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→Chapter 3: The Old Guard (Amarr Empire Path): Added Chapter 3: The Old Guard encounter tables. |
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'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | '''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | ||
'''Tips:''' | |||
* To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves. | |||
|} | |} | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}} | {{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}} | ||
{{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}} | |||
{{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}} | |||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}} | |||
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}} | |||
{{NPCTableFoot}} | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}} | |||
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}} | |||
{{NPCTableFoot}} | |||
{{NPCTableHead|Wave 3}} | |||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}} | |||
{{NPCTableRow|Battleship|3|Centus Tyrant}} | |||
{{NPCTableFoot}} | |||
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed. | |||
==Falling into Place== | ==Falling into Place== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Mercenaries - Amarr ships) | | valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships) | ||
'''Destination:''' Shaha (13 jumps) | |||
'''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | |||
'''Tips:''' | |||
* There is no standing loss for destroying ships in this mission. | |||
|} | |} | ||
{{StructureTable| | |||
{{StructureTableRow|Container|1|Linked Broadcast Array Hub}} | |||
}} | |||
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group. | |||
{{NPCTableHead|Rescue Group}} | |||
{{NPCTableRow|Cruiser|1|Independent Maller}} | |||
{{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}} | |||
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}} | |||
{{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}} | |||
{{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}} | |||
{{NPCTableFoot}} | |||
Destroying the last ship flags the mission as completed. | |||
==Making an Arrest== | ==Making an Arrest== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (no combat) | | valign="top" | '''Type:''' Encounter (no combat) | ||
'''Destination:''' about 13 jumps, back closer to Nishah | |||
If you get a lowsec destination, there's no combat so you can travel in a shuttle. | |||
:''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana | |||
'''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship. | |||
<br /> | |||
<br /> | |||
'''Summary:''' Travel to destination, and watch the explosion. | |||
'' | |||
|} | |} | ||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|Harkan's Manor}} | |||
}} | |||
==An Unfortunate End== | ==An Unfortunate End== | ||
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|- | |- | ||
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]] | | valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Courier | | valign="top" | '''Type:''' Courier | ||
Destination: Palas (about 6 jumps) | '''Destination:''' Palas (about 6 jumps) | ||
Summary: Travel - no cargo | '''Summary:''' Travel - no cargo. | ||
|} | |} | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | '''Type:''' Encounter (Sansha's Nation) | ||
'''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy. | |||
'''Tips:''' | |||
* Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained. | |||
*Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained. | * Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times. | ||
|} | |} | ||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}} | |||
{{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}} | |||
{{NPCTableRow|Battleship|1|Centus Tyrant}} | |||
{{NPCTableFoot}} | |||
The Sentry Group will spawn several seconds after warp-in. | |||
{{NPCTableHead|Sentry Group}} | |||
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}} | |||
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}} | |||
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}} | |||
{{NPCTableFoot}} | |||
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met: | |||
* Amarr Energy Neutralizer Sentry III destroyed | |||
* All Amarr Cruise Missile Batteries destroyed | |||
* Amarr Stasis Tower destroyed | |||
* Battleship destroyed | |||
* Either chain respawn destroyed | |||
==The Right to Rule== | ==The Right to Rule== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]] | ||
| valign="top" | Type: Encounter (Sansha's Nation) | | valign="top" | '''Type:''' Encounter (Sansha's Nation) | ||
Destination: Choga (4 jumps) | '''Destination:''' Choga (4 jumps) | ||
Reward: 1x Imperial Navy Modified 'Noble' Implant | '''Reward:''' 1x Imperial Navy Modified 'Noble' Implant | ||
'''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth. | |||
|} | |} | ||
===Acceleration Gate Entrance=== | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | |||
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}} | |||
{{NPCTableFoot}} | |||
===Room 1=== | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}} | |||
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}} | |||
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}} | |||
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableFoot}} | |||
===Room 2=== | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}} | |||
{{NPCTableFoot}} | |||
Wave 1 spawns 30-60 seconds after warp-in. | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableFoot}} | |||
===Room 3=== | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Destroyer|1-2|Centior Monster}} | |||
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}} | |||
{{NPCTableFoot}} | |||
Attacking the battleship will trigger the Chain Groups to spawn: | |||
* 1st Chain Group is triggered when the initial Battleship receives any damage. | |||
* 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield. | |||
* 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor. | |||
* 4th Chain Group is triggered when the initial Battleship is destroyed. | |||
{{NPCTableHead|Chain Group 1}} | |||
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}} | |||
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}} | |||
{{NPCTableFoot}} | |||
Attacking any ship in Chain Group 1 triggers Chain Group 2. | |||
{{NPCTableHead|Chain Group 2}} | |||
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}} | |||
{{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}} | |||
{{NPCTableFoot}} | |||
===Room 4=== | |||
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked. | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | |||
{{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}} | |||
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}} | |||
{{NPCTableFoot}} | |||
Wave 1 is triggered by attacking Harkan's Behemoth. | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}} | |||
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableFoot}} | |||
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage. | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Destroyer|1-2|Centior Abomination}} | |||
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableFoot}} | |||
Wave 3 is triggered when Harkan's Behemoth is destroyed. | |||
{{NPCTableHead|Wave 3}} | |||
{{NPCTableRow|Destroyer|1-2|Centior Misshape}} | |||
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableFoot}} | |||
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1. | |||
{{NPCTableHead|Chain Group 1}} | |||
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}} | |||
{{NPCTableFoot}} | |||
{{NPCTableHead|Chain Group 2}} | |||
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}} | |||
{{NPCTableFoot}} | |||
{{NPCTableHead|Chain Group 3}} | |||
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}} | |||
{{NPCTableFoot}} | |||
Destroying Harkan's Behemoth flags the mission objective as completed. | |||
=External Links/Guides= | =External Links/Guides= | ||