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'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects but have dramatically reduced effects. | '''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects but have dramatically reduced effects. | ||
Combat-related boosters are manufactured from gasses that are [[Gas cloud harvesting|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and Cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters. | Combat-related boosters are manufactured from gasses that are [[Gas cloud harvesting|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and Cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters. | ||
A separate group of skill training boosters called "[[#Cerebral Accelerators|cerebral accelerators]]" are obtained through in-game events, | A separate group of skill training boosters called "[[#Cerebral Accelerators|cerebral accelerators]]" are obtained through [[New Eden Store]] or in-game events. They all share the booster slot 10, separate from all other boosters. | ||
== Using boosters == | == Using boosters == | ||
| Line 31: | Line 29: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2 | ! rowspan="2" | Booster name | ||
! rowspan="2" | Attribute | ! rowspan="2" | Attribute | ||
! rowspan="2 | ! rowspan="2" | Slot | ||
! colspan="4" | Bonuses by grade | ! colspan="4" | Bonuses by grade | ||
! rowspan="2" colspan="4 | ! rowspan="2" colspan="4" | Potential side effects | ||
! rowspan="2" | Gas prefix | ! rowspan="2" | Gas prefix | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Synth | ||
! | ! Standard | ||
! | ! Improved | ||
! | ! Strong | ||
|-le | |-le | ||
| [[File:Icon blue pill.png|32px|link= | | [[File:Icon blue pill.png|32px|link=]] Blue Pill | ||
| | | data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield boosting | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| +6% | |||
| +20% | |||
| +25% | |||
| +30% | |||
| Capacitor capacity | | Capacitor capacity | ||
| Missile explosion velocity | | Missile explosion velocity | ||
| Line 57: | Line 55: | ||
| Amber | | Amber | ||
|- | |- | ||
| [[File:Icon exile.png|32px|link= | | [[File:Icon exile.png|32px|link=]] Exile | ||
| | | data-sort-value="A" | [[File:icon_armor_repairer_i.png|24px]]Armor repair | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| +6% | |||
| +20% | |||
| +25% | |||
| +30% | |||
| Armor hitpoints | | Armor hitpoints | ||
| Capacitor capacity | | Capacitor capacity | ||
| Line 70: | Line 68: | ||
| Celadon | | Celadon | ||
|- | |- | ||
| [[File:Icon mindflood.png|32px|link= | | [[File:Icon mindflood.png|32px|link=]] Mindflood | ||
| | | data-sort-value="C" | [[File:Icon capacitor capacity.png|link=|24px]]Capacitor capacity | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| +6% | |||
| +10% | |||
| +15% | |||
| +20% | |||
| Armor repair amount | | Armor repair amount | ||
| Missile explosion radius | | Missile explosion radius | ||
| Line 83: | Line 81: | ||
| Malachite | | Malachite | ||
|- | |- | ||
| [[File:Icon x-instinct.png|32px|link= | | [[File:Icon x-instinct.png|32px|link=]] X-Instinct | ||
| | | data-sort-value="S" | [[File:Icon_ship_sig.png|24px]]Signature radius | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| -4.5% | |||
| -7.5% | |||
| -11.25% | |||
| -15% | |||
| Armor hitpoints | | Armor hitpoints | ||
| Missile velocity | | Missile velocity | ||
| Line 96: | Line 94: | ||
| Vermillion | | Vermillion | ||
|- | |- | ||
| [[File:Icon drop.png|32px|link= | | [[File:Icon drop.png|32px|link=]] Drop | ||
| | | data-sort-value="T" | [[File:Icon_tracking.png|24px]]Tracking speed | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| +6% | |||
| +25% | |||
| +31.25% | |||
| +37.5% | |||
| Armor repair amount | | Armor repair amount | ||
| Shield capacity | | Shield capacity | ||
| Line 109: | Line 107: | ||
| Viridian | | Viridian | ||
|- | |- | ||
| [[File:Icon frentix.png|32px|link= | | [[File:Icon frentix.png|32px|link=]] Frentix | ||
| | | data-sort-value="O" | [[File:Icon_target_range.png|24px]]Optimal range | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| +6% | |||
| +10% | |||
| +15% | |||
| +20% | |||
| Armor hitpoints | | Armor hitpoints | ||
| Shield boosting amount | | Shield boosting amount | ||
| Line 122: | Line 120: | ||
| Lime | | Lime | ||
|- | |- | ||
| [[File:Icon soothsayer.png|32px|link= | | [[File:Icon soothsayer.png|32px|link=]] Sooth Sayer | ||
| | | data-sort-value="F" | [[File:Icon_falloff_mod.png|24px]]Falloff range | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| +6% | |||
| +10% | |||
| | | | +15% | ||
| | | | +20% | ||
| Armor repair amount | | Armor repair amount | ||
| Shield capacity | | Shield capacity | ||
| Line 135: | Line 133: | ||
| Azure | | Azure | ||
|- | |- | ||
| [[File:Icon crash.png|32px|link= | | [[File:Icon crash.png|32px|link=]] Crash | ||
| | | data-sort-value="M" | [[File:icon_damage_exp.png|24ps]]Missile explosion radius | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| -6% | |||
| -20% | |||
| -25% | |||
| -30% | |||
| Armor hitpoints | | Armor hitpoints | ||
| Missile velocity | | Missile velocity | ||
| Line 153: | Line 151: | ||
Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have a base duration of 30 minutes. | Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have a base duration of 30 minutes. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2 | ! rowspan="2" | Booster name | ||
! rowspan="2" | Attribute | ! rowspan="2" | Attribute | ||
! rowspan="2 | ! rowspan="2" | Slot | ||
! colspan="4" | Bonuses by grade | ! colspan="4" | Bonuses by grade | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Dose I | ||
! | ! Dose II | ||
! | ! Dose III | ||
! | ! Dose IV | ||
|- | |- | ||
| [[File:Icon boosterAgencyTank.png|32px|link= | | [[File:Icon boosterAgencyTank.png|32px|link=]]<br>Agency 'Hardshell' | ||
| | | data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield boosting<br>[[File:icon_armor_repairer_i.png|24px]]Armor repair | ||
| rowspan="3" style="text-align:center" | 11 | | rowspan="3" style="text-align:center" | 11 | ||
| rowspan="3 | | rowspan="3" | +3% | ||
| rowspan="3 | | rowspan="3" | +5% | ||
| rowspan="3 | | rowspan="3" | +7% | ||
| rowspan="3 | | rowspan="3" | +9% | ||
|- | |- | ||
| [[File:Icon boosterAgencySpeed.png|32px|link= | | [[File:Icon boosterAgencySpeed.png|32px|link=]]<br>Agency 'Overclocker' | ||
| | | data-sort-value="S" | [[File:Icon_velocity.png|24px]]Velocity bonus | ||
|- | |- | ||
| [[File:Icon boosterAgencyDamage.png|32px|link= | | [[File:Icon boosterAgencyDamage.png|32px|link=]]<br>Agency 'Pyrolancea' | ||
| | | data-sort-value="S" | [[File:icon_gunnery_turret.png|24px]]Turret Damage<br>[[File:icon_torpedoes.png|24px]]Missile Damage | ||
|} | |} | ||
<div class="mw-collapsible mw-collapsed" style="border: 1px solid #800000; padding:5px;"> | |||
'''Halcyon Boosters (removed)''' | |||
<div class="mw-collapsible-content"> | |||
Halcyon Boosters were previously obtained via the [[Evergreen Daily Login Rewards]] and had a base duration of 2 hours. However, ever since the Evergreen Daily Login Rewards were discontinued, they are unobtainable. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2 | ! rowspan="2" | Booster name | ||
! rowspan="2" | Attribute | ! rowspan="2" | Attribute | ||
! rowspan="2 | ! rowspan="2" | Slot | ||
! colspan="5" | Bonuses by grade | ! colspan="5" | Bonuses by grade | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Dose I | ||
! | ! Dose II | ||
! | ! Dose III | ||
! | ! Dose IV | ||
! | ! Dose V | ||
|- | |- | ||
| rowspan="2" | [[File:Halcyon R-1.png|32px|link=]]<br>Halcyon R | | rowspan="2" | [[File:Halcyon R-1.png|32px|link=]]<br>Halcyon R | ||
| | | data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield Booster<br> [[File:icon_armor_repairer_i.png|24px]]Armor Repair<br> [[File:Icon_velocity.png|24px]] Velocity<br> [[File:icon_turret_volley.png|24px]] Rate of Fire<br> [[File:icon_powergrid.png|24px]] Capacitor Recharge<br> [[File:Icon_ship_sig.png|24px]] Signature Radius | ||
| rowspan="2" style="text-align:center" | 5 | | rowspan="2" style="text-align:center" | 5 | ||
| +1% | |||
| +2% | |||
| +3% | |||
| +4% | |||
| +5% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon_velocity.png|24px]] Drone Velocity<br>[[File:Icon_tracking.png|24px]] Drone Tracking<br>[[File:Icon_target_range.png|24px]] Ore + Ice Harvester Range<br>[[File:Icon_sensor_resolution.png|24px]] Scan Resolution<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Deviation<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Speed | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
|- | |- | ||
| rowspan="2" | [[File:Halcyon G-1.png|32px|link=]]<br>Halcyon G | | rowspan="2" | [[File:Halcyon G-1.png|32px|link=]]<br>Halcyon G | ||
| | | data-sort-value="S" | [[File:icon_shield_glow.png|24px]] Shield HP<br>[[File:Icon_armor.png|24px]] Armor HP<br>[[File:icon_hull.png|24px]] Structure HP<br>[[File:Icon_inertia.png|24px]] Ship Agility<br>[[File:Icon_tracking.png|24px]] Turret Tracking<br>[[File:Icon_velocity.png|24px]] Missile Explosion Velocity<br>[[File:icon_powergrid.png|24px]] Capacitor Recharge<br>[[File:icon_gunnery_turret.png|24px]] Drone Damage<br>[[File:icon warp time.png|24px]] Ore + Ice Harvester Cycle Time<br> | ||
| rowspan="2" style="text-align:center" | 5 | | rowspan="2" style="text-align:center" | 5 | ||
| +1% | |||
| +2% | |||
| +3% | |||
| +4% | |||
| +5% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon_target_range.png|24px]] Targeting Range<br>[[File:Icon_sensor_resolution.png|24px]] Sensor Strength<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
|- | |- | ||
| rowspan="3" | [[File:Halcyon B-1.png|32px|link=]]<br>Halcyon B | | rowspan="3" | [[File:Halcyon B-1.png|32px|link=]]<br>Halcyon B | ||
| | | data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Shield Resistances<br>[[File:icon_warp_speed.png|24px]] Warp Speed + Acceleration<br>[[File:Icon_target_range.png|24px]][[File:Icon_falloff_mod.png|24px]] Turret Optimal + Falloff<br>[[File:icon_burst.png|24px]] Missile Flight Time<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity<br>[[File:icon_hull.png|16px]][[File:Icon_armor.png|16px]][[File:icon_shield_glow.png|16px]] Drone HP<br>[[File:icon warp time.png|24px]] Ore + Ice Harvester Cycle Time | ||
| rowspan="3" style="text-align:center" | 5 | | rowspan="3" style="text-align:center" | 5 | ||
| +1% | |||
| +2% | |||
| +3% | |||
| +4% | |||
| | | +5% | ||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon_sensor_resolution.png|24px]] Scan Resolution<br>[[File:Icon_sensor_resolution.png|24px]] Sensor Strength<br> | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon data analyzer i.png|link=|24px]]Data Analyzer Coherence | ||
| +4 | |||
| +8 | |||
| +12 | |||
| +16 | |||
| +20 | |||
|- | |- | ||
| rowspan="3" | [[File:Halcyon Y-1.png|32px|link=]]<br>Halcyon Y | | rowspan="3" | [[File:Halcyon Y-1.png|32px|link=]]<br>Halcyon Y | ||
| | | data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Armor Resist<br>[[File:Icon_inertia.png|24px]] Ship Agility<br>[[File:icon_gunnery_turret.png|24px]] Turret Damage<br>[[File:icon_torpedoes.png|24px]] Missile Damage<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity | ||
| rowspan="3" style="text-align:center" | 5 | | rowspan="3" style="text-align:center" | 5 | ||
| +1% | |||
| +2% | |||
| +3% | |||
| +4% | |||
| +5% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon_target_range.png|24px]][[File:Icon_falloff_mod.png|24px]] Drone Optimal + Falloff<br>[[File:Icon_target_range.png|24px]] Ore + Ice Harvester Range<br>[[File:Icon_target_range.png|24px]] Targeting Range<br>[[File:vamp.png|link=|24px]]Cap Warfare Resist | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:icon_drones.png|24px]] Drone Control Range (km)<br>[[File:Icon relic analyzer.png|link=|24px]]Relic Analyzer Coherence | ||
| +4 | |||
| +8 | |||
| +12 | |||
| +16 | |||
| +20 | |||
|} | |} | ||
</div> | |||
</div> | |||
Faction-specific boosters can be obtained as [[Faction Warfare]] rewards and have a base duration of 2 hours. They are currently set to expire at 2023.09.05 10:59:00 EVE time. | Faction-specific boosters can be obtained as [[Faction Warfare]] rewards and have a base duration of 2 hours. They are currently set to expire at 2023.09.05 10:59:00 EVE time. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Booster name | ! rowspan="2" | Booster name | ||
! rowspan="2" | Attribute | ! rowspan="2" | Attribute | ||
! rowspan="2 | ! rowspan="2" | Slot | ||
! colspan="5" | Bonuses by grade | ! colspan="5" | Bonuses by grade | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Dose I | ||
! | ! Dose II | ||
! | ! Dose III | ||
! | ! Dose IV | ||
|- | |- | ||
| rowspan="2" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Electronics Booster | | rowspan="2" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Electronics Booster | ||
| | | data-sort-value="S" | [[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength<br>[[File:Icon remote sensor dampening.png|24px|link=]] Sensor Dampener Optimal Range and Falloff | ||
| rowspan="2" style="text-align:center" | 14 | | rowspan="2" style="text-align:center" | 14 | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon salvager.png|24px|link=]] Salvager Module Cycle Time | ||
| -4% | |||
| -8% | |||
| -12% | |||
| -16% | |||
|- | |- | ||
| rowspan="2" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Electronics Booster | | rowspan="2" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Electronics Booster | ||
| | | data-sort-value="S" | [[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength<br>[[File:Icon track disruptor 64.png|24px|link=]] Weapon Disruptor Optimal Range and Falloff | ||
| rowspan="2" style="text-align:center" | 14 | | rowspan="2" style="text-align:center" | 14 | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon salvager.png|24px|link=]] Salvager Module Cycle Time | ||
| -4% | |||
| -8% | |||
| -12% | |||
| -16% | |||
|- | |- | ||
| rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Electronics Booster | | rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Electronics Booster | ||
| | | data-sort-value="S" | [[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength<br>[[File:Icon target painter i.png|24px|link=]] Target Painter Optimal Range and Falloff | ||
| rowspan="2" style="text-align:center" | 14 | | rowspan="2" style="text-align:center" | 14 | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon salvager.png|24px|link=]] Salvager Module Cycle Time | ||
| -4% | |||
| -8% | |||
| -12% | |||
| -16% | |||
|- | |- | ||
| rowspan="2" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Electronics Booster | | rowspan="2" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Electronics Booster | ||
| | | data-sort-value="S" | [[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength<br>[[File:Icon target max.png|24px|link=]] ECM Optimal Range and Falloff | ||
| rowspan="2" style="text-align:center" | 14 | | rowspan="2" style="text-align:center" | 14 | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon salvager.png|24px|link=]] Salvager Module Cycle Time | ||
| -4% | |||
| -8% | |||
| -12% | |||
| -16% | |||
|- | |- | ||
| rowspan="2" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Defense Booster | | rowspan="2" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Defense Booster | ||
| | | data-sort-value="S" | [[File:Icon armor repairer i.png|24px|link=]] Subcapital Armor Repairer Effectiveness | ||
| rowspan="2" style="text-align:center" | 15 | | rowspan="2" style="text-align:center" | 15 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon hull.png|24px|link=]] Structure Resistances | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Projection Booster | | rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Projection Booster | ||
| | | data-sort-value="S" | [[File:Icon turret blaster medium.png|24px|link=]] Hybrid Turret Optimal Range and Falloff<br>[[File:Icon drones.png|24px|link=]] Drone Optimal Range, Falloff and Hitpoints | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Defense Booster | | rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Defense Booster | ||
| | | data-sort-value="S" | [[File:Icon armor.png|24px|link=]] Armor Resistances | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Projection Booster | | rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Projection Booster | ||
| | | data-sort-value="S" | [[File:Icon turret pulse medium.png|24px|link=]] Energy Turret Optimal Range and Falloff<br>[[File:Icon drones.png|24px|link=]] Drone Optimal Range, Falloff and Hitpoints | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="1" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Defense Booster | | rowspan="1" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Defense Booster | ||
| | | data-sort-value="S" | [[File:Icon armor repairer i.png|24px|link=]] Subcapital Armor Repairer and Shield Booster Effectiveness | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Projection Booster | | rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Projection Booster | ||
| | | data-sort-value="S" | [[File:Icon turret autocannon medium.png|24px|link=]] Projectile Turret Optimal Range and Falloff | ||
| rowspan="2" style="text-align:center" | 15 | | rowspan="2" style="text-align:center" | 15 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon torpedoes.png|24px|link=]] Missile Flight Time | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Defense Booster | | rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Defense Booster | ||
| | | data-sort-value="S" | [[File:Icon shield.png|24px|link=]] Shield Resistances | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Projection Booster | | rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Projection Booster | ||
| | | data-sort-value="S" | [[File:Icon turret blaster medium.png|24px|link=]] Hybrid Turret Optimal Range and Falloff<br>[[File:Icon torpedoes.png|24px|link=]] Missile Velocity | ||
| rowspan="1" style="text-align:center" | 15 | | rowspan="1" style="text-align:center" | 15 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="3" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Mobility Booster | | rowspan="3" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Mobility Booster | ||
| | | data-sort-value="S" | [[File:Icon inertia.png|24px|link=]] Ship Inertia | ||
| rowspan="3" style="text-align:center" | 16 | | rowspan="3" style="text-align:center" | 16 | ||
| -2% | |||
| -4% | |||
| -6% | |||
| -8% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon warp speed.png|24px|link=]] Warp Speed | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | |data-sort-value="S" | [[File:Module icon microwarpdrive tech1.png|24px|link=]] Microwarpdrive Capacitor Consumption | ||
| -3% | |||
| -6% | |||
| -9% | |||
| -12% | |||
|- | |- | ||
| rowspan="3" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Mobility Booster | | rowspan="3" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Mobility Booster | ||
| | | data-sort-value="S" | [[File:Icon velocity.png|24px|link=]] Ship Velocity | ||
| rowspan="3" style="text-align:center" | 16 | | rowspan="3" style="text-align:center" | 16 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon warp speed.png|24px|link=]] Warp Speed | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Module icon afterburner tech1.png|24px|link=]] Afterburner Capacitor Consumption | ||
| -3% | |||
| -6% | |||
| -9% | |||
| -12% | |||
|- | |- | ||
| rowspan="3" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Mobility Booster | | rowspan="3" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Mobility Booster | ||
| | | data-sort-value="S" | [[File:Icon velocity.png|24px|link=]] Ship Velocity | ||
| rowspan="3" style="text-align:center" | 16 | | rowspan="3" style="text-align:center" | 16 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon warp speed.png|24px|link=]] Warp Speed | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Module icon microwarpdrive tech1.png|24px|link=]] Microwarpdrive Capacitor Consumption | ||
| -3% | |||
| -6% | |||
| -9% | |||
| -12% | |||
|- | |- | ||
| rowspan="3" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Mobility Booster | | rowspan="3" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Mobility Booster | ||
| | | data-sort-value="S" | [[File:Icon inertia.png|24px|link=]] Ship Inertia | ||
| rowspan="3" style="text-align:center" | 16 | | rowspan="3" style="text-align:center" | 16 | ||
| -2% | |||
| -4% | |||
| -6% | |||
| -8% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon warp speed.png|24px|link=]] Warp Speed | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Module icon afterburner tech1.png|24px|link=]] Afterburner Capacitor Consumption | ||
| -3% | |||
| -6% | |||
| -9% | |||
| -12% | |||
|- | |- | ||
| rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Application Booster | | rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Application Booster | ||
| | | data-sort-value="S" | [[File:Icon tracking.png|24px|link=]] Hybrid Turret Tracking Speed<br>[[File:Icon drones.png|24px|link=]] Drone Tracking Speed and Velocity | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Damage Booster | | rowspan="1" | [[File:Federation Electronics Booster I.png|32px|link=]]<br>Federation Damage Booster | ||
| | | data-sort-value="S" | [[File:Icon turret blaster medium.png|24px|link=]] Hybrid Turret Damage<br>[[File:Icon drones.png|24px|link=]] Drone Damage | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Application Booster | | rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Application Booster | ||
| | | data-sort-value="S" | [[File:Icon tracking.png|24px|link=]] Energy Turret Tracking Speed<br>[[File:Icon drones.png|24px|link=]] Drone Tracking Speed and Velocity | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Damage Booster | | rowspan="1" | [[File:Imperial Electronics Booster I.png|32px|link=]]<br>Imperial Damage Booster | ||
| | | data-sort-value="S" | [[File:Icon turret pulse medium.png|24px|link=]] Energy Turret Damage<br>[[File:Icon drones.png|24px|link=]] Drone Damage | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Application Booster | | rowspan="2" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Application Booster | ||
| | | data-sort-value="S" | [[File:Icon tracking.png|24px|link=]] Projectile Turret Tracking Speed | ||
| rowspan="2" style="text-align:center" | 17 | | rowspan="2" style="text-align:center" | 17 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| | | data-sort-value="S" | [[File:Icon torpedoes.png|24px|link=]] Missile Explosion Velocity | ||
| +4% | |||
| +8% | |||
| +12% | |||
| +16% | |||
|- | |- | ||
| rowspan="1" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Damage Booster | | rowspan="1" | [[File:Republic Electronics Booster I.png|32px|link=]]<br>Republic Damage Booster | ||
| | | data-sort-value="S" | [[File:Icon turret pulse medium.png|24px|link=]] Projectile Turret Damage<br>[[File:Icon drones.png|24px|link=]] Drone Damage | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
| rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Application Booster | | rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Application Booster | ||
| | | data-sort-value="S" | [[File:Icon tracking.png|24px|link=]] Hybrid Turret Tracking Speed<br>[[File:Icon torpedoes.png|24px|link=]] Missile Explosion Radius | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +3% | |||
| +6% | |||
| +9% | |||
| +12% | |||
|- | |- | ||
| rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Damage Booster | | rowspan="1" | [[File:State Electronics Booster I.png|32px|link=]]<br>State Damage Booster | ||
| | | data-sort-value="S" | [[File:Icon turret blaster medium.png|24px|link=]] Hybrid Turret Damage<br>[[File:Icon torpedoes.png|24px|link=]] Missile Damage | ||
| rowspan="1" style="text-align:center" | 17 | | rowspan="1" style="text-align:center" | 17 | ||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
|- | |- | ||
|} | |} | ||
| Line 578: | Line 580: | ||
AIR Boosters are obtained via the [[AIR Career Program]] | AIR Boosters are obtained via the [[AIR Career Program]] | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Booster name | ! Booster name | ||
! Slot | ! Slot | ||
| Line 584: | Line 586: | ||
! Duration | ! Duration | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Agility Booster II | ||
| style="text-align:center" | 15 | | style="text-align:center" | 15 | ||
| [[File:Icon inertia.png|24px|link=]]-10% Ship Inertia | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Astro-Aquisition II Booster | ||
| style="text-align:center" | 14 | | style="text-align:center" | 14 | ||
| [[File:Icon core scanner probe.png|24px|link=]]-10% Scan Probe Speed | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Astro-Pinpointing II Booster | ||
| style="text-align:center" | 15 | | style="text-align:center" | 15 | ||
| [[File:Icon core scanner probe.png|24px|link=]]-10% Scan Probe Deviation | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Astro-Rangefinding II Booster | ||
| style="text-align:center" | 16 | | style="text-align:center" | 16 | ||
| [[File:Icon core scanner probe.png|24px|link=]]+10% Scan Probe Strength | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Hardshell Booster II | ||
| style="text-align:center" | 11 | | style="text-align:center" | 11 | ||
| [[File:icon_shield_glow.png|24px]] +5% Shield Boosting<br>[[File:icon_armor_repairer_i.png|24px]]+5% Armor Repair | |||
| style="text-align:center" | 30 | | style="text-align:center" | 30 | ||
|- | |- | ||
| [[File:Icon BoosterAIR I.png|32px|link= | | [[File:Icon BoosterAIR I.png|32px|link=]]<br>AIR Mining Range Booster I | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| [[File:Icon_target_range.png|24px]]+10% Ore Harvester Range | |||
| style="text-align:center" | 240 | | style="text-align:center" | 240 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Mining Range Booster II | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| [[File:Icon_target_range.png|24px]]+20% Ore Harvester Range | |||
| style="text-align:center" | 240 | | style="text-align:center" | 240 | ||
|- | |- | ||
| [[File:Icon BoosterAIR I.png|32px|link= | | [[File:Icon BoosterAIR I.png|32px|link=]]<br>AIR Mining Yield Booster I | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| [[File:Icon strip miner i.png|24px]]+5% Ore Harvester Yield | |||
| style="text-align:center" | 240 | | style="text-align:center" | 240 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Mining Yield Booster II | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| [[File:Icon strip miner i.png|24px]]+10% Ore Harvester Yield | |||
| style="text-align:center" | 240 | | style="text-align:center" | 240 | ||
|- | |- | ||
| [[File:Icon BoosterAIR III.png|32px|link= | | [[File:Icon BoosterAIR III.png|32px|link=]]<br>AIR Mining Yield Booster III | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| [[File:Icon strip miner i.png|24px]]+15% Ore Harvester Yield | |||
| style="text-align:center" | 240 | | style="text-align:center" | 240 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Nirvana Booster II | ||
| style="text-align:center" | 15 | | style="text-align:center" | 15 | ||
| [[File:icon_shield_glow.png|24px]]+6% Shield HP | |||
| style="text-align:center" | 120 | | style="text-align:center" | 120 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Overclocker Booster II | ||
| style="text-align:center" | 11 | | style="text-align:center" | 11 | ||
| [[File:Icon_velocity.png|24px]]+5% Ship Velocity | |||
| style="text-align:center" | 30 | | style="text-align:center" | 30 | ||
|- | |- | ||
| [[File:Icon BoosterAIR III.png|32px|link= | | [[File:Icon BoosterAIR III.png|32px|link=]]<br>AIR Overclocker Booster III | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| [[File:Icon inertia.png|24px|link=]] -5% Ship Inertia<br>[[File:Icon capacitor capacity.png|24px]]-5% Cap Recharge Time | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Pyrolancea Booster II | ||
| style="text-align:center" | 11 | | style="text-align:center" | 11 | ||
| [[File:icon_gunnery_turret.png|24px]] +5% Turret Damage<br>[[File:icon_torpedoes.png|24px]]+5% Missile Damage | |||
| style="text-align:center" | 30 | | style="text-align:center" | 30 | ||
|- | |- | ||
| [[File:Icon BoosterAIR II.png|32px|link= | | [[File:Icon BoosterAIR II.png|32px|link=]]<br>AIR Rapture Booster II | ||
| style="text-align:center" | 15 | | style="text-align:center" | 15 | ||
| [[File:Icon capacitor capacity.png|24px]]-6% Cap Recharge Time | |||
| style="text-align:center" | 120 | | style="text-align:center" | 120 | ||
|- | |- | ||
| [[File:Icon BoosterAIR III.png|32px|link= | | [[File:Icon BoosterAIR III.png|32px|link=]]<br>AIR Repairer Booster III | ||
| style="text-align:center" | 16 | | style="text-align:center" | 16 | ||
| [[File:icon_shield_glow.png|24px]] -15% Shield Cycle Time<br>[[File:icon_armor_repairer_i.png|24px]]-15% Armor Cycle Time | |||
| style="text-align:center" | 60 | | style="text-align:center" | 60 | ||
|} | |} | ||
| Line 667: | Line 669: | ||
Antipharmakon can be received from running Drifter hives in [[Drifters#Drifters Wormhole Systems|Drifter wormholes]]. These have base duration of 30 minutes. | Antipharmakon can be received from running Drifter hives in [[Drifters#Drifters Wormhole Systems|Drifter wormholes]]. These have base duration of 30 minutes. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Booster name | ! Booster name | ||
! Slot | ! Slot | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| [[File:Icon antipharmakon aeolis.png|32px|link= | | [[File:Icon antipharmakon aeolis.png|32px|link=]] Antipharmakon Aeolis | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| [[File:Icon capacitor capacity.png|24px]]+8% Capacitor | |||
|- | |- | ||
| [[File:Icon antipharmakon kosybo.png|32px|link= | | [[File:Icon antipharmakon kosybo.png|32px|link=]] Antipharmakon Kosybo | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| [[File:icon_armor_repairer_i.png|24px]]+8% Armor Repair | |||
|- | |- | ||
| [[File:Icon antipharmakon thureo.png|32px|link= | | [[File:Icon antipharmakon thureo.png|32px|link=]] Antipharmakon Thureo | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| [[File:icon_shield_glow.png|24px]]+8% Shield Boost | |||
|- | |- | ||
| [[File:Icon antipharmakon lokira.png|32px|link= | | [[File:Icon antipharmakon lokira.png|32px|link=]] Antipharmakon Iokira | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| [[File:Icon_tracking.png|24px]]+8% Tracking Speed | |||
|- | |- | ||
| [[File:Icon antipharmakon toxot.png|32px|link= | | [[File:Icon antipharmakon toxot.png|32px|link=]] Antipharmakon Toxot | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| [[File:icon_burst.png|24px]]+8% Flight Time | |||
|} | |} | ||
Quafe zero is often available as an event gift or event reward. Quafe zero has base duration of one hour. | Quafe zero is often available as an event gift or event reward. Quafe zero has base duration of one hour. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Booster name | ! Booster name | ||
! Slot | ! Slot | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| [[File:Icon quafe zero.png|32px|link= | | [[File:Icon quafe zero.png|32px|link=]] Quafe Zero | ||
| rowspan="2" style="text-align:center" | 1 | | rowspan="2" style="text-align:center" | 1 | ||
| [[File:Icon_velocity.png|24px]]+5% Velocity<br>[[File:Icon_sensor_resolution.png|24px]]+5% Scan Resolution | |||
|- | |- | ||
| [[File:Icon quafe zero greenapple.png|32px|link= | | [[File:Icon quafe zero greenapple.png|32px|link=]] Quafe Zero Green Apple | ||
| [[File:Icon_inertia.png|24px]]-5% Inertia Modifier<br>[[File:icon_powergrid.png|24px]]-5% Cap Recharge Time Reduction | |||
|} | |} | ||
Nugoehuvi synth blue pill booster is one of the possible rewards from [[Penumbra|Caldari epic arc]]. They have a base duration of 33 minutes. | Nugoehuvi synth blue pill booster is one of the possible rewards from [[Penumbra|Caldari epic arc]]. They have a base duration of 33 minutes. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Booster name | ||
! Slot | ! Slot | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| [[File:Icon blue pill.png|32px|link= | | [[File:Icon blue pill.png|32px|link=]] Nugoehuvi Synth Blue Pill Booster | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
| [[File:icon_shield_glow.png|24px]]5% Shield boosting | |||
|} | |} | ||
Strong Veilguard Booster increases [[Cloaking#Cloaking mechanics|stabilized cloak duration]]. Booster BPC can be bought in Sisters of EVE loyalty point store. | Strong Veilguard Booster increases [[Cloaking#Cloaking mechanics|stabilized cloak duration]]. Booster BPC can be bought in Sisters of EVE loyalty point store. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | !Booster name | ||
! Slot | ! Slot | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| [[File:Icon exile.png|32px|link= | | [[File:Icon exile.png|32px|link=]] Strong Veilguard Booster | ||
| style="text-align:center" | 14 | | style="text-align:center" | 14 | ||
| 200% stabilized cloak duration | |||
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== Manufacturing == | == Manufacturing == | ||
[[File:Drug_map.png|thumb | [[File:Drug_map.png|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.]] | ||
Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems. | Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems. | ||
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The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount: a booster might give a +2 bonus to all attributes or a +4 bonus, for instance, but it will not give a +2 bonus to some attributes and a +4 bonus to others. | The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount: a booster might give a +2 bonus to all attributes or a +4 bonus, for instance, but it will not give a +2 bonus to some attributes and a +4 bonus to others. | ||
Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}. | Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}. | ||
Note: The current Biology skill level in effect at the time you inject the Cerebral Accelerator will apply to its entire duration even if you train additional Biology levels while the booster is active. So, if you have not trained Biology yet, you really ought to get it to IV or even V before using a Cerebral Accelerator because (at level V) it will double the duration and therefore the total benefit you get. | |||
As noted above, boosters and implants occupy different slots, so pilots can use a full set of attribute-boosting [[implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and implants, the cerebral accelerators stay active even if you clone jump or get podded. | As noted above, boosters and implants occupy different slots, so pilots can use a full set of attribute-boosting [[implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and implants, the cerebral accelerators stay active even if you clone jump or get podded. | ||
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The second source of accelerators are deals offered to new players by [[CCP]] (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offers are only usable for characters below a certain in-game age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration. | The second source of accelerators are deals offered to new players by [[CCP]] (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offers are only usable for characters below a certain in-game age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration. | ||
Cerebral Accelerators obtained via real-money purchases are not available on the regular market | Cerebral Accelerators obtained via real-money purchases are not available on the regular market or contracts, as they are injected upon redemption. | ||
Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators that are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions. | Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators that are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions. | ||
It is a very good idea to wear an Alchemist implant while injecting a Cerebral Accelerator, as they increase the duration of Cerebral Accelerators. | |||
==== Redemption ==== | ==== Redemption ==== | ||
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# If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown. | # If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown. | ||
# Drag and drop the Accelerator onto the portrait of the character you want to receive it. | # Drag and drop the Accelerator onto the portrait of the character you want to receive it. | ||
# The | # The Accelerator will be injected into the recieving character, taking up the 10th booster slot. | ||
== See also == | == See also == | ||