Difference between revisions of "Amarr COSMOS"

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[[Category:Guides]][[Category:PvE]]
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In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.
{| cellspacing="0" cellpadding="0" style="clear: {{{clear|right}}}; margin-bottom: .5em; float: right;"
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| __TOC__
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== General ==
 +
If your plan is to run most or all COSMOS missions, it is advisable to check the [[#Shopping list|shopping list]] and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
 +
 
 +
Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.
 +
 
 +
{{quote|The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.
 +
}}
 +
 
 +
=== Ship suggestions ===
 +
The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.
 +
 
 +
== High security Amarr COSMOS ==
 +
 
 +
=== Agents ===
 +
This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that '''can be ran only once'''. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. {{co|red||'''Do not even talk to the agent unless you are going to run the mission'''}}, as soon as you talk to the agent you get a mission offer that '''expires in seven days'''.
 +
 
 +
The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).
 +
 
 +
Look at each agent's page for more details on their mission.
 +
 
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Notes
 +
 
 +
|-
 +
|[[Ader Finn]]
 +
|4.00<ref>The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from [[Odan Poun]] (level 3).</ref>
 +
|Amarr Empire
 +
|Munory - Munory 5 Moon 3
 +
|Requires [[Odan Poun ]]
 +
 
 +
|-
 +
|[[Amir Arshah]]
 +
|4.00
 +
|Amarr Empire
 +
|Nidupad - Carchatur Outpost
 +
|
 +
 
 +
|-
 +
|[[Ammargal Detrone]]
 +
|6.00
 +
|Amarr Empire
 +
|Nidupad - Imperial Palace Complex
 +
|Requires [[Zach Himun]]
 +
 
 +
|-
 +
|[[Bartezo Maphante]]
 +
|4.00
 +
|Amarr Empire
 +
|Garisas - Port Maphante
 +
|
 +
 
 +
|-
 +
|[[Chari Shakai]]
 +
|2.00
 +
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
 +
 
 +
|-
 +
|[[Hetras Dakumon]]
 +
|2.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
 +
 
 +
|-
 +
|[[Jeeta Neek]]
 +
|9.20
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Kofur Karveran]]
 +
|6.00
 +
|Amarr Empire
 +
|Jakri - Caor Kordin
 +
|
 +
 
 +
|-
 +
|[[Manel Kador]]
 +
|4.00<ref name="Manel Kador">To get inside the complex to this agent you need ''Ader's Keycard'' that you get from [[Odan Poun]]. This keycard is not consumed on use so you could borrow one from someone else.</ref>
 +
|Amarr Empire
 +
|Chanoun - Lord Manel's Mansion
 +
|Requires [[Odan Poun]]<ref name="Manel Kador"></ref>
 +
 
 +
|-
 +
|[[Mandor Neek]]
 +
|8.50
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Nossa Farad]]
 +
|4.00
 +
|Amarr Empire
 +
|Chanoun - Governor's Audience Chamber
 +
|
 +
 
 +
|-
 +
|[[Odan Poun]]
 +
|4.00
 +
|Amarr Empire
 +
|Chanoun - Governor's Audience Chamber
 +
|Requires [[Nossa Farad]]<ref name="Odan Poun">The missions also require [[Manel Kador]] and [[Ader Finn]] but the mission chains are interwined.</ref>
 +
 
 +
|-
 +
|[[Ormon Parsik]]
 +
|4.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
 +
 
 +
|-
 +
|[[Sheroz Amokin]]
 +
|6.00
 +
|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|
 +
 
 +
|-
 +
|[[Stem Robikar]]
 +
|2.00
 +
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
 +
 
 +
|-
 +
|[[Thakor Udokas]]
 +
|2.00
 +
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
 +
 
 +
|-
 +
|[[The Curator]]
 +
|4.00
 +
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
 +
 
 +
|-
 +
|[[Thumal Ebotiz]]
 +
|4.00
 +
|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|Requires [[Hetras Dakumon]]
 +
 
 +
|-
 +
|[[Torval Kerth]]
 +
|4.00
 +
|Amarr Empire
 +
|Nidupad - Carchatur Outpost
 +
|
 +
 
 +
|-
 +
|[[Zach Himun]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
 +
 
 +
|-
 +
|[[Zaestra Kuramor]]
 +
|9.90
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
 +
 
 +
|-
 +
|[[Zar Forari]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
 +
 
 
|}
 
|}
 +
<references />
  
This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|data centers]], or doing Caldari COSMOS missions and datacenters.
+
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Previous in chain
  
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a decently-tanked battlecruiser for combat and a Magnate for courier and one scanning mission. With three Expanded Cargohold IIs, the Magnate can haul over 600m3, which is the most you'll be asked to carry. A combat frigate for ratting the belts may also be useful.
+
|-
 +
|[[Jeremy Tacs]]
 +
|2.0
 +
|The InterBus
 +
|Mandoo
 +
|Agent suspended?
  
This page refers to several guides:
+
|-
*[http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.hb3.info%2Fcosmos%2F h3b.info], written in German but generally understandable using Google Translate.
+
|[[Madibe Arnadi]]
*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
+
|9.5
*[http://evevault.ign.com/View.php?view=Agents.List&category_select_id=1 evevault.ign.com], which has a list of Amarr COSMOS agents.
+
|Ammatar Mandate
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide], a pdf by Jowen Datloran which has details of each agent and deadspace pocket.
+
|Alkez
 +
|
  
===Starting off: 0.0 Standing===
+
|-
 +
|[[Tori Aman]]
 +
|9.5
 +
|Khanid Kingdom
 +
|Agil
 +
|
  
Datacenters: Graduation Certificate (Courier) / 3xCopper tags / 20xBronze tags<br>
+
|}
Graduation Certificates are a set of 1-jump courier missions, one per datacenter, that will give a small boost in faction standings. The certificates lead to a normal L1Q0 agent in Lossa who can be ignored.
 
  
Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!
+
=== COSMOS sites ===
 +
COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.
  
Completing the Sisters of Eve epic arc with the Amarr Commander assisting will give a big (8.4% with Social 4) faction standing increase.
+
These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.
  
====Tutorial Missions====
+
{|class="wikitable sortable" style="text-align: center;"
The Endless Battle/Encryption Code Book: This is a pair of missions (kill one frigate, courier 1 jump) offered by tutorial agents ([http://wiki.eveonline.com/en/wiki/Tutorial_Agents list here]). The second mission will give a small but significant (0.84% at Social 4) faction standings, and can be repeated 15 times for each of the agents.
+
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
  
Career Tutorials: For each of the [http://wiki.eveonline.com/en/wiki/Career_Agents career agents], the last tutorial in each series will give a significant faction standings jump.
+
|-
 +
| style="text-align: left;" | [[Ader Finn]] (agent location)
 +
|
 +
|Signature
 +
|Munory
  
===Running Errands: 1.0 Standing===
+
|-
 +
| style="text-align: left;" | [[Contested Amarr Bastion of Blood]]
 +
|4/10
 +
|
 +
|Koona
  
Datacenters: 20x Silver/Brass tags<br>
+
|-
 +
| style="text-align: left;" | [[Contested Amarr Crimson Keep]]
 +
|3/10
 +
|
 +
|Garisas
  
'''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
Missions: 5 Courier, between 400 and 500 m3, between three to five jumps each.<br>
+
| style="text-align: left;" | [[Contested Amarr Sanguine Vaults]]
Final mission gave 0.66% Amarr Empire standings.
+
|4/10
 +
|
 +
|Aphi
  
'''Agent: Stem Robikar - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
Missions: 5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m3 couriers.<br>
+
| style="text-align: left;" | [[Drifting Cask]]
The "Dynasty Ring" needed for the second mission is a chance-based drop from various "Warrior" belt rats around the constellation. Getting a couple before accepting the mission is recommended - you'll need another one later. Hang on to any other unfamiliar objects such as Enigma Cypher Books (1 needed) or Encoding Matrix Components (10 needed) - you'll need these too. The rings cost about 1m on contracts, so you can pick one up if you're not getting lucky. <br>
+
|
The final mission gives 0.72% Amarr Empire standings and a Robikar's Recommendation which is needed for Torval Kerth.
+
|Signature
 +
|Zimse
  
'''Agent: Hetras Dakumon - "The Bonfire" beacon, Munory'''<br>
+
|-
Missions: 5 missions: 4 L3 combat and 1 2m3 courier.<br>
+
| style="text-align: left;" | [[Kador Military Outpost]]
Parts 1 and 4 require items from the Contested Bastion of Blood in Koona, which you can access before accepting the mission. Getting the mission items before accepting the mission is recommended in case the Bastion is being farmed. The other combat missions have their own deadspace pockets like normal missions.<br>
+
|5/10
The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.
+
|
 +
|Chanoun
  
'''Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse'''<br>
+
|-
Missions: 1 archaeology mission.<br>
+
| style="text-align: left;" | [[Labyrinth]]
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
+
|Unrated
This mission gives 2.27% Amarr Empire standings and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
+
|Signature
 +
|Aphi
  
===The Plot Thickens: 3.0 Standing===
+
|-
 +
| style="text-align: left;" | [[Lord Manel's Mansion]]
 +
|Unrated
 +
|
 +
|Chanoun
  
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.
+
|-
 +
| style="text-align: left;" | [[Museum Arcana]]
 +
|
 +
|
 +
|Zimse
  
Datacenters: 20x Palladium/Gold/Electrum tags<br>
+
|-
 +
| style="text-align: left;" | [[Port Maphante]]
 +
|unrated
 +
|
 +
|Garisas
  
'''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|-
Prerequisite: Stem Robikar<br>
+
| style="text-align: left;" | [[Yamia Mida]]
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br>
+
|
The final mission gives 0.94% Amarr Empire standings.
+
|Signature
 +
|Zimse
  
'''Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|}
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br>
 
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br>
 
The final mission gives 3.88% Amarr Empire standings.
 
  
'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
+
=== Shopping list ===
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
+
Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
 
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
 
The final mission gives 3.95% Amarr Empire standings.
 
  
'''Agent: The Curator - "Museum Arcana" beacon, Zimse'''<br>
+
Based on Grevinsky's list in the old EVElopedia with some corrections and updates.
Prerequisites: Thakor Udokas<br>
 
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
 
The final mission gives TODO Amarr Empire standing and a Key to the Labyrinth.
 
  
'''Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
{| class="wikitable sortable" style="font-size: 95%;"
Prerequisites: Hetras Dakumon<br>
+
|- style="background: #222222;"
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
+
! Item (Amount)
The final mission gives 3.5% Amarr Empire standings.
+
! Source
 +
! Dropped by
 +
! Required for
 +
! Notes
  
 +
|-
 +
| Enigma Cypher Book
 +
| Warrior rats
 +
|
 +
| [[Ammargal Detrone#King of the Hill (9 of 13)|King of the Hill (9 of 13)]]
 +
| Araz constellation - Asteroid belts
  
''The next agents have a tightly linked storyline, so you'll need to do these in order.''
+
|-
 +
| Encoding Matrix Component (10)
 +
| Warrior rats
 +
|
 +
| [[Ammargal Detrone#King of the Hill (10 of 13)|King of the Hill (10 of 13)]]
 +
| Araz constellation - Asteroid belts
  
'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br>
+
|-
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
+
| rowspan=2 | Dynasty Ring (2)
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
+
| rowspan=2 | Warrior rats
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
+
| rowspan=2 |
 +
| [[Thumal Ebotiz#Clear Head (1 of 5) - Throwing Down the Gauntlet|Clear Head (1 of 5) - Throwing Down the Gauntlet]] (1)
 +
| rowspan=2 | Araz constellation - Asteroid belts
 +
|-
 +
| [[Pawns on the Board (2 of 5)]] (1)
  
'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
+
| rowspan=2 | Bug-Ridden Corpse (7)
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
+
| [[Contested Amarr Sanguine Vaults]]
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
+
| Biomass Recycling Storage Container
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
+
| [[Amir Arshah#Arming Araz (2 of 5)|Arming Araz (2 of 5)]] (3)
 +
| (2nd stage)
 +
|-
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Corpse Dealer
 +
| [[Sheroz Amokin#Blood Hunt - Symptoms (1 of 5)|Blood Hunt - Symptoms (1 of 5)]]
 +
| (1st stage)
  
'''Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Nossa Farad
+
| Amarr Light Marines (50)
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
+
| [[Kador Military Outpost]]
 +
| Kador Bunker
 +
| [[Nossa Farad#Governor's Aide (4 of 5)|Governor's Aide (4 of 5)]]
 +
| (5th stage)
  
:'''Agent: Ader Finn - Planet V Moon 3, Munory'''<br>
+
|-
:Prerequisites: Odan Poun (Part 1)<br>
+
| Manel's Servant (14)
:Missions: 1 0.1m3 courier.
+
| [[Lord Manel's Mansion]]
:The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
+
| Stranded Personnel Transport
 +
| [[Nossa Farad#Governor's Aide (5 of 5)|Governor's Aide (5 of 5)]]
 +
| (entrance)
  
'''Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Ader Finn<br>
+
| Blood Grunt Tag (10)
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
+
| [[Lord Manel's Mansion]]
This will give you the Key to Lord Manel's Mansion, and point you towards ..
+
| Blood Phantom/Templar
 +
| [[Manel Kador#Neutralizing the Threat (1 of 3)|Neutralizing the Threat (1 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
:'''Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun'''<br>
+
|-
:Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
+
| Blood Lower-Tier Tag (5)
:Missions: Three L2 combat missions.<br>
+
| [[Lord Manel's Mansion]]
:As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
+
| Blood Arch Sage
:The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
+
| [[Manel Kador#Neutralizing the Threat (2 of 3)|Neutralizing the Threat (2 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
'''Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Manel Kador<br>
+
| Blood Raider Squad Leader's Head (2)
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
+
| [[Lord Manel's Mansion]]
 +
| Dark Blood Arch Templar
 +
| [[Manel Kador#Neutralizing the Threat (3 of 3)|Neutralizing the Threat (3 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
  
===There'll be Blood: 5.0 Standing===
+
|-
 +
| Blood Raider Scientist (5)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Blood Factory
 +
|
 +
| (1st, 2nd and 3rd stage)
  
Datacenters: 20x Crystal/Platinum/Diamond tags<br>
+
|-
 +
| Elite Laser Pistols (50)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Laser-Pistol Stash
 +
| [[Bartezo Maphante#Guild Wars (4 of 4)|Guild Wars (4 of 4)]]
 +
| (2nd stage)
  
At this point, some agents will give you L4 combat missions, so be careful.
+
|-
 +
| Corpum Commander Medallion
 +
| [[Contested Amarr Crimson Keep]]
 +
| Corpum Blood Duke
 +
| [[Zach Himun#King of the Hill (5 of 13)|King of the Hill (5 of 13)]]
 +
| (2nd and 3rd stage)
  
'''Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri'''<br>
+
|-
Missions: Four L3 combat<br>
+
| Anema Bluechip
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
+
| [[Contested Amarr Crimson Keep]]
Final mission gives 1.42% Amarr Empire standings.
+
| Rebuild Asteroid Station
 +
| [[Kofur Karveran]] ??
 +
| (3rd stage)
  
'''Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
|-
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
+
| Blood Fund
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
+
| [[Contested Amarr Bastion of Blood]]
The final mission gives 9.0% Amarr Empire standings.
+
| Blood Kernel
 +
| [[Clean Hands – Blood Trail (1 of 5)]]
 +
| (2nd stage)
  
'''Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse'''<br>
+
|-
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
+
| Antiseptic Biomass (2)
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
+
| [[Contested Amarr Bastion of Blood]]
Final mission gives 9.0% Amarr Empire standings.
+
| Blood Kernel
 +
| [[Sheroz Amokin#Blood Hunt - Morbid Burden (2 of 5)|Blood Hunt - Morbid Burden (2 of 5)]]
 +
| (2nd and 3rd stage)
  
 +
|-
 +
| Foreman's Head
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Raider Foreman
 +
| [[Clean Hands – Rust in Peace (4 of 5)]]
 +
| (3rd stage)
  
''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''
+
|-
 +
| The Apocryphon
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Altar of the Blessed
 +
| [[Ormon Parsik#Pilgrim - Heretics|Pilgrim - Heretics]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.
  
'''Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse'''<br>
+
|-
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
+
| Generator Debris
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
+
| [[Contested Amarr Bastion of Blood]]
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
+
| Generator Building
 +
| [[Sheroz Amokin#Blood Hunt - Cut to the Heart (4 of 5)|Blood Hunt - Cut to the Heart (4 of 5)]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.<br> Rare spawn!
  
'''Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad'''<br>
+
|-
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
+
| Runic Inscription
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>
+
| [[Museum Arcana]]
Final mission gives 9% Amarr Empire standings.
+
| Trial of Skill.
 +
| [[Trial of Skill (1 of 1)]]
 +
| (1st stage) Needs Relic Analyzer
  
===Ship Fitting===
+
|-
 +
| Takmahl Centrifugal Primer
 +
| [[Museum Arcana]]
 +
| Takmahl Digital Mezzotint
 +
| [[The Curator#Unearthing the Ancients (1 of 3)|Unearthing the Ancients (1 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
  
[Drake, COSMOS combat]
+
|-
Shield Power Relay II
+
| Holy Statue
Ballistic Control System II
+
| [[Museum Arcana]]
Ballistic Control System II
+
| Takmahl Striking Curiosity
Ballistic Control System II
+
| [[The Curator#Unearthing the Ancients (2 of 3)|Unearthing the Ancients (2 of 3)]]
+
| (2nd stage) Needs Relic Analyzer
Thermic Dissipation Field II
 
EM Ward Field II
 
Large Shield Extender II
 
Large Shield Extender II
 
Large Shield Extender II
 
Parallel Weapon Navigation Transmitter
 
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Small Tractor Beam I
 
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
 
Hobgoblin II x5
 
  
This Drake was used for the L3 combat missions, and didn't have any trouble. If you don't have the skills to use it, then downgrading modules to T1 and/or swapping shield extenders for rechargers (for easier fitting) should definitely be viable.
+
|-
 +
| Ritual Texts
 +
| [[Museum Arcana]]
 +
| Arcana Patron
 +
| [[The Curator#Unearthing the Ancients (3 of 3)|Unearthing the Ancients (3 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
  
[Magnate, COSMOS hauling]
+
|-
Expanded Cargohold II
+
| Amolah Kesti's Data Fragment I
Expanded Cargohold II
+
| [[Drifting Cask]]
Expanded Cargohold II
+
| Drifting Cask
+
| [[Zach Himun#King of the Hill (3 of 13)|King of the Hill (3 of 13)]]
Analyzer I
+
| Signature near Zimse I – Asteroid Belt II
 
Core Probe Launcher I, Core Scanner Probe I
 
[empty high slot]  
 
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
  
This Magnate was used for hauling, as well as the scanning and initial archaeology missions. For the rest of the archaology missions, though, there will be plenty of enemies attacking, so use the Drake (or other battlecruiser) and swap the target painter for an analyzer. The Magnate isn't really necessary, but it makes the hauling a bit faster than using the Drake or an industrial.
+
|-
 +
| Amolah Kesti's Data Fragment II
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 2)|King of the Hill (3 of 13) (part 2)]]
 +
| Signature near Zimse V. L4 defense fleet.
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment III
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 3)|King of the Hill (3 of 13) (part 3)]]
 +
| Signature near Zimse VI – Moon 6
 +
 
 +
|-
 +
| Yamia Mida's Remains
 +
| [[Yamia Mida]]
 +
| Yamia Mida's Residence
 +
| [[Ammargal Detrone#King of the Hill (12 of 13)|King of the Hill (12 of 13)]]
 +
| L4 defense fleet
 +
 
 +
|}
 +
 
 +
== Low security Amarr COSMOS ==
 +
The low security part of Amarr COSMOS is located in Kenobanala constellation.
 +
 
 +
=== Agents ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
 
 +
|-
 +
|[[Fam Kishemas]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Fassara Nazarut]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Kaeg Zkaen]]
 +
|4.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Krard Wengalill]]
 +
|6.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Minas Iksan]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Nuo Tuotura]]
 +
|6.00
 +
|Caldari State
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Zama Fedas]]
 +
|6.00
 +
|Khanid Kingdom
 +
|Kenobanala - Fort Kumar
 +
 
 +
|}
 +
 
 +
=== COSMOS sites ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
! Note
 +
 
 +
|-
 +
| [[Amarr Military Training Grounds]]
 +
|
 +
|
 +
|
 +
| Amarr Training Certification Results
 +
 
 +
|-
 +
| [[Ammatar Traitor's Hideout]]
 +
|
 +
| Signature
 +
| Kenobalana
 +
| Must be probed - Oggin Kalda DNA
 +
 
 +
|-
 +
| [[Fort Kumar]]
 +
|
 +
|
 +
|
 +
| Has all mission agents
 +
 
 +
|}
 +
 
 +
== Null security Amarr COSMOS ==
 +
9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.
 +
 
 +
Update - 14/04/2020<br>
 +
The below agents - all give you a simple mission of - Mine and Return.
 +
{{Flatlist|
 +
* [[Desra Nekri]]
 +
* [[Rahli Saronu]]
 +
* [[Galhar Lahara]]
 +
}}
 +
The mineral in question, is not a mineral but a GAS - Lime Cytoserocin
 +
 
 +
This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.
 +
 
 +
The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the [[Astero]]. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.
 +
 
 +
ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)
 +
 
 +
=== Agents ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
 
 +
|-
 +
|[[Desra Nekri]]
 +
| -ire
 +
|3GD6-8
 +
 
 +
|-
 +
|[[Dorim Fatimar]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Enna Ahruneh]]
 +
| -
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Galhar Lahara]]
 +
| -
 +
|Amarr Empire
 +
|GE-8JV.
 +
 
 +
|-
 +
|[[Karo Zulak]]
 +
|6.00
 +
|Amarr Empire
 +
|HY-RWO
 +
 
 +
|-
 +
|[[Kushan Horeat]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Nimpor Fatimar]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Ragot Parah]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Rahli Saronu]]
 +
| -
 +
|Amarr Empire
 +
|AX-DOT
 +
 
 +
|-
 +
|[[Reqqa Bratesch]]
 +
|5.00 (?) <!-- It is less than 6.00-->
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|}
 +
 
 +
=== COSMOS sites ===
 +
{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
 
 +
|-
 +
| style="text-align: left; | [[Rakogh Administration Complex]]
 +
|10/10
 +
|
 +
|3GD6-8
 +
 
 +
|}
  
[Apocalypse, PvE]
+
== See also ==
  Large Armor Repairer II
+
* [https://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide 1.3], a pdf by Jowen Datloran which has details on all agents and each complex.
Heat Sink II
+
* [https://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
Heat Sink II
+
* From the old evelopedia. Focus is on agents and mission descriptions.
Heat Sink II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide]
Armor EM Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide]
Armor Thermic Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide]
Armor Thermic Hardener II
+
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide]
+
* [https://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
Cap Recharger II
+
* [https://web.archive.org/web/20120806094939/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS] (Archived 2012-08-06)
Cap Recharger II
+
* EVE Special Agent Toolkit. This spreadsheet lists almost all special agents including COSMOS agents. Also gives short info on what kind of mission they give: https://forums-archive.eveonline.com/topic/287701
Cap Recharger II
 
100MN Afterburner II
 
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
 
 
Hammerhead II x5
 
Hobgoblin II x5
 
  
This is a pretty standard L4 Apocalypse, which was used for the L4 combat.
+
[[Category:COSMOS]]

Latest revision as of 11:38, 23 December 2023

In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.

General

If your plan is to run most or all COSMOS missions, it is advisable to check the shopping list and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.

Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.

The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.

Ship suggestions

The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.

High security Amarr COSMOS

Agents

This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that can be ran only once. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission, as soon as you talk to the agent you get a mission offer that expires in seven days.

The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).

Look at each agent's page for more details on their mission.

Agent Standing req Faction Location Notes
Ader Finn 4.00[1] Amarr Empire Munory - Munory 5 Moon 3 Requires Odan Poun
Amir Arshah 4.00 Amarr Empire Nidupad - Carchatur Outpost
Ammargal Detrone 6.00 Amarr Empire Nidupad - Imperial Palace Complex Requires Zach Himun
Bartezo Maphante 4.00 Amarr Empire Garisas - Port Maphante
Chari Shakai 2.00 Amarr Empire Aphi - Civic Court Plaza
Hetras Dakumon 2.00 Amarr Empire Munory - The Bonfire
Jeeta Neek 9.20 Amarr Empire Jakri - Garisas gate
Kofur Karveran 6.00 Amarr Empire Jakri - Caor Kordin
Manel Kador 4.00[2] Amarr Empire Chanoun - Lord Manel's Mansion Requires Odan Poun[2]
Mandor Neek 8.50 Amarr Empire Jakri - Garisas gate
Nossa Farad 4.00 Amarr Empire Chanoun - Governor's Audience Chamber
Odan Poun 4.00 Amarr Empire Chanoun - Governor's Audience Chamber Requires Nossa Farad[3]
Ormon Parsik 4.00 Amarr Empire Munory - The Bonfire
Sheroz Amokin 6.00 Amarr Empire Koona - Contested Amarr Bastion of Blood
Stem Robikar 2.00 Amarr Empire Aphi - Civic Court Plaza
Thakor Udokas 2.00 Amarr Empire Zimse - Museum Arcana
The Curator 4.00 Amarr Empire Zimse - Museum Arcana
Thumal Ebotiz 4.00 Amarr Empire Koona - Contested Amarr Bastion of Blood Requires Hetras Dakumon
Torval Kerth 4.00 Amarr Empire Nidupad - Carchatur Outpost
Zach Himun 6.00 Amarr Empire Zimse - Imperial Administration Complex
Zaestra Kuramor 9.90 Amarr Empire Jakri - Garisas gate
Zar Forari 6.00 Amarr Empire Zimse - Imperial Administration Complex
  1. ^ The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from Odan Poun (level 3).
  2. ^ a b To get inside the complex to this agent you need Ader's Keycard that you get from Odan Poun. This keycard is not consumed on use so you could borrow one from someone else.
  3. ^ The missions also require Manel Kador and Ader Finn but the mission chains are interwined.
Agent Standing req Faction Location Previous in chain
Jeremy Tacs 2.0 The InterBus Mandoo Agent suspended?
Madibe Arnadi 9.5 Ammatar Mandate Alkez
Tori Aman 9.5 Khanid Kingdom Agil

COSMOS sites

COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.

These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.

Name DED rating Type System
Ader Finn (agent location) Signature Munory
Contested Amarr Bastion of Blood 4/10 Koona
Contested Amarr Crimson Keep 3/10 Garisas
Contested Amarr Sanguine Vaults 4/10 Aphi
Drifting Cask Signature Zimse
Kador Military Outpost 5/10 Chanoun
Labyrinth Unrated Signature Aphi
Lord Manel's Mansion Unrated Chanoun
Museum Arcana Zimse
Port Maphante unrated Garisas
Yamia Mida Signature Zimse

Shopping list

Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.

Based on Grevinsky's list in the old EVElopedia with some corrections and updates.

Item (Amount) Source Dropped by Required for Notes
Enigma Cypher Book Warrior rats King of the Hill (9 of 13) Araz constellation - Asteroid belts
Encoding Matrix Component (10) Warrior rats King of the Hill (10 of 13) Araz constellation - Asteroid belts
Dynasty Ring (2) Warrior rats Clear Head (1 of 5) - Throwing Down the Gauntlet (1) Araz constellation - Asteroid belts
Pawns on the Board (2 of 5) (1)
Bug-Ridden Corpse (7) Contested Amarr Sanguine Vaults Biomass Recycling Storage Container Arming Araz (2 of 5) (3) (2nd stage)
Contested Amarr Bastion of Blood Corpse Dealer Blood Hunt - Symptoms (1 of 5) (1st stage)
Amarr Light Marines (50) Kador Military Outpost Kador Bunker Governor's Aide (4 of 5) (5th stage)
Manel's Servant (14) Lord Manel's Mansion Stranded Personnel Transport Governor's Aide (5 of 5) (entrance)
Blood Grunt Tag (10) Lord Manel's Mansion Blood Phantom/Templar Neutralizing the Threat (1 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Lower-Tier Tag (5) Lord Manel's Mansion Blood Arch Sage Neutralizing the Threat (2 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Squad Leader's Head (2) Lord Manel's Mansion Dark Blood Arch Templar Neutralizing the Threat (3 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Scientist (5) Contested Amarr Crimson Keep Blood Factory (1st, 2nd and 3rd stage)
Elite Laser Pistols (50) Contested Amarr Crimson Keep Laser-Pistol Stash Guild Wars (4 of 4) (2nd stage)
Corpum Commander Medallion Contested Amarr Crimson Keep Corpum Blood Duke King of the Hill (5 of 13) (2nd and 3rd stage)
Anema Bluechip Contested Amarr Crimson Keep Rebuild Asteroid Station Kofur Karveran ?? (3rd stage)
Blood Fund Contested Amarr Bastion of Blood Blood Kernel Clean Hands – Blood Trail (1 of 5) (2nd stage)
Antiseptic Biomass (2) Contested Amarr Bastion of Blood Blood Kernel Blood Hunt - Morbid Burden (2 of 5) (2nd and 3rd stage)
Foreman's Head Contested Amarr Bastion of Blood Blood Raider Foreman Clean Hands – Rust in Peace (4 of 5) (3rd stage)
The Apocryphon Contested Amarr Bastion of Blood Altar of the Blessed Pilgrim - Heretics (4th stage) Bastion Master Key needed, used up on entering.
Generator Debris Contested Amarr Bastion of Blood Generator Building Blood Hunt - Cut to the Heart (4 of 5) (4th stage) Bastion Master Key needed, used up on entering.
Rare spawn!
Runic Inscription Museum Arcana Trial of Skill. Trial of Skill (1 of 1) (1st stage) Needs Relic Analyzer
Takmahl Centrifugal Primer Museum Arcana Takmahl Digital Mezzotint Unearthing the Ancients (1 of 3) (2nd stage) Needs Relic Analyzer
Holy Statue Museum Arcana Takmahl Striking Curiosity Unearthing the Ancients (2 of 3) (2nd stage) Needs Relic Analyzer
Ritual Texts Museum Arcana Arcana Patron Unearthing the Ancients (3 of 3) (2nd stage) Needs Relic Analyzer
Amolah Kesti's Data Fragment I Drifting Cask Drifting Cask King of the Hill (3 of 13) Signature near Zimse I – Asteroid Belt II
Amolah Kesti's Data Fragment II Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 2) Signature near Zimse V. L4 defense fleet.
Amolah Kesti's Data Fragment III Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 3) Signature near Zimse VI – Moon 6
Yamia Mida's Remains Yamia Mida Yamia Mida's Residence King of the Hill (12 of 13) L4 defense fleet

Low security Amarr COSMOS

The low security part of Amarr COSMOS is located in Kenobanala constellation.

Agents

Agent Standing req Faction Location
Fam Kishemas 6.00 Amarr Empire Kenobanala - Fort Kumar
Fassara Nazarut 6.00 Amarr Empire Kenobanala - Fort Kumar
Kaeg Zkaen 4.00 Ammatar Mandate Kenobanala - Fort Kumar
Krard Wengalill 6.00 Ammatar Mandate Kenobanala - Fort Kumar
Minas Iksan 6.00 Amarr Empire Kenobanala - Fort Kumar
Nuo Tuotura 6.00 Caldari State Kenobanala - Fort Kumar
Zama Fedas 6.00 Khanid Kingdom Kenobanala - Fort Kumar

COSMOS sites

Name DED rating Type System Note
Amarr Military Training Grounds Amarr Training Certification Results
Ammatar Traitor's Hideout Signature Kenobalana Must be probed - Oggin Kalda DNA
Fort Kumar Has all mission agents

Null security Amarr COSMOS

9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.

Update - 14/04/2020
The below agents - all give you a simple mission of - Mine and Return.

The mineral in question, is not a mineral but a GAS - Lime Cytoserocin

This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.

The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the Astero. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.

ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)

Agents

Agent Standing req Faction Location
Desra Nekri -ire 3GD6-8
Dorim Fatimar 6.00 Amarr Empire MY-W1V
Enna Ahruneh - Amarr Empire MY-W1V
Galhar Lahara - Amarr Empire GE-8JV.
Karo Zulak 6.00 Amarr Empire HY-RWO
Kushan Horeat 6.00 Amarr Empire MY-W1V
Nimpor Fatimar 6.00 Amarr Empire MY-W1V
Ragot Parah 6.00 Amarr Empire MY-W1V
Rahli Saronu - Amarr Empire AX-DOT
Reqqa Bratesch 5.00 (?) Amarr Empire MY-W1V

COSMOS sites

Name DED rating Type System
Rakogh Administration Complex 10/10 3GD6-8

See also