Difference between revisions of "Annotated Index to PvP"

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This page is an annotated index to the many PvP combat sources that can be found in this Wiki. It complements the [[:Category:PvP|PvP page category]], which is an alphabetized list with no annotations but does include a wider range of entries.
[[Category:PvP]]
 
  
This page is an annotated index to the many PvP combat sources that can be found in this Wiki.  
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''When you edit this page, please try to keep text to the minimum needed to describe the link you are adding.''
  
Note that this page: [http://wiki.eveuniversity.org/Category:PvP UNIWiki PvP Category] automatically collects the links to all pages that include the "PvP" category tag. This is an alphabetized list with no annotations, but it may include some items that are not included on this page.
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== Common to All PvP ==
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These include information that applies whether you are doing PvP solo or in a fleet.
  
When you edit to this page, please try to keep text to the minimum needed to describe the link you are adding.
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=== Forums and Chat ===
  
== Common to All PvP ==
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==== <span style="color:#ffffdd">Forums</span> ====
These include information that applies whether you are doing PvP solo or in a fleet.
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* [https://forum.eveuniversity.org/viewforum.php?f=266 Combat Fleets] Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
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* [https://forum.eveuniversity.org/viewforum.php?f=72 Classes] All E-Uni classes are announced here ahead of time.
  
=== Calendar and Scheduling ===
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==== <span style="color:#ffffdd">Chat</span> ====
* [http://calendar.eveuniversity.org/ Calendar] Look here to find scheduled classes, fleet departure times and other PvP events.
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The [[EVE University Chat Channels]] page lists channels that might be of some use if you want to discuss PvP. Here are the ones most useful to beginners:
 +
* EVE University (E-UNI): channel is open to the EVE public and people there can try to help. Preface questions with "Q."
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* Questions (EVE Uni): questions channel for EVE University members. Preface questions with "Q."
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* [[EVE University Chat Channels#Community channels|Community Channels]]: each of the E-UNI communities has a channel, and it is not unusual to find discussions of PvP events or problems related to the community.
  
=== Killboard (''Killmail'')===
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Most E-UNI chat channels are password protected for privacy. You can acquire these passwords from [https://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 this E-Uni forum post]. You need to be an E-Uni member to access this post.
* [[Killboard]] All ship kills are automatically listed here. If you kill or are killed, you should go here and explain how it happened. This helps everyone.
 
* [[Killboard|Using the Killboard]]  Detailed instructions on how to add comments to your killboard entries.
 
  
:''At one time, this process was called "killmail."''
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Members might also find the #fitting-chat and #eve-uni-general channels in the University [[Discord]] helpful; non-members can ask questions in #eve-uni-public-help, which is open to all.
  
:<small><span style="color:#768d31">A killmail is created whenever a ship or structure is destroyed. All participants in the kill are listed with the damage they did, along with the victim's ship, fittings, and cargo. Any modules or cargo that were dropped are specified. Only the person contributing the final blow, and the victim, get the killmail. Since late 2007 killmails are found in the [https://wiki.eveonline.com/en/wiki/Combat_Log Character Sheet/Combat Log]. Killmails from before that date were sent as Eve-mails, which is why this term came into existence. Most Corporations and Alliances post their killmails to a killboard."  </span></small>  [https://wiki.eveonline.com/en/wiki/Killmail Evolopedia]
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=== Killboard ===
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* [[zKillboard]]: E-Uni losses and kills are automatically posted here.
  
===Timers===
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=== Timers ===
[[Timers]] Logoff, weapons, remote assistance and other timers that affect your ship's status during combat.
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* [[Timers]]: log-off, weapons, remote assistance and other timers that affect your ship's status during combat.
  
===General Introductions===
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=== General Introductions ===
 
These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.
 
These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.
  
* [[Introduction to PvP]]  E-UNI course. Includes E-UNI fleets, killboard, rules of engagement.
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* [[Support skills]]: key skills which boost the performance of lots of equipment.
* [[Newbie PVP Guide]] Brief checklist of things to learn, includes links to EVEmon frigate pvp skill trees.
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* [[EVE University Rules#Rules of Engagement|Rules of Engagement]]: who you can shoot at, and when.
* [[Support Skills]] The key skills needed to become proficient at fitting and flying ships.
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* [[Safety settings|Safety Settings]]: how not to shoot people by accident.
* [[Rules_of_Engagement#Rules_of_Engagement|Rules of Engagement]] Who you can shoot at, and when.
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* [[Safety Tips for Operating in Low Sec]]: low security space is dangerous; be aware, be prepared.
* [[Safety settings|Safety Settings]] How not to shoot by accident.
 
* [[Safety Tips for Operating in Low Sec]] Low security space is dangerous; be aware, be prepared.
 
  
===Tactics===
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=== Tactics ===
Methods of fighting. Ways of locating targets. Ways of escaping. Cloaking. Establishing remote bases. Insurance.
 
==== <span style="color:#ffffdd"> Targeting</span>  ====
 
* [[Targeting]] Methods and time considerations.
 
* [[Identifying War Targets in Local]] Includes how to set up a [[Identifying_War_Targets_in_Local#Setting_up_watchlists|watch list]].
 
* [[Combat Probing 101]] A method of locating targets in systems
 
====<span style="color:#ffffdd">Tackling</span>====
 
* [[Warp disruption|Warp Disruption]] Preventing an opponent from warping - AKA "scrambling" or "jamming".
 
* [[Tackling Guide]] Immobilizing an opponent, methods and fittings.
 
* [[The Way of the Tackler]] Specific ship set-ups.
 
* [[Fitting a Tackle Frig|Fitting a Tackle Frigate]] Brief article, focus on frigates.
 
  
====<span style="color:#ffffdd"> Electronic Warfare</span> ====
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Ways to find fights, win them, and manage their risks.
* [[EWAR Guide]] Electronic warfare interferes with enemy ships to decrease their effectiveness in battle.
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* [[ECM Guide]] "Jamming" - a type of EWAR that causes enemy ships to lose their target locks.
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==== <span style="color:#ffffdd"> Hunting</span> ====
* [[Capacitor Warfare Guide]] A type of EWAR that focuses on draining an enemy ship's capacitor.
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* [[Identifying war targets in Local]]: includes how to set up a [[Identifying war targets in Local#Setting up watchlists|watch list]].
==== <span style="color:#ffffdd"> Other Tactics</span>  ====
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* [[Directional scanning]]: use the built-in beyond-visual-range sensors on ''any'' ship to find trouble, or to avoid it.
* [[Bookmarks]] Useful in scouting, and in setting up safe spots in systems  
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* [[Probe scanning]]: transfer basic [[exploration]] techniques to PvP and use them to hunt targets.
* [[Overheating|Overheating/Overloading]] Pushing modules to their limits.
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* [[Bookmarks]]: useful in scouting, and in setting up safe spots in systems.
* [[How to save your Pod]] Capsules are difficult to lock as targets; this makes escape possible.
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* [[Cloaking]]: the mechanics of EVE's stealth systems.
* [[PVP - Practice Victory Persistantly]] Lengthy discussion of PvP tactics. Includes podsaver use and thermodynamic considerations.
 
* [[PVP tactics]] Brief article, includes target range on warp-in.
 
* [[PvP Preflight Checklist]] Three-item checklist with a few links to more details.
 
  
===Ships===
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==== <span style="color:#ffffdd"> Combat</span> ====
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* [[Targeting]]: methods and time considerations.
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* [[Tackling]]: the central act that starts most PvP combat in EVE—stopping a target from warping away.
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* [[Overheating]]: get max performance from a ship by pushing modules to their limits.
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* [[Electronic warfare]] ("EWAR") in general. EWAR interferes with enemy ships to decrease their effectiveness in battle.
 +
* [[Electronic Countermeasures]] ("ECM", "jamming"): a powerful subtype of EWAR that breaks enemy target-locks.
 +
* [[Capacitor warfare]]: make opponents helpless by draining their capacitors.
 +
 
 +
==== <span style="color:#ffffdd"> Dealing with losses</span> ====
 +
* [[Insurance]]: insure to ensure you can afford to lose your ship.
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* [[Pod saving|How to save your Pod]]: know how to preserve your capsule ("pod") if your ship is lost.
 +
* [[Ship Replacement Program]]: (for EVE University members only) get reimbursed for ship losses during University fleets.
 +
 
 +
=== Ships ===
 
Capabilities, uses, comparisons.
 
Capabilities, uses, comparisons.
==== <span style="color:#ffffdd">Ship Classes</span> ====
 
* [[Ship Class Tactical Overview]] Brief description of each, organized by class.
 
* [[List of PvP Ships by Bonus]] Bonuses include such as tracking speed, rate of fire, etc. - an extensive list.
 
==== <span style="color:#ffffdd">Ship Characteristics</span> ====
 
* [[Signature radius|Signature Radius]] Every ship has one; it determines many aspect of weapons targeting and damage.
 
* [[Drone Capable Ships]] Includes bay size, bandwidth, etc. - an extensive list.
 
==== <span style="color:#ffffdd">Ship Roles</span> ====
 
* [[Interceptors Guide]]  A class of very fast T2 frigates.
 
* [[RR Battleship Guide|Remote Repair Battleship Guide]] Fitting and use of logistics battleships.
 
* [[Stealth Bombers]] T2 frigates optimized to fire torpedoes and bombs.
 
  
===Hardware and Software===
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* [[Template:ShipsMatrix|E-UNI EVE Ships Matrix]]: an easy-to-use collection of links to every ship available in EVE.
 +
* [[Ship Class Tactical Overview]]: brief description of each, organized by class.
 +
* [[List of PvP Ships by Bonus]]
 +
* [[Signature radius|Signature Radius]]: every ship has one; it determines many aspect of weapons targeting and damage.
 +
* [[Drone-capable ships]]: includes bay size, bandwidth, etc.
 +
 
 +
=== Hardware and Software ===
 
Weapons. Ammunition. Fittings.
 
Weapons. Ammunition. Fittings.
  
==== <span style="color:#ffffdd">Drones</span> ====
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* [[Fitting ships]]: general principles for fitting.
* [[Using Drones]] Thorough coverage of drone types, abilities, uses and tactics.
 
* [[Drones 101]] / [[Drones 102]] 101 covers drone type and basic drone control; 102 covers advanced drones used in for as ECM and logistics.
 
  
==== <span style="color:#ffffdd">Shields and Armor</span> ====
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==== <span style="color:#ffffdd">Weapons</span> ====
* [[Shields: How They Work]] What shields are and how they function.
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* [[Turrets]] and [[turret mechanics]]: general treatment of turrets, and the details of their workings.
* [[Shield Tanking]] (101) Basic course.
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* [[Missiles]] and [[missile mechanics]]: general treatment of missiles, and the details of their workings.
* [[Armor Tanking 101]] Basic course.
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* [[Drones]] and [[drone mechanics]]: drone types, and nitty-gritty details of their workings.
 +
* [[Bombs]]: unguided area-of-effect weapons for use in nullsec and wormhole space.
 +
* [[Smartbombs]]: area-of-effect weapons centred on the user's ship.
  
====<span style="color:#ffffdd">Weapons and Ammunition</span>====
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==== <span style="color:#ffffdd">Defense</span> ====
===== <span style="color:#eeccaa">Turrets</span> =====
 
* [[Turrets]] Characteristics of turret type weapons: projectile and energy beam.
 
* [[Gunnery Guide]] Use of turret type weapons: range, tracking and signature resolution.
 
* [[Turret Damage]] Concerned only with how damage is generated from a hit with a turret type weapon.
 
  
===== <span style="color:#eeccaa">Missiles</span> =====
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* [[Tanking]]: detailed treatment of tank types and tanking techniques.
* [[Missiles 101]] The basics.
 
* [[Fitting Missile Launchers]] / [[Missile Launchers]] (''Some overlap'') Launcher and missile types and characteristics.
 
* [[Missile Damage]] Concerned only with the damage that is created when a missile explodes near a ship. I.e., does not cover aiming, shooting and such.
 
* [[Bombs]] Unguided missiles, primarily for use in nullsec and wormhole space.
 
  
===== <span style="color:#eeccaa">Other</span> =====
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== Fleet PvP ==
[[Smartbombs]] Neither launcher- nor turret-based, these are hugely destructive.
 
  
====<span style="color:#ffffdd">Other Fittings</span>====
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* [https://forum.eveuniversity.org/viewforum.php?f=266 E-UNI Forum: Combat Fleets] All ''planned' E-Uni fleets are announced here, with the date/time of departure, the kinds of ships needed, and the general goal of the event.
* [[Directional Scanner Guide]] Complete guide to use of the d-scanner.
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* [[The Rookie's Guide To Fleet Ops]]: comprehensive introduction to fleet operations.
  
== Fleet PvP ==
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=== Fleet Organization and Doctrine ===
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==== <span style="color:#ffffdd">For members</span> ====
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* [[Installing the EVE University Overview|Overview Guide]] How to set up your Overview Window as required for participation in E-UNI fleets.
 +
* [[Fleet Squad Member Duties]]: ways that you can contribute even as a basic squad member in a fleet.
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* [[Fleet terminology]]: lists the terms used by fleet members.
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* [[Fleet interface]]: windows you need to use, and sometimes leave open.
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* [[Fleet interface#Fleet Watchlists|Fleet Watch Lists]]: keeping track of nearby ships.
 +
* [[Doctrines]]: consistent doctrines create effective fleets.
  
=== Introductions ===
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==== <span style="color:#ffffdd">For commanders</span> ====
* [[The Rookie's Guide To Fleet Ops]] Comprehensive listing of UNI fleet operations and requirements.
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* [[Forming fleets in EVE University]]: not official policy, but thorough checklist of recommended actions.{{Verify}}
* [[User:Hellbeto\Fleet PvP Skill Training Guide]] Comprehensive outline of necessary skills, detailed discussion of damage dealing roles, e-war role section is not complete.
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* [[Fleet Command Guide]]: "Fleet Command in EVE is as much a task of psychology as it is a task of military preparedness and skill."
* [[Fleets 101]] / [[Fleets 102]] 101 gives the overview needed to fly with any E-UNI fleet. 102 focuses on leadership and command.
 
* [[Fleet Operations During War Time]] Brief outline of E-UNI policy.
 
  
=== Fleet Organization and Doctrine ===
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=== Roles ===
==== <span style="color:#ffffdd">Members</span> ====
 
* [[Overview Guide]] How to set up your Overview Window as required for participation in E-UNI fleets.
 
* [[Fleet Squad Member Duties]] If you are new to fleets, be sure to read this.
 
* [[Fleet Terminology]] Lists the lingo terms used by fleet members.
 
* [[Fleet User Interface]] Windows you need to use, and sometimes leave open.
 
* [[Fleet Watch Lists]] Keeping track of nearby ships.
 
  
==== <span style="color:#ffffdd">Commanders</span>  ====
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* [[Logistics]]: essentially, EVE's PvP "healer" role.
* [[How to Properly Form a Fleet]] Not official policy, but thorough checklist of recommended actions.
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* [[Scouting]]: detailed treatment of covert ops scouting in high and low security space.
* [[FC Guide|Fleet Commander's Guide]] "Fleet Command in EVE is as much a task of psychology as it is a task of military preparedness and skill."
 
* [[Fleet Leadership]] Explanation of how the Leadership skill assists in fleet PvP.
 
==== <span style="color:#ffffdd">Doctrines</span>  ====
 
* [[Fleet Doctrines]] A doctrine is essentially a preset that tells you what kinds of ships and fits are acceptable in a specific kind of fleet. This is a brief overview.
 
* [http://wiki.eveuniversity.org/Category:Doctrines E-UNI Fleet Doctrines] A number of E-UNI doctrines are listed here.
 
  
 
=== Tactics ===
 
=== Tactics ===
==== <span style="color:#ffffdd">Logistics</span> ====
 
* [[Logistics 101: Introduction to Logistics]] Essentially, the PvP "healer" role. Using your ship to boost a fleetmate's shield, armor, capacitor or targeting capability.
 
==== <span style="color:#ffffdd">Scouting</span> ====
 
* [[Scouting 101]] E-UNI course on the basics of advance scouting for fleet combat
 
* [[Scouting]] Detailed treatment of covert ops scouting in high and low security space.
 
==== <span style="color:#ffffdd">Other</span> ====
 
* [[Advanced Drones Applications and Strategies]] Specialized fleet use of drones: such as gate camps and logistics.
 
* [[Gatecamps]] Trapping enemy ships at warp gates … and how to escapte from such traps.
 
* [[Pipe Bombing]] Trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
 
* [[Spider Tanking]] A fleet tactic in which ships use remote armor repair modules to repair one another
 
  
=== Other ===
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* [[Gate camps]]: trapping enemy ships at warp gates, and how to escape from such traps.
* [[Noobs on Patrol]] (NoP) Weekly (or at least frequent) fleets run expressely for beginning pilots. No specific ship requirements; all are welcome.
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* [[Pipe Bombing]]: trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
* [[Ivy League Navy]] EVE University Corporation belongs to the Ivy League Alliance, which maintains its own PvP Navy. Read this page for more information.
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* [[Spider tanking]]: a fleet tactic in which ships use remote armor repair modules to repair one another
  
 
== Solo PvP ==
 
== Solo PvP ==
  
=== Introductions ===
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* [[Solo PvP]]: collection of general information on common ships and contexts for solo PvP.
* [[Solo PvP]] Brief collection of general information includes gatecamps, plexes.
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* [[Directional scanning]]: the standard tool for finding targets and spotting threats in solo PvP. See especially [[Directional scanning#Offensive Scanning|offensive scanning]].
* [[Solo Frigate PvP]] Brief summary of PvP principles.
 
  
===Directional Scanning===
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== Other ==
* [[Directional_Scanner_Guide#Offensive_Scanning|Offensive Scanning]] Demonstrates a basic method of finding PvP targets
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Please add to this category any links that do not fit above.
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=== E-Uni wars ===
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* [[Wartime Operations in EVE University]]: important information if E-Uni receives a war declaration and you are operating in highsec space.
 +
* [[Principles of war|Principles of War]]: mass and economy of force, unity of command, maneuver, surprise, security, center of gravity.
  
==Other==
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=== Factional warfare ===
Please add to this category any links that do not fit above.
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Factional warfare ("FW") is a PvE/PvP hybrid whereby players join teams and perform PvE missions in an environment that encourages PvP. Factional warfare is generally seen as a "stepping stone" to full scale PvP.
=== War ===
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{{ note box | '''IMPORTANT''': [[EVE University]] has to begun participate in factional warfare via [[Faction_warfare#Direct_Enlistment|Direct Enlistment]]| italics = no}}
* [[IVY Defense Status]] The meaning of the colored DEFCON indicator that appears at the top of some E-UNI chat channels.
 
* [[Wartime Operations in EVE University]] If people are trying to kill you, you should probably read this article.
 
* [[The Art of War]] E-UNI Course: the ideas of von Clausewitz and Sun Tzu.
 
* [[Principles of war|Principles of War]]  Mass and economy of force, unity of command, maneuver, surprise, security, center of gravity.
 
  
=== Other PvP ===
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* [[Faction warfare]]: full discussion of factions, objectives and rewards.
* [[Mining op security|Mining Op Security]] Security tactics for use in high sec mining.
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* [[Faction warfare strategy and tactics]]: choosing a militia; mission mechanics.
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* [[Faction warfare missions]]: enemies, ships, strategies.
 +
* [[Faction warfare standings]]: keeping your standings in balance.
  
 
=== Other Indexes ===
 
=== Other Indexes ===
* [[PvP Portal]] Organizes links to PvP pages by combat type and combat area
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* [http://wiki.eveuniversity.org/Category:PvP UNIWiki PvP Category] Automatically collects the links to all UNIWiki pages that include the "PvP" category tag.
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* [[:Category:PvP|PvP page category]]: automatically collects the links to all wiki pages that include the "PvP" category tag.
 +
 
 +
== Frequently Asked Questions ==
 +
 
 +
To move beyond these FAQs, ask in one of the [[#Chat|Uni chat channels]], on [[Discord]], or on the [[#Forums|Uni forums]].
 +
 
 +
=== What is the best ship for PvP? ===
 +
 
 +
EVE has no perfect combat ship: every ship has weaknesses, and all ships are weak to being swarmed by greater numbers of pilots. Furthermore, the more effective a ship is, the more it will cost. To compound the complexity, once a player knows what they are doing it becomes quite hard to impose PvP on someone, and so it sometimes pays off to surprise opponents with sub-optimal and counterintuitive ships or fits. Flown well and used in the right circumstances, cheap, low-SP hulls can defeat ships which are an order of magnitude more expensive.
 +
 
 +
For these reasons, it might be better to ask:
 +
 
 +
* "What can I fly well with my current player and character skills?"
 +
* "What can I afford to lose at my current scale of ISK earnings?"
 +
* "What will function well in the type of space where I plan to fight?
 +
 
 +
For PvP fleets, there will typically be a pre-stated [[doctrine]], or at least general guidelines such as "fast shield-tanked ships cruiser-sized or below", which will give you some starting-points, and in the case of a doctrine, a set of pre-made fits.  Correspond with the FC ahead of time if you want to clarify whether flying a particular ship/role would be all right, or to ask whether they have any options for characters with your SP level.
 +
 
 +
For solo PvP, it is worth watching videos and studying the fits of successful players, which will both show you what some workable fits look like, and fill you in on the current "meta".
 +
 
 +
=== How do I fit my <''ship class''> for PvP? ===
 +
 
 +
First, know [[Fitting ships|the rules of thumb]] for fitting.
 +
 
 +
If you are going to be flying in a fleet with a declared doctrine or comp, there will be pre-existing fits to use.
 +
 
 +
Beyond that, you can explore several avenues:
 +
 
 +
* Read up on your ship in the [[Template:ShipsMatrix|Eve ship database]]. Attend carefully to its bonuses and its slot layout.
 +
* Ask around on Uni Discord and in-game for help coming up with or refining a fit. Don't be afraid to ask what seems to be a simple or dumb question: fitting ships well is hard to do, and everyone knows that. Everyone loves their favorite fits, and they are usually willing to talk about them.
 +
* Survey recent losses for the ship on [https://zkillboard.com/ zKillboard]. Don't take any ''one'' loss as a definitive fit, and look at the contexts (did this die in mass fleet combat or solo?), but generally if you've reviewed the fits of 20 ship losses, you will begin to get a sense for what common fits are.
 +
 
 +
While there is often a fairly tight set of optimal fits for a ship in PvP, there is no single perfect fit. A ship's equipment interacts tightly with a pilot's skills, experience and psychology, and a sub-optimal fit can sometimes be worth it if it offers you abilities which will take opponents by surprise.
 +
 
 +
=== How do I find a solo PvP fight? ===
 +
 
 +
{{main|Solo PvP}}
 +
 
 +
If you are very new and want a gentle introduction to solo flight, EVE Uni hosts, at the time of writing, "Fight Club" events where players can practise solo PvP in friendly duels with ship and fitting limits to keep a fairly level playing field.
 +
 
 +
Solo PvP can be found in any area of the game outside highsec space.
 +
 
 +
Lowsec is the area most associated with introductory solo PvP, because the mechanics of the factional warfare complexes found in lowsec allow you to moderate the ship types that you fight. One time-honoured approach to learning solo combat is to fit a stack of cheap Tech 1 frigates, and work through them in lowsec combat. The downsides of lowsec are that the security status loss and gate gun interventions cramp your style somewhat, and that most people in lowsec are there to fight and are very well-prepared, so don't neglect the possibility of fighting elsewhere.
 +
 
 +
Wherever you choose to roam in search of combat, you'll likely have a better time if you fly cheap and small ships. Doing this will limit your exposure to losses; small ships also let you cover more ground in any given length of hunt, which gives you a better chance of finding content. There are larger and/or higher-cost options which ''can'' work well in solo PvP, but they normally require more player knowledge and skill to bring out their potential, and stepping into them without experience of the fundamentals will just generate costly lossmails.
 +
 
 +
=== How do I join a PvP fleet? ===
 +
As an EVE Uni member, you are eligible to participate in any Uni fleet for which you are qualified and in which there are places available. Many fleets in the University especially welcome players without PvP experience and have pre-prepared ships ready for characters with limited SP. Scheduled fleets will indicate the expected experience level in their announcement.
 +
 
 +
Every scheduled fleet is pre-announced in the [https://forum.eveuniversity.org/viewforum.php?f=266 E-UNI Combat Fleet Forum]. You can also find the fleet announcements listed in the [https://www.eveuniversity.org/events/ E-UNI Calendar].
 +
 
 +
If you are based in a part of the University which operates in dangerous space, such as the [[Null-Sec Campus]] or the [[Wormhole Community]], there will also be more free-form, unexpected opportunities to join in "quick-response fleets" when danger arrives.
 +
 
 +
Recommended Reading:
 +
* [[The Rookie's Guide to Fleet Ops]]
 +
 
 +
Fleet requirements:
 +
* Mumble access: make sure you have [[Mumble]] sorted out and operational.
 +
* Have your [[Installing the EVE University Overview|Overview set]] to the E-Uni standard.
 +
* Be prepared to lose your ship! (Covered by E-Uni [[Ship Replacement Program]].)
 +
 
 +
Several groups in EVE host regular publicly-accessible PvP fleets which anyone can join. EVE University members are welcome to fly in such fleets provided they do not shoot structures or people blue to the University. See [[public fleets]] for more details.
 +
 
 +
[[Category:PvP]]

Latest revision as of 19:47, 5 November 2024

This page is an annotated index to the many PvP combat sources that can be found in this Wiki. It complements the PvP page category, which is an alphabetized list with no annotations but does include a wider range of entries.

When you edit this page, please try to keep text to the minimum needed to describe the link you are adding.

Common to All PvP

These include information that applies whether you are doing PvP solo or in a fleet.

Forums and Chat

Forums

  • Combat Fleets Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
  • Classes All E-Uni classes are announced here ahead of time.

Chat

The EVE University Chat Channels page lists channels that might be of some use if you want to discuss PvP. Here are the ones most useful to beginners:

  • EVE University (E-UNI): channel is open to the EVE public and people there can try to help. Preface questions with "Q."
  • Questions (EVE Uni): questions channel for EVE University members. Preface questions with "Q."
  • Community Channels: each of the E-UNI communities has a channel, and it is not unusual to find discussions of PvP events or problems related to the community.

Most E-UNI chat channels are password protected for privacy. You can acquire these passwords from this E-Uni forum post. You need to be an E-Uni member to access this post.

Members might also find the #fitting-chat and #eve-uni-general channels in the University Discord helpful; non-members can ask questions in #eve-uni-public-help, which is open to all.

Killboard

  • zKillboard: E-Uni losses and kills are automatically posted here.

Timers

  • Timers: log-off, weapons, remote assistance and other timers that affect your ship's status during combat.

General Introductions

These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.

Tactics

Ways to find fights, win them, and manage their risks.

Hunting

Combat

  • Targeting: methods and time considerations.
  • Tackling: the central act that starts most PvP combat in EVE—stopping a target from warping away.
  • Overheating: get max performance from a ship by pushing modules to their limits.
  • Electronic warfare ("EWAR") in general. EWAR interferes with enemy ships to decrease their effectiveness in battle.
  • Electronic Countermeasures ("ECM", "jamming"): a powerful subtype of EWAR that breaks enemy target-locks.
  • Capacitor warfare: make opponents helpless by draining their capacitors.

Dealing with losses

Ships

Capabilities, uses, comparisons.

Hardware and Software

Weapons. Ammunition. Fittings.

Weapons

Defense

  • Tanking: detailed treatment of tank types and tanking techniques.

Fleet PvP

Fleet Organization and Doctrine

For members

For commanders

Roles

  • Logistics: essentially, EVE's PvP "healer" role.
  • Scouting: detailed treatment of covert ops scouting in high and low security space.

Tactics

  • Gate camps: trapping enemy ships at warp gates, and how to escape from such traps.
  • Pipe Bombing: trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
  • Spider tanking: a fleet tactic in which ships use remote armor repair modules to repair one another

Solo PvP

Other

Please add to this category any links that do not fit above.

E-Uni wars

Factional warfare

Factional warfare ("FW") is a PvE/PvP hybrid whereby players join teams and perform PvE missions in an environment that encourages PvP. Factional warfare is generally seen as a "stepping stone" to full scale PvP.

IMPORTANT: EVE University has to begun participate in factional warfare via Direct Enlistment

Other Indexes

  • PvP page category: automatically collects the links to all wiki pages that include the "PvP" category tag.

Frequently Asked Questions

To move beyond these FAQs, ask in one of the Uni chat channels, on Discord, or on the Uni forums.

What is the best ship for PvP?

EVE has no perfect combat ship: every ship has weaknesses, and all ships are weak to being swarmed by greater numbers of pilots. Furthermore, the more effective a ship is, the more it will cost. To compound the complexity, once a player knows what they are doing it becomes quite hard to impose PvP on someone, and so it sometimes pays off to surprise opponents with sub-optimal and counterintuitive ships or fits. Flown well and used in the right circumstances, cheap, low-SP hulls can defeat ships which are an order of magnitude more expensive.

For these reasons, it might be better to ask:

  • "What can I fly well with my current player and character skills?"
  • "What can I afford to lose at my current scale of ISK earnings?"
  • "What will function well in the type of space where I plan to fight?

For PvP fleets, there will typically be a pre-stated doctrine, or at least general guidelines such as "fast shield-tanked ships cruiser-sized or below", which will give you some starting-points, and in the case of a doctrine, a set of pre-made fits. Correspond with the FC ahead of time if you want to clarify whether flying a particular ship/role would be all right, or to ask whether they have any options for characters with your SP level.

For solo PvP, it is worth watching videos and studying the fits of successful players, which will both show you what some workable fits look like, and fill you in on the current "meta".

How do I fit my <ship class> for PvP?

First, know the rules of thumb for fitting.

If you are going to be flying in a fleet with a declared doctrine or comp, there will be pre-existing fits to use.

Beyond that, you can explore several avenues:

  • Read up on your ship in the Eve ship database. Attend carefully to its bonuses and its slot layout.
  • Ask around on Uni Discord and in-game for help coming up with or refining a fit. Don't be afraid to ask what seems to be a simple or dumb question: fitting ships well is hard to do, and everyone knows that. Everyone loves their favorite fits, and they are usually willing to talk about them.
  • Survey recent losses for the ship on zKillboard. Don't take any one loss as a definitive fit, and look at the contexts (did this die in mass fleet combat or solo?), but generally if you've reviewed the fits of 20 ship losses, you will begin to get a sense for what common fits are.

While there is often a fairly tight set of optimal fits for a ship in PvP, there is no single perfect fit. A ship's equipment interacts tightly with a pilot's skills, experience and psychology, and a sub-optimal fit can sometimes be worth it if it offers you abilities which will take opponents by surprise.

How do I find a solo PvP fight?

Main article: Solo PvP

If you are very new and want a gentle introduction to solo flight, EVE Uni hosts, at the time of writing, "Fight Club" events where players can practise solo PvP in friendly duels with ship and fitting limits to keep a fairly level playing field.

Solo PvP can be found in any area of the game outside highsec space.

Lowsec is the area most associated with introductory solo PvP, because the mechanics of the factional warfare complexes found in lowsec allow you to moderate the ship types that you fight. One time-honoured approach to learning solo combat is to fit a stack of cheap Tech 1 frigates, and work through them in lowsec combat. The downsides of lowsec are that the security status loss and gate gun interventions cramp your style somewhat, and that most people in lowsec are there to fight and are very well-prepared, so don't neglect the possibility of fighting elsewhere.

Wherever you choose to roam in search of combat, you'll likely have a better time if you fly cheap and small ships. Doing this will limit your exposure to losses; small ships also let you cover more ground in any given length of hunt, which gives you a better chance of finding content. There are larger and/or higher-cost options which can work well in solo PvP, but they normally require more player knowledge and skill to bring out their potential, and stepping into them without experience of the fundamentals will just generate costly lossmails.

How do I join a PvP fleet?

As an EVE Uni member, you are eligible to participate in any Uni fleet for which you are qualified and in which there are places available. Many fleets in the University especially welcome players without PvP experience and have pre-prepared ships ready for characters with limited SP. Scheduled fleets will indicate the expected experience level in their announcement.

Every scheduled fleet is pre-announced in the E-UNI Combat Fleet Forum. You can also find the fleet announcements listed in the E-UNI Calendar.

If you are based in a part of the University which operates in dangerous space, such as the Null-Sec Campus or the Wormhole Community, there will also be more free-form, unexpected opportunities to join in "quick-response fleets" when danger arrives.

Recommended Reading:

Fleet requirements:

Several groups in EVE host regular publicly-accessible PvP fleets which anyone can join. EVE University members are welcome to fly in such fleets provided they do not shoot structures or people blue to the University. See public fleets for more details.