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The '''Pyramid Skill Plan''' is both a plan and a way of conceptualizing training, intended for players looking to increase their knowledge and skill set beyond the [[E-Uni Basics Skill Plan]]. If you have completed the Short Skill Plan, you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and abilities that New Eden offers.
  
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The Pyramid has been designed primarily for [[EVE University]] members, but might well be useful for other pilots too.
  
 
[[File:Eve Module.png|950x504px|frameless|center|Pyramid Skill Plan]]
 
[[File:Eve Module.png|950x504px|frameless|center|Pyramid Skill Plan]]
  
=Summary=
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==Using the Pyramid==
  
This plan is intended for players looking to increase their knowledge and skill set beyond the Short Skill Plan. If you have completed the Short Skill Plan you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and weapons that New Eden offers.
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The first level of the Pyramid should be completed in its entirety and supports and ties together what follows. The subsequent levels aim for specialization - focusing on a particular aspect of EVE for a pilot to train into. For example, at Level 2 of the Pyramid a pilot might choose to focus on Tech 2 [[logistics]], and then move to Level 3 to work on Tech 2 [[Command Bursts]] and relevant support skills without having completed Tech 2 [[EWAR]]. Such an approach would benefit an [[Incursion]] runner interested in logistics and boosting as well as anyone looking to provide fleet support functions in any other kind of fleet. Think carefully at each level to make sure you are training for roles in which you're interested.
  
The first level of the Pyramid needs to be completed in its entirety to build the proper foundation for what follows; however, after this each level allows for specializations if so desired. For example, on Level-2 of the Pyramid you could choose to focus on T2 Logi and then move to Level-3 to work on T2 Command Boost Support & T2 Boosts without having completed T2 EWAR.  This would benefit an Incursion runner interested in logistics and boosting as well as anyone looking to provide fleet support functions in any other kind of fleet. Some careful consideration will be required at each level to ensure you are gaining the skills needed to do the activities you are interested in.
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Completing all specializations in each level will make a character a more complete pilot, but will mean much longer waits to travel "deeper" into any particular specialization. It is recommended that you focus on a specific role and work it through to the end and then return to a lower level of the pyramid and develop another specialization through to the end before repeating the cycle again.
  
Completing all specializations in each level will make a more complete pilot out of you but it will also take significantly longer to reach the highest levels of any given specialization. It is recommended that you focus on a specific role and work it through to the end and then return to a lower level of the pyramid and develop another specialization through to the end before repeating the cycle again.
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Level 4 of the pyramid has no specific skill plans associated with it at present. It's assumed that pilots reaching Level 4 will have developed a fine-grained understanding of their specializations and of the advanced skills which will benefit them the most.
  
In this way you will become an expert pilot that can provide unique capabilities in fleets and over time expand your portfolio of functions at this higher level.
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==Cost==
  
Level-4 of the pyramid has no specific skill plans associated with it at this timeIt is assumed that by the time you reach this level you would have a solid understanding of the requirements needed to specialize and choose a class of hulls and role within it.
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Please note that ''not all'' of the skills in this plan are covered under EVE University's [[Skillbook Reimbursement Program]], especially including those encountered in Level 4. The majority of skillbooks are covered, but this is a more advanced skill plan for characters not totally new to the game; players should check individual skill book costs before assuming EVE University will reimburse themSee the [[Skillbook Reimbursement Program]] for details on what can be reimbursed, and how to receive reimbursement.
  
=Cost=
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The total costs for each stage of the plan are as follows (at direct injectable prices):
 
 
Please note that NOT ALL of the skills on this plan are covered under EVE University's [[Skillbook Reimbursement Program]]  Particularly those in Pyramid Level-4.  The majority of skillbooks are covered but because this is a more advanced skill plan you will want to verify the individual skill book cost before assuming EVE University will reimburse you for it per the program guidelines.
 
 
 
The total costs for each stage of the plan are as follows (at the direct injectable price):
 
  
 
{{Color box | color= | border=white | text= | width= |
 
{{Color box | color= | border=white | text= | width= |
 
[[File:Wallet.png|right]]
 
[[File:Wallet.png|right]]
<big>Pyramid Level-1: 4.5M ISK</big> <br>
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<big>Pyramid Level-1: 4.5M ISK</big><br>
<big>Pyramid Level-2: 1 or 7M ISK per focus (10M ISK to complete the entire level) </big> <br>
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<big>Pyramid Level-2: 1 or 7M ISK per focus (10M ISK to complete the entire level)</big><br>
<big>Pyramid Level-3: 1M, 1.5M, or 9M ISK per focus (11.5M ISK to complete the entire level) </big> <br>
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<big>Pyramid Level-3: 1M, 1.5M, or 52M ISK per focus (54.5M ISK to complete the entire level)</big><br>
 
<big>Pyramid Level-4:</big> ??? ISK<br>
 
<big>Pyramid Level-4:</big> ??? ISK<br>
 
<br>
 
<br>
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(All prices were Jita Buy at time of documentation and are subject to change with the market; pricing does not include skills previously injected for Short Skill Plan)}}
  
(All prices were Jita Buy at time of documentation and are subject to change with the market; does not include skills previously injected for Short Skill Plan)}}
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==In-Game Corporate Skill Plans==
 +
See: [[EVE University Corporation Skill Plans]]
  
 +
The Pyramid Skill Plan is available as in game skill plans.  EVE University members may directly access the plans, through the Corporate Skill Plan utility.  Non-members may access the plans, using the links on this page, as described below.
 +
<br>
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<br>
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<u>EVE University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
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<br>
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<br>
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[[File:Corporate Skill Plans.PNG|center|Where to find the in-game Corporate Skill Plans]]
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<br>
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<br>
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<u>All Players</u>: The skill plans shown later on this page, each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game.  To utilize the link - copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for - including the leading <nowiki><url></nowiki> and trailing <nowiki></url></nowiki>.  Paste this string of text into your in-game notepad, and the game will automatically convert the pasted text, into a link, which can then be used or shared.
  
==Suggested shopping lists==
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The copy and paste link method described above, can be used by characters outside of EVE University, to access the EVE University skill plans.
  
If you have the [[Freshman]] title in EVE University you can reimburse yourself for the cost of these skills by following the instructions on the [[Skillbook Reimbursement Program]] page. You can also check in the hangars for the campus you are based in, to see whether they have any of the skill books available.
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A link to the Skill Plans can also be generated from the Skill Plan itself, in game.
  
If you are in EVE University but don't yet have the Freshman title you can still obtain reimbursement for the cost of the skills. You will need to copy and paste the prepared messages (below each shipping list) into the Corp channel so someone with the Freshman title or above can reimburse you from the Skillbook wallet. Remember to remove from the list any skills you already had trained.
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=Skill plans=
  
 +
==Level 1: Fitting==
  
'''<big>Pyramid Level-1 - Fitting & Weapon Upgrades - cost 4.5M ISK</big>'''<br>
 
''This contains all the skills for Level-1 of the Pyramid Skill Plan - Fitting & Weapon Upgrades''<br>
 
 
[[File:Level-1 Pyramid Skill Plan.png|238x142px|frameless|right|Level-1 Pyramid Skill Plan]]
 
[[File:Level-1 Pyramid Skill Plan.png|238x142px|frameless|right|Level-1 Pyramid Skill Plan]]
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 +
'''<big>Pyramid Level-1 - Fitting Basic - cost 4.5M ISK</big>'''
 +
(NOTE: by May 2021, the Thermodynamics skillbook costs 5.85 million ISK from the skills window or 4.5 to 5.5 million ISK from the market)
 +
''This contains all the skills for Level 1 of the Pyramid Skill Plan - Fitting Basic''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L1 - Fitting
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:e91d6af1-b393-462e-8e21-f55bea356a88:917701062>EUni - Pyramid Skill Plan - L1 - Fitting</url>
 +
</nowiki>
 +
<br>
 +
{{alpha|skill plan}}
 
{{SkillQueue
 
{{SkillQueue
|name=Fitting & Weapon Upgrades
+
|name=Fitting Basic
 
|width=400px
 
|width=400px
 
|desc=Pyramid Skill Plan Level-1
 
|desc=Pyramid Skill Plan Level-1
|Thermodynamics IV<br>
+
|Thermodynamics I
Mechanics III<br>
+
Shield Upgrades II
Jury Rigging I<br>
+
Thermodynamics II
Jury Rigging II<br>
+
Mechanics III
Weapon Upgrades III<br>
+
Jury Rigging I
Shield Upgrades III<br>
+
Jury Rigging II
Jury Rigging III<br>
+
Weapon Upgrades III
Armor Rigging I<br>
+
Shield Upgrades III
Astronautics Rigging I<br>
+
Jury Rigging III
Drones Rigging I<br>
+
Armor Rigging I
Electronic Superiority Rigging I<br>
+
Astronautics Rigging I
Energy Weapon Rigging I<br>
+
Drones Rigging I
Hybrid Weapon Rigging I<br>
+
Electronic Superiority Rigging I
Launcher Rigging I<br>
+
Energy Weapon Rigging I
Projectile Weapon Rigging I<br>
+
Hybrid Weapon Rigging I
Shield Rigging I<br>
+
Launcher Rigging I
Armor Rigging II<br>
+
Projectile Weapon Rigging I
Astronautics Rigging II<br>
+
Shield Rigging I
Drones Rigging II<br>
+
Armor Rigging II
Electronic Superiority Rigging II<br>
+
Astronautics Rigging II
Energy Weapon Rigging II<br>
+
Drones Rigging II
Hybrid Weapon Rigging II<br>
+
Electronic Superiority Rigging II
Launcher Rigging II<br>
+
Energy Weapon Rigging II
Projectile Weapon Rigging II<br>
+
Hybrid Weapon Rigging II
Shield Rigging II<br>
+
Launcher Rigging II
Armor Rigging III<br>
+
Projectile Weapon Rigging II
Astronautics Rigging III<br>
+
Shield Rigging II
Drones Rigging III<br>
+
Thermodynamics III
Electronic Superiority Rigging III<br>
+
Armor Rigging III
Energy Weapon Rigging III<br>
+
Astronautics Rigging III
Hybrid Weapon Rigging III<br>
+
Drones Rigging III
Launcher Rigging III<br>
+
Electronic Superiority Rigging III
Projectile Weapon Rigging III<br>
+
Energy Weapon Rigging III
Shield Rigging III<br>
+
Hybrid Weapon Rigging III
Weapon Upgrades IV<br>
+
Launcher Rigging III
Advanced Weapon Upgrades I<br>
+
Projectile Weapon Rigging III
Advanced Weapon Upgrades II<br>
+
Shield Rigging III
Advanced Weapon Upgrades III<br>
+
Weapon Upgrades IV
Shield Upgrades IV<br>
+
Advanced Weapon Upgrades I
CPU Management V<br>
+
Advanced Weapon Upgrades II
 +
Advanced Weapon Upgrades III
 +
Shield Upgrades IV
 +
Thermodynamics IV
 +
CPU Management V
 
Power Grid Management V
 
Power Grid Management V
}}<br>
+
}}
<br>
+
 
<br>
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{{quote|Completion of the above set of skills builds on Short Skill Plan and supports and ties together the higher levels of the Pyramid Skill Pan. From this point forward, choosing a specific focus and completing it should be your goal. It is not necessary to complete all focus areas in a given level before moving on to the next level. Make good decisions based on what you want to do in game. You can always return to a previous level and work on a new focus area in the future. This is not a linear skill plan, but there is a progression in ability from one level to the next.}}
  
{{quote|Completion of the above set of skills enhances the Short Skill Plan and provides the keystone that supports and ties together the higher levels of the Pyramid Skill Pan.  From this point forward choosing a specific focus and completing it should be your goal.  It is not necessary to complete all focus areas in a given level before moving on to the next level.  Make good decisions based on what you want to do in game.  You can always return to a previous level and work on a new focus area in the future.  This is not a linear skill plan; however, there is a progression in ability from one level to the next.}}<br>
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==Level 2: T2 Equipment==
<br>
 
  
'''<big>Pyramid Level-2 - T2 Equipment (T2 EWAR) - cost 1M ISK; 26.5 Days for Omega</big>'''<br>
 
''This contains the final skills needed for T2 EWAR Modules and related support skills''
 
 
[[File:Level-2 Pyramid Skill Plan.png|422x105px|frameless|right|Level-2 Pyramid Skill Plan]]
 
[[File:Level-2 Pyramid Skill Plan.png|422x105px|frameless|right|Level-2 Pyramid Skill Plan]]
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 +
'''<big>Pyramid Level-2 - T2 Equipment (T2 Tank) - cost 0 ISK; 37.5 Days for Omega</big>'''
 +
{{alpha|skill plan}}
 +
''This contains the final skills needed for Tech 2 Tank Modules and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L2 - T2 Tank
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:ba52c8f3-906a-48c5-9a28-e2ab31fd80a4:917701062>EUni - Pyramid Skill Plan - L2 - T2 Tank</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
|name=T2 EWAR
+
|name=T2 Tank
 
|width=400px
 
|width=400px
|desc=Pyramid Skill Plan Level-2 / T2 EWAR Focus
+
|desc=Pyramid Skill Plan Level-2 / T2 Tank Focus
|Capacitor Emission Systems II<br>
+
|Repair Systems II
Capacitor Emission Systems III<br>
+
Shield Upgrades II
Capacitor Emission Systems IV<br>
+
Shield Management II
Electronic Warfare II<br>
+
Tactical Shield Manipulation II
Electronic Warfare III<br>
+
Mechanics III
Electronic Warfare IV<br>
+
Armor Layering I
Sensor Linking I<br>
+
Shield Operation III
Sensor Linking II<br>
+
Shield Compensation I
Sensor Linking III<br>
+
Shield Compensation II
Sensor Linking IV<br>
+
Repair Systems III
Target Painting I<br>
+
Shield Upgrades III
Target Painting II<br>
+
Energy Grid Upgrades III
Target Painting III<br>
+
Shield Compensation III
Target Painting IV<br>
+
Shield Management III
Weapon Disruption I<br>
+
Tactical Shield Manipulation III
Weapon Disruption II<br>
+
Mechanics IV
Weapon Disruption III<br>
+
Shield Operation IV
Weapon Disruption IV<br>
+
EM Shield Compensation I
Long Range Targeting II<br>
+
Explosive Shield Compensation I
Long Range Targeting III<br>
+
Kinetic Shield Compensation I
Long Range Targeting IV<br>
+
Thermal Shield Compensation I
Weapon Destabilization I<br>
+
EM Shield Compensation II
Weapon Destabilization II<br>
+
Explosive Shield Compensation II
Weapon Destabilization III<br>
+
Kinetic Shield Compensation II
Signature Focusing I<br>
+
Thermal Shield Compensation II
Signature Focusing II<br>
+
Repair Systems IV
Signature Focusing III<br>
+
Hull Upgrades IV
Signal Suppression I<br>
+
EM Armor Compensation I
Signal Suppression II<br>
+
Explosive Armor Compensation I
Signal Suppression III<br>
+
Kinetic Armor Compensation I
Signal Dispersion I<br>
+
Thermal Armor Compensation I
Signal Dispersion II<br>
+
EM Armor Compensation II
Signal Dispersion III<br>
+
Explosive Armor Compensation II
Long Distance Jamming I<br>
+
Kinetic Armor Compensation II
Long Distance Jamming II<br>
+
Thermal Armor Compensation II
Long Distance Jamming III<br>
+
Shield Upgrades IV
Frequency Modulation I<br>
+
Energy Grid Upgrades IV
Frequency Modulation II<br>
+
Shield Compensation IV
Frequency Modulation III<br>
+
Shield Management IV
Target Management III<br>
+
Tactical Shield Manipulation IV
Target Management IV<br>
+
Mechanics V
Target Management V<br>
+
Repair Systems V
Advanced Target Management I
+
Hull Upgrades V
 
}}
 
}}
  
 +
'''<big>Pyramid Level-2 - T2 Equipment (T2 Tackle) - cost 0 ISK; 8.5 Days for Omega</big>'''
 +
{{alpha|skill plan}}
 +
''This contains the final skills needed for Tech 2 Tackle Modules and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L2 - T2 Tackle
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*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:cb88592d-8058-4652-826b-da9d389b057e:917701062>EUni - Pyramid Skill Plan - L2 - T2 Tackle</url>
 +
</nowiki>
 +
<br>
 +
{{SkillQueue
 +
|name=T2 Tackle
 +
|width=400px
 +
|desc=Pyramid Skill Plan Level-2 / T2 Tackle Focus
 +
|Acceleration Control I
 +
Evasive Maneuvering II
 +
Propulsion Jamming II
 +
Acceleration Control II
 +
High Speed Maneuvering II
 +
Warp Drive Operation III
 +
Signature Analysis III
 +
Evasive Maneuvering III
 +
Long Range Targeting III
 +
Propulsion Jamming III
 +
Acceleration Control III
 +
Navigation IV
 +
Spaceship Command IV
 +
High Speed Maneuvering III
 +
Target Management IV
 +
Propulsion Jamming IV
 +
}}
  
'''<big>Pyramid Level-2 - T2 Equipment (T2 Logistics) - cost 1M ISK; 32 Days for Omega</big>'''<br>
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'''<big>Pyramid Level-2 - T2 Equipment (T2 Logistics) - cost 1M ISK; 32 Days for Omega</big>'''
''This contains the final skills needed for T2 Logistics Modules and related support skills''
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{{omega|skill plan}}
 +
''This contains the final skills needed for Tech 2 Logistics Modules and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L2 - T2 Logistics
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:14883f82-8b81-4fe5-89cc-f079dc1fc1ce:917701062>EUni - Pyramid Skill Plan - L2 - T2 Logistics</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
 
|name=T2 Logi
 
|name=T2 Logi
 
|width=400px
 
|width=400px
 
|desc=Pyramid Skill Plan Level-2 / T2 Logistics Equipment Focus
 
|desc=Pyramid Skill Plan Level-2 / T2 Logistics Equipment Focus
|Capacitor Emission Systems II<br>
+
|Shield Emission Systems I
Capacitor Emission Systems III<br>
+
Gravimetric Sensor Compensation I
Capacitor Emission Systems IV<br>
+
Ladar Sensor Compensation I
Mechanics III<br>
+
Magnetometric Sensor Compensation I
Repair Systems I<br>
+
Radar Sensor Compensation I
Repair Systems II<br>
+
Repair Systems II
Remote Armor Repair Systems I<br>
+
Shield Emission Systems II
Remote Armor Repair Systems II<br>
+
Gravimetric Sensor Compensation II
Remote Armor Repair Systems III<br>
+
Ladar Sensor Compensation II
Remote Armor Repair Systems IV<br>
+
Magnetometric Sensor Compensation II
Shield Emission Systems I<br>
+
Radar Sensor Compensation II
Shield Emission Systems II<br>
+
Mechanics III
Shield Emission Systems III<br>
+
Remote Armor Repair Systems I
Shield Emission Systems IV<br>
+
Remote Armor Repair Systems II
Long Range Targeting II<br>
+
Signature Analysis III
Long Range Targeting III<br>
+
Long Range Targeting III
Long Range Targeting IV<br>
+
Energy Grid Upgrades III
Energy Grid Upgrades II<br>
+
Capacitor Emission Systems III
Energy Grid Upgrades III<br>
+
Remote Armor Repair Systems III
Energy Grid Upgrades IV<br>
+
Shield Emission Systems III
Capacitor Management IV<br>
+
Gravimetric Sensor Compensation III
Capacitor Systems Operation IV<br>
+
Ladar Sensor Compensation III
Gravimetric Sensor Compensation I<br>
+
Magnetometric Sensor Compensation III
Gravimetric Sensor Compensation II<br>
+
Radar Sensor Compensation III
Ladar Sensor Compensation I<br>
+
Capacitor Systems Operation IV
Ladar Sensor Compensation II<br>
+
Target Management IV
Magnetometric Sensor Compensation I<br>
+
Signature Analysis IV
Magnetometric Sensor Compensation II<br>
+
Long Range Targeting IV
Radar Sensor Compensation I<br>
+
Energy Grid Upgrades IV
Radar Sensor Compensation II<br>
+
Capacitor Emission Systems IV
Signature Analysis II<br>
+
Remote Armor Repair Systems IV
Signature Analysis III<br>
+
Shield Emission Systems IV
Target Management III<br>
+
Capacitor Management IV
Target Management IV<br>
+
Capacitor Systems Operation V
Signature Analysis IV<br>
+
Target Management V
Gravimetric Sensor Compensation III<br>
+
Advanced Target Management I
Ladar Sensor Compensation III<br>
+
Signature Analysis V
Magnetometric Sensor Compensation III<br>
+
Capacitor Management V
Radar Sensor Compensation III<br>
 
Target Management V<br>
 
Advanced Target Management I<br>
 
Signature Analysis V<br>
 
Capcitor Systems Operation V
 
 
}}
 
}}
  
 
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'''<big>Pyramid Level-2 - T2 Equipment (T2 EWAR) - cost 1M ISK; 24.25 Days for Omega</big>'''
'''<big>Pyramid Level-2 - T2 Equipment (T2 Tackle) - cost 7k ISK; 8.5 Days for Omega</big>'''<br>
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{{omega|skill plan}}
''This contains the final skills needed for T2 Tackle Modules and related support skills''
+
''This contains the final skills needed for Tech 2 EWAR Modules and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L2 - T2 EWar
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:7cbdeaf1-ff63-47c6-96c4-e0eab7003fae:917701062>EUni - Pyramid Skill Plan - L2 - T2 EWar</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
|name=T2 Tackle
+
|name=T2 EWAR
 
|width=400px
 
|width=400px
|desc=Pyramid Skill Plan Level-2 / T2 Tackle Focus
+
|desc=Pyramid Skill Plan Level-2 / T2 EWAR Focus
|Propulsion Jamming III<br>
+
|Electronic Warfare II
Propulsion Jamming IV<br>
+
Frequency Modulation I
High Speed Maneuvering II<br>
+
Sensor Linking II
High Speed Maneuvering III<br>
+
Target Painting II
Acceleration Control I<br>
+
Weapon Disruption II
Acceleration Control II<br>
+
Frequency Modulation II
Acceleration Control III<br>
+
Electronic Warfare III
Evasive Maneuvering II<br>
+
Long Distance Jamming I
Evasive Maneuvering III<br>
+
Long Distance Jamming II
Navigation IV<br>
+
Long Range Targeting III
Warp Drive Operation II<br>
+
Sensor Linking III
Warp Drive Operation III<br>
+
Target Painting III
Spaceship Command IV<br>
+
Weapon Disruption III
Long Range Targeting II<br>
+
Frequency Modulation III
Long Range Targeting III<br>
+
Long Distance Jamming III
Signature Analysis II<br>
 
Signature Analysis III<br>
 
Target Management III<br>
 
 
Target Management IV
 
Target Management IV
 +
Electronic Warfare IV
 +
Signal Dispersion I
 +
Signal Dispersion II
 +
Signal Dispersion III
 +
Long Range Targeting IV
 +
Sensor Linking IV
 +
Signal Suppression I
 +
Signal Suppression II
 +
Signal Suppression III
 +
Target Painting IV
 +
Signature Focusing I
 +
Signature Focusing II
 +
Signature Focusing III
 +
Weapon Disruption IV
 +
Weapon Destabilization I
 +
Weapon Destabilization II
 +
Weapon Destabilization III
 +
Target Management V
 +
Advanced Target Management I
 
}}
 
}}
  
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{{quote|Specialization is the key to being effective in EVE. Complete at least one focus area within Level 2 before moving up to the next level. You may complete more than one focus area, but remember that each focus should be completed in order to enable its follow on counterpart in the next level. For example, if you chose to focus on T2 Logistics in Level 2 you now have the ability to utilize T2 Logistics modules. To complete the goal of flying T2 Logistics Cruisers in Level 4, your next step would be to focus on T2 Drones in Level 3, thus creating a path through the pyramid to reach your desired goal.}}
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 +
==Level 3: T2 Weapon & Support==
  
'''<big>Pyramid Level-2 - T2 Equipment (T2 Tank) - cost 1M ISK; 37.5 Days for Omega</big>'''<br>
+
[[File:Level-3 Pyramid Skill Plan.png|607x110px|frameless|right|Level-3 Pyramid Skill Plan]]
''This contains the final skills needed for T2 Tank Modules and related support skills''
 
{{SkillQueue
 
|name=T2 Tank
 
|width=400px
 
|desc=Pyramid Skill Plan Level-2 / T2 Tank Focus
 
|Hull Upgrades IV<br>
 
Hull Upgrades V<br>
 
Shield Upgrades II<br>
 
Shield Upgrades III<br>
 
Shield Upgrades IV<br>
 
Tactical Shield Manipulation II<br>
 
Tactical Shield Manipulation III<br>
 
Tactical Shield Manipulation IV<br>
 
Shield Operation I<br>
 
Shield Operation II<br>
 
Shield Operation III<br>
 
Shield Operation IV<br>
 
EM Armor Compensation I<br>
 
EM Armor Compensation II<br>
 
Explosive Armor Compensation I<br>
 
Explosive Armor Compensation II<br>
 
Kinetic Armor Compensation I<br>
 
Kinetic Armor Compensation II<br>
 
Thermal Armor Compensation I<br>
 
Thermal Armor Compensation II<br>
 
EM Shield Compensation I<br>
 
EM Shield Compensation II<br>
 
Explosive Shield Compensation I<br>
 
Explosive Shield Compensation II<br>
 
Kinetic Shield Compensation I<br>
 
Kinetic Shield Compensation II<br>
 
Thermal Shield Compensation I<br>
 
Thermal Shield Compensation II<br>
 
Repair Systems I<br>
 
Repair Systems II<br>
 
Repair Systems III<br>
 
Repair Systems IV<br>
 
Mechanics III<br>
 
Armor Layering I<br>
 
Mechanics IV<br>
 
Energy Grid Upgrades II<br>
 
Energy Grid Upgrades III<br>
 
Energy Grid Upgrades IV<br>
 
Shield Management III<br>
 
Shield Management IV<br>
 
Mechanics V<br>
 
Repair Systems V<br>
 
Shield Compensation I<br>
 
Shield Compensation II<br>
 
Shield Compensation III<br>
 
Shield Compensation IV
 
}}
 
  
{{quote|Specialization is the key to being good in EVE.  In level-2 you should have completed at least one focus area before moving up to the next Pyramid Level.  You may complete more than one focus area but realize that each focus should be completed in order to enable its follow on counterpart in the next level. For example, if you chose to focus on T2 Logistics in Level-2 you now have the ability to utilize T2 logi modules.  To complete the goal of flying T2 Logistics Cruisers in Level-4 your next step would be to focus on T2 Drones in Level-3 thus creating a path through the pyramid to rech your desired goal.}}<br>
+
'''<big>Pyramid Level-3 - T2 Weapon & Support (T2 Turrets & Gunnery) - cost 0 ISK; 22.5 Days for Omega</big>'''
 +
{{alpha|skill plan}}
 +
''This contains the final skills needed for Tech 2 turrets, together with gunnery and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3 - Turret Support
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:62e65f1a-60ea-42ce-9637-35451e5381f6:917701062>EUni - Pyramid Skill Plan - L3 - Turret Support</url>
 +
</nowiki>
 
<br>
 
<br>
 
'''<big>Pyramid Level-3 - Support & T2 Weapons (T2 Missiles & Launchers) - cost 1.5M ISK; 12 Days for Omega</big>'''<br>
 
''This contains the final skills needed for T2 Missiles & Launchers and related support skills''
 
[[File:Level-3 Pyramid Skill Plan.png|607x110px|frameless|right|Level-3 Pyramid Skill Plan]]
 
 
{{SkillQueue
 
{{SkillQueue
|name=T2 Missiles & Launchers
+
|name=T2 Turrets & Gunnery
 
|width=400px
 
|width=400px
|desc=Pyramind Skill Plan Level-3 / T2 Missiles & Launchers Focus
+
|desc=Pyramid Skill Plan Level-3 / T2 Turrets & Gunnery Focus
|Missile Launcher Operation III<br>
+
|Surgical Strike I
Missile Launcher Operation IV<br>
+
Controlled Bursts II
Guided Missile Precision I<br>
+
Surgical Strike II
Guided Missile Precision II<br>
+
Trajectory Analysis II
Guided Missile Precision III<br>
+
Motion Prediction III
Missile Bombardment I<br>
+
Rapid Firing III
Missile Bombardment II<br>
+
Sharpshooter III
Missile Bombardment III<br>
+
Controlled Bursts III
Missile Bombardment IV<br>
+
Surgical Strike III
Missile Launcher Operation V<br>
+
Trajectory Analysis III
Missile Projection I<br>
+
Motion Prediction IV
Missile Projection II<br>
+
Rapid Firing IV
Rapid Launch I<br>
+
Sharpshooter IV
Rapid Launch II<br>
+
Controlled Bursts IV
Rapid Launch III<br>
+
Surgical Strike IV
Rapid Launch IV<br>
+
Gunnery V
Target Navigation Prediction I<br>
+
Trajectory Analysis IV
Target Navigation Prediction II<br>
 
Target Navigation Prediction III<br>
 
Warhead Upgrades I<br>
 
Warhead Upgrades II<br>
 
Warhead Upgrades III<br>
 
  
Weapon V<br>
+
<Weapon> Turret V (See below)
Weapon Specialization III
+
<Weapon> Turret Specialization III
 
}}
 
}}
 
+
After completing the turret support skill plan, a pilot should complete at least one Turret Specialization, where "Weapon Turret" and "Weapon Turret Specialization" are from the list below.  The in-game Turret Specialization Corporation Skill Plans are separate from the Level 3 Turret Support plan, and combine the Small and Medium sized turrets of each type - a pilot need only complete one size weapon from one of the plans - including both Specialization skills of that turret type and size - to consider the Level 3 T2 Weapon & Support plan complete (though completing additional weapons is of course possible).
 
+
<br><br>
'''<big>Pyramid Level-3 - Support & T2 Weapons (T2 Ammo & Turrets) - cost 0 ISK; 22.5 Days for Omega</big>'''<br>
+
*'''Hybrid Turrets'''
''This contains the final skills needed for T2 Ammo & Turrets and related support skills''
+
** Small Hybrid Turret
 +
*** Small Blaster Specialization
 +
*** Small Railgun Specialization
 +
** Medium Hybrid Turret
 +
*** Medium Blaster Specialization
 +
*** Medium Railgun Specialization
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3a -  Hybrid Turrets
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:a54ee36d-5d04-4e0b-b9d4-abfa6b6bf5a2:917701062>EUni - Pyramid Skill Plan - L3a - Hybrid Turrets</url>
 +
</nowiki>
 +
<br>
 +
*'''Energy Turrets'''
 +
** Small Energy Turret
 +
*** Small Pulse Laser Specialization
 +
*** Small Beam Laser Specialization
 +
** Medium Energy Turret
 +
*** Medium Pulse Laser Specialization
 +
*** Medium Beam Laser Specialization
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3a -  Energy Turrets
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:d8e0cbfa-3e7d-4ce2-9725-0ecd25ee737d:917701062>EUni - Pyramid Skill Plan - L3a - Energy Turrets</url>
 +
</nowiki>
 +
<br>
 +
*'''Projectile Turrets'''
 +
** Small Projectile Turret
 +
*** Small Autocannon Specialization
 +
*** Small Artillery Specialization
 +
** Medium Projectile Turret
 +
*** Medium Autocannon Specialization
 +
*** Medium Artillery Specialization
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3a -Projectile Turret
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:eadc43eb-7cde-47b6-93d5-9d4ee9493bd5:917701062>EUni - Pyramid Skill Plan - L3a -Projectile Turret</url>
 +
</nowiki>
 +
<br><br>
 +
'''<big>Pyramid Level-3 - T2 Weapon & Support (T2 Launchers & Missiles) - cost 0-3.9M ISK; 12 Days for Omega</big>'''
 +
{{alpha|skill plan}}
 +
''This contains the final skills needed for Tech 2 launchers and missiles and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3 - Missile Support
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:efab7bf9-8e76-4aae-9164-971818974644:917701062>EUni - Pyramid Skill Plan - L3 - Missile Support</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
|name=T2 Ammo & Turrets
+
|name=T2 Launchers & Missiles
 
|width=400px
 
|width=400px
|desc=Pyramid Skill Plan Level-3 / Support & T2 Weapons / T2 Ammo & Turrets
+
|desc=Pyramid Skill Plan Level-3 / T2 Launchers & Missiles Focus
|Controlled Bursts II<br>
+
|Rapid Launch I
Controlled Bursts III<br>
+
Target Navigation Prediction I
Controlled Bursts IV<br>
+
Missile Bombardment II
Gunnery V<br>
+
Rapid Launch II
Motion Prediction III<br>
+
Target Navigation Prediction II
Motion Prediction IV<br>
+
Missile Projection I
Rapid Firing III<br>
+
Missile Projection II
Rapid Firing IV<br>
+
Missile Bombardment III
Sharpshooter III<br>
+
Rapid Launch III
Sharpshooter IV<br>
+
Target Navigation Prediction III
Surgical Strike II<br>
+
Missile Launcher Operation IV
Surgical Strike III<br>
+
Guided Missile Precision I
Surgical Strike IV<br>
+
Warhead Upgrades I
Trajectory Analysis II<br>
+
Guided Missile Precision II
Trajectory Analysis III<br>
+
Warhead Upgrades II
Trajectory Analysis IV<br>
+
Guided Missile Precision III
 +
Warhead Upgrades III
 +
Missile Bombardment IV
 +
Rapid Launch IV
 +
Missile Launcher Operation V
  
Weapon Turret V<br>
+
Weapon Launcher V
Weapon Turret Specialization III
+
Weapon Launcher Specialization III
 
}}
 
}}
 
+
After completing the missile support skill plan, a pilot should complete at least one Launcher Specialization, where "Weapon Launcher" and "Weapon Launcher Specialization" are from the list below.  The in-game Launcher Specialization Corporation Skill Plans are separate from the Level 3 Missile Support plan, and combine the Small and Medium sized launchers of each type - a pilot need only complete one size weapon from one of the plans, to consider the Level 3 T2 Weapon & Support plan complete (though completing additional weapons is of course possible).
 
+
<br><br>
'''<big>Pyramid Level-3 - Support & T2 Weapons (T2 Drone Support & Drones) - cost 9M ISK; 43 Days for Omega</big>'''<br>
+
*'''Short Range Missiles'''
''This contains the final skills needed for T2 Drones and related support skills''
+
** Rockets
 +
*** Rocket Specialization
 +
** Heavy Assault Missiles
 +
*** Heavy Assault Missile Specialization
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3a - SR Missiles
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:2e740b67-3f0a-47fa-a1f7-0c14b0880515:917701062>EUni - Pyramid Skill Plan - L3a - SR Missiles</url>
 +
</nowiki>
 +
<br>
 +
*'''Long Range Missiles'''
 +
** Light Missiles
 +
*** Light Missile Specialization
 +
** Heavy Missiles
 +
*** Heavy Missile Specialization
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3a - LR Missiles
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:d76bd923-b3af-46a4-88d2-7c4ccc7270d3:917701062>EUni - Pyramid Skill Plan - L3a - LR Missiles</url>
 +
</nowiki>
 +
<br><br>
 +
'''<big>Pyramid Level-3 - T2 Weapon & Support (T2 Drones) - cost 52M ISK; 43 Days for Omega</big>'''
 +
{{alpha|skill plan}}
 +
''This contains the final skills needed for Tech 2 drones and related support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3 - T2 Drones
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:5b8b6308-ae4b-4bf1-80e4-b619e53a0e90:917701062>EUni - Pyramid Skill Plan - L3 - T2 Drones</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
|name=T2 Drone Support & Drones
+
|name=T2 Drones
 
|width=400px
 
|width=400px
|desc=Pyramid Skill Plan Level-3 / Support & T2 Weapons / T2 Drone Focus
+
|desc=Pyramid Skill Plan Level-3 / T2 Drones Focus
|Drones II<br>
+
|Drone Avionics II
Drones III<br>
+
Light Drone Operation II
Drones IV<br>
+
Drone Avionics III
Drones V<br>
+
Medium Drone Operation I
Drone Avionics II<br>
+
Medium Drone Operation II
Drone Avionics III<br>
+
Light Drone Operation III
Drone Avionics IV<br>
+
Medium Drone Operation III
Drone Durability I<br>
+
Drone Avionics IV
Drone Durability II<br>
+
Drones IV
Drone Durability III<br>
+
Drone Navigation I
Drone Durability IV<br>
+
Drone Durability I
Drone Interfacing I<br>
+
Drone Navigation II
Drone Interfacing II<br>
+
Drone Durability II
Drone Interfacing III<br>
+
Drone Navigation III
Drone Interfacing IV<br>
+
Drone Durability III
Drone Navigation I<br>
+
Drone Navigation IV
Drone Navigation II<br>
+
Light Drone Operation IV
Drone Navigation III<br>
+
Medium Drone Operation IV
Drone Navigation IV<br>
+
Drone Durability IV
Drone Sharpshooting I<br>
+
Drones V
Drone Sharpshooting II<br>
+
Drone Sharpshooting I
Drone Sharpshooting III<br>
+
Drone Interfacing I
Drone Sharpshooting IV<br>
+
Drone Sharpshooting II
Light Drone Operation I<br>
+
Drone Sharpshooting III
Light Drone Operation II<br>
+
Drone Interfacing II
Light Drone Operation III<br>
+
Drone Interfacing III
Light Drone Operation IV<br>
+
Heavy Drone Operation I
Medium Drone Operation I<br>
+
Heavy Drone Operation II
Medium Drone Operation II<br>
+
Heavy Drone Operation III
Medium Drone Operation III<br>
+
Drone Sharpshooting IV
Medium Drone Operation IV<br>
+
Light Drone Operation V
Light Drone Operation V<br>
+
Amarr Drone Specialization I
Amarr Drone Specialization I<br>
+
Caldari Drone Specialization I
Amarr Drone Specialization II<br>
+
Gallente Drone Specialization I
Caldari Drone Specialization I<br>
+
Minmatar Drone Specialization I
Caldari Drone Specialization II<br>
+
Amarr Drone Specialization II
Gallente Drone Specialization I<br>
+
Caldari Drone Specialization II
Gallente Drone Specialization II<br>
+
Gallente Drone Specialization II
Minmatar Drone Specialization I<br>
+
Minmatar Drone Specialization II
Minmatar Drone Specialization II<br>
 
Medium Drone Operation V<br>
 
Heavy Drone Operation I<br>
 
Heavy Drone Operation II<br>
 
Heavy Drone Operation III<br>
 
Heavy Drone Operation IV
 
 
}}
 
}}
 +
Given the higher price of empire-specific drone specialization skills, newer pilots may want to select one or two skills to start, based on the Tech 2 drone types they plan to use most frequently.
  
 
+
Omega pilots may also wish to train Medium Drone Operation V and Heavy Drone Operation V (not available on alpha accounts) to unlock Tier 2 medium and heavy drones respectively.
'''<big>Pyramid Level-3 - Support & T2 Weapons (T2 Boosts & Command Skills) - cost 1M ISK; 49 Days for Omega</big>'''<br>
+
<br><br>
''This contains the final skills needed for T2 Boosts & Command support skills''
+
'''<big>Pyramid Level-3 - T2 Weapon & Support (T2 Command Bursts) - cost 1M ISK; 49 Days for Omega</big>'''
 +
{{omega|skill plan}}
 +
''This contains the final skills needed for Tech 2 command burst support skills''
 +
<br><br>
 +
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Pyramid Skill Plan - L3 - T2 Command Bursts
 +
*<u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:d7cc1480-b7cf-43ee-9eb4-72e8ae3f724c:917701062>EUni - Pyramid Skill Plan - L3 - T2 Command Bursts</url>
 +
</nowiki>
 +
<br>
 
{{SkillQueue
 
{{SkillQueue
|name=T2 Boosts & Command Skills
+
|name=T2 Command Bursts
 
|width=400px
 
|width=400px
|desc=Pyramid Skill Plan Level-3 / Support & T2 Weapons / T2 Boosts & Command Focus
+
|desc=Pyramid Skill Plan Level-3 / T2 Command Bursts Focus
|Leadership I<br>
+
|Leadership I
Armored Command I<br>
+
Armored Command I
Armored Command II<br>
+
Information Command I
Armored Command III<br>
+
Shield Command I
Armored Command IV<br>
+
Skirmish Command I
Armored Command V<br>
+
Leadership II
Armored Command Specialist I<br>
+
Armored Command II
Information Command I<br>
+
Information Command II
Information Command II<br>
+
Shield Command II
Information Command III<br>
+
Skirmish Command II
Information Command IV<br>
+
Leadership III
Information Command V<br>
+
Armored Command III
Information Command Specialist I<br>
+
Information Command III
Shield Command I<br>
+
Shield Command III
Shield Command II<br>
+
Skirmish Command III
Shield Command III<br>
+
Leadership IV
Shield Command IV<br>
+
Armored Command IV
Shield Command V<br>
+
Information Command IV
Shield Command Specialist I<br>
+
Shield Command IV
Skirmish Command I<br>
+
Skirmish Command IV
Skirmish Command II<br>
+
Leadership V
Skirmish Command III<br>
+
Armored Command V
Skirmish Command IV<br>
+
Armored Command Specialist I
Skirmish Command V<br>
+
Information Command V
 +
Information Command Specialist I
 +
Shield Command V
 +
Shield Command Specialist I
 +
Skirmish Command V
 
Skirmish Command Specialist I
 
Skirmish Command Specialist I
 
}}
 
}}
  
{{quote|If you've made it this far in the Pyramid give yourself a pat on the back! You now have formidable skills that can be utilized in a variety of fleet types. You can make use of T2 modules and equipment effectively on T1 hulls. To maximize those skills you'll want to consider stepping into T2 hulls and specializations however. T2 hulls provide unique bonuses that can exponentially multiply your skills making you a much more valuable fleet member. The diversity represented in Pyramid Level-4 is vast. Use the same focus and attention to detail you used to get this far as you consider what to focus on in Level-4. Complete all of a chosen focus before either returning to a lower Pyramid level, or selecting another area for specialization. You should have a good enough understanding at this point to make these choices on your own; however, skill plans and training are always great subjects for live discussion on Mumble! So get into your local campus chat and theorize with your fellow Unistas!  Congratulations on a your excellent progress thus far capsuleer!}}<br>
+
{{quote|If you've made it this far in the Pyramid, give yourself a pat on the back! You now have formidable skills that can be utilized in a variety of fleet types. You can make use of T2 modules and equipment effectively on T1 hulls. At this point, you'll want to consider stepping into T2 hulls and specializations to maximize the impact of those skills. T2 hulls provide unique bonuses that can exponentially multiply your skills making you a much more valuable fleet member. The diversity represented in Level 4 is vast. Use the same focus and attention to detail you used to get this far as you consider what to focus on in Level 4. Complete all of a chosen focus before either returning to a lower Pyramid level, or selecting another area for specialization. You should have a good enough understanding at this point to make these choices on your own, although skill plans and training are always great subjects for live discussion on [[Mumble]] or [[Discord]]!}}
<br>
+
 
 +
==Level 4: T2 Ships and Specialization==
 +
{{omega|level of specialization}}
  
'''<big>Pyramid Level-4 - T2 Hulls & Specializations - cost ??? ISK; ?? Days for Omega</big>'''<br>
+
'''<big>Pyramid Level-4 - T2 Ships & Specialization - cost ??? ISK; ?? Days for Omega</big>'''<br>
''No Skill Plan is being provided for this level of the pyramid as this is where massive divergence and serious investment of training time will need to occur to achieve the desired end state.''
+
[[File:Level-4 Pyramid Skill Plan.png|730x160px|frameless|center|Level-4 Pyramid Skill Plan]]<br>
[[File:Level-4 Pyramid Skill Plan.png|730x160px|frameless|right|Level-4 Pyramid Skill Plan]]
+
''No Skill Plan is provided for this level of the pyramid, as this is where massive divergences between characters occur, and serious investments of training time begin to kick in. Instead, we simply indicate some potential "goal" ship types.''
<br>
 
<br>
 
  
{{Color box | color= | border=white | text= | width=400px |T2 HULLS & SPECIALIZATIONS<br>
+
{{Color box | color= | border=white | text= | width=400px | T2 Ships & Specialization
 
'''T2 FRIGATES'''<br>
 
'''T2 FRIGATES'''<br>
Assault Frigates<br>
+
Assault Frigate<br>
Interceptors<br>
+
Interceptor<br>
CovertOps<br>
+
Covert Ops<br>
Bomber<br>
+
Stealth Bomber<br>
Electronic Attack<br>
+
Electronic Attack Ship<br>
Logistics Frigate<br>
+
Logistics Frigate
  
 
'''T2/T3 DESTROYERS'''<br>
 
'''T2/T3 DESTROYERS'''<br>
Interdictors<br>
+
Interdictor<br>
Command Destroyers<br>
+
Command Destroyer<br>
Tech3 Destroyers<br>
+
Tactical Destroyer
  
 
'''T2/T3 CRUISERS'''<br>
 
'''T2/T3 CRUISERS'''<br>
Recon<br>
 
 
Heavy Assault Cruiser<br>
 
Heavy Assault Cruiser<br>
 
Heavy Interdiction Cruiser<br>
 
Heavy Interdiction Cruiser<br>
 +
Recon Ship<br>
 
Logistics Cruiser<br>
 
Logistics Cruiser<br>
Tech3 Cruiser<br>
+
Strategic Cruiser
  
 
'''T2 BATTLECRUISERS'''<br>
 
'''T2 BATTLECRUISERS'''<br>
Command Ships<br>
+
Command Ship}}
  
'''TRIGLAVIANS'''<br>
+
[[Category:Skills]]
Assault Frigates<br>
 
Command Destroyer<br>
 
Heavy Assault Cruiser<br>
 
Triglaivan Logistics
 
}}<br>
 

Latest revision as of 13:09, 26 August 2024

The Pyramid Skill Plan is both a plan and a way of conceptualizing training, intended for players looking to increase their knowledge and skill set beyond the E-Uni Basics Skill Plan. If you have completed the Short Skill Plan, you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and abilities that New Eden offers.

The Pyramid has been designed primarily for EVE University members, but might well be useful for other pilots too.

Pyramid Skill Plan

Using the Pyramid

The first level of the Pyramid should be completed in its entirety and supports and ties together what follows. The subsequent levels aim for specialization - focusing on a particular aspect of EVE for a pilot to train into. For example, at Level 2 of the Pyramid a pilot might choose to focus on Tech 2 logistics, and then move to Level 3 to work on Tech 2 Command Bursts and relevant support skills without having completed Tech 2 EWAR. Such an approach would benefit an Incursion runner interested in logistics and boosting as well as anyone looking to provide fleet support functions in any other kind of fleet. Think carefully at each level to make sure you are training for roles in which you're interested.

Completing all specializations in each level will make a character a more complete pilot, but will mean much longer waits to travel "deeper" into any particular specialization. It is recommended that you focus on a specific role and work it through to the end and then return to a lower level of the pyramid and develop another specialization through to the end before repeating the cycle again.

Level 4 of the pyramid has no specific skill plans associated with it at present. It's assumed that pilots reaching Level 4 will have developed a fine-grained understanding of their specializations and of the advanced skills which will benefit them the most.

Cost

Please note that not all of the skills in this plan are covered under EVE University's Skillbook Reimbursement Program, especially including those encountered in Level 4. The majority of skillbooks are covered, but this is a more advanced skill plan for characters not totally new to the game; players should check individual skill book costs before assuming EVE University will reimburse them. See the Skillbook Reimbursement Program for details on what can be reimbursed, and how to receive reimbursement.

The total costs for each stage of the plan are as follows (at direct injectable prices):

Wallet.png

Pyramid Level-1: 4.5M ISK
Pyramid Level-2: 1 or 7M ISK per focus (10M ISK to complete the entire level)
Pyramid Level-3: 1M, 1.5M, or 52M ISK per focus (54.5M ISK to complete the entire level)
Pyramid Level-4: ??? ISK

(All prices were Jita Buy at time of documentation and are subject to change with the market; pricing does not include skills previously injected for Short Skill Plan)

In-Game Corporate Skill Plans

See: EVE University Corporation Skill Plans

The Pyramid Skill Plan is available as in game skill plans. EVE University members may directly access the plans, through the Corporate Skill Plan utility. Non-members may access the plans, using the links on this page, as described below.

EVE University Members: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.

Where to find the in-game Corporate Skill Plans



All Players: The skill plans shown later on this page, each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game. To utilize the link - copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for - including the leading <url> and trailing </url>. Paste this string of text into your in-game notepad, and the game will automatically convert the pasted text, into a link, which can then be used or shared.

The copy and paste link method described above, can be used by characters outside of EVE University, to access the EVE University skill plans.

A link to the Skill Plans can also be generated from the Skill Plan itself, in game.

Skill plans

Level 1: Fitting

Level-1 Pyramid Skill Plan

Pyramid Level-1 - Fitting Basic - cost 4.5M ISK (NOTE: by May 2021, the Thermodynamics skillbook costs 5.85 million ISK from the skills window or 4.5 to 5.5 million ISK from the market) This contains all the skills for Level 1 of the Pyramid Skill Plan - Fitting Basic

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L1 - Fitting
  • Corporate Skill Plan link: <url=skillPlan:e91d6af1-b393-462e-8e21-f55bea356a88:917701062>EUni - Pyramid Skill Plan - L1 - Fitting</url>


Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

Fitting Basic

Pyramid Skill Plan Level-1
Expand this box to view a Skill queue to use in-game

Thermodynamics I
Shield Upgrades II
Thermodynamics II
Mechanics III
Jury Rigging I
Jury Rigging II
Weapon Upgrades III
Shield Upgrades III
Jury Rigging III
Armor Rigging I
Astronautics Rigging I
Drones Rigging I
Electronic Superiority Rigging I
Energy Weapon Rigging I
Hybrid Weapon Rigging I
Launcher Rigging I
Projectile Weapon Rigging I
Shield Rigging I
Armor Rigging II
Astronautics Rigging II
Drones Rigging II
Electronic Superiority Rigging II
Energy Weapon Rigging II
Hybrid Weapon Rigging II
Launcher Rigging II
Projectile Weapon Rigging II
Shield Rigging II
Thermodynamics III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Projectile Weapon Rigging III
Shield Rigging III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Shield Upgrades IV
Thermodynamics IV
CPU Management V
Power Grid Management V


Completion of the above set of skills builds on Short Skill Plan and supports and ties together the higher levels of the Pyramid Skill Pan. From this point forward, choosing a specific focus and completing it should be your goal. It is not necessary to complete all focus areas in a given level before moving on to the next level. Make good decisions based on what you want to do in game. You can always return to a previous level and work on a new focus area in the future. This is not a linear skill plan, but there is a progression in ability from one level to the next.

Level 2: T2 Equipment

Level-2 Pyramid Skill Plan

Pyramid Level-2 - T2 Equipment (T2 Tank) - cost 0 ISK; 37.5 Days for Omega

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

This contains the final skills needed for Tech 2 Tank Modules and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L2 - T2 Tank
  • Corporate Skill Plan link: <url=skillPlan:ba52c8f3-906a-48c5-9a28-e2ab31fd80a4:917701062>EUni - Pyramid Skill Plan - L2 - T2 Tank</url>


T2 Tank

Pyramid Skill Plan Level-2 / T2 Tank Focus
Expand this box to view a Skill queue to use in-game

Repair Systems II
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Mechanics III
Armor Layering I
Shield Operation III
Shield Compensation I
Shield Compensation II
Repair Systems III
Shield Upgrades III
Energy Grid Upgrades III
Shield Compensation III
Shield Management III
Tactical Shield Manipulation III
Mechanics IV
Shield Operation IV
EM Shield Compensation I
Explosive Shield Compensation I
Kinetic Shield Compensation I
Thermal Shield Compensation I
EM Shield Compensation II
Explosive Shield Compensation II
Kinetic Shield Compensation II
Thermal Shield Compensation II
Repair Systems IV
Hull Upgrades IV
EM Armor Compensation I
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
Shield Upgrades IV
Energy Grid Upgrades IV
Shield Compensation IV
Shield Management IV
Tactical Shield Manipulation IV
Mechanics V
Repair Systems V
Hull Upgrades V


Pyramid Level-2 - T2 Equipment (T2 Tackle) - cost 0 ISK; 8.5 Days for Omega

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

This contains the final skills needed for Tech 2 Tackle Modules and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L2 - T2 Tackle
  • Corporate Skill Plan link: <url=skillPlan:cb88592d-8058-4652-826b-da9d389b057e:917701062>EUni - Pyramid Skill Plan - L2 - T2 Tackle</url>


T2 Tackle

Pyramid Skill Plan Level-2 / T2 Tackle Focus
Expand this box to view a Skill queue to use in-game

Acceleration Control I
Evasive Maneuvering II
Propulsion Jamming II
Acceleration Control II
High Speed Maneuvering II
Warp Drive Operation III
Signature Analysis III
Evasive Maneuvering III
Long Range Targeting III
Propulsion Jamming III
Acceleration Control III
Navigation IV
Spaceship Command IV
High Speed Maneuvering III
Target Management IV
Propulsion Jamming IV


Pyramid Level-2 - T2 Equipment (T2 Logistics) - cost 1M ISK; 32 Days for Omega

Omega clone restriction This skill plan is restricted to pilots in the Omega clone state.

This contains the final skills needed for Tech 2 Logistics Modules and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L2 - T2 Logistics
  • Corporate Skill Plan link: <url=skillPlan:14883f82-8b81-4fe5-89cc-f079dc1fc1ce:917701062>EUni - Pyramid Skill Plan - L2 - T2 Logistics</url>


T2 Logi

Pyramid Skill Plan Level-2 / T2 Logistics Equipment Focus
Expand this box to view a Skill queue to use in-game

Shield Emission Systems I
Gravimetric Sensor Compensation I
Ladar Sensor Compensation I
Magnetometric Sensor Compensation I
Radar Sensor Compensation I
Repair Systems II
Shield Emission Systems II
Gravimetric Sensor Compensation II
Ladar Sensor Compensation II
Magnetometric Sensor Compensation II
Radar Sensor Compensation II
Mechanics III
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Signature Analysis III
Long Range Targeting III
Energy Grid Upgrades III
Capacitor Emission Systems III
Remote Armor Repair Systems III
Shield Emission Systems III
Gravimetric Sensor Compensation III
Ladar Sensor Compensation III
Magnetometric Sensor Compensation III
Radar Sensor Compensation III
Capacitor Systems Operation IV
Target Management IV
Signature Analysis IV
Long Range Targeting IV
Energy Grid Upgrades IV
Capacitor Emission Systems IV
Remote Armor Repair Systems IV
Shield Emission Systems IV
Capacitor Management IV
Capacitor Systems Operation V
Target Management V
Advanced Target Management I
Signature Analysis V
Capacitor Management V


Pyramid Level-2 - T2 Equipment (T2 EWAR) - cost 1M ISK; 24.25 Days for Omega

Omega clone restriction This skill plan is restricted to pilots in the Omega clone state.

This contains the final skills needed for Tech 2 EWAR Modules and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L2 - T2 EWar
  • Corporate Skill Plan link: <url=skillPlan:7cbdeaf1-ff63-47c6-96c4-e0eab7003fae:917701062>EUni - Pyramid Skill Plan - L2 - T2 EWar</url>


T2 EWAR

Pyramid Skill Plan Level-2 / T2 EWAR Focus
Expand this box to view a Skill queue to use in-game

Electronic Warfare II
Frequency Modulation I
Sensor Linking II
Target Painting II
Weapon Disruption II
Frequency Modulation II
Electronic Warfare III
Long Distance Jamming I
Long Distance Jamming II
Long Range Targeting III
Sensor Linking III
Target Painting III
Weapon Disruption III
Frequency Modulation III
Long Distance Jamming III
Target Management IV
Electronic Warfare IV
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Long Range Targeting IV
Sensor Linking IV
Signal Suppression I
Signal Suppression II
Signal Suppression III
Target Painting IV
Signature Focusing I
Signature Focusing II
Signature Focusing III
Weapon Disruption IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Target Management V
Advanced Target Management I


Specialization is the key to being effective in EVE. Complete at least one focus area within Level 2 before moving up to the next level. You may complete more than one focus area, but remember that each focus should be completed in order to enable its follow on counterpart in the next level. For example, if you chose to focus on T2 Logistics in Level 2 you now have the ability to utilize T2 Logistics modules. To complete the goal of flying T2 Logistics Cruisers in Level 4, your next step would be to focus on T2 Drones in Level 3, thus creating a path through the pyramid to reach your desired goal.

Level 3: T2 Weapon & Support

Level-3 Pyramid Skill Plan

Pyramid Level-3 - T2 Weapon & Support (T2 Turrets & Gunnery) - cost 0 ISK; 22.5 Days for Omega

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

This contains the final skills needed for Tech 2 turrets, together with gunnery and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3 - Turret Support
  • Corporate Skill Plan link: <url=skillPlan:62e65f1a-60ea-42ce-9637-35451e5381f6:917701062>EUni - Pyramid Skill Plan - L3 - Turret Support</url>


T2 Turrets & Gunnery

Pyramid Skill Plan Level-3 / T2 Turrets & Gunnery Focus
Expand this box to view a Skill queue to use in-game

Surgical Strike I
Controlled Bursts II
Surgical Strike II
Trajectory Analysis II
Motion Prediction III
Rapid Firing III
Sharpshooter III
Controlled Bursts III
Surgical Strike III
Trajectory Analysis III
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Controlled Bursts IV
Surgical Strike IV
Gunnery V
Trajectory Analysis IV

<Weapon> Turret V (See below)
<Weapon> Turret Specialization III

After completing the turret support skill plan, a pilot should complete at least one Turret Specialization, where "Weapon Turret" and "Weapon Turret Specialization" are from the list below. The in-game Turret Specialization Corporation Skill Plans are separate from the Level 3 Turret Support plan, and combine the Small and Medium sized turrets of each type - a pilot need only complete one size weapon from one of the plans - including both Specialization skills of that turret type and size - to consider the Level 3 T2 Weapon & Support plan complete (though completing additional weapons is of course possible).

  • Hybrid Turrets
    • Small Hybrid Turret
      • Small Blaster Specialization
      • Small Railgun Specialization
    • Medium Hybrid Turret
      • Medium Blaster Specialization
      • Medium Railgun Specialization
  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3a - Hybrid Turrets
  • Corporate Skill Plan link: <url=skillPlan:a54ee36d-5d04-4e0b-b9d4-abfa6b6bf5a2:917701062>EUni - Pyramid Skill Plan - L3a - Hybrid Turrets</url>


  • Energy Turrets
    • Small Energy Turret
      • Small Pulse Laser Specialization
      • Small Beam Laser Specialization
    • Medium Energy Turret
      • Medium Pulse Laser Specialization
      • Medium Beam Laser Specialization
  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3a - Energy Turrets
  • Corporate Skill Plan link: <url=skillPlan:d8e0cbfa-3e7d-4ce2-9725-0ecd25ee737d:917701062>EUni - Pyramid Skill Plan - L3a - Energy Turrets</url>


  • Projectile Turrets
    • Small Projectile Turret
      • Small Autocannon Specialization
      • Small Artillery Specialization
    • Medium Projectile Turret
      • Medium Autocannon Specialization
      • Medium Artillery Specialization
  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3a -Projectile Turret
  • Corporate Skill Plan link: <url=skillPlan:eadc43eb-7cde-47b6-93d5-9d4ee9493bd5:917701062>EUni - Pyramid Skill Plan - L3a -Projectile Turret</url>



Pyramid Level-3 - T2 Weapon & Support (T2 Launchers & Missiles) - cost 0-3.9M ISK; 12 Days for Omega

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

This contains the final skills needed for Tech 2 launchers and missiles and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3 - Missile Support
  • Corporate Skill Plan link: <url=skillPlan:efab7bf9-8e76-4aae-9164-971818974644:917701062>EUni - Pyramid Skill Plan - L3 - Missile Support</url>


T2 Launchers & Missiles

Pyramid Skill Plan Level-3 / T2 Launchers & Missiles Focus
Expand this box to view a Skill queue to use in-game

Rapid Launch I
Target Navigation Prediction I
Missile Bombardment II
Rapid Launch II
Target Navigation Prediction II
Missile Projection I
Missile Projection II
Missile Bombardment III
Rapid Launch III
Target Navigation Prediction III
Missile Launcher Operation IV
Guided Missile Precision I
Warhead Upgrades I
Guided Missile Precision II
Warhead Upgrades II
Guided Missile Precision III
Warhead Upgrades III
Missile Bombardment IV
Rapid Launch IV
Missile Launcher Operation V

Weapon Launcher V
Weapon Launcher Specialization III

After completing the missile support skill plan, a pilot should complete at least one Launcher Specialization, where "Weapon Launcher" and "Weapon Launcher Specialization" are from the list below. The in-game Launcher Specialization Corporation Skill Plans are separate from the Level 3 Missile Support plan, and combine the Small and Medium sized launchers of each type - a pilot need only complete one size weapon from one of the plans, to consider the Level 3 T2 Weapon & Support plan complete (though completing additional weapons is of course possible).

  • Short Range Missiles
    • Rockets
      • Rocket Specialization
    • Heavy Assault Missiles
      • Heavy Assault Missile Specialization
  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3a - SR Missiles
  • Corporate Skill Plan link: <url=skillPlan:2e740b67-3f0a-47fa-a1f7-0c14b0880515:917701062>EUni - Pyramid Skill Plan - L3a - SR Missiles</url>


  • Long Range Missiles
    • Light Missiles
      • Light Missile Specialization
    • Heavy Missiles
      • Heavy Missile Specialization
  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3a - LR Missiles
  • Corporate Skill Plan link: <url=skillPlan:d76bd923-b3af-46a4-88d2-7c4ccc7270d3:917701062>EUni - Pyramid Skill Plan - L3a - LR Missiles</url>



Pyramid Level-3 - T2 Weapon & Support (T2 Drones) - cost 52M ISK; 43 Days for Omega

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

This contains the final skills needed for Tech 2 drones and related support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3 - T2 Drones
  • Corporate Skill Plan link: <url=skillPlan:5b8b6308-ae4b-4bf1-80e4-b619e53a0e90:917701062>EUni - Pyramid Skill Plan - L3 - T2 Drones</url>


T2 Drones

Pyramid Skill Plan Level-3 / T2 Drones Focus
Expand this box to view a Skill queue to use in-game

Drone Avionics II
Light Drone Operation II
Drone Avionics III
Medium Drone Operation I
Medium Drone Operation II
Light Drone Operation III
Medium Drone Operation III
Drone Avionics IV
Drones IV
Drone Navigation I
Drone Durability I
Drone Navigation II
Drone Durability II
Drone Navigation III
Drone Durability III
Drone Navigation IV
Light Drone Operation IV
Medium Drone Operation IV
Drone Durability IV
Drones V
Drone Sharpshooting I
Drone Interfacing I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Interfacing II
Drone Interfacing III
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Drone Sharpshooting IV
Light Drone Operation V
Amarr Drone Specialization I
Caldari Drone Specialization I
Gallente Drone Specialization I
Minmatar Drone Specialization I
Amarr Drone Specialization II
Caldari Drone Specialization II
Gallente Drone Specialization II
Minmatar Drone Specialization II

Given the higher price of empire-specific drone specialization skills, newer pilots may want to select one or two skills to start, based on the Tech 2 drone types they plan to use most frequently.

Omega pilots may also wish to train Medium Drone Operation V and Heavy Drone Operation V (not available on alpha accounts) to unlock Tier 2 medium and heavy drones respectively.

Pyramid Level-3 - T2 Weapon & Support (T2 Command Bursts) - cost 1M ISK; 49 Days for Omega

Omega clone restriction This skill plan is restricted to pilots in the Omega clone state.

This contains the final skills needed for Tech 2 command burst support skills

  • EVE University Corporate Skill Plan Name: EUni - Pyramid Skill Plan - L3 - T2 Command Bursts
  • Corporate Skill Plan link: <url=skillPlan:d7cc1480-b7cf-43ee-9eb4-72e8ae3f724c:917701062>EUni - Pyramid Skill Plan - L3 - T2 Command Bursts</url>


T2 Command Bursts

Pyramid Skill Plan Level-3 / T2 Command Bursts Focus
Expand this box to view a Skill queue to use in-game

Leadership I
Armored Command I
Information Command I
Shield Command I
Skirmish Command I
Leadership II
Armored Command II
Information Command II
Shield Command II
Skirmish Command II
Leadership III
Armored Command III
Information Command III
Shield Command III
Skirmish Command III
Leadership IV
Armored Command IV
Information Command IV
Shield Command IV
Skirmish Command IV
Leadership V
Armored Command V
Armored Command Specialist I
Information Command V
Information Command Specialist I
Shield Command V
Shield Command Specialist I
Skirmish Command V
Skirmish Command Specialist I


If you've made it this far in the Pyramid, give yourself a pat on the back! You now have formidable skills that can be utilized in a variety of fleet types. You can make use of T2 modules and equipment effectively on T1 hulls. At this point, you'll want to consider stepping into T2 hulls and specializations to maximize the impact of those skills. T2 hulls provide unique bonuses that can exponentially multiply your skills making you a much more valuable fleet member. The diversity represented in Level 4 is vast. Use the same focus and attention to detail you used to get this far as you consider what to focus on in Level 4. Complete all of a chosen focus before either returning to a lower Pyramid level, or selecting another area for specialization. You should have a good enough understanding at this point to make these choices on your own, although skill plans and training are always great subjects for live discussion on Mumble or Discord!

Level 4: T2 Ships and Specialization

Omega clone restriction This level of specialization is restricted to pilots in the Omega clone state.

Pyramid Level-4 - T2 Ships & Specialization - cost ??? ISK; ?? Days for Omega

Level-4 Pyramid Skill Plan


No Skill Plan is provided for this level of the pyramid, as this is where massive divergences between characters occur, and serious investments of training time begin to kick in. Instead, we simply indicate some potential "goal" ship types.

T2 Ships & Specialization

T2 FRIGATES
Assault Frigate
Interceptor
Covert Ops
Stealth Bomber
Electronic Attack Ship
Logistics Frigate

T2/T3 DESTROYERS
Interdictor
Command Destroyer
Tactical Destroyer

T2/T3 CRUISERS
Heavy Assault Cruiser
Heavy Interdiction Cruiser
Recon Ship
Logistics Cruiser
Strategic Cruiser

T2 BATTLECRUISERS

Command Ship