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m Capitalize Upwell (it's a name). Mark See also link as going to EVE help center. |
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== Deployment cycle == | == Deployment cycle == | ||
[[File:Upwell deployment.png]] | [[File:Upwell deployment.png]] | ||
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== Reinforcement cycles == | == Reinforcement cycles == | ||
The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br> | The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br> | ||
Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | ||
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[[File:Upwell reinforcing.png|thumb|center|upright=4|Structure reinforcement cycle flowchart]] | [[File:Upwell reinforcing.png|thumb|center|upright=4|Structure reinforcement cycle flowchart]] | ||
The default state of an | The default state of an Upwell structure is to be at full shield. At this state the structure is attackable. | ||
Structures in abandoned state (no fuel used for 7 days) have no reinforcement cycles. Those structures can be destroyed in single attack. The repair cycles are still the same 15 minutes for shield/armor and 30 minutes for structure. | Structures in abandoned state (no fuel used for 7 days) have no reinforcement cycles. Those structures can be destroyed in single attack. The repair cycles are still the same 15 minutes for shield/armor and 30 minutes for structure. | ||
Once damage has been taken the | Once damage has been taken the Upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap. | ||
Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and Large/X-Large structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. Being low power does not change the reinforcement phases for medium structures. | Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and Large/X-Large structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. Being low power does not change the reinforcement phases for medium structures. | ||
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The armor reinforcement duration varies by structure and space type. | The armor reinforcement duration varies by structure and space type. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align: center;" | ||
!colspan="5"|Armor reinforcement duration | !colspan="5"|Armor reinforcement duration | ||
|- | |- | ||
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Once the armor is depleted Large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure. | Once the armor is depleted Large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align: center;" | ||
!colspan="5"|Hull reinforcement duration | !colspan="5"|Hull reinforcement duration | ||
|- | |- | ||
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Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | ||
Once the structure is depleted the | Once the structure is depleted the Upwell structure is destroyed. | ||
== Structure States == | == Structure States == | ||
Structures can be in one of several states. The state affects various aspects such as vulnerability to attack, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show you its current state - reference this table for what it means. | |||
{| class="wikitable mw-collapsible" | |||
{| class="wikitable" | |||
|+ States can be seen when clicking on a structure in space | |+ States can be seen when clicking on a structure in space | ||
|- | |- | ||
! State !! Features/Effects !! Notes | ! State !! Features/Effects !! Notes | ||
|- | |- | ||
! Vulnerable | |||
| | | | ||
* Open to be attacked | * Open to be attacked | ||
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* Reinforcement timers are as normal | * Reinforcement timers are as normal | ||
* Asset Safety in K-Space is available | * Asset Safety in K-Space is available | ||
| The default state. | | | ||
The default state. | |||
All Upwell structures when properly fueled with a core and a module online will be in this state. | All Upwell structures when properly fueled with a core and a module online will be in this state. | ||
|- | |- | ||
! Anchoring | |||
| | | | ||
* Invulnerable | * Invulnerable | ||
* Cannot dock | * Cannot dock | ||
* No Tether | * No Tether | ||
| Shown in the 24 hour period after an Upwell Structure is placed before a core is able to be added to it. | | | ||
Shown in the 24 hour period after an Upwell Structure is placed before a core is able to be added to it. | |||
There is an initial 15 min Repair timer, then the 24 Hour Anchoring period. Afterward the structure displays 'No Core' until the core is inserted, and then another 15 min repair timer begins. During each Repair timer the structure can be destroyed outright. | |||
Once the core is inserted the Structure enters the 'Low-Power' state until a Service Module is Onlined (with fuel) at which point it enters the standard 'Vulnerable' state. | |||
|- | |- | ||
! Un-anchoring | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
* Docking available | * Docking available | ||
* Tethering available | * Tethering available | ||
| When a Structure has been decommissioned by the owner, it enters a 7 day Un-anchoring state. It can be stopped at any time during this 7 day period by the owners. | | | ||
When a Structure has been decommissioned by the owner, it enters a 7 day Un-anchoring state. It can be stopped at any time during this 7 day period by the owners. | |||
There is no way to tell when a Structure will come out of un-anchoring and be available to be picked up. | There is no way to tell when a Structure will come out of un-anchoring and be available to be picked up. | ||
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All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace. | All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace. | ||
|- | |- | ||
! Reinforced | |||
| | | | ||
* Invulnerable | * Invulnerable | ||
* Docking is available | * Docking is available | ||
* Tethering is available | * Tethering is available | ||
* Lasts a variable amount of days +/- | * Lasts a variable amount of days +/-x hours from a time set by the owner (day and hour amount differs by Security Status of the system the structure is in) | ||
* | * In the reinforcement period between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect) | ||
* If | * If the Armor has been removed then Services are no longer available (Clones cannot be accessed, industry jobs are paused, items cannot be trashed, ect) | ||
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window | | | ||
Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window. | |||
For Large and XL structures, after the Armor has been destroyed and the structure is in the reinforcement window until the Hull vulnerability, Structure Services are no longer available | |||
For Medium structures, Structure Services stop being available the moment the hull begins to take damage during the final repair timer (as Medium structures have no reinforcement period between Armor and Hull) | |||
|- | |- | ||
! Repairing | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
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* Docking is available | * Docking is available | ||
* Tethering is available | * Tethering is available | ||
| Shown during the timer window after a reinforcement period or after a Structure is done anchoring. | | | ||
Shown during the timer window after a reinforcement period or after a Structure is done anchoring. | |||
After a reinforcement period the next layer of HP is able to be attacked - Armor + Hull for Medium structures, and Armor ''or'' Hull, for Large and XL Structure | After a reinforcement period the next layer of HP is able to be attacked - Armor + Hull for Medium structures, and Armor ''or'' Hull, for Large and XL Structure | ||
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If the timer finishes, the structure repairs entirely back to full HP | If the timer finishes, the structure repairs entirely back to full HP | ||
It is also shown initially after the deployment of a new structure, before the Anchoring period, and after the Core is inserted. | |||
|- | |- | ||
! Low Power | |||
| | | | ||
* Medium Structure: No differences | * Medium Structure: No differences | ||
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* Docking available | * Docking available | ||
* Tethering available | * Tethering available | ||
| If no service module is onlined or the Structure runs out of fuel (causing service modules to go offline) then the Structure will enter Low Power mode | | | ||
If no service module is onlined or the Structure runs out of fuel (causing service modules to go offline) then the Structure will enter Low Power mode | |||
Any module being onlined will immediately cause the Structure to re-enter Vulnerable state | Any module being onlined will immediately cause the Structure to re-enter Vulnerable state | ||
|- | |- | ||
! Abandoned | |||
| | | | ||
* Vulnerable | * Vulnerable | ||
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* No Asset Safety | * No Asset Safety | ||
* No Reinforcement timers | * No Reinforcement timers | ||
| Happens when a Structure has been in Low Power for 7 days. | | | ||
Happens when a Structure has been in Low Power for 7 days. | |||
Onlining any Service Module when a Structure is in Abandoned State will immediately return it to Vulnerable | Onlining any Service Module when a Structure is in Abandoned State will immediately return it to Vulnerable | ||
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The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed. | The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed. | ||
|- | |- | ||
! No Core Present | |||
| | | | ||
* Special State | * Special State | ||
* Similar to Low Power | * Similar to Low Power | ||
| When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure. | * Tether is not available | ||
| | |||
When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure. | |||
As it has no core, it cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time). | As it has no core, it cannot be fitted and so cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time). | ||
There is a possibility for a structure to have No Core, but also have online Modules - these are legacy structures placed before having a Core was required, and have somehow still remained in such a state in the years since this change was required. Note, such a structure will have online Modules, but no tethering, repair, or fitting services. | |||
Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped | Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped | ||
|} | |} | ||
== See also == | |||
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States] | |||
{{Structure Links}} | |||
[[Category:Structures]] | [[Category:Structures]] | ||