More actions
m Consolidate CSS. Link maintenance. Use numbers for mission levels. standardize capitalization of PvE and PvP. Change heading level for Progressions section. |
m Change background color to design-token. Remove fixed widths. |
||
| Line 4: | Line 4: | ||
{{Main|Frigates}} | {{Main|Frigates}} | ||
Frigates are the ship of choice for the easiest combat sites and for level 1 security missions. Players often choose a ship based on its weaponry: projectile turret, missile launcher, laser turret, hybrid turret, drones. Drone and missile fitted frigates are especially popular because they let the pilot shoot from a distance. (NPCs tend to gang up on the Player ship, so distance is often a good thing to have.) On the other hand, this is just a preference, and many players choose the excitement of close combat with autocannon and blasters. | Frigates are the ship of choice for the easiest combat sites and for level 1 security missions. Players often choose a ship based on its weaponry: projectile turret, missile launcher, laser turret, hybrid turret, drones. Drone and missile fitted frigates are especially popular because they let the pilot shoot from a distance. (NPCs tend to gang up on the Player ship, so distance is often a good thing to have.) On the other hand, this is just a preference, and many players choose the excitement of close combat with autocannon and blasters. | ||
*[[Missiles]] make good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about optimal range, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. The downside to missiles is that they take a long time to reload. | * [[Missiles]] make good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about optimal range, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. The downside to missiles is that they take a long time to reload. | ||
*[[Drones]] fly out and attack your enemies, a tactic that gives you time to run away if things go bad. However, drones have a variety of skills that need to be learned if you want to progress to more advanced equipment. Also, if you lose some of your drones during the fighting, you have to dock at a station to replace them. | * [[Drones]] fly out and attack your enemies, a tactic that gives you time to run away if things go bad. However, drones have a variety of skills that need to be learned if you want to progress to more advanced equipment. Also, if you lose some of your drones during the fighting, you have to dock at a station to replace them. | ||
*[[Turrets|Projectile, Hybrid and Laser Turrets]] all have short-range and long-range weapon variations. In general, Turrets require that you get closer to your enemy and play close attention to what you are doing. Many players find this exciting, and it is also good practice for PvP combat if you are going in that direction. | * [[Turrets|Projectile, Hybrid and Laser Turrets]] all have short-range and long-range weapon variations. In general, Turrets require that you get closer to your enemy and play close attention to what you are doing. Many players find this exciting, and it is also good practice for PvP combat if you are going in that direction. | ||
Every ship listed here requires at least level I of the {{Sk|Spaceship Command | Every ship listed here requires at least level I of the {{Sk|Spaceship Command}} skill for the ship itself. Additional useful skills include [[The Magic 14]] and specialized skills for the specific type of ship you choose to fly (i.e., drone skills for drone boats, shield skills for shielded boats, etc.) | ||
Ship names here link to the page for the ship in this Wiki. | Ship names here link to the page for the ship in this Wiki. | ||
| Line 18: | Line 18: | ||
; [[Rifter]] - {{co|#bfbb7d|Minmatar}} - {{co|#768d31|Projectile Turrets}}. : The Rifter has three mid and four low equipment slots, which gives it the ability to either shield or armor tank and provides flexibility in fitting. Its speed is an advantage, and it has bonuses for projectile turrets. The Rifter doesn't stand out in any particular category, but it is a very good all-round combat frigate. | ; [[Rifter]] - {{co|#bfbb7d|Minmatar}} - {{co|#768d31|Projectile Turrets}}. : The Rifter has three mid and four low equipment slots, which gives it the ability to either shield or armor tank and provides flexibility in fitting. Its speed is an advantage, and it has bonuses for projectile turrets. The Rifter doesn't stand out in any particular category, but it is a very good all-round combat frigate. | ||
; [[Tristan]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Drones}}. : This is the only T1 frigate that can operate five drones, and it has bonuses to drone defense and speed. Very good [[Drones#Skills|drone skills]] increase its damage considerably, and it is the ship of choice for players who are developing these skills. The Tristan also has a bonus to hybrid turrets, of which it can carry two, but these are often replaced with other equipment since the ship's primary damage lies in its drones. | ; [[Tristan]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Drones}}. : This is the only T1 frigate that can operate five drones, and it has bonuses to drone defense and speed. Very good [[Drones#Skills|drone skills]] increase its damage considerably, and it is the ship of choice for players who are developing these skills. The Tristan also has a bonus to hybrid turrets, of which it can carry two, but these are often replaced with other equipment since the ship's primary damage lies in its drones. | ||
== Cruisers == | == Cruisers == | ||
| Line 37: | Line 36: | ||
== Summary of PvE T1 Ship Characteristics == | == Summary of PvE T1 Ship Characteristics == | ||
{| class="wikitable" style="margin: 1em | {| class="wikitable" style="margin-left: 1em" | ||
|+ '''PvE Frigates and CRUISERS''' | |+ '''PvE Frigates and CRUISERS''' | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! scope="col | ! scope="col" | | ||
! scope="col" | ! scope="col" | Amarr | ||
! scope="col | ! scope="col" | Caldari | ||
! scope="col | ! scope="col" | Gallente | ||
! scope="col" | ! scope="col" | Minmatar | ||
|- | |- | ||
| {{co|#bfbb7d|'''Armor'''}} || Punisher<br>ARBITRATOR<br>OMEN || || Incursus<br>VEXOR || Rifter<br>RUPTURE | | {{co|#bfbb7d|'''Armor'''}} || Punisher<br>ARBITRATOR<br>OMEN || || Incursus<br>VEXOR || Rifter<br>RUPTURE | ||
| Line 63: | Line 62: | ||
== Summary of Weapon Characteristics == | == Summary of Weapon Characteristics == | ||
Links here go to wiki pages that discuss the particular weapon or characteristic. | Links here go to wiki pages that discuss the particular weapon or characteristic. | ||
{| class="wikitable" style="margin: 1em | {| class="wikitable" style="margin-left: 1em;" | ||
|+ '''Weapon Trade-offs''' | |+ '''Weapon Trade-offs''' | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! scope="col | ! scope="col" | | ||
! scope="col | ! scope="col" | {{co|#bfbb7d|[[Tracking]]}} | ||
! scope="col | ! scope="col" | {{co|#bfbb7d| [[Missiles|Homing]]}} | ||
! scope="col | ! scope="col" | {{co|#bfbb7d|Reload}} | ||
! scope="col | ! scope="col" | {{co|#bfbb7d|[[Damage_types|Damage Type]]}} | ||
|- | |- | ||
| {{co|#bfbb7d|'''[[Missiles|Missile]]'''}} || || yes || yes || all | | {{co|#bfbb7d|'''[[Missiles|Missile]]'''}} || || yes || yes || all | ||