Difference between revisions of "Incursion quick references"

From EVE University Wiki
Jump to: navigation, search
 
(15 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Incursions links}}
 
{{Incursions links}}
= Why? =
+
 
 
Quick reference sheets for incursion runners. See the linked wiki pages for more detailed informations.
 
Quick reference sheets for incursion runners. See the linked wiki pages for more detailed informations.
  
Line 6: Line 6:
 
The following points should all be checked before starting running in an incursion fleet
 
The following points should all be checked before starting running in an incursion fleet
  
{|
 
|
 
 
* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small>
 
* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small>
* Setup [[Mumble]]. Don't forget the [[Mumble#Push-to-talk|Push-to-talk]] part.<small><ref>Make sure your mic is working and that you can hear what others say (use the Comm Check lounge). If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.</ref></small>
+
* Setup [[Mumble]]. Don't forget the [[Mumble#Push-to-talk|Push-to-talk]] part.<small><ref>Make sure your mic is working and that you can hear what others say. If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.</ref></small>
 
* Setup your [[Audio Alerts]] (suggested range is 0.9 - 0.99 pending on preference).<small><ref>Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.</ref></small>
 
* Setup your [[Audio Alerts]] (suggested range is 0.9 - 0.99 pending on preference).<small><ref>Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.</ref></small>
 
* Set your '''Auto Target Back''' to 0.<small><ref>Setting your auto target back to 0 means you avoid automatically locking logistics when they lock you and you won't end up shooting them instead of the enemy. Even if you don't shoot them it would be one less Sansha you'd lock up, so turn it off anyway.</ref></small>
 
* Set your '''Auto Target Back''' to 0.<small><ref>Setting your auto target back to 0 means you avoid automatically locking logistics when they lock you and you won't end up shooting them instead of the enemy. Even if you don't shoot them it would be one less Sansha you'd lock up, so turn it off anyway.</ref></small>
 
* Check the '''Auto reject invitations''' checkbox for dueling
 
* Check the '''Auto reject invitations''' checkbox for dueling
* Make sure you know how to [[Incursions_checklist#Setting_up_and_using_broadcasts|broadcast]] and can see broadcasts of your fleet members
+
* Make sure you know how to [[Incursions_checklist#Setting_up_and_using_broadcasts|broadcast]] and can see broadcasts of your fleet members.
 +
* Make sure your [[Safety_settings#|Safety]] is set to Green.
 
* Add your fleet members to your [[Incursions checklist#Using_the_Watch_list|Watch list]].
 
* Add your fleet members to your [[Incursions checklist#Using_the_Watch_list|Watch list]].
 
* Make sure your [[Incursions checklist#Drone_settings_and_assigning_drones_to_the_dronebunny|drones are set to passive]].
 
* Make sure your [[Incursions checklist#Drone_settings_and_assigning_drones_to_the_dronebunny|drones are set to passive]].
* Take a short look if your ship is [[Fitting for Incursions|fitted]] correctly. ([[Vanguard Incursion fits|vanguard]] / Assault Incursion fits|assault]] / [[HQ / non travel fit)
+
* Take a short look if your ship is [[Incursion fitting principles|fitted]] correctly. ([[Vanguard Incursion fits|vanguard]] / [[Assault Incursion fits|assault]] / HQ / non travel fit)
 
* Make sure your hardeners are online.
 
* Make sure your hardeners are online.
* See that everybody gets [[Fleet setup in Incursions|boosts]].
 
 
|}
 
 
  
= How to procede when entering a site =
+
= How to proceed when entering a site =
 
* '''Hardeners on'''
 
* '''Hardeners on'''
* [[Incursions checklist#Aligning down a gate|Align down the gate]]
+
* Battleships [[Incursions checklist#Aligning down a gate|align down the gate]] (only battleships)
* Logis are ready and L up
+
* Logistics and Cruiser sized hulls stay still & unaligned
 +
* Logistics are ready and L up
 +
* Make sure everyone has boosts
 
* Battleships take the gate
 
* Battleships take the gate
* 3-5s later fleet takes the gate
+
* Logistics and Cruisers take the gate after the first Battleships have warped into the site
  
 
= DD shooting order =
 
= DD shooting order =
* 1. Niarja (jams)
+
* 1. Niarja (jams, neuts)
* 2a. Sansha Nations's Commander (only 3rd wave in NCO)
+
* 2. Sansha's Nations Commander (points, only 3rd wave in NCO, abbreviation SNC)
* 2b. Mara (only first wave in NMC orbits at 60km)
+
* 3. Mara (reps, only first wave in NMC orbits at 60km)
* 3.  Auga
+
* 4. Tama (points)
* 4. Romi
+
* 5. Auga (points, webs)
* 5. Deltole (only OTA)
+
* 6. Schmael (points, webs)
* 6. Tama
+
* 7. Deltole (points, neuts, paints, only OTA)
* 7. Schmael
+
* 8. Romi
* 8. Renyn
+
* 9. Renyn (webs)
* 9. Eystur (never shoot them in OTA)
+
* 10. Eystur (never shoot them in OTA)
 +
 
 +
= Drone Bunny shooting order =
 +
* Same as the general DD order, but favouring cruisers over frigates unless the fleet is low on Vindicators.
  
 +
= Sansha's special abilities (Vanguard sites) =
 +
* jam: Niarja
 +
* point: Tama, Schmaeel, Deltole, Auga, Sansha's Nation Commander (SNC)
 +
* web: Auga, Renyn, Schmaeel
 +
* neut: Deltole, Niarja
  
= Drone Bunny shooting order =
+
For more detailed information see [[Anatomy of Incursions#Standard tactics|Standard tactics in incursions]]
* 1. Niarja (jams)
 
* 2. Sansha Nation's Commander (only 3rd wave in NCO)
 
* 3. Tama (jams)
 
* 4. Schmael (jams)
 
* 5. Renyn
 
* 6. Eystur (never shoot in OTA)
 
  
 
= Clarifications =
 
= Clarifications =
 
<small><references/></small>
 
<small><references/></small>
 
[[Category:Incursions]]
 
[[Category:Incursions]]

Latest revision as of 20:37, 24 September 2021


Quick reference sheets for incursion runners. See the linked wiki pages for more detailed informations.

Checklist on joining a fleet

The following points should all be checked before starting running in an incursion fleet

How to proceed when entering a site

  • Hardeners on
  • Battleships align down the gate (only battleships)
  • Logistics and Cruiser sized hulls stay still & unaligned
  • Logistics are ready and L up
  • Make sure everyone has boosts
  • Battleships take the gate
  • Logistics and Cruisers take the gate after the first Battleships have warped into the site

DD shooting order

  • 1. Niarja (jams, neuts)
  • 2. Sansha's Nations Commander (points, only 3rd wave in NCO, abbreviation SNC)
  • 3. Mara (reps, only first wave in NMC orbits at 60km)
  • 4. Tama (points)
  • 5. Auga (points, webs)
  • 6. Schmael (points, webs)
  • 7. Deltole (points, neuts, paints, only OTA)
  • 8. Romi
  • 9. Renyn (webs)
  • 10. Eystur (never shoot them in OTA)

Drone Bunny shooting order

  • Same as the general DD order, but favouring cruisers over frigates unless the fleet is low on Vindicators.

Sansha's special abilities (Vanguard sites)

  • jam: Niarja
  • point: Tama, Schmaeel, Deltole, Auga, Sansha's Nation Commander (SNC)
  • web: Auga, Renyn, Schmaeel
  • neut: Deltole, Niarja

For more detailed information see Standard tactics in incursions

Clarifications

  1. ^ Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.
  2. ^ Make sure your mic is working and that you can hear what others say. If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.
  3. ^ Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.
  4. ^ Setting your auto target back to 0 means you avoid automatically locking logistics when they lock you and you won't end up shooting them instead of the enemy. Even if you don't shoot them it would be one less Sansha you'd lock up, so turn it off anyway.