Difference between revisions of "User:Drebin 679/Sandbox 2"

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(Initialized with Tengu info.)
 
(Swapped to Loki modules. Added T3C subsystem icons, colored & bolded subsystem names, and added Role Bonus column.)
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''Drebin 679 Sandbox 2 - T3C Subsystem stat tables ([[Tengu]])''
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''Drebin 679 Sandbox 2 - T3C Subsystem stat tables ([[Loki]], [[Legion]], [[Proteus]])''
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= Loki =
  
 
==Subsystems==
 
==Subsystems==
  
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
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Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
  
 
==== Core ====
 
==== Core ====
  
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
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! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus
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|  [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity
 
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| Augmented Graviton Reactor || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance|| 20% bonus to ship power output<br>+2 mid slots, +2 low slots<br>+50 GJ Capacitor
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| [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution ||  || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
 
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| Electronic Efficiency Gate || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range|| 25% bonus to ship CPU output<br>+3 Mid Slots, +1 Low Slot<br>+1 max locked target
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| [[File:Icon_core_subsystem.png|32px|link=]] '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating ||  || +3 Mid Slots, +1 Low Slot
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| Obfuscation Manifold || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating|| +3 Mid Slots, +1 Low Slot
 
 
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{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
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! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
 
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| Amplification Node || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
 
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| Covert Reconfiguration || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
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| Supplemental Screening || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating||+2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
 
 
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{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
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! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus
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| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
 
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| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
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| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>10%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>7.5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
 
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| Magnetic Infusion Basin || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
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| [[File:Icon_offensive_subsystem.png|32px|link=]]  '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
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| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
 
 
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{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 
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! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus
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| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
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| Chassis Optimization || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || +1 Mid Slot, +1 Low Slot
 
 
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| Fuel Catalyst || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives||+2 Mid Slots
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| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
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| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
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| [[File:Icon_propulsion_subsystem.png|32px|link=]] '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
 
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Revision as of 07:47, 27 September 2019

Drebin 679 Sandbox 2 - T3C Subsystem stat tables (Loki, Legion, Proteus)

Loki

Subsystems

Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.

Core

Defensive

Offensive

Propulsion