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− | ==DED deadspace reports==
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− | ===Kyonoke Memorial Research Site=== | + | ===Serpenti's Coil=== |
− | Postouvin<br>
| + | Vilinnon |
− | DED 1/10<br>
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− | Kyonoke plague memorial.
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− | ===Rogue Cloning Facility===
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− | Multiple locations<br>
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− | DED 1/10<br>
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− | 4x Clonejacker Punk <br>
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− | 6x Narco Pusher <br>
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− | 1x Clonejacker Punk
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− | Fast respawn
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− | Civilian modules, civilian module BPCs, Ectoplasm
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− | ===Astrahus Exemplar Site ===
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− | Multiple locations.
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− | Monument for the Upwell Citadels.
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− | {{MessageBox
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− | |Astrahus info:
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− | |Citadel Class: Astrahus
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− | Manufacturer: Upwell Consortium
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− | Manufactured in YC-118 by the Upwell Consortium with great assistance from capsuleers.
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− | The Upwell Consortium and its known affiliates wish to specifically thank Naava Edios, for going above and beyond all limits and expectations to make these dreams become a reality.
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− | The following capsuleers have earned an Astrahus blueprint copy for services rendered to the Upwell Consortium:
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− | '''Aeris Cuprum'''<br>
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− | '''Marionne'''<br>
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− | '''Ruth Maude'''<br>
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− | '''Shinron Sakai'''<br>
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− | The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium:
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− | '''Dzen Avi'''
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− | |collapsed=yes}}
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− | ===Arek'Jaalan Site One: Antiquus ===
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− | Eram <br>
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− | AKA: AJS1<br>
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− | Multiple "Project Theseus Archives"<br>
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− | Acceleration gate under construction<br>
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− | Neutral NPCs<br>
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− | ==DED agent reports==
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− | ===The Myridian Strip===
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− | Ezzara
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| ??? | | ??? |
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− | "Several decades ago the Amarr Empire was desperate to improve their relations with the other empires, mainly to increase trade and tourism. One of the projects they embarked on was to build the Myridian Strip vacation resort, located above the plasma clouds in the Ezzara system. From an aesthetic point of view the location was perfect: stunningly beautiful and exotic. The resort itself was also a wonder of the world and for the first few years of its operation tourists from all over flocked to it. But the location had one fatal flaw, one that was to manifest itself less than 5 years after it opened: it was located too close to Blood Raider space. The Blood Raiders eagerly jumped on the opportunity presented to them on their doorstep and hundreds perished in their initial raid. Not long after the resort was permanently closed and since then only inhabitants it has had are Blood Raiders, reveling in their prized asset." | + | "The Serpent's Coil is at once one of the most exotic and most dangerous of all space locations in the vast world of EVE. It is currently inhabited by agents of the Serpentis Corporation, which use the place as a gathering point for smugglers and raiders alike. At the heart of the Serpent's Coil lies a ruined military installation. This military base was constructed by the Gallente Federation during the Gallente-Caldari War to defend against marauding Caldari ships. After the war the strategic importance of the base diminished and it was eventually abandoned. The base is ringed by huge rock boulders the size of mountains. These magnificent boulders broke off a comet traversing the Vilinnon system long time ago and today they stand proud in their protection of the most audacious Serpentis base around." |
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− | ===Golgothan Fields===
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− | Ennur
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− | ???
| + | ===Derelict Remains of Long Time Ago=== |
− | | + | Oyeman |
− | The Minmatar Rebellion saw many battles, both on ground and in space. The largest of the space battles took place in the Ennur system a few weeks after the start of the rebellion. The main Amarr battle fleet had returned from Jove space and intended to break the power of the rebels once and for all by sweeping through their core systems. The Minmatar met the Amarr with everything they had. The battle was fierce and lasted for hours. In the end the Minmatar withdrew and the Amarr claimed a victory, but the Minmatar had succeeded in disabling or destroying the best capital ships in the Amarr fleet, thus reducing their offensive strength dramatically. Today the old battlefield, commonly known as Golgothan Fields, is littered with old shipwrecks and infested with pirates that have taken refuge in the giant hulks. They fiercely defend their base, but daring scavengers can still sneak in and rummage around.
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− | ===Alliance Barracks=== | |
− | Audesder
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| ??? | | ??? |
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− | "Amarr militarization of nearby Kenobanala has forced the Minmatar and their allies to hastily build up a defensive perimeter inside Audesder."
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− | ===City of God===
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− | Shastal
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− | "Built by the megalomaniac emperor Zaragram II some 2000 years ago, intended to be the home of the living god, namely himself. Zaragram set out to uproot and eradicate many of the most sacred traditions of the Amarrians, replacing them by his own mad ideas on divinity. He called his city Mezagorm, meaning Vision of God. Eventually, he was assassinated and later emperors, under pressure from the clergy, did their utmost to bury his memory. The ruins of Zaragram's city still exist, haunted by ghosts and pirates. "
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− | ===Minecore Facilities===
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− | K-X5AX
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− | "A gold rush has stricken this constellation, as rumor has it that extremely valuable gas clouds were found in various systems in the area. Potential excavators from all over the Eve universe have come to I-3ODK in the search for the hidden treasure. Obviously this influx of people has caught the attention of the Angel Cartel, who already had a strong prescence in the area, and they have imposed high 'taxes' on any harvesters caught in their territory.
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− | But the mainly Minmatar harvesters and pioneers are not the only outsiders the Cartel have had to deal with. The Sansha's Nation have also sent a fleet of worker-slaves escorted by an armada of warships to the constellation. Led by the brutal Sansha general Abufyr Joek, their task is to secure a supply route of booster regents to their headquarters.
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− | When the Cartel leadership found out about Sansha's meddling in their territory, they sent in their own armada, spearheaded by the military genius Krur Tajar, to secure total domination of I-3ODK. He has set up camp in BJD4-E, claiming the mining outpost Freeboter's Haven for himself, from where he has launched repeated attacks against all those who refuse to pay the Cartel their due tribute. "
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− | ===Pioneer's Sanctuary===
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− | ZH3-BS
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− | ???
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− | "Settlers from the Caldari State and beyond took up residence in 09-4XW a few years back after incredibly valuable gas clouds were discovered in the constellation. They braved the Guristas territories to get there, but have now become embroiled in a bitter war with local racketeers and pirates. The migrant's force is vastly outnumbered and it is only a matter of time before the Guristas launch an attack on their outpost. "
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| ===The Legend's Trial=== | | ===The Legend's Trial=== |
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| The Legends Trial is a popular show on Federation TV, it is broadcasted to billions of screens across many regions. Huge money is at stake, and gambling on the events is extremely popular. It is therefore not surprising that various criminal networks are working hard to 'influence' the outcome of the show and rig fights. The organizers of the Legends Trials have hired a sizable mercenary fleet to protect its assets, but even so it has become extremely vulnerable to pirate meddling, especially due to its new location outside of the protective embrace of Federation space. Certainly a freelance merc pilots dream come true. " | | The Legends Trial is a popular show on Federation TV, it is broadcasted to billions of screens across many regions. Huge money is at stake, and gambling on the events is extremely popular. It is therefore not surprising that various criminal networks are working hard to 'influence' the outcome of the show and rig fights. The organizers of the Legends Trials have hired a sizable mercenary fleet to protect its assets, but even so it has become extremely vulnerable to pirate meddling, especially due to its new location outside of the protective embrace of Federation space. Certainly a freelance merc pilots dream come true. " |
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− | ===The Traumark Installation ===
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− | Saminer <br>
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− | Traumark ruins (alpha, beta, gamma)<br>
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− | 3x destroyer<br>
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− | 2x battlecruiser
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− | "The Traumark Installation, a massive fortress guarding the southern space territories of the vastly rich royal family, represents the proudest moment in the history of the Tash-Murkon family. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha’s Nation. All efforts to retake the installation have failed, and today it stands as a thorn in the side of the proud, but humbled Tash-Murkons"
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− | "This salvaged data from a destroyed Sansha vessel reveals the following: "Return with the modules and scrapmetal from the Traumark Installation to outpost in EOT-XL. Destroy the trespassing vessels and leave no survivor. These are the orders from Master Sansha himself."
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− | https://www.fuzzwork.co.uk/evelopedia/index.php/Sansha%27s_Nation_Ship_Logs#Sansha_Ship_Log_500237688
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− | ===Amarr Home Worlds ===
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− | Amarr Prime
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− | "Once, Amarr Prime was known as 'Athra', its name before the Amarr conquered the entire globe and began to carve out the greatest empire in New Eden. It is the original home world of the True Amarr, the Khanid, and the Udorians, a subject people long ago assimilated into Amarr society.
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− | The Amarr Empire is so vast and ancient, however, that the oldest of its many settled planets have also come to be regarded as Amarr Home Worlds. Among these, perhaps the highest prestige is given to the 'Throne Worlds', those systems surrounding Amarr itself and the first to be connected in a newly-built gate network since the collapse of the EVE gate.
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− | Nevertheless, the Amarr system remains at the centre of the Empire, with ancient Amarr Prime as the seat of an Imperial Throne, venerated by countless billions as holy ground. "
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− | ===Empress Catiz I Honor Guard ===
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− | Amarr<br>
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− | Amarr fleet in space.
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− | ===The Solitaire===
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− | Ienakkamon<br>
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− | [[Project Discovery treasure hunt]]
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− | ===Mysterious Shuttle (The True Immortal)===
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− | Geztic<br>
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− | [[Project Discovery treasure hunt]]
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− | "The only thing sensors can make out about this ship is that it has some kind of receiver that interacts with the star's natural magnetic field. There is one faint life sign, similar to a human in cryogenic stasis."
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− | ===Abandoned Caldari Outpost ===
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− | Multiple locations.
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− | Few Guristas cruisers and battlecruisers
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− | ===Abandoned Research Outpost ===
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− | 2x frig<br>
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− | 1x destroyer
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− | ===Natural Phenomena ===
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− | 2x frig<br>
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− | 3x destroyer
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− | ===Ruined Minmatar Outpost ===
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− | 2x frig<br>
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− | 3x destroyer
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− | ===Abandoned Battlefield ===
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− | Various locations.
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− | 2x frig<br>
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− | 2x destroyer
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− | ===Derelict Ruins ===
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− | Various locations<br>
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− | 2x frigate<br>
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− | 3x destroyer
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− | ==Other==
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− | ===EVE Gate===
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− | New Eden
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− | "In the system of New Eden sits the impenetrable EVE Gate. Thousands of years ago the forefathers of all the human races used the gate to travel to the world of EVE. But the gate has been closed for a long time, a catastrophe that destroyed all planets in the New Eden system and plunged the fragile human settlements to the brink of extinction. Anyone foolish enough to get too close to the gate today will be ripped apart by the magnetic storms that still surround the massive gate."
| + | ==May be in space== |
| + | https://fiction.eveonline.com/new-eden/lore/the-solari-constructs |
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− | ===Jove Observatory===
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− | Various locations
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− | ===Kor-Azor Battle Site ===
| + | Arnher, Metropolis – Abandoned CRC Relay Station |
− | Kor-Azor
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− | Naglfar Wreck
| + | The station was dedicated to a long-standing member of the ISD, who volunteered as a part of the community management service from 2005. In addition to the monitoring site, the player’s wreckage remains. Long ago when EVE was a smaller and tighter community, CCP often did things to commemorate players. Planets were named after champions, and whole systems were named after devs. This site is a continuation of that tradition. |
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| ==Some agents in space== | | ==Some agents in space== |
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| Arsten Takalo <br> | | Arsten Takalo <br> |
| [[Wildfire]] | | [[Wildfire]] |
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| ===Krusual Mobile Library === | | ===Krusual Mobile Library === |
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| The Caldari State have found something significant in G5ED-Y. The State military has set up a huge base of operations in that system, and its presence there is thick as sour milk. The Guristas on the other hand are extremely curious as to what their arch nemesis has discovered, and have set up many bases in the surrounding systems to oversee reconnaissance missions into G5ED-Y. A division from the Serpentis has also been sent to the constellation on behalf of the Smuggler Cartel, led by the infamous Black Jack. | | The Caldari State have found something significant in G5ED-Y. The State military has set up a huge base of operations in that system, and its presence there is thick as sour milk. The Guristas on the other hand are extremely curious as to what their arch nemesis has discovered, and have set up many bases in the surrounding systems to oversee reconnaissance missions into G5ED-Y. A division from the Serpentis has also been sent to the constellation on behalf of the Smuggler Cartel, led by the infamous Black Jack. |
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− | ===Pagera Manton===
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− | Maybe somewhere in constellation of OK-FEM
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− | "One of the most revered holy sites of the Blood Raiders is located in the constellation OK-FEM, called the Pagera Manton. The Pagera Manton was a giant space-ship that was at the head of a massive Amarrian exploration team that had ventured into unknown lands hundreds of years ago. A malfunction in its warp-drive stranded the ship, far away from the rest of the fleet. During that time space-communication was not as sophisticated as today, and it had no way of contacting other vessels of the expedition. Years passed and the crew had finally lost all hope of survival. Food supply was running dangerously low, and it seemed that starvation was inevitable. It was then that one of the officers, an Ammatar by the name of Kalorr Makur, took matters into his own hands. He staged a successful coup against the commanding officer of the ship and had his most loyal followers bind and gag the dissidents inside a secure chamber under his control. These unfortunate souls became the crews new food supply, unbeknownst to most of the crewmembers. For over a year this plan worked, although Kalorr did have to turn to his own followers eventually to replenish his stock of human meat.
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− | Over a century later the ship was discovered by Blood Raider pioneers scouring the distant solar-systems of OK-FEM. They found the remains of the crew, and more importantly a few dozen gigantic tanks encasing millions of liters of blood. Unbeknownst to them the blood had been collected by Kalorr who dried the human meat before consumption. The blood had been meant as a final foodsource after the meat supply had run out, but was never actually consumed as the machine responsible for recycling the air supply malfunctioned which caused the remaining crew to slowly suffocate. Fortunately the blood containers were kept in sub-freezing temperature, which despite over a century of decay were still up and working when the Pagera was found. And not only that, Kalorr Makur's body was discovered in its very own container, along with his closest allies.
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− | News of the find quickly spread through the Blood Raider territories, and their revered High Priest at the time declared it a 'gift from God'. The blood was stripped from the tanks and brought back to the Blood Raider headquarters for examination and ritualistic purposes. Kalorr was cloned, using genetic material retrieved from his body taken from the Pagera, and he was immediately instated as an officer of the Blood Raiders. Years later he was even made into a saint.
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− | And to this day the Pagera is closely guarded by Kalorr and his small army of clones, extremely loyal to the Blood Raiders. Drugs, many generations of cloning and a terrible history has rendered the former Amarrian traveller completely insane. And despite the Pagera being a popular point of pilgrimage for the members of the Blood Raider organization, few venture there outside of large, heavily armed groups. Kalorr is known to pick off stragglers for his sinister rituals, no matter to which religion or organization they belong to. "
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| ===Constellation: 760-9C=== | | ===Constellation: 760-9C=== |
Serpenti's Coil
Vilinnon
???
"The Serpent's Coil is at once one of the most exotic and most dangerous of all space locations in the vast world of EVE. It is currently inhabited by agents of the Serpentis Corporation, which use the place as a gathering point for smugglers and raiders alike. At the heart of the Serpent's Coil lies a ruined military installation. This military base was constructed by the Gallente Federation during the Gallente-Caldari War to defend against marauding Caldari ships. After the war the strategic importance of the base diminished and it was eventually abandoned. The base is ringed by huge rock boulders the size of mountains. These magnificent boulders broke off a comet traversing the Vilinnon system long time ago and today they stand proud in their protection of the most audacious Serpentis base around."
Derelict Remains of Long Time Ago
Oyeman
???
The Legend's Trial
PPG-XC
???
"The famous dueling tournament, 'The Legends Trial', has moved to PPG-XC, to escape various expenses associated with having its tournament inside Federation space. Also by staging the tournament here, it can choose from a larger variety of competitors, such as criminals and members of outlaw organizations which would be immediately arrested in Federation space.
The Legends Trial is a popular show on Federation TV, it is broadcasted to billions of screens across many regions. Huge money is at stake, and gambling on the events is extremely popular. It is therefore not surprising that various criminal networks are working hard to 'influence' the outcome of the show and rig fights. The organizers of the Legends Trials have hired a sizable mercenary fleet to protect its assets, but even so it has become extremely vulnerable to pirate meddling, especially due to its new location outside of the protective embrace of Federation space. Certainly a freelance merc pilots dream come true. "
May be in space
https://fiction.eveonline.com/new-eden/lore/the-solari-constructs
Arnher, Metropolis – Abandoned CRC Relay Station
The station was dedicated to a long-standing member of the ISD, who volunteered as a part of the community management service from 2005. In addition to the monitoring site, the player’s wreckage remains. Long ago when EVE was a smaller and tighter community, CCP often did things to commemorate players. Planets were named after champions, and whole systems were named after devs. This site is a continuation of that tradition.
Some agents in space
Tevis Jak
Tar
Agent: Tevis Jak
The Blood-Stained Stars agent
Lear Evanus
Manarq
Agent: Lear Evanus
The Blood-Stained Stars agent
Unmarked Operation
Noghere
DED 1/10
Agent: Mourmarie Mone
Syndication low sec route agent.
Impetus Tolle Studio
DED 4/10
Agent: Gian Parele
Syndication agent
Nugoeihuvi Information Centre
Josameto
DED 1/10
Penumbra starting location.
Roineron Aviviere
Dodixie
Syndicationstarting agent.
Frarn
Arsten Takalo
Wildfire
Krusual Mobile Library
Tanoo
Agent: Hiva Shesha
Wildfire
Karde Romu, MIO Agent
Karde Romu
Right to Rule
Miyan Security Forces
Palas
Riff Hebian
Unknown
constellation: E-8CSQ
Many sites.
The Caldari State have found something significant in G5ED-Y. The State military has set up a huge base of operations in that system, and its presence there is thick as sour milk. The Guristas on the other hand are extremely curious as to what their arch nemesis has discovered, and have set up many bases in the surrounding systems to oversee reconnaissance missions into G5ED-Y. A division from the Serpentis has also been sent to the constellation on behalf of the Smuggler Cartel, led by the infamous Black Jack.
Constellation: 760-9C
"Rumor has it that the infamous Thukker warlord, Martokar Alash, was last seen in the constellation 760-9C. He apparently fled his homeland after Republic authorities threatened an invasion should he not be extradited into their hands. It is believed that he has become involved in the booster smuggling business, working alongside the Angel Cartel.
Martokar's previous crimes include the murder of CONCORD officers, kidnapping and sale of Republic citizens into slavery. Investigators also blamed him for managing a large criminal network inside the Republic territories, which had direct links to the Angel Cartel. And although it is common knowledge that the Thukker Tribe leadership has strong ties to the Cartel, Dulinar Nerhoger, chief of intelligence in the Republic Justice Department, believes that Martokar's crimes are grave enough to warrant special attention. He advises all travelers venturing into 760-9C to keep an eye out for Martokar, he is considered extremely dangerous. "