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Fitting missile launchers: Difference between revisions

From EVE University Wiki
m Cruiser Class: No shield boosters? NOT AN ACTIVE TANK!
Battlecruiser Class: Migrated battlecruiser entries to ShipFitting template.
Line 235: Line 235:
=== Battlecruiser Class ===
=== Battlecruiser Class ===
This Drake fit builds on the bonus for Heavy Assault Missiles (HAMs) and Shield Resistance to create a fast, powerful tackler for fleet combat. It is an advanced ship, requiring a number of T2 components. HAMs are short range, high damage missiles. Combined with this ship's large passive shield tank, they make for a strong, fast tackler that can also do considerable close in damage.
This Drake fit builds on the bonus for Heavy Assault Missiles (HAMs) and Shield Resistance to create a fast, powerful tackler for fleet combat. It is an advanced ship, requiring a number of T2 components. HAMs are short range, high damage missiles. Combined with this ship's large passive shield tank, they make for a strong, fast tackler that can also do considerable close in damage.
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;"
{{ShipFitting
|+ '''Caldari [[Drake]] PVP Fleet Tackle'''
| ship=Drake
|+ ''<small>Adjust items as needed to accomplish an acceptable fit</small>''
| fitName=Drake Fleet Tackle
! scope="col" width="15px" style="background-color:#222222;"  | #
| fitID=Drake Fleet Tackle
! scope="col" width="200px" style="background-color:#222222;" | Equipment
| high1name=Heavy Assault Missile Launcher II
! scope="col" width="350px" style="background-color:#222222;" | Notes
| high1typeID=25715
|-
| high2name=Heavy Assault Missile Launcher II
| 6|| Heavy Assault Missile Launcher || Prefer T2 for higher rate of fire
| high2typeID=25715
|-
| high3name=Heavy Assault Missile Launcher II
| 1|| Small Energy Neutralizer || Prefer T2, Drains part of the target ship's capacitor
| high3typeID=25715
|-
| high4name=Heavy Assault Missile Launcher II
| 1|| 10 MN Microwarp Drive ||
| high4typeID=25715
|-
| high5name=Heavy Assault Missile Launcher II
| 2|| Multispectrum Shield Hardener ||Prefer T2
| high5typeID=25715
|-
| high6name=Heavy Assault Missile Launcher II
| 1|| Large Shield Extender || Prefer T2
| high6typeID=25715
|-
| high7name=Small Energy Neutralizer II
| 1|| Stasis Webifier || Prefer T2
| high7typeID=13003
|-
| mid1name=10MN Microwarpdrive II
| 1|| Warp Scrambler ||Prefer T2
| mid1typeID=
|-
| mid2name=Multispectrum Shield Hardener II
| 1|| Damage Control || T2 is preferred
| mid2typeID=2281
|-
| mid3name=Multispectrum Shield Hardener II
| 1|| Nanofiber Internal Structure || T2 preferred, +velocity, +maneuverability, -hull strength
| mid3typeID=2281
|-
| mid4name=Large Shield Extender II
| 2|| Ballistic Control System || T2 preferred, +rate of fire, +damage
| mid4typeID=3841
|-
| mid5name=Stasis Webifier II
| 1|| Damage Control || T2 is preferred
| mid5typeID=527
|-
| mid6name=Warp Scrambler II
| 1|| Power Diagnostic || +power, +shield and capacitor recharge rate, T2 Preferred
| mid6typeID=448
|-
| low1name=Damage Control II
| 5|| Drones || T2 Preferred, Hobgoblins often used for PvP
| low1typeID=2048
|-
| low2name=Nanofiber Internal Structure II
| || Missiles || Use kinetic damage for ship bonus, Faction or Advanced preferred
| low2typeID=2605
|-
| low3name=Ballistic Control System II
| 3|| Rig: Medium Core Defense Field Extender || +shield capacity, +signature radius
| low3typeID=22291
|}
| low4name=Ballistic Control System II
 
| low4typeID=22291
Caldari Battlecruiser bonuses (per skill level):
| low5name=Power Diagnostic System II
*4% bonus to all shield resistances
| low5typeID=1541
*10% bonus to <span style="color:#bfbb7d">kinetic</span> Heavy Missile and Heavy Assault Missile damage
| drone1name=Hobgoblin II x 5
Role Bonus:
| drone1typeID=2456
*25% bonus to Missile velocity
| charge1name=Scourge Fury Heavy Missile
 
| charge1typeID=2629
Focus on: this is an advanced fit that requires numerous skills. See the [[Drake]] ship page for a detailed list.
| rig1name=Medium Core Defense Field Extender I
 
| rig1typeID=31790
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| skills=
| showSKILLS=N
| notes= this is an advanced fit that requires numerous skills. See the [[Drake]] ship page for a detailed list.
| showNOTES=Y
| difficulty=1
| version=2024.1.7
| showTOC=Y
| alphacanuse=N
}}


This somewhat unusual fit builds on the Prohecy's capacity and bonuses for drones, and on the fact that the ship has no particularly bonused weapons system. While you would expect an Amarr ship to use energy weapons, the Rapid Light Missile Launchers do not draw on the ship's capacitor, and they provide plenty of defense against smaller, faster PvE ships. With medium combat drones, this fit works well for Level III Missions.
This somewhat unusual fit builds on the Prohecy's capacity and bonuses for drones, and on the fact that the ship has no particularly bonused weapons system. While you would expect an Amarr ship to use energy weapons, the Rapid Light Missile Launchers do not draw on the ship's capacitor, and they provide plenty of defense against smaller, faster PvE ships. With medium combat drones, this fit works well for Level III Missions.
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;"
{{ShipFitting
|+ '''Amarr [[Prophecy]] PVE Mission'''
| ship=Prophecy
|+ ''<small>Adjust items as needed to accomplish an acceptable fit</small>''
| fitName=Prophecy PvE Missions
! scope="col" width="15px" style="background-color:#222222;"  | #
| fitID=Prophecy PvE Missions
! scope="col" width="200px" style="background-color:#222222;" | Equipment
| high1name=Rapid Light Missile Launcher II
! scope="col" width="350px" style="background-color:#222222;" | Notes
| high1typeID=1877
|-
| high2name=Rapid Light Missile Launcher II
| 4|| Rapid Light Missile Launcher|| Prefer T2 for higher rate of fire
| high2typeID=1877
|-
| high3name=Rapid Light Missile Launcher II
| 1|| Salvager I || Can be swapped for non-launcher weapon or other equipment
| high3typeID=1877
|-
| high4name=Rapid Light Missile Launcher II
| 1|| 10MN Afterburner || Prefer T2
| high4typeID=1877
|-
| high5name=Salvager I
| 1|| Target Painter || Easier to hit smaller, faster ships
| high5typeID=25861
|-
| mid1name=10MN Afterburner II
| 1|| Medium Ohm Capacitor Reserve || Increase capacitor storage
| mid1typeID=12058
|-
| mid2name=Target Painter I
| 1|| Drone Navigation Computer || Extends drone range
| mid2typeID=12709
|-
| mid3name=Medium Capacitor Booster II
| 1|| Damage Control || T2 is preferred
| mid3typeID=2024
|-
| mid4name=Drone Navigation Computer I
| 1|| 1600mm Reinforced Steel Plates II || Armor
| mid4typeID=24395
|-
| low1name=Damage Control II
| 1|| Medium I-a Enduring Armor Repairer || Armor
| low1typeID=2048
|-
| low2name=1600mm Steel Plates II
| 1|| Energized Adaptive Nano Membrane II || Armor
| low2typeID=20353
|-
| low3name=Medium Armor Repairer II
| 3|| Drone Damage Amplifier|| Increases drone damage, stacking penalty
| low3typeID=3530
|-
| low4name=Multispectrum Energized Membrane II
| 20|| Combat Drones || Medium drones preferred
| low4typeID=11269
|-
| low5name=Drone Damage Amplifier II
| 2|| Salvage Drones || May be swapped for combat drones
| low5typeID=4405
|-
| low6name=Drone Damage Amplifier II
| 2|| Rig: Medium Drone Durability Enhancer || +drone defenses, -ship cpu
| low6typeID=4405
|-
| low7name=Drone Damage Amplifier II
| 1|| Rig: Medium Trimark Armor Pump || +armor hitpoints; -max velocity
| low7typeID=4405
|}
| drone1name=Hammerhead II x 20
 
| drone1typeID=2185
Amarr Battlecruiser bonuses (per skill level):
| drone2name=Salvage Drone I x 2
*10% bonus to Drone hitpoints and damage
| drone2typeID=18698
*4% bonus to all armor resistances
| rig1name=Medium Drone Durability Enhancer I
Role Bonus:
| rig1typeID=32035
• Can fit Warfare Link modules
| rig2name=Medium Drone Durability Enhancer I
*12.5% bonus to Drone microwarp velocity
| rig2typeID=32035
 
| rig3name=Medium Trimark Armor Pump I
Focus on:
| rig3typeID=31055
* {{sk|Missile Launcher Operation|III}} - to get T2 Rocket Launchers
| skills={{sk|Amarr Battlecruiser|III}}</li><li>{{sk|Missile Launcher Operation|III}}</li><li>{{sk|Hull Upgrades|IV}}</li><li>{{sk|Drones|III}}</li><li>{{sk|Medium Drone Operation|I}}
* {{sk|Hull Upgrades|IV}} - to get T2 Damage Control
| showSKILLS=N
* {{sk|Drones|III}}, {{sk|Medium Drone Operation|I}}, - to get medium drones
| notes=Designed for flexibility in both PvE and PvP scenarios. Features a mix of T2 modules for optimized performance, with drones for additional firepower.
| showNOTES=Y
| difficulty=1
| version=2024.1.7
| showTOC=N
| alphacanuse=N
}}


=== Battleship Class ===
=== Battleship Class ===