Difference between revisions of "EVE University Rules"

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(→‎Rules of Engagement: remove Querious deployment extension)
(Rewording rules to be more understandable for newbros - Rules themselves remain the same)
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Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.
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[[EVE University]] and its alliance [[Ivy League]] are unlike most other corporations in EVE Online. They were created to assist new players through the steep learning curve of EVE Online, with the expectation that those players will eventually move on to other corporations.  
  
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:
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Like many corporations in EVE Online we ask our members to follow a set of rules. These rules are designed to provide a welcoming learning environment for our members, but also to preserve EVE University's neutrality in New Eden. Neutrality is important to us because it means that our members are free to move on to any other corporation they want to after they leave EVE University.
  
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.
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By joining EVE University our members agree to follow these rules. If they break the rules they face disciplinary action which may include being removed from EVE University.
 
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
  
 
== Code of Conduct ==
 
== Code of Conduct ==
  
 
==== Our members are honest in their dealings both with one another and the community ====
 
==== Our members are honest in their dealings both with one another and the community ====
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity. This includes actions such as honoring 1v1 agreements.
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EVE University members are honest and trustworthy. They do not lie, cheat or deceive. This means that if one of our members agrees to fight another player on certain terms (for example, 1v1) those terms will be honoured. It also means our members do not [[scam]] each other or anyone else.
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==== Our members treat all players both inside and outside EVE University with respect ====
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EVE University members are expected to be respectful. We do not tolerate personal attacks, [[Smack Talk|'smack talk']] or abuse. Members should not spam chat channels, engage in [[Ransom|ransoming]] or [[Can Flipping|can flipping]]. If a member finds a ship in space without a pilot, or an unanchored [[POS Structures|player owned structure]], they may take it.
  
==== Our members treat all pilots both inside and outside the organization with respect ====  
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==== Our members keep all communication free of inappropriate content ====
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Spamming channels should also be avoided. Property rights of others, both members and the community, are always to be respected in all forms. Members will not engage in [[Scam|scamming]] or [[Ransom|ransoming]].
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While we appreciate that losing your ship can be upsetting, members should avoid profanity where possible. While occasional mild profanity may be tolerated, it should not be common. We do not tolerate any racist, sexist or otherwise offensive language or discussion. Conversation about clearly divisive topics, such as real-world politics or religion, should be avoided. Sexual or off-colour comments should also be avoided.
  
==== Our members keep all public communication channels free of inappropriate content ====  
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==== Our members do not violate the EVE Online End User Licence Agreement (EULA) or Terms of Service ====
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.
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[[CCP]], the developers of EVE Online, set out an [https://community.eveonline.com/support/policies/eve-eula/ End User Licence Agrement] and [https://community.eveonline.com/support/policies/terms-of-service-en/ Terms of Service] when players sign up to play EVE Online. These must be followed at all times. This means for example that members cannot share accounts with other people, give their account away to someone else or purchase ISK or items for real money (aside from [[PLEX]] from CCP approved retailers). They also must not harass new players in the [[Tutorials_-_Opportunities_and_Career_Agents_in_EVE_Online#Starter_Systems_in_EVE|starting "rookie" systems]]. EVE University strictly upholds these rules, and any member found to have violated the EULA or the terms of service will be removed from the corporation.
See our [[Eve University Community Standards|Community Standards]] for more detail.
 
  
==== Our members do not exploit or otherwise violate the EVE Online EULA and TOS ====  
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==== Our members are free to make their own choices ====
For all members of EVE University and Ivy League, actions which breach the [https://community.eveonline.com/support/policies/eve-eula/ End User Licence Agreement] (EULA) or [http://community.eveonline.com/support/policies/eve-tos/ Terms of Service] (TOS) for EVE Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA/TOS will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA/TOS, they are encouraged to petition them, and must not take any action in-game. Violations of the TOS, such as baiting in rookie systems, will result in being kicked.
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EVE University does not require members to live in certain star-systems or log in at specific times. EVE Online is a sandbox, and members are encouraged to try out any areas of the game they want, as long as their actions do not conflict with the EVE University rules. We have no minimum activity requirements, though we do remove members who have [[Inactive_Member_Policy|not logged into the game for more than 60 days]]. If members are removed for inactivity they are welcome to [[Returning_to_EVE_University|apply to rejoin EVE University]] when they are active in EVE Online again.
  
==== Our members are free to make their own choices ====  
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==== Our members are encouraged to balance "self" with "service" ====
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.
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When our members first join EVE University, they will be focused on learning how the game works and trying out what EVE University has to offer. However, once our members have gained some experience and knowledge, they are encouraged to pass this on to other players. EVE University is run by volunteers, and relies a great deal on members helping and supporting each other. For this reason once our members are sufficiently experienced they are expected to help others also.
  
==== Our members are encouraged to balance "self" with "service" ====
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== Special rules for different areas of space ==
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.
 
  
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In EVE Online each system has a [[System_Security|"security level"]] and there are various different areas of space. These are [[High_Security|high security space (high sec)]], [[LowSec|low security space (low sec)]], [[NPC_nullsec#Null_Security|null security space (null sec)]] - which can be either [[NPC_nullsec#NPC_NullSec|owned by NPCs]] or [[System_Security#Claimable_NullSec|by players]] - and [[wormholes]]. In general, our members are allowed to enter any of these areas of space either to fight other players, which is known as [[PvP|PVP]], or to do things like [[mining]], [[mission|mission running]], etc., which is known as [[PvE|PVE]]. However some areas of space have specific rules:
  
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space ==
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While in a null sec system which is owned by a player corporation or alliance (which is called 'sovereign' or 'claimable' null sec) our members must not get involved in any [[structure]] or [[sovereignty]] battles. This is to preserve EVE University's neutrality.
  
==== High Security Space ====
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While in a wormhole which is controlled by one of our allies, members should not run any [[wormhole Sites|wormhole sites]], mine or do any other PVE activities. We would consider the wormhole to be 'controlled' by one of our allies if there are any player owned structures in the wormhole belonging to an allied corporation or alliance. Allies will have a blue cross next to their corporation or alliance picture and will have a blue box next to them on your [[overview]], provided you are using the [[Installing_the_EVE_University_Overview|correct EVE University overview]], which members are asked to do during the application process.
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction.
 
  
==== Low Security Space ====
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== Rules of Engagement ==
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction.
 
  
==== NPC NullSec ====
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While EVE University is neutral, we are not pacifist. Our members are allowed to engage in PVP against other players. Provided they are using the [[Installing the EVE University Overview|correct EVE University overview]], members are allowed to engage anyone with a flashing icon next to their name or flashing in their overview. These are either players we are at [[wardec|war]] with, players who have taken aggressive action against you, players who have a very low security status, or players who have committed a [[criminal]] or [[suspect]] action in-game like stealing from a yellow can or engaging a non legal target. Bear in mind that if you activate an aggressive module on anyone in high sec or low sec space it will generate a '[[Timers#Limited_Engagement_Timer|Limited Engagement]]' which allows them to shoot you back.
IVY members are permitted in any [[NPC nullsec]] area, such as [[Great Wildlands]], [[Curse]], [[Syndicate]], [[Venal]], [[Stain]] and [[Outer Ring]] regions. They may do PVP or PVE related activities.
 
  
==== Claimable NullSec ====
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Outside this, we have certain 'rules of engagement' which our members must follow at all times. EVE University operates broadly by two different rules for engagement:
IVY members are permitted in sov null space for PVP or PVE. Students should not take part in any structure or sovereignty battles.
 
  
==== Wormhole Space ====
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==== Not Red, Don't Shoot - In high sec space ====
IVY Members are free to enter [[Wormholes|wormhole space]]. You should not do PVE in wormhole systems controlled by (i.e. containing [[POS]]es belonging to) blue [[Image:Plus10.png]][[Image:Plus5.png]] corps or alliances.
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In high sec we operate [[NRDS|"Not red, don't shoot"]], which is abbreviated to NRDS. This means you can only shoot players who have a red or flashy box next to their name on the overview and in local. Remember that if you shoot someone who is not a legal target (i.e. not 'flashy') in high sec [[CONCORD]] will destroy your ship. It will also affect your [[security status]].
  
<br>
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==== Not Blue, Shoot It - Everywhere else ====
 +
In low sec, null sec and wormholes we operate [[NBSI|"Not blue, shoot it"]], which is abbreviated to NBSI. This means that any player is a valid target unless they have a blue box next to their name on the overview or in local. You should bear in mind that in low sec shooting another player will affect your security status, unless they are a legal target (i.e. they are 'flashy'). You may also be shot at by gate guns if you shoot another player who is not a legal target close to a [[gate]]. This is not a concern in null sec and wormholes as they do not have gate guns.
  
== Rules of Engagement ==
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==== Additional rules ====
This is a rough breakdown of which ships<sup>1</sup> are valid targets. If you have setup your overview according to Uni standards, "flashies" are always valid targets. Please note that shooting any target in high-sec or low-sec will generate a Limited Engagement which allows your target to shoot back. Pilotless ships or unanchored pos structures are free to be repurposed for your use. Alliance/Corp/Fleet members should not be shot without management approval.
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* EVE University members should not shoot other members of EVE University, Ivy League or the fleet without the agreement of everyone involved. The only exception to this is in extreme circumstances where this has been authorised by a manager.
 +
* Members must not shoot or take any aggressive action against any anchored [[POS|player owned structures (POSes)]] without prior approval from a [[Director]]. For the avoidance of doubt, this includes activating an [[entosis Link|entosis link]] against any structure.
 +
* If a player carries out an illegal aggressive action against another player (such as shooting them) the victim will obtain a [[killrights|killright]] over the aggressor. This gives them the right to attack that player later on. These killrights can be given away or traded. Members may buy and sell killrights, but they should not activate them against any of our allies (who are shown as blue on the overview and in local).
  
'''''To shoot, take aggressive action against, or use entosis links on anchored structures<sup>2</sup> you need specific directoral approval to do so.'''''
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==== Who can our members shoot and where ====
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Whether an EVE University member is allowed to take aggressive action against another player depends on the other player's standing towards EVE University (which will be apparent from the colour of the box next to their name in local or or your overview) and also the security level of the system. This table sets out the rules:
  
 
{| class="wikitable" align="center"  
 
{| class="wikitable" align="center"  
 
|-
 
|-
! rowspan="2" |
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! width="120px" rowspan="2" | Standing of the other player
! width="100px" rowspan="2" | Category
 
 
! width="120px" colspan="2" | All Space
 
! width="120px" colspan="2" | All Space
 
! width="60px" rowspan="2" | W-Space
 
! width="60px" rowspan="2" | W-Space
Line 68: Line 68:
 
|-
 
|-
 
| [[Image:Plus10.png|link=]]
 
| [[Image:Plus10.png|link=]]
| Friend of the Alliance
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
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| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
| rowspan="2" | If you are fired upon without provocation you may retaliate in order to defend yourself. Do not Pursue.  
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| rowspan="2" | Players with blue standings are our allies, so EVE University members may not attack them at any time. The only exception is if they attack you first (which should not happen). If that does happen you may shoot back to defend yourself, but if possible you should just leave the situation. If they stop shooting you should not chase them. You should immediately report the incident to a [https://docs.google.com/spreadsheet/viewform?formkey=dHJmRjdTWUFrU2VWYWl5RGtCbTVtSFE6MQ&theme=0AX42CRMsmRFbUy1iOGYwN2U2Mi1hNWU0LTRlNjEtYWMyOC1lZmU4ODg1ODc1ODI&ifq diplomat] as they will need to investigate why this happened and contact the corporation in question.
All Incidents Must be reported to a [https://docs.google.com/spreadsheet/viewform?formkey=dHJmRjdTWUFrU2VWYWl5RGtCbTVtSFE6MQ&theme=0AX42CRMsmRFbUy1iOGYwN2U2Mi1hNWU0LTRlNjEtYWMyOC1lZmU4ODg1ODc1ODI&ifq diplomat] immediately.
 
  
Do not help them attack or defend structures without Director approval.
 
 
|-
 
|-
 
| [[Image:Plus5.png|link=]]
 
| [[Image:Plus5.png|link=]]
| Non-Aggression Pact
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
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|-
 
|-
 
| [[Image:Neutral.png|link=]]
 
| [[Image:Neutral.png|link=]]
| Neutral / No standings
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
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| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
| Remember to notify a [https://docs.google.com/spreadsheet/viewform?formkey=dHJmRjdTWUFrU2VWYWl5RGtCbTVtSFE6MQ&theme=0AX42CRMsmRFbUy1iOGYwN2U2Mi1hNWU0LTRlNjEtYWMyOC1lZmU4ODg1ODc1ODI&ifq diplomat] if attacked by a neutral.  
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| Players who have no colour box next to their name are neutral players. They have neither good or bad standings with us. They can be attacked anywhere except in high security space.
 
|-
 
|-
 
| [[Image:Minus5.png|link=]]
 
| [[Image:Minus5.png|link=]]
| Hostile toward the Alliance
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
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| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
 
| style="background:#200" | [[Image:Cross.png|link=]]
| Your Security Status should be taken into account in Low-Sec.
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| Players who have an orange box next to their name in the overview or in local have bad standings towards EVE University. This means we have a history of our members fighting with them. This is not a bad thing, it generates content for members who want to do PVP. These players can be attacked in any kind of space except for in high sec space.
 
|-
 
|-
 
| [[Image:Minus10.png|link=]]
 
| [[Image:Minus10.png|link=]]
| Enemy of the Alliance
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
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| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
| Your Security Status should be taken into account in High-Sec<sup>3</sup> and Low-Sec.
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| Players who have a red box next to their name in the overview or in local have terrible standings towards EVE University. This normally means they are either war targets (i.e. part of a corporation which is at war with Ivy League), alt characters of known war targets or members of a corporation which was very recently at war with Ivy League. They can be attacked anywhere, including in high sec (though bear in mind you will lose security status and CONCORD will destroy your ship if you attack them in high sec).
High-sec is mostly intended for WT alts. Don't go crazy.
 
 
|-
 
|-
 
| [[Image:War.png|link=]]
 
| [[Image:War.png|link=]]
| War Target
 
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
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| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
 
| style="background:#020" | [[Image:Tick.png|link=]]
| Destruction of War Target pods is actively encouraged.
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| Players with a white star on a red background, which is flashing, are war targets. This means they can attack EVE University members anywhere in space without CONCORD destroying their ship. However, it also means our members can attack them also. If you are not in a PVP ship or not ready to PVP you should avoid engaging war targets. If you are in a non-PVP ship like a mining ship or hauler you should try to dock up as soon as possible.
 
|}
 
|}
: <small><sup>1</sup> Ships are defined as any pilotable item including combat ships, industrial vessels and capsules, along with temporary deployed items such as warp bubbles or mobile depots..</small>
 
: <small><sup>2</sup> Structures are defined as any static structure, such as Player Owned Starbases, batteries and arrays for that, Custom Offices, Outposts and Citadels.</small>
 
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.</small>
 
  
===Killrights===
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These rules apply even if EVE University members are in a public fleet or a fleet with people who are not members of EVE University. They should make sure that they have the correct EVE University overview set up at all times and that they check the targets carefully to make sure they are following EVE University's rules of engagement. If a member is in a fleet which is attacking allies of EVE University, even if the member is not shooting personally, they may be assumed by the allies to be aggressive or a spy. This can cause diplomatic problems for EVE University, so it should be avoided where possible.
Do not activate killrights against blue [[Image:Plus10.png]][[Image:Plus5.png]] targets. Feel free to buy or activate killrights against anyone else.
 
  
 
== Security Status ==
 
== Security Status ==
EVE University members are encouraged to maintain a positive [[Security Status]] during their time in the corporation.
 
  
'''Overview'''
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If players take aggressive actions against other players in EVE Online, who are not 'legal targets' and not in null sec, their [[security status]] will fall. A low security status has various consequences in game. It may result in the local faction police shooting at players if you enter a system, and if it falls very low the player may become a legal target for all other players. EVE University therefore has a minimum level for security status, as follows:
# Security Status -1.0 or higher: Being able to join EVE University and receiving titles to access Hangars and several Special Projects.
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# Security Status -1.01 to -1.99: Not being able to receive new titles
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-1.0 or higher: Players may join EVE University, receive [[titles]] and join [[campuses]].<br />
# Security Status -2.00 to -4.99: Lose all Roles and not being able to join Campuses where titles are an requirement or access Hangars.
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-1.01 to -1.99: Players may not join EVE University, and members may not receive any new titles.<br />
# Security Status -5.0 to -10.0: Being removed from EVE University immediately. To rejoin bring your standing back up to -1.0 or above
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-2.00 to -4.99: Members' titles are removed and they will no long have access to the [[hangars]] or campuses.<br />
 +
-5.0 to -10.0: Members risk being removed from EVE University.
 +
 
 +
Any member who becomes a finalist in an official PVP tournament hosted by CCP is exempt from these requirements.
 +
 
 +
== Sobriety ==
 +
 
 +
In general members should not assume a leadership or command role in a fleet if they are intoxicated, as it risks the safety of the fleet. Sometimes exceptions are made for pre-announced fleets and events.
 +
 
 +
== Fleet streaming ==
 +
 
 +
Members are allowed to [[Streaming_and_Video_Publishing|stream fleets and events]] if they wish to, but they must get specific permission from the person leading the fleet (the fleet commander or 'FC'). Other fleet members should be informed that the fleet is being streamed, so they can choose whether to take part or not. The stream should be on at least a 5 minute delay and any system locations should be hidden for the protection of the fleet.
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 +
== Communications in EVE University ==
 +
 
 +
==== Chat channels ====
 +
 
 +
During fleets members should not talk in the local chat channel. The exception is that a fleet commander may ask fleet members to post 'GF' (meaning 'good fight') in local after a fleet engagement, to congratulate and thank the other players.
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 +
EVE University has a long list of [[Chat_Channels_and_Mailing_Lists|chat channels and mailing lists]]. If people leave EVE University or stop playing EVE Online then EVE University loses control over any channels which they created while they were a member. For this reason, members should not make any chat channels or mailing lists using the name of EVE University, or for EVE University specific projects. Instead they should ask the [[CEO]] to create the channel for them.
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 +
==== Mumble ====
  
To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to higher negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.
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EVE University uses [[Mumble]] for voice communications, including for fleets. Normally members are welcome to chat in mumble at any time, but the exception is that most fleets will use "combat comms". This means that generally nobody should talk in mumble apart from the fleet commander and the [[scouting|scouts]]. The idea of this is to keep mumble clear so the fleet can follow instructions easily. Of course, every fleet commander will have their own preference, and some may allow a more relaxed style.  
  
Members who become finalists in official PvP tournaments organized by CCP are exempt from this rule.
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If fleet members are chatting in mumble and someone says "break break" this means something which is important to the fleet is happening, and all members should stop talking immediately so the message can be given.
  
== UNI Fleet, Wing, Squad Command Sobriety ==
+
Members should only join a fleet in mumble if they are a member of that fleet, or invited to listen by the fleet commander. This is to avoid possible spies listening in on fleets and reporting their location to our enemies. Directors may sometimes listen in on fleets at their discretion.
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such.  Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Exceptions are made for preannounced event fleets.
 
  
<br>
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==== Killboard ====
  
== Mixed Membership Fleets ==
+
EVE University has a [http://killboard.eveuniversity.org/ Killboard] which automatically collects data about all member ship kills and ship losses. This is updated around once per hour.
You may fly in fleets with members of other corporations. Please remember that in these fleets our Rules of Engagement and allowable areas are still in effect. Just because your fleetmates can shoot the target does not mean you can. Remember, if you are on-grid during the fight you may be regarded to be a set of eyes (and thus fair game). Sov-null restrictions still apply, and members should not be participating in sovereignty battles.
 
  
== Fleet Streaming ==
+
Members should [[Killboard|comment on all their ship losses]], describing the situation which lead to the loss. This is not a punishment, but a way to reflect on their actions and what they have learned. It also assists fleet commanders and our diplomats, who will sometimes need to know the story behind a ship loss. If members do not comment on their ship losses this may affect their ability to obtain additional access within EVE University.  
Fleet operations may not be streamed without explicit permission from the FC, and must be on a 5-minute delay and with any intel obscured. Fleet participants must be made aware of the intent to stream before joining the fleet. For details, see the wiki page on [[Streaming and Video Publishing]].
 
  
== Communications ==
+
Members should also comment on any ship kills which they consider may require further explanation. This is especially relevant where a member appears on a ship kill with other people who are not members of EVE University, where the victim is a member of EVE University or one of our allies, or where there are other unusual circumstances. EVE University management and diplomats may sometimes contact members for more information about what happened.
===Chat channels and Mailing Lists===
 
* All chat channels or mailing lists using the Uni name or for Uni projects must be created by the CEO.
 
  
==== In-Game and Mumble ====
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== Discussions about EVE University ==
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.
 
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.
 
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.
 
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.
 
  
==== Forums and Out of Game Communications ====
+
It is important for EVE University to appear neutral in terms of other corporations and alliances. For this reason we have to be careful about what our members say, as they may sometimes be assumed to be speaking for the whole of EVE University. To avoid issues, we ask members to do the following:
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.
 
* E-UNI members can post and take part in other external discussions related to EVE University itself, e.g. on the official EVE forums, Reddit, Twitter or elsewhere. However please note our Code of Conduct, specifically being honest, treating all pilots (in and out of corp) with respect and keeping communications free of inappropriate content - remember you are representing EVE University to the world.  
 
* Please make sure you only speak for yourself as an individual, not for the corporation as a whole; if you feel a certain discussion requires director input please bring it to the attention of the management.
 
  
==== Killfeed / Killboard ====
+
* Avoid posting on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums, unless they have been given permission by a Director.
Kills
+
* EVE University members can post and take part in other external discussions related to EVE University itself, e.g. on the official EVE forums, Reddit, Twitter or elsewhere. However please note our Code of Conduct, specifically being honest, treating all pilots (in and out of EVE University) with respect and keeping communications free of inappropriate content - remember you are representing EVE University to the world.
* All kills are posted to the EVE University [http://killfeed.eveuniversity.org/ Killfeed] automatically every hour.
+
* Please make sure you only speak for yourself as an individual, not for the corporation as a whole; if you feel a certain discussion requires Director input please bring it to the attention of the management.
* Please comment on any kills that you feel might need clarification. This might include solo fights, fights with non-ivy appearing on your side, or fights with unusual circumstances. Clear comments on these types of kills help clarify the fight for diplomats and managers, and may save both them and you time later. For more info on killmails and where to find them, [[Killmail|click here]]. For info on how to post a killboard comment, [[Killboard|click here]].
 
* The comment can be made by killing blow, FC, top damage, or any person designated by the fleet. We will tend to contact killing blow if we need clarification, so they may be a good person to choose.
 
  
Losses
+
== Looting and salvaging ==
* All losses, including in-corp and losses to NPCs are posted to the EVE University [http://killfeed.eveuniversity.org/ Killfeed] automatically every hour.
 
* All losses posted to the Killfeed must include a comment on the situation which lead to the loss. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team, and a way to reflect on your actions and how to improve.
 
* Failure to post a comment on your losses will directly affect your ability to earn [[Titles]] so please ensure you comment on these losses to minimize any delay in receiving titles you've applied for. 
 
* For more info on how to post a killboard comment, [[Killboard|click here]].
 
  
<br>
+
In EVE Online when a ship is destroyed it leaves behind a 'wreck', which contains both loot and [[salvage]]. EVE University considers all wrecks of players ships to belong to the player who lost the ship. Therefore the following rules apply:
  
== Looting and Salvaging ==
+
* Loot and salvage from wrecks of EVE University members should be collected and given back to their owner where possible
 +
* EVE University members may take loot and salvage from a wreck of a ship they were allowed to fight under our rules of engagement (which are above)
 +
* Any other wrecks should not be touched unless they have been [[Abandoned_Containers|abandoned]], which means they will be blue on the overview, or the member has the consent of the player who owns the wreck
  
* Wrecks of player ships are considered the property of the owner of the lost ship.
+
If a fleet obtains loot or salvage from ships they have destroyed during the fleet, the Fleet Commander can use their discretion on what to do with it. This may be donating it to EVE University or one of the campuses, or dividing it between those who have lost their ships, to cover their losses. If it is divided between those who have lost their ships, the distribution should be fair to everyone.
* IVY members may only take loot and salvage wrecks from players whose owner they could legally aggress under our RoE.
 
* All others must give their consent or abandon them before doing so.
 
* Loot from E-UNI wrecks should be collected and given back to the owner where possible.
 
  
When a fleet ends, look at the ships lost on your fleet. Using killboard values, split up loot so that people who lost a ship get at least some loot to help cover their loss (up to the price of the ship). Be fair. You may show preference to ship types, but not to individual pilots. Anything remaining after this should be split between fleet members, or can be donated to the Uni or a campus.
+
== Restricted items ==
  
== Restricted Ship Classes and Items==
+
EVE University has very few restrictions on ships or items our members are allowed to use. The main thing to bear in mind is "Don't fly anything you can't afford to lose". The only restrictions we have are:
* Do not use siphon units or deploy POS without CEO Approval.
 
* Do not use entosis links without director approval.
 
  
== Consequences ==
+
* Members must not use [[Mobile_Structure#Mobile_Siphon_Unit|Mobile Siphon Units]] or deploy a Player Owned Structure (with their EVE University character) without permission from the CEO
 +
* Members must not use entosis links without approval from a Director
  
Failure to follow the above may result in one or more of the below consequences.
+
If you do not know what these items are, then you are unlikely to use any of them by accident.
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.
 
* Reduction or removal of roles/titles within your corporation.
 
* Suspension pending investigation.
 
* Destruction of your ship and/or pod.
 
* Expulsion from your corporation.
 
  
== Clarifications ==
+
== Consequences for breaking these rules ==
  
Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[CEO]]. The [[CEO]] is the dictator of the corporation, and final arbitrator of all decisions/disputes.
+
If members breaks these rules they risk disciplinary action, which may consist of any of the following:
  
== Related Links ==
+
* A talk from a staff member, manager or Director
 +
* Removal of titles and access
 +
* Removal from EVE University
  
* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)
+
== Clarification ==
  
[[Category:EVE University]] [[Category:Policies]]
+
If you have any questions about any of these rules, please speak to one of our [[student Advocate|student advocates]], or a Director.

Revision as of 11:48, 6 September 2016

EVE University and its alliance Ivy League are unlike most other corporations in EVE Online. They were created to assist new players through the steep learning curve of EVE Online, with the expectation that those players will eventually move on to other corporations.

Like many corporations in EVE Online we ask our members to follow a set of rules. These rules are designed to provide a welcoming learning environment for our members, but also to preserve EVE University's neutrality in New Eden. Neutrality is important to us because it means that our members are free to move on to any other corporation they want to after they leave EVE University.

By joining EVE University our members agree to follow these rules. If they break the rules they face disciplinary action which may include being removed from EVE University.

Code of Conduct

Our members are honest in their dealings both with one another and the community

EVE University members are honest and trustworthy. They do not lie, cheat or deceive. This means that if one of our members agrees to fight another player on certain terms (for example, 1v1) those terms will be honoured. It also means our members do not scam each other or anyone else.

Our members treat all players both inside and outside EVE University with respect

EVE University members are expected to be respectful. We do not tolerate personal attacks, 'smack talk' or abuse. Members should not spam chat channels, engage in ransoming or can flipping. If a member finds a ship in space without a pilot, or an unanchored player owned structure, they may take it.

Our members keep all communication free of inappropriate content

While we appreciate that losing your ship can be upsetting, members should avoid profanity where possible. While occasional mild profanity may be tolerated, it should not be common. We do not tolerate any racist, sexist or otherwise offensive language or discussion. Conversation about clearly divisive topics, such as real-world politics or religion, should be avoided. Sexual or off-colour comments should also be avoided.

Our members do not violate the EVE Online End User Licence Agreement (EULA) or Terms of Service

CCP, the developers of EVE Online, set out an End User Licence Agrement and Terms of Service when players sign up to play EVE Online. These must be followed at all times. This means for example that members cannot share accounts with other people, give their account away to someone else or purchase ISK or items for real money (aside from PLEX from CCP approved retailers). They also must not harass new players in the starting "rookie" systems. EVE University strictly upholds these rules, and any member found to have violated the EULA or the terms of service will be removed from the corporation.

Our members are free to make their own choices

EVE University does not require members to live in certain star-systems or log in at specific times. EVE Online is a sandbox, and members are encouraged to try out any areas of the game they want, as long as their actions do not conflict with the EVE University rules. We have no minimum activity requirements, though we do remove members who have not logged into the game for more than 60 days. If members are removed for inactivity they are welcome to apply to rejoin EVE University when they are active in EVE Online again.

Our members are encouraged to balance "self" with "service"

When our members first join EVE University, they will be focused on learning how the game works and trying out what EVE University has to offer. However, once our members have gained some experience and knowledge, they are encouraged to pass this on to other players. EVE University is run by volunteers, and relies a great deal on members helping and supporting each other. For this reason once our members are sufficiently experienced they are expected to help others also.

Special rules for different areas of space

In EVE Online each system has a "security level" and there are various different areas of space. These are high security space (high sec), low security space (low sec), null security space (null sec) - which can be either owned by NPCs or by players - and wormholes. In general, our members are allowed to enter any of these areas of space either to fight other players, which is known as PVP, or to do things like mining, mission running, etc., which is known as PVE. However some areas of space have specific rules:

While in a null sec system which is owned by a player corporation or alliance (which is called 'sovereign' or 'claimable' null sec) our members must not get involved in any structure or sovereignty battles. This is to preserve EVE University's neutrality.

While in a wormhole which is controlled by one of our allies, members should not run any wormhole sites, mine or do any other PVE activities. We would consider the wormhole to be 'controlled' by one of our allies if there are any player owned structures in the wormhole belonging to an allied corporation or alliance. Allies will have a blue cross next to their corporation or alliance picture and will have a blue box next to them on your overview, provided you are using the correct EVE University overview, which members are asked to do during the application process.

Rules of Engagement

While EVE University is neutral, we are not pacifist. Our members are allowed to engage in PVP against other players. Provided they are using the correct EVE University overview, members are allowed to engage anyone with a flashing icon next to their name or flashing in their overview. These are either players we are at war with, players who have taken aggressive action against you, players who have a very low security status, or players who have committed a criminal or suspect action in-game like stealing from a yellow can or engaging a non legal target. Bear in mind that if you activate an aggressive module on anyone in high sec or low sec space it will generate a 'Limited Engagement' which allows them to shoot you back.

Outside this, we have certain 'rules of engagement' which our members must follow at all times. EVE University operates broadly by two different rules for engagement:

Not Red, Don't Shoot - In high sec space

In high sec we operate "Not red, don't shoot", which is abbreviated to NRDS. This means you can only shoot players who have a red or flashy box next to their name on the overview and in local. Remember that if you shoot someone who is not a legal target (i.e. not 'flashy') in high sec CONCORD will destroy your ship. It will also affect your security status.

Not Blue, Shoot It - Everywhere else

In low sec, null sec and wormholes we operate "Not blue, shoot it", which is abbreviated to NBSI. This means that any player is a valid target unless they have a blue box next to their name on the overview or in local. You should bear in mind that in low sec shooting another player will affect your security status, unless they are a legal target (i.e. they are 'flashy'). You may also be shot at by gate guns if you shoot another player who is not a legal target close to a gate. This is not a concern in null sec and wormholes as they do not have gate guns.

Additional rules

  • EVE University members should not shoot other members of EVE University, Ivy League or the fleet without the agreement of everyone involved. The only exception to this is in extreme circumstances where this has been authorised by a manager.
  • Members must not shoot or take any aggressive action against any anchored player owned structures (POSes) without prior approval from a Director. For the avoidance of doubt, this includes activating an entosis link against any structure.
  • If a player carries out an illegal aggressive action against another player (such as shooting them) the victim will obtain a killright over the aggressor. This gives them the right to attack that player later on. These killrights can be given away or traded. Members may buy and sell killrights, but they should not activate them against any of our allies (who are shown as blue on the overview and in local).

Who can our members shoot and where

Whether an EVE University member is allowed to take aggressive action against another player depends on the other player's standing towards EVE University (which will be apparent from the colour of the box next to their name in local or or your overview) and also the security level of the system. This table sets out the rules:

Standing of the other player All Space W-Space Null-sec Low-sec High-sec Note
Being aggressed Outlaw/
Criminal/Suspect
Plus10.png Tick.png Cross.png Cross.png Cross.png Cross.png Cross.png Players with blue standings are our allies, so EVE University members may not attack them at any time. The only exception is if they attack you first (which should not happen). If that does happen you may shoot back to defend yourself, but if possible you should just leave the situation. If they stop shooting you should not chase them. You should immediately report the incident to a diplomat as they will need to investigate why this happened and contact the corporation in question.
Plus5.png Tick.png Cross.png Cross.png Cross.png Cross.png Cross.png
Neutral.png Tick.png Tick.png Tick.png Tick.png Tick.png Cross.png Players who have no colour box next to their name are neutral players. They have neither good or bad standings with us. They can be attacked anywhere except in high security space.
Minus5.png Tick.png Tick.png Tick.png Tick.png Tick.png Cross.png Players who have an orange box next to their name in the overview or in local have bad standings towards EVE University. This means we have a history of our members fighting with them. This is not a bad thing, it generates content for members who want to do PVP. These players can be attacked in any kind of space except for in high sec space.
Minus10.png Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png Players who have a red box next to their name in the overview or in local have terrible standings towards EVE University. This normally means they are either war targets (i.e. part of a corporation which is at war with Ivy League), alt characters of known war targets or members of a corporation which was very recently at war with Ivy League. They can be attacked anywhere, including in high sec (though bear in mind you will lose security status and CONCORD will destroy your ship if you attack them in high sec).
War.png Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png Players with a white star on a red background, which is flashing, are war targets. This means they can attack EVE University members anywhere in space without CONCORD destroying their ship. However, it also means our members can attack them also. If you are not in a PVP ship or not ready to PVP you should avoid engaging war targets. If you are in a non-PVP ship like a mining ship or hauler you should try to dock up as soon as possible.

These rules apply even if EVE University members are in a public fleet or a fleet with people who are not members of EVE University. They should make sure that they have the correct EVE University overview set up at all times and that they check the targets carefully to make sure they are following EVE University's rules of engagement. If a member is in a fleet which is attacking allies of EVE University, even if the member is not shooting personally, they may be assumed by the allies to be aggressive or a spy. This can cause diplomatic problems for EVE University, so it should be avoided where possible.

Security Status

If players take aggressive actions against other players in EVE Online, who are not 'legal targets' and not in null sec, their security status will fall. A low security status has various consequences in game. It may result in the local faction police shooting at players if you enter a system, and if it falls very low the player may become a legal target for all other players. EVE University therefore has a minimum level for security status, as follows:

-1.0 or higher: Players may join EVE University, receive titles and join campuses.
-1.01 to -1.99: Players may not join EVE University, and members may not receive any new titles.
-2.00 to -4.99: Members' titles are removed and they will no long have access to the hangars or campuses.
-5.0 to -10.0: Members risk being removed from EVE University.

Any member who becomes a finalist in an official PVP tournament hosted by CCP is exempt from these requirements.

Sobriety

In general members should not assume a leadership or command role in a fleet if they are intoxicated, as it risks the safety of the fleet. Sometimes exceptions are made for pre-announced fleets and events.

Fleet streaming

Members are allowed to stream fleets and events if they wish to, but they must get specific permission from the person leading the fleet (the fleet commander or 'FC'). Other fleet members should be informed that the fleet is being streamed, so they can choose whether to take part or not. The stream should be on at least a 5 minute delay and any system locations should be hidden for the protection of the fleet.

Communications in EVE University

Chat channels

During fleets members should not talk in the local chat channel. The exception is that a fleet commander may ask fleet members to post 'GF' (meaning 'good fight') in local after a fleet engagement, to congratulate and thank the other players.

EVE University has a long list of chat channels and mailing lists. If people leave EVE University or stop playing EVE Online then EVE University loses control over any channels which they created while they were a member. For this reason, members should not make any chat channels or mailing lists using the name of EVE University, or for EVE University specific projects. Instead they should ask the CEO to create the channel for them.

Mumble

EVE University uses Mumble for voice communications, including for fleets. Normally members are welcome to chat in mumble at any time, but the exception is that most fleets will use "combat comms". This means that generally nobody should talk in mumble apart from the fleet commander and the scouts. The idea of this is to keep mumble clear so the fleet can follow instructions easily. Of course, every fleet commander will have their own preference, and some may allow a more relaxed style.

If fleet members are chatting in mumble and someone says "break break" this means something which is important to the fleet is happening, and all members should stop talking immediately so the message can be given.

Members should only join a fleet in mumble if they are a member of that fleet, or invited to listen by the fleet commander. This is to avoid possible spies listening in on fleets and reporting their location to our enemies. Directors may sometimes listen in on fleets at their discretion.

Killboard

EVE University has a Killboard which automatically collects data about all member ship kills and ship losses. This is updated around once per hour.

Members should comment on all their ship losses, describing the situation which lead to the loss. This is not a punishment, but a way to reflect on their actions and what they have learned. It also assists fleet commanders and our diplomats, who will sometimes need to know the story behind a ship loss. If members do not comment on their ship losses this may affect their ability to obtain additional access within EVE University.

Members should also comment on any ship kills which they consider may require further explanation. This is especially relevant where a member appears on a ship kill with other people who are not members of EVE University, where the victim is a member of EVE University or one of our allies, or where there are other unusual circumstances. EVE University management and diplomats may sometimes contact members for more information about what happened.

Discussions about EVE University

It is important for EVE University to appear neutral in terms of other corporations and alliances. For this reason we have to be careful about what our members say, as they may sometimes be assumed to be speaking for the whole of EVE University. To avoid issues, we ask members to do the following:

  • Avoid posting on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums, unless they have been given permission by a Director.
  • EVE University members can post and take part in other external discussions related to EVE University itself, e.g. on the official EVE forums, Reddit, Twitter or elsewhere. However please note our Code of Conduct, specifically being honest, treating all pilots (in and out of EVE University) with respect and keeping communications free of inappropriate content - remember you are representing EVE University to the world.
  • Please make sure you only speak for yourself as an individual, not for the corporation as a whole; if you feel a certain discussion requires Director input please bring it to the attention of the management.

Looting and salvaging

In EVE Online when a ship is destroyed it leaves behind a 'wreck', which contains both loot and salvage. EVE University considers all wrecks of players ships to belong to the player who lost the ship. Therefore the following rules apply:

  • Loot and salvage from wrecks of EVE University members should be collected and given back to their owner where possible
  • EVE University members may take loot and salvage from a wreck of a ship they were allowed to fight under our rules of engagement (which are above)
  • Any other wrecks should not be touched unless they have been abandoned, which means they will be blue on the overview, or the member has the consent of the player who owns the wreck

If a fleet obtains loot or salvage from ships they have destroyed during the fleet, the Fleet Commander can use their discretion on what to do with it. This may be donating it to EVE University or one of the campuses, or dividing it between those who have lost their ships, to cover their losses. If it is divided between those who have lost their ships, the distribution should be fair to everyone.

Restricted items

EVE University has very few restrictions on ships or items our members are allowed to use. The main thing to bear in mind is "Don't fly anything you can't afford to lose". The only restrictions we have are:

  • Members must not use Mobile Siphon Units or deploy a Player Owned Structure (with their EVE University character) without permission from the CEO
  • Members must not use entosis links without approval from a Director

If you do not know what these items are, then you are unlikely to use any of them by accident.

Consequences for breaking these rules

If members breaks these rules they risk disciplinary action, which may consist of any of the following:

  • A talk from a staff member, manager or Director
  • Removal of titles and access
  • Removal from EVE University

Clarification

If you have any questions about any of these rules, please speak to one of our student advocates, or a Director.