 
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
| valign="top" | Type: Encounter (Sansha's Nation)
 
Reward: 1,000,000 + 1,000,000 (Bonus)
 
  
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.

Revision as of 06:50, 20 November 2016

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Beginning the Arc

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
Karde Romu.jpg

Aiding an Investigator

Kandus Sandar.jpg
Type: Courier

Destination: Nahyeen (3 jumps)

Summary: Travel to Nahyeen, the first mission hub.

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Late Reports

Amarr epic 02.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

Tips:

  • No aggro on warp-in.
  • Consider destroying a frigate last so that the Reports drop close to you.

The last ship destroyed in each group will trigger a new wave.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener/Scavenger Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Mutant Lord/Savage Lord
Template:NPCTableFoot
Wave 2
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator Tracking disruptor
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disruptor
Template:NPCTableFoot

The Outclassed Outpost

WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Dark Lord/Overlord
Amarr epic 03.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

The last ship destroyed in each group will trigger a new wave.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking disruptor
Battleship 3 x Battleship Centus Plague Lord Tracking disruptor
Template:NPCTableFoot
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Servant Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Beast Lord/Plague Lord
Template:NPCTableFoot

Raging Sansha

WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver Warp Disruptor Stasis webifier
Battleship 3 x Battleship Centus Dark Lord/Overlord
Amarr epic 04.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Initial aggro can be as low as a single frigate.
  • To minimize incoming damage during this mission, prioritize cruisers, then battleships (but ignore the commander), and leave frigates for last.
  • Last ship destroyed in Wave 4 completes the mission objective.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Savage/Manslayer/Slavehunter Tracking disruptor
Cruiser 3 x Cruiser Centum Beast/Juggernaut Destroying last cruiser in initial group triggers Wave 2 Tracking disruptor
Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Fiend
Battlecruiser 4 x Battlecruiser Centatis Daemon/Wraith/Phantasm
Battleship 5 x Battleship Centus Dread Lord/Dark Lord/Overlord
Battleship 1 x Battleship Sansha Commander When attacked, triggers Wave 1 then warps out
Template:NPCTableFoot
Wave 2
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Specter
Template:NPCTableFoot
Wave 3
WD EWAR L


Elite Frigate 5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver Triggers Wave 3 when destroyed Stasis webifier
Elite Cruiser 2 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking disruptor
Template:NPCTableFoot
Wave 4
WD EWAR L


Cruiser 1 x Cruiser Centum Torturer Triggers Wave 4 when destroyed
Template:NPCTableFoot

Cowardly Commander

WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Manslayer/Enslaver
Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound Tracking disruptor
Battleship 1 x Battleship Centus Plague Lord Tracking disruptor
Amarr epic 05.jpg
Type: Encounter (Sansha's Nation, Amarr Empire)

Summary: Destroy all enemy ships.

Tips:

  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Scavenger Stasis webifier
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruptor
Sentry 2 x Sentry Sansha Sentry III 250 km range
Template:NPCTableFootTemplate:StructureTable

Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower Stasis webifier
Battleship Centus Dark Lord/Overlord x Battleship {{{3}}}
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Slavehunter/Savage Tracking disruptor
Battleship 4 x Battleship Centus Dark Lord/Overlord
Sentry 2 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250 km range
Template:NPCTableFootTemplate:StructureTable

Room 2

Initial Group
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon/Devil
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disruptor
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener Warp Disruptor Stasis webifier
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/Hellhound/Mutilator Last elite cruiser destroyed triggers Wave 1
Battlecruiser 4 x Battlecruiser Centatis Daemon/Behemoth Last battlecruiser destroyed triggers Wave 2
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruptor
Sentry 1 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250km range
Template:NPCTableFoot
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Scavenger/Ravener Stasis webifier
Battleship 3 x Battleship Centus Dread Lord/Tyrant
Template:NPCTableFootTemplate:StructureTable

Room 3

No standing loss for destroying Amarr ships in Room 3.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
Battleship Centus Dark Lord/Overlord x Battleship {{{3}}}
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Martyr/Dominator Last battleship destroyed triggers Wave 1 Energy neutralizer - 10km range
Template:NPCTableFoot
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Valok/Paladin
Elite Cruiser 3 x Elite Cruiser Divine Imperial Tamir Tracking disruptor Energy neutralizer - 10km range
Battlecruiser 2 x Battlecruiser Imperial Champion/Templar Justicar
Battleship 4 x Battleship Imperial Templar Ultara/Dominator Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Imperial Martyr/Ultara/Templar Torah Energy neutralizer - 10km range
Template:NPCTableFoot Last ship destroyed in Wave 2 completes the mission objective.

Chapter 2: Spiderweb Politics

Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Aralin Jick

WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius
Battlecruiser 2 x Battlecruiser Imperial Templar Phalanx
Battleship 2 x Battleship Imperial Templar Martyr
Aralin Jick.jpg
Type: Courier

Destination: Nishah (4 jumps)

Summary: Travel to Nishah, the second mission hub.

Background Check

Amarr epic 07.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.

Longing Leman

Amarr epic 08.jpg
Type: Encounter (no combat)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a data analyzer module to hack the Encrypted Communications Array. The mission does not grant you that data analyzer so you'll have to get one yourself.
  • Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.

Languishing Lord

Amarr epic 09.jpg
Type: Encounter (no combat)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Razing the Outpost

Amarr epic 10.jpg
Type: Encounter (Mercenaries - Mordus ships)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • You can warp directly to fleetmates without using the acceleration gates.
  • Entry: Straightforward.
  • Stage 1: Straightforward.
  • Stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • The mission is completed as soon as the outpost is destroyed so you don't actually have to destroy any ships in the last stage.

Ascending Nobles

Amarr epic 11.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around about 30 minutes after looting Mina Darabi triggers another wave with extreme damage. It is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.

Hunting the Hunter

Amarr epic 12.jpg
Type: Encounter (Sansha's Nation)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship and loot Rahsa from it.

Fate of a Madman

Aralin Jick.jpg
Type: Branch

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item can drop from either set of waves. (Battleship set may be more likely?)

Falling into Place

Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Amarr epic 15.jpg
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

Summary: Travel to destination, and watch the explosion.

  • If you get a Low Sec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (about 6 jumps)

Summary: Travel - no cargo.

  • You should probably take your combat ship for the next mission.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • There are some initial guards. After a minute, several towers appear.
  • All enemy ships will warp off and the mission will be completed as soon as you destroy the only battleship of the initial spawn. They will also warp off if you destroy the Neutralizer Sentry.
  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.

The Right to Rule

Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • You can warp directly to fleetmates without using the acceleration gates.
  • Entry: Easy, there's just 5 cruisers/BCs to be killed.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. If active tanked, pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia (mirror of original site)

Jowan Datloran's Epic Arc Guides