Difference between revisions of "Torpid Sleeper Hive"
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− | {{cleanup|Confirm triggers. }} | + | {{cleanup|Confirm triggers.}} |
− | {{CMBSiteInfo | + | |
− | |name=Torpid Sleeper Hive | + | {{NPCTableCSS}} {{CMBSiteInfo |
− | |type=anomaly | + | |name= Torpid Sleeper Hive |
− | |rating=None | + | |type= anomaly |
− | |location=[[Pochven]] | + | |rating= None |
− | |ship limit=Unrestricted | + | |location= [[Pochven]] |
− | |faction=[[Sleepers]] | + | |ship limit= Unrestricted |
− | |damage=Omni | + | |faction= [[Sleepers]] |
− | |resist=Omni | + | |damage= {{Damagetype|Omni}} |
+ | |resist= {{Damagetype|Omni}} | ||
|signature strength= 100% Anomaly | |signature strength= 100% Anomaly | ||
}} | }} | ||
− | + | '''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space. | |
− | This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run | + | This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. |
− | Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. | + | Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. '''Their individual damage is approximate to that of C5-C6 Sleepers, beware.''' |
− | The rats are primarily categorized into three distinct groups; Faded (weaker), | + | The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very weak and barely accounts for their tank. |
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS. | Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS. | ||
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Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks. | Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks. | ||
− | Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong | + | Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong turret damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage. |
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | ||
Line 31: | Line 32: | ||
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS. | Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS. | ||
− | '''Note: | + | '''Note:''' If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km. |
Initial wave deals around 200-400 DPS. | Initial wave deals around 200-400 DPS. | ||
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | {{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | ||
− | {{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | + | {{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}} |
− | {{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|ewar=Web|ewar2=Neut | + | {{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}} |
|} | |} | ||
− | Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn. | + | Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn. Drifter cruiser moves up to 1900 m/s and deals roughly 462 DPS omni. |
− | '''Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn. | + | '''Note:''' The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn. |
{{NPCTableHead|Wave 2 (around 4-5 ships)}} | {{NPCTableHead|Wave 2 (around 4-5 ships)}} | ||
− | {{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | + | {{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}} |
− | {{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}} | + | {{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs}} |
− | {{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel | + | {{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note= Psychopomp uses strong remote repairs|trigger= May trigger third wave or despawn the site, not confirmed}} |
{{NPCTableSeparator|Possible additional spawn}} | {{NPCTableSeparator|Possible additional spawn}} | ||
− | {{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}} | + | {{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}} |
|} | |} | ||
− | Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS. | + | Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS. Drifter cruiser moves 1900 m/s, deals 462 DPS omni with an alpha of 2300. Battleship moves up to 1450 m/s, deals 933 DPS omni with an alpha of roughly 4000. |
{{NPCTableHead|Wave 3 (number of ships unknown)}} | {{NPCTableHead|Wave 3 (number of ships unknown)}} | ||
− | {{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver will remote repair other ships}} | + | {{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver will remote repair other ships}} |
− | {{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point=scram|ewar=Web|ewar2=Neut|note=Psychopomp uses remote repairs}} | + | {{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note=Psychopomp uses remote repairs}} |
{{NPCTableSeparator|Possible Drifter spawn}} | {{NPCTableSeparator|Possible Drifter spawn}} | ||
− | {{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}} | + | {{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}} |
− | {{NPCTableRow|Elite Battleship|0-1|Drifter Raider Battleship|point=scram|ewar=Web|ewar2=Neut}} | + | {{NPCTableRow|Elite Battleship|0-1|Orpheus Tyrannos (Drifter Raider Battleship)|point= scram|ewar= Web|ewar2= Neut}} |
|} | |} | ||
− | ==Rewards== | + | |
+ | == Rewards == | ||
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK. | Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK. | ||
+ | |||
+ | |||
[[Category:PvE]] | [[Category:PvE]] |
Latest revision as of 20:03, 5 November 2024
The reason is: Confirm triggers.
Torpid Sleeper Hive | |
---|---|
Type | Combat Anomaly |
Rating | None |
Found in | Pochven |
Max ship size | Unrestricted |
Faction | Sleepers |
Best damage to deal | Omni |
Damage to resist | Omni |
Sig. strength | 100% Anomaly |
Torpid Sleeper Hive is a Pochven combat anomaly that spawns through out Triglavian space.
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of Crucifiers with tracking disruptors along with several sniper battleships are used to run the site.
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. Their individual damage is approximate to that of C5-C6 Sleepers, beware.
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very weak and barely accounts for their tank.
Sleeper frigates deal around 100 DPS, Sleeper cruisers deal around 200-300 DPS, and Sleeper battleships deal around 450 DPS.
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.
Hypnosian Agonizer frigates use moderately strong webs and deal primarily turret damage, Watcher uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and Preserver uses remote repairs and uses strong missile attacks.
Hypnosian Avenger cruisers use short-ranged neutralizers and deal strong turret damage, Upholder remote repairs other ships and fires high-damage missiles, and Warden uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.
Hypnosian Eristikon battleships use long-range energy neutralizers with high turret damage, Psychopomp remote repairs other ships and deal strong cruise missile damage, and Sentinel uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.
Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.
Initial wave deals around 200-400 DPS.
WD | EWAR | L
| ||
---|---|---|---|---|
1-3 x Frigate Faded Hypnosian Agonizer/Watcher/Preserver | ||||
1-2 x Cruiser Faded Hypnosian Avenger/Warden/Upholder |
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn. Drifter cruiser moves up to 1900 m/s and deals roughly 462 DPS omni.
Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS. Drifter cruiser moves 1900 m/s, deals 462 DPS omni with an alpha of 2300. Battleship moves up to 1450 m/s, deals 933 DPS omni with an alpha of roughly 4000.
Rewards
Clearing the site increases your standings with EDENCOM and Triglavian Collective. It also gives a payout of 8.6 million ISK.