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Right to Rule: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Added NPC tables, removed rewards.
Djavin novienta (talk | contribs)
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| valign="top" | Type: Courier
| valign="top" | Type: Courier


Destination: Nishah (4 jumps)
'''Destination:''' Nishah (4 jumps)


Summary: Travel to Nishah, the second mission hub.
'''Summary:''' Travel to Nishah, the second mission hub.
|}
|}


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| valign="top" | Type: Encounter (Sansha's Nation)
| valign="top" | Type: Encounter (Sansha's Nation)


Summary: Destroy all enemy ships.
'''Summary:''' Destroy all enemy ships.
*There are 8 waves, spawning when various other waves are damaged or destroyed.
 
*It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
'''Tips:'''
* Attacking each wave will trigger the next reinforcement.
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
|}
|}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Tyrant}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 4}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 5}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 6}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
{{NPCTableFoot}}
The last ship destroyed in Wave 6 completes the mission objective.
{{NPCTableHead|Wave 7}}
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 8}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableFoot}}


==Longing Leman==
==Longing Leman==
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|-
|-
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (no combat)
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
 
'''Summary:''' Retrieve the Communications Logs (0.1 m3)


Summary: Retrieve the Communications Logs (0.1 m3)
'''Tips:'''
*You need a data analyzer module to hack the Encrypted Communications Array. The mission does not grant you that data analyzer so you'll have to get one yourself.
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
*Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.
* This is not a combat mission. It is not necessary to destroy any NPC ships.
|}
|}
{{StructureTable|
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
}}
{{NPCTableHead|Outpost Guards}}
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruptor}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
{{NPCTableFoot}}


==Languishing Lord==
==Languishing Lord==
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|-
|-
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (no combat)
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)


Summary: No combat.
'''Summary:''' No combat.
 
'''Tips:'''
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
|}
|}
{{StructureTable|
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
{{StructureTableRow|Asteroid|30|Veldspar}}
}}
{{NPCTableHead|Initial Spawn}}
{{NPCTableRow|Battleship|1|Lord Manik}}
{{NPCTableRow|Battleship|1|Mercenary}}
{{NPCTableFoot}}
Mission objective is completed after Lord Manik and the mercenary leave the area.


==Razing the Outpost==
==Razing the Outpost==
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|-
|-
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Mercenaries - Mordus ships)
| valign="top" | '''Type:''' Encounter (Mercenaries - Mordu's Legion ships)


Summary: Destroy all enemy ships and The Outpost.
'''Summary:''' Destroy all enemy ships and The Outpost.
 
'''Tips:'''
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*You can warp directly to fleetmates without using the acceleration gates.
*Entry: Straightforward.
*Stage 1: Straightforward.
*Stage 2
**Destruction of all initial battleships triggers a reinforcement wave.
**Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
**The mission is completed as soon as the outpost is destroyed so you don't actually have to destroy any ships in the last stage.
|}
|}
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableFoot}}
===Room 1===
{{NPCTableHead}}
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableFoot}}
===Room 2===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableFoot}}
{{StructureTable|
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
}}


==Ascending Nobles==
==Ascending Nobles==
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|-
|-
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)


Destination: Reteka (7 jumps)
'''Destination:''' Reteka (7 jumps)


Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
*All spawns start about 80k from you.
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
'''Tips:'''
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
* All spawns start approximately 80k from warp in.
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Waiting around about 30 minutes after looting Mina Darabi triggers another wave with extreme damage. It is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
|}
|}
The last ship destroyed in each group will trigger the next wave.
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruptor}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
{{NPCTableFoot}}
{{StructureTable|
{{StructureTableRow|Structure|1|Amarr Chapel}}
}}
Mina Darabi spawns near the Amarr Chapel.
====Additional Spawn====
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
{{MessageBox|Pop-up message:
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
Approximately 5-10 seconds after that message appears, a new battle group will spawn.
{{NPCTableHead|Additional Spawn}}
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruptor}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
{{NPCTableRow|Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
{{NPCTableFoot}}
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.


==Hunting the Hunter==
==Hunting the Hunter==
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|-
|-
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Sansha's Nation)
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).


Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
*Deadspace entry: Straightforward.
*Deadspace stage 1
**One neutralizer tower
**Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
**You must destroy the Sansha Battletower structure to use the gate.
*Deadspace stage 2: Destroy the battleship and loot Rahsa from it.
|}
|}
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
{{NPCTableFoot}}
===Room 1===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruptor}}}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruptor}}}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruptor}}}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
{{NPCTableRow|Battleship|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruptor}}}}
{{NPCTableFoot}}
{{StructureTable|
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
}}
===Room 2===
On warp in, you will receive a message from Rahsa:
{{MessageBox|Message from Rahsa:
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
{{NPCTableFoot}}
{{StructureTable|
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
}}
Destroying Rahsa's Battleship completes the mission objective.


==Fate of a Madman==
==Fate of a Madman==
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|-
|-
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]  
| valign="top" | Type: Branch
| valign="top" | '''Type:''' Branch


Summary: You must choose your path.
'''Summary:''' You must choose your path.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.