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This page explores the additional concerns or considerations for conducting Planetary Industry (PI) in | This page explores the additional concerns or considerations for conducting [[Planetary Industry]] (PI) in [[System_security#Null_security|Null Security]] (Nullsec) space. Guidance presented here is generally valid for other areas of dangerous space, such as High Security (Highsec) space in [Planetary Industry During War (Uni only!)|wartime]] or Wormholes, though profitability and tactics will vary by region of space. | ||
==PI in Dangerous Space== | ==PI in Dangerous Space== | ||
| Line 11: | Line 11: | ||
===Comparison with Highsec=== | ===Comparison with Highsec=== | ||
The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit | The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit!|profitability]] is already diminished by the higher security level, even more so in crowded regions of space. | ||
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is | Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable. | ||
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the | Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the {{Sk|Customs Code Expertise}} skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec. | ||
===Tradeoffs=== | ===Tradeoffs=== | ||
| Line 21: | Line 21: | ||
However, Nullsec PI is not without compromises or hidden costs: | However, Nullsec PI is not without compromises or hidden costs: | ||
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[ | * Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[rat]]s, and [[gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak [[PvE]] times. [[Surviving_Nullsec|Survival in nullsec]] is an evolving challenge. | ||
* Most high-volume trade hubs are found outside of Nullsec. If | * Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market. | ||
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked. | * Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked. | ||
* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly. | * Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly. | ||
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===Homework=== | ===Homework=== | ||
Capsuleers considering a new PI operation in Nullsec should take time to understand the region and requirements for initiating and maintaining the operation. A few basic questions might include: | |||
* [[Which commodities]] will be extracted or produced? | * [[Which commodities]] will be extracted or produced? | ||
| Line 39: | Line 39: | ||
* Are materials destined for open market, other industrial activity, a buyback program, or something else? | * Are materials destined for open market, other industrial activity, a buyback program, or something else? | ||
* What about recurring threats in the region of interest? For the NSC, this would be the entire [https://zkillboard.com/constellation/20000480/ Y4Y7-Q constellation] in Syndicate. | * What about recurring threats in the region of interest? For the NSC, this would be the entire [https://zkillboard.com/constellation/20000480/ Y4Y7-Q constellation] in Syndicate. | ||
* How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. | * How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. Convenient and lower-effort setups are popular, such as a [[Colony_management#One_Planet_P0.3EP2_-_Commander_Center_Upgrades_IV|complete R0-to-P2 setup on a single planet]]. | ||
While exact answers to these questions are not mandatory before organizing PI, a reasonable understanding of the steps ahead when planning an operation is helpful for managing PI successfully in a challenging Nullsec environment. | |||
===Skills=== | ===Skills=== | ||
While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and ship utility for PI in Nullsec, | While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and ship utility for PI in Nullsec, capsuleers will find greater success, increased margin of error, and higher survival rates by further advancing core navigation and defensive skills. | ||
The recommended PI skills below will allow single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry. | The recommended PI skills below will allow a single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:3px;" | |||
! [[File:Icon_container_large.png|32px|link=]] Recommended PI Skills | |||
! style="padding:5px;" nowrap |[[File:icon_ship.png|32px|link=]] Recommended Ship skills | |||
! [[File:Icon container large green.png|32px|link=]] Advanced PI Skills | |||
! style="padding:5px;" nowrap |[[File:icon_ship_dark.png|32px|link=]] Advanced Ship Skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ 12 days and 22 hours | |||
| ~ 6 days and 1 hour | |||
| ~ 40 days and 8 hours | |||
| ~ 9 days and 14 hours | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Remote Sensing III<br> | |||
Planetology IV<br> | |||
Advanced Planetology III<br> | |||
Command Center Upgrade IV<br> | |||
Interplanetary Consolidation IV | |||
| style="padding:8px;" nowrap | | |||
Cloaking III<br> | |||
Gallente Industrial I<br> | |||
Shield Upgrades IV<br> | |||
Tactical Shield Manipulation IV<br> | |||
| style="padding:8px;" nowrap | | |||
Command Center Upgrade V<br> | |||
Interplanetary Consolidation V | |||
| style="padding:8px;" nowrap | | |||
Acceleration Control III<br> | |||
Evasive Maneuvering IV<br> | |||
Gallente Industrial IV<br> | |||
High Speed Maneuvering IIII<br> | |||
Navigation IV<br> | |||
Spaceship Command IV | |||
|}<small><references/></small> | |||
===Ships=== | ===Ships=== | ||
| Line 53: | Line 87: | ||
====The Epithal==== | ====The Epithal==== | ||
Capsuleers new to PI in Nullsec should seriously consider only a single ship, the [[Epithal]]. This is a specialist Gallente Industrial Ship, similar to the [[Miasmos]], with unique cargo bays for both [[Planetary_Commodities|Planetary Commodities]] and [[Planetary_buildings#Command_Centers|Command Centers]]. As there are separate bays for PI concerns, the Epithal can be fitted for maximum survivability at no expense to the ship's utility. | |||
{| style="padding:0px;" | {| style="padding:0px;" | ||
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div> | | nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div> | ||
| valign="middle" style="padding:4px;" | | | valign="middle" style="padding:4px;" | | ||
{{icon|gallente2|28}} At Gallente | {{icon|gallente2|28}} At [[Skills:Spaceship_Command#Gallente_Hauler|Gallente Hauler IV]], the Planetary Commodities Hold expands to 63,000 m³<br> | ||
[[image:Cloak.png|28px]] Can use the [[Cloak_trick|MWD+Cloak trick]] to travel in relative safety<br> | [[image:Cloak.png|28px]] Can use the [[Cloak_trick|"MWD+Cloak trick"]] to travel in relative safety<br> | ||
[[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to | [[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to ignore [[Interdictors|bubbles]]<br> | ||
{{icon|money|28}} | {{icon|money|28}} Proposed fit costs less than 20M ISK, which is easily covered with a couple days of Nullsec PI<br> | ||
{{icon|bounty|28}} Approximately 7k-9k EHP, depending on skills or overloading | |||
|} | |} | ||
{{ShipFitting | |||
| ship=Epithal | |||
| shipTypeID=655 | |||
| fitName=NullSec PI Hauler | |||
| fitID=Null-sec/WH-PI-Hauler | |||
| low1name=Warp Core Stabilizer II | |||
| low1typeID=11640 | |||
| low2name=Inertial Stabilizers II | |||
| low2typeID=1405 | |||
| low3name=Inertial Stabilizers II | |||
| low3typeID=1405 | |||
| low4name=Inertial Stabilizers II | |||
| low4typeID=1405 | |||
| mid1name=Multispectrum Shield Hardener II | |||
| mid1typeID=2281 | |||
| mid2name=EM Shield Hardener II | |||
| mid2typeID=2301 | |||
| mid3name=Medium Shield Extender II | |||
| mid3typeID=3831 | |||
| mid4name=50MN Y-T8 Compact Microwarpdrive | |||
| mid4typeID=35659 | |||
| high1name=Improved Cloaking Device II | |||
| high1typeID=11577 | |||
| high2name = Interdiction Nullifier I | |||
| high2typeID=58919 | |||
| rig1name=Medium Ancillary Current Router I | |||
| rig1typeID=31360 | |||
| rig2name=Medium Hyperspatial Velocity Optimizer I | |||
| rig2typeID=31161 | |||
| rig3name=Medium Core Defense Field Extender I | |||
| rig3typeID=31790 | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 3.6 AU/s warp speed.<br>{{icon|inertia|24|Align time}} 7 sec align time<br>{{icon|hull|24|Effective hit points}} 8,487 effective hit points at max skills.<br>{{icon|capacity|24|Cargo capacity}} 550+67,500 m3 cargo capacity at max skills</li> | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=655:2605;1:10998;3:2281;1:2301;1:3831;1:5973;1:11577;1:17938;1:31155;1:31360;1:31790;1:30013;8:: | |||
| fleetup= | |||
}} | |||
====Other Ships==== | ====Other Ships==== | ||
Capsuleers should exercise discretion if considering any ship for PI aside from the Epithal in Nullsec. | |||
* '''Other T1 Haulers'''. It is strongly recommended that | * '''Other T1 Haulers'''. It is strongly recommended that capsuleers do '''not''' use other [[Industrials|T1 haulers]] for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal. | ||
* '''T2 Haulers'''. Again, | * '''T2 Haulers'''. Again, capsuleers new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at some discretion, a [[Industrials#Transport_ship|Deep Space Transport]] makes sense for moving large quantities of extremely valuable product between systems - though multiple smaller shipments in a Epithal might be preferred. | ||
* '''Freighters'''. The safest way to move large quantities of goods out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 shipping service], which members should seek to use. | * '''Freighters'''. The safest way to move large quantities of goods out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 shipping service], which members should seek to use. | ||
* '''Any racial shuttle'''. [[Shuttles]] are passively immune to [[Interdictors|bubbles]] and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk. | * '''Any racial shuttle'''. [[Shuttles]] are passively immune to [[Interdictors|bubbles]] and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk. | ||
| Line 76: | Line 160: | ||
==Deciding What to Produce== | ==Deciding What to Produce== | ||
{{important note box|Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. The greater logistical overhead of | {{important note box|Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. The greater logistical overhead of Nullsec PI can add stress to daily operations. Start small or simple, and let interest or need drive an expanded operation.}} | ||
{{main|Planetary Commodities}} | {{main|Planetary Commodities}} | ||
| Line 100: | Line 184: | ||
{| | {| | ||
| valign="top" | [[File:Warhist icon file start.png|56px]] | | valign="top" | [[File:Warhist icon file start.png|56px]] | ||
| valign="middle" | To maximize PI convenience, | | valign="middle" | To maximize PI convenience, NSC members might avail of the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=121141 NSC Buyback] program as the final 'destination' for goods produced, which can be the simplest way to offload large quantities of PI materials. At time of writing, this program only accepts [[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29|P2]] products or higher. | ||
|} | |} | ||
| Line 111: | Line 195: | ||
{{main|Good Planets}} | {{main|Good Planets}} | ||
Generally speaking, jumping through a [[EVE_Lexicon#Gate|stargate]] is one of the most dangerous activities in | Generally speaking, jumping through a [[EVE_Lexicon#Gate|stargate]] is one of the most dangerous activities in Nullsec. Capsuleers should include the increased risk of losing an Epithal or full cargo of PI goods when judging where to begin an operation. Limiting all PI production, or at least the most critical production, to a single system is a safer option than a more complex setup which requires crossing systems. The 'home' system for PI should also have a NPC-owned station or a friendly Citadel. | ||
The tables below show all planets within the NSC back pocket and which PI commodities can be produced completely within each system. While 'safer' in the back pocket due to increased warning of threats entering PC9-AY, threats can (and do) surprise NSC locals by logging off in space or by appearing through a [[Wormholes|wormhole]]. Always pay attention and react appropriately to local intel. | |||
==== T22-QI ==== | |||
Note, as of 2021-05-31, this system's POCOs have between 1.5% and 3.5% tax rate. | |||
* T22-QI IV - Moon 8 - Trust Partners Warehouse | |||
* T22-QI V - Moon 14 - Intaki Syndicate Academy | |||
* T22-QI VI - Moon 6 - Intaki Syndicate Academy | |||
* T22-QI VI - Moon 9 - Intaki Space Police Testing Facility (NSC Industry hub) | |||
* T22-QI VI - Moon 12 - Intaki Syndicate Academy | |||
* T22-QI VI - Moon 13 - Trust Partners Warehouse | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="8" | T22-QI - Planets | |||
|- valign="top" | |||
| [[File:PlasmaLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:OceanicLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:IceLarge.png]] | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
T22-QI I<br>Plasma<br>Radius 4480 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI II<br>Barren<br>Radius 3940 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI III<br>Oceanic<br>Radius 10050 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI IV<br>Gas<br>Radius 39140 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI V<br>Gas<br>Radius 34010 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI VI<br>Gas<br>Radius 65380 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI VII<br>Barren<br>Radius 5280 Km | |||
| style="padding:8px;" nowrap | | |||
T22-QI VIII<br>Ice<br>Radius 12100 Km | |||
|} | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="5" | T22-QI - Planetary Resources and Products | |||
|- valign="top" style="background:#222222;" | |||
| [[File:Heavy metal.png|24px]] Resources - P0 | |||
| [[File:Electrolytes.png|24px]] Basic - P1 | |||
| [[File:Transmitter.png|24px]] Refined - P2 | |||
| [[File:Nuclear reactors.png|24px]] Specialized - P3 | |||
| [[File:Nano-factory.png|24px]] Advanced - P4 | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Aqueous Liquids<br> | |||
Base Metals<br> | |||
Carbon Compounds<br> | |||
Complex Organisms<br> | |||
Heavy Metals<br> | |||
Ionic Solutions<br> | |||
Micro Organisms<br> | |||
Noble Gas<br> | |||
Noble Metals<br> | |||
Non-CS Crystals<br> | |||
Planktic Colonies<br> | |||
Reactive Gas<br> | |||
Suspended Plasma | |||
| style="padding:8px;" nowrap | | |||
Bacteria<br> | |||
Biofuels<br> | |||
Biomass<br> | |||
Chiral Structures<br> | |||
Electrolytes<br> | |||
Oxidizing Compound<br> | |||
Oxygen<br> | |||
Plasmoids<br> | |||
Precious Metals<br> | |||
Proteins<br> | |||
Reactive Metals<br> | |||
Toxic Metals<br> | |||
Water | |||
| style="padding:8px;" nowrap | | |||
Biocells<br> | |||
Construction Blocks<br> | |||
Consumer Electronics<br> | |||
Coolant<br> | |||
Enriched Uranium<br> | |||
Fertilizer<br> | |||
Gen. Enhanced Livestock<br> | |||
Livestock<br> | |||
Mechanical Parts<br> | |||
Nanites<br> | |||
Oxides<br> | |||
Rocket Fuel<br> | |||
Super Conductors<br> | |||
Supertensile Plastics<br> | |||
Synthetic Oil<br> | |||
Test Cultures<br> | |||
Transmitter<br> | |||
Viral Agent<br> | |||
Water-Cooled CPU | |||
| style="padding:8px;" nowrap | | |||
Biotech Research Reports<br> | |||
Condensates<br> | |||
Cryoprotectant Solution<br> | |||
Gel-Matrix Biopaste<br> | |||
Guidance Systems<br> | |||
Robotics<br> | |||
Supercomputers<br> | |||
Synthetic Synapses<br> | |||
Transcranial Microcontrollers<br> | |||
Ukomi Super Conductors<br> | |||
Vaccines | |||
| style="padding:8px;" nowrap | | |||
Organic Mortar Applicators<br> | |||
Recursive Computing Module<br> | |||
Wetware Mainframe | |||
|} | |||
==== X-PYH5 ==== | |||
Note, as of 2021-05-18, this system's POCOs have a 1.5% tax rate. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="6" | X-PYH5 - Planets | |||
|- valign="top" | |||
| [[File:LavaLarge.png]] | |||
| [[File:TemperateLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:OceanicLarge.png]] | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 I<br>Lava<br>Radius 2520 Km | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 II<br>Temperate<br>Radius 4490 Km | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 III<br>Barren<br>Radius 4760 Km | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 IV<br>Gas<br>Radius 35390 Km | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 V<br>Gas<br>Radius 24370 Km | |||
| style="padding:8px;" nowrap | | |||
X-PYH5 VI<br>Oceanic<br>Radius 4290 Km | |||
|} | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="5" | X-PYH5 - Planetary Resources and Products | |||
|- valign="top" style="background:#222222;" | |||
| [[File:Heavy metal.png|24px]] Resources - P0 | |||
| [[File:Electrolytes.png|24px]] Basic - P1 | |||
| [[File:Transmitter.png|24px]] Refined - P2 | |||
| [[File:Nuclear reactors.png|24px]] Specialized - P3 | |||
| [[File:Nano-factory.png|24px]] Advanced - P4 | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Aqueous Liquids<br> | |||
Autotrophs<br> | |||
Base Metals<br> | |||
Carbon Compounds<br> | |||
Complex Organisms<br> | |||
Felsic Magma<br> | |||
Heavy Metals<br> | |||
Ionic Solutions<br> | |||
Micro Organisms<br> | |||
Noble Gas<br> | |||
Noble Metals<br> | |||
Non-CS Crystals<br> | |||
Planktic Colonies<br> | |||
Reactive Gas<br> | |||
Suspended Plasma | |||
| style="padding:8px;" nowrap | | |||
Bacteria<br> | |||
Biofuels<br> | |||
Biomass<br> | |||
Chiral Structures<br> | |||
Electrolytes<br> | |||
Industrial Fibers<br> | |||
Oxidizing Compound<br> | |||
Oxygen<br> | |||
Plasmoids<br> | |||
Precious Metals<br> | |||
Proteins<br> | |||
Reactive Metals<br> | |||
Silicon<br> | |||
Toxic Metals<br> | |||
Water | |||
| style="padding:8px;" nowrap | | |||
Biocells<br> | |||
Construction Blocks<br> | |||
Consumer Electronics<br> | |||
Coolant<br> | |||
Enriched Uranium<br> | |||
Fertilizer<br> | |||
Gen. Enhanced Livestock<br> | |||
Livestock<br> | |||
Mechanical Parts<br> | |||
Microfiber Shielding<br> | |||
Miniature Electronics<br> | |||
Nanites<br> | |||
Oxides<br> | |||
Polyaramids<br> | |||
Polytextiles<br> | |||
Rocket Fuel<br> | |||
Silicate Glass<br> | |||
Super Conductors<br> | |||
Supertensile Plastics<br> | |||
Synthetic Oil<br> | |||
Test Cultures<br> | |||
Transmitter<br> | |||
Viral Agent<br> | |||
Water-Cooled CPU | |||
| style="padding:8px;" nowrap | | |||
Biotech Research Reports<br> | |||
Camera Drones<br> | |||
Condensates<br> | |||
Cryoprotectant Solution<br> | |||
Data Chips<br> | |||
Gel-Matrix Biopaste<br> | |||
Guidance Systems<br> | |||
Hazmat Detection Systems<br> | |||
Hermetic Membranes<br> | |||
High-Tech Transmitters<br> | |||
Industrial Explosives<br> | |||
Neocoms<br> | |||
Nuclear Reactors<br> | |||
Planetary Vehicles<br> | |||
Robotics<br> | |||
Smartfab Units<br> | |||
Supercomputers<br> | |||
Synthetic Synapses<br> | |||
Transcranial Microcontrollers<br> | |||
Ukomi Super Conductors<br> | |||
Vaccines | |||
| style="padding:8px;" nowrap | | |||
Broadcast Node<br> | |||
Integrity Response Drones<br> | |||
Nano-Factory<br> | |||
Organic Mortar Applicators<br> | |||
Recursive Computing Module<br> | |||
Self-Harmonizing Power Core<br> | |||
Sterile Conduits<br> | |||
Wetware Mainframe | |||
|} | |||
==== ZN0-SR ==== | |||
Note, as of 2019-05-31, this system's POCOs have a 5% tax rate. | |||
* ZN0-SR III - Intaki Bank Depository | |||
* ZN0-SR V - Moon 7 - Intanki Bank Depository | |||
* ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="8" | ZN0-SR - Planets | |||
|- valign="top" | |||
| [[File:BarrenLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:StormLarge.png]] | |||
| [[File:TemperateLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:IceLarge.png]] | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR I<br>Barren<br>Radius 2290 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR II<br>Barren<br>Radius 4650 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR III<br>Storm<br>Radius 7090 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR IV<br>Temperate<br>Radius 7990 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR V<br>Gas<br>Radius 22860 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR VI<br>Gas<br>Radius 27180 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR VII<br>Gas<br>Radius 23850 Km | |||
| style="padding:8px;" nowrap | | |||
ZN0-SR VIII<br>Ice<br>Radius 6740 Km | |||
|} | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="5" | ZN0-SR - Planetary Resources and Products | |||
|- valign="top" style="background:#222222;" | |||
| style="padding:5px;" nowrap |[[File:Heavy metal.png|24px]] Resources - P0 | |||
| style="padding:5px;" nowrap |[[File:Electrolytes.png|24px]] Basic - P1 | |||
| style="padding:5px;" nowrap |[[File:Transmitter.png|24px]] Refined - P2 | |||
| style="padding:5px;" nowrap |[[File:Nuclear reactors.png|24px]] Specialized - P3 | |||
| style="padding:5px;" nowrap |[[File:Nano-factory.png|24px]] Advanced - P4 | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Aqueous Liquids<br> | |||
Autotrophs<br> | |||
Base Metals<br> | |||
Carbon Compounds<br> | |||
Complex Organisms<br> | |||
Heavy Metals<br> | |||
Ionic Solutions<br> | |||
Micro Organisms<br> | |||
Noble Gas<br> | |||
Noble Metals<br> | |||
Planktic Colonies<br> | |||
Reactive Gas<br> | |||
Suspended Plasma | |||
| style="padding:8px;" nowrap | | |||
Bacteria<br> | |||
Biofuels<br> | |||
Biomass<br> | |||
Electrolytes<br> | |||
Industrial Fibers<br> | |||
Oxidizing Compound<br> | |||
Oxygen<br> | |||
Plasmoids<br> | |||
Precious Metals<br> | |||
Proteins<br> | |||
Reactive Metals<br> | |||
Toxic Metals<br> | |||
Water | |||
| style="padding:8px;" nowrap | | |||
Biocells<br> | |||
Construction Blocks<br> | |||
Coolant<br> | |||
Enriched Uranium<br> | |||
Fertilizer<br> | |||
Gen. Enhanced Livestock<br> | |||
Livestock<br> | |||
Mechanical Parts<br> | |||
Nanites<br> | |||
Oxides<br> | |||
Polyaramids<br> | |||
Polytextiles<br> | |||
Rocket Fuel<br> | |||
Super Conductors<br> | |||
Supertensile Plastics<br> | |||
Synthetic Oil<br> | |||
Test Cultures<br> | |||
Viral Agent<br> | |||
Water-Cooled CPU | |||
| style="padding:8px;" nowrap | | |||
Biotech Research Reports<br> | |||
Condensates<br> | |||
Cryoprotectant Solution<br> | |||
Gel-Matrix Biopaste<br> | |||
Hermetic Membranes<br> | |||
Industrial Explosives<br> | |||
Synthetic Synapses<br> | |||
Transcranial Microcontrollers<br> | |||
Ukomi Super Conductors<br> | |||
Vaccines | |||
| style="padding:8px;" nowrap | | |||
Nano-Factory<br> | |||
|} | |||
==== 5-DSFH ==== | |||
Note, as of 2019-03-19, this system's POCOs have a 0% tax rate. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="9" | 5-DSFH - Planets | |||
|- valign="top" | |||
| [[File:StormLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:LavaLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:TemperateLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:GasLarge.png]] | |||
| [[File:IceLarge.png]] | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
5-DSFH I<br>Storm<br>Radius 3900 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH II<br>Barren<br>Radius 6050 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH III<br>Lava<br>Radius 4250 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH IV<br>Barren<br>Radius 6590 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH V<br>Temperate<br>Radius 4850 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH VI<br>Gas<br>Radius 18960 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH VII<br>Gas<br>Radius 22990 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH VIII<br>Gas<br>Radius 47030 Km | |||
| style="padding:8px;" nowrap | | |||
5-DSFH IX<br>Ice<br>Radius 22110 Km | |||
|} | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="5" | 5-DSFH - Planetary Resources and Products | |||
|- valign="top" style="background:#222222;" | |||
| [[File:Heavy metal.png|24px]] Resources - P0 | |||
| [[File:Electrolytes.png|24px]] Basic - P1 | |||
| [[File:Transmitter.png|24px]] Refined - P2 | |||
| [[File:Nuclear reactors.png|24px]] Specialized - P3 | |||
| [[File:Nano-factory.png|24px]] Advanced - P4 | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Aqueous Liquids<br> | |||
Autotrophs<br> | |||
Base Metals<br> | |||
Carbon Compounds<br> | |||
Complex Organisms<br> | |||
Felsic Magma<br> | |||
Heavy Metals<br> | |||
Ionic Solutions<br> | |||
Micro Organisms<br> | |||
Noble Gas<br> | |||
Noble Metals<br> | |||
Non-CS Crystals<br> | |||
Planktic Colonies<br> | |||
Reactive Gas<br> | |||
Suspended Plasma | |||
| style="padding:8px;" nowrap | | |||
Bacteria<br> | |||
Biofuels<br> | |||
Biomass<br> | |||
Chiral Structures<br> | |||
Electrolytes<br> | |||
Industrial Fibers<br> | |||
Oxidizing Compound<br> | |||
Oxygen<br> | |||
Plasmoids<br> | |||
Precious Metals<br> | |||
Proteins<br> | |||
Reactive Metals<br> | |||
Silicon<br> | |||
Toxic Metals<br> | |||
Water | |||
| style="padding:8px;" nowrap | | |||
Biocells<br> | |||
Construction Blocks<br> | |||
Consumer Electronics<br> | |||
Coolant<br> | |||
Enriched Uranium<br> | |||
Fertilizer<br> | |||
Gen. Enhanced Livestock<br> | |||
Livestock<br> | |||
Mechanical Parts<br> | |||
Microfiber Shielding<br> | |||
Miniature Electronics<br> | |||
Nanites<br> | |||
Oxides<br> | |||
Polyaramids<br> | |||
Polytextiles<br> | |||
Rocket Fuel<br> | |||
Silicate Glass<br> | |||
Super Conductors<br> | |||
Supertensile Plastics<br> | |||
Synthetic Oil<br> | |||
Test Cultures<br> | |||
Transmitter<br> | |||
Viral Agent<br> | |||
Water-Cooled CPU | |||
| style="padding:8px;" nowrap | | |||
Biotech Research Reports<br> | |||
Camera Drones<br> | |||
Condensates<br> | |||
Cryoprotectant Solution<br> | |||
Data Chips<br> | |||
Gel-Matrix Biopaste<br> | |||
Guidance Systems<br> | |||
Hazmat Detection Systems<br> | |||
Hermetic Membranes<br> | |||
High-Tech Transmitters<br> | |||
Industrial Explosives<br> | |||
Neocoms<br> | |||
Nuclear Reactors<br> | |||
Planetary Vehicles<br> | |||
Robotics<br> | |||
Smartfab Units<br> | |||
Supercomputers<br> | |||
Synthetic Synapses<br> | |||
Transcranial Microcontrollers<br> | |||
Ukomi Super Conductors<br> | |||
Vaccines | |||
| style="padding:8px;" nowrap | | |||
Broadcast Node<br> | |||
Integrity Response Drones<br> | |||
Nano-Factory<br> | |||
Organic Mortar Applicators<br> | |||
Recursive Computing Module<br> | |||
Self-Harmonizing Power Core<br> | |||
Sterile Conduits<br> | |||
Wetware Mainframe | |||
|} | |||
==== AK-QBU ==== | |||
Note, as of 2019-05-31, this system's POCOs have a 5% tax rate. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="8" | AK-QBU - Planets | |||
|- valign="top" | |||
| [[File:BarrenLarge.png]] | |||
| [[File:LavaLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
| [[File:StormLarge.png]] | |||
| [[File:TemperateLarge.png]] | |||
| [[File:PlasmaLarge.png]] | |||
| [[File:BarrenLarge.png]] | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
AK-QBU I<br>Barren<br>Radius 2410 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU II<br>Lava<br>Radius 3320 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU III<br>Barren<br>Radius 3930 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU IV<br>Barren<br>Radius 5640 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU V<br>Storm<br>Radius 5440 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU VI<br>Temperate<br>Radius 5430 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU VII<br>Plasma<br>Radius 2810 Km | |||
| style="padding:8px;" nowrap | | |||
AK-QBU VIII<br>Barren<br>Radius 11140 Km | |||
|} | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! colspan="5" | AK-QBU - Planetary Resources and Products | |||
|- valign="top" style="background:#222222;" | |||
| [[File:Heavy metal.png|24px]] Resources - P0 | |||
| [[File:Electrolytes.png|24px]] Basic - P1 | |||
| [[File:Transmitter.png|24px]] Refined - P2 | |||
| [[File:Nuclear reactors.png|24px]] Specialized - P3 | |||
| [[File:Nano-factory.png|24px]] Advanced - P4 | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Aqueous Liquids<br> | |||
Autotrophs<br> | |||
Base Metals<br> | |||
Carbon Compounds<br> | |||
Complex Organisms<br> | |||
Felsic Magma<br> | |||
Heavy Metals<br> | |||
Ionic Solutions<br> | |||
Micro Organisms<br> | |||
Noble Gas<br> | |||
Noble Metals<br> | |||
Non-CS Crystals<br> | |||
Suspended Plasma | |||
| style="padding:8px;" nowrap | | |||
Bacteria<br> | |||
Biofuels<br> | |||
Chiral Structures<br> | |||
Electrolytes<br> | |||
Industrial Fibers<br> | |||
Oxygen<br> | |||
Plasmoids<br> | |||
Precious Metals<br> | |||
Proteins<br> | |||
Reactive Metals<br> | |||
Silicon<br> | |||
Toxic Metals<br> | |||
Water | |||
| style="padding:8px;" nowrap | | |||
Biocells<br> | |||
Construction Blocks<br> | |||
Consumer Electronics<br> | |||
Coolant<br> | |||
Enriched Uranium<br> | |||
Fertilizer<br> | |||
Livestock<br> | |||
Mechanical Parts<br> | |||
Microfiber Shielding<br> | |||
Miniature Electronics<br> | |||
Nanites<br> | |||
Polytextiles<br> | |||
Rocket Fuel<br> | |||
Super Conductors<br> | |||
Synthetic Oil<br> | |||
Test Cultures<br> | |||
Transmitter<br> | |||
Water-Cooled CPU | |||
| style="padding:8px;" nowrap | | |||
Biotech Research Reports<br> | |||
Cryoprotectant Solution<br> | |||
Guidance Systems<br> | |||
Industrial Explosives<br> | |||
Nuclear Reactors<br> | |||
Robotics<br> | |||
Smartfab Units<br> | |||
Supercomputers<br> | |||
Transcranial Microcontrollers<br> | |||
Ukomi Super Conductors | |||
| style="padding:8px;" nowrap | | |||
Nano-Factory<br> | |||
Wetware Mainframe | |||
|} | |||
===Additional NSC Reference=== | ===Additional NSC Reference=== | ||
| Line 122: | Line 789: | ||
==Maintaining a PI Operation in Nullsec== | ==Maintaining a PI Operation in Nullsec== | ||
There are additional considerations and guidelines | There are additional considerations and guidelines capsuleers should heed when conducting PI in dangerous space. | ||
===General Tips=== | ===General Tips=== | ||
These points are presented in addition to those for general [[Surviving_Nullsec| | These points are presented in addition to those for general [[Surviving_Nullsec|Nullsec survival skills]]. | ||
* Join, monitor, and contribute to local intel channels. NSC-specific intel information is available in the EVE University Forum in a [https://forum.eveuniversity.org/viewtopic.php?p=913057#p913057 consolidated post]. | * Join, monitor, and contribute to local intel channels. NSC-specific intel information is available in the EVE University Forum in a [https://forum.eveuniversity.org/viewtopic.php?p=913057#p913057 consolidated post]. | ||
| Line 148: | Line 815: | ||
===Keeping an Epithal Alive=== | ===Keeping an Epithal Alive=== | ||
The most dangerous activity in PI is moving an Epithal to or from a POCO. | The most dangerous activity in PI is moving an Epithal to or from a [[Player_Owned_Customs_Office|POCO]]. | ||
* POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | * POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | ||
* Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | * Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | ||
* There is a delay of several seconds for successive transfers between a POCO and storage on the planet surface. If there are multiple launchpads to retrieve material from then try to first consolidate material into fewer exports with [[Setting_up_a_planetary_colony#Intraplanetary_Logistics|expedited transfers]]. | |||
* Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary. | * Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary. | ||
* Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup. | * Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup. | ||
* Warping to [[Bookmarks|bookmarks]] on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO. | * Warping to [[Bookmarks|bookmarks]] on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO. | ||
| Line 162: | Line 829: | ||
This will eventually happen. Do not panic! | This will eventually happen. Do not panic! | ||
* Shield hardeners are not passive modules. Turn them on, and | * Shield hardeners are not passive modules. Turn them on, and [[Overheating|overload]] them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance. | ||
* Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat. | * Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat. | ||
* | * After the Epithal is lost, and after your pod is safe (if possible), link the [[Killmail|killmails]] in intel channels to provide threat intel to other players and support the correct response to a threat. | ||
* Try not to also lose the pod, as | * Try not to also lose the pod, as the character's continued presence in the system might be the only remaining source of intel on the threat. | ||