Difference between revisions of "Right to Rule"
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'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | '''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | ||
+ | |||
+ | '''Tips:''' | ||
+ | |||
+ | * To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves. | ||
|} | |} | ||
− | |||
− | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}} | {{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}} | ||
+ | {{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}} | ||
+ | {{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}} | ||
+ | {{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Wave 3}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Tyrant}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed. | ||
==Falling into Place== | ==Falling into Place== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]] | ||
− | | valign="top" | Type: Encounter (Mercenaries - Amarr ships) | + | | valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships) |
+ | |||
+ | '''Destination:''' Shaha (13 jumps) | ||
− | + | '''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | |
− | + | '''Tips:''' | |
+ | * There is no standing loss for destroying ships in this mission. | ||
|} | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Container|1|Linked Broadcast Array Hub}} | ||
+ | }} | ||
+ | |||
+ | Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group. | ||
+ | |||
+ | {{NPCTableHead|Rescue Group}} | ||
+ | {{NPCTableRow|Cruiser|1|Independent Maller}} | ||
+ | {{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}} | ||
+ | {{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}} | ||
+ | {{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Destroying the last ship flags the mission as completed. | ||
==Making an Arrest== | ==Making an Arrest== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]] | ||
− | | valign="top" | Type: Encounter (no combat) | + | | valign="top" | '''Type:''' Encounter (no combat) |
+ | |||
+ | '''Destination:''' about 13 jumps, back closer to Nishah | ||
+ | |||
+ | If you get a lowsec destination, there's no combat so you can travel in a shuttle. | ||
− | + | :''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana | |
− | + | '''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship. | |
+ | <br /> | ||
+ | <br /> | ||
− | + | '''Summary:''' Travel to destination, and watch the explosion. | |
− | '' | ||
|} | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Structure|1|Harkan's Manor}} | ||
+ | }} | ||
==An Unfortunate End== | ==An Unfortunate End== | ||
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|- | |- | ||
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]] | | valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]] | ||
− | | valign="top" | Type: Courier | + | | valign="top" | '''Type:''' Courier |
− | Destination: Palas (about 6 jumps) | + | '''Destination:''' Palas (about 6 jumps) |
− | Summary: Travel - no cargo | + | '''Summary:''' Travel - no cargo. |
− | |||
|} | |} | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] | ||
− | | valign="top" | Type: Encounter (Sansha's Nation) | + | | valign="top" | '''Type:''' Encounter (Sansha's Nation) |
+ | |||
+ | '''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy. | ||
− | + | '''Tips:''' | |
− | + | ||
− | + | * Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained. | |
− | *Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained. | + | * Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times. |
|} | |} | ||
+ | |||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}} | ||
+ | {{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Tyrant}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | The Sentry Group will spawn several seconds after warp-in. | ||
+ | {{NPCTableHead|Sentry Group}} | ||
+ | {{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met: | ||
+ | * Amarr Energy Neutralizer Sentry III destroyed | ||
+ | * All Amarr Cruise Missile Batteries destroyed | ||
+ | * Amarr Stasis Tower destroyed | ||
+ | * Battleship destroyed | ||
+ | * Either chain respawn destroyed | ||
==The Right to Rule== | ==The Right to Rule== | ||
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|- | |- | ||
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]] | | valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]] | ||
− | | valign="top" | Type: Encounter (Sansha's Nation) | + | | valign="top" | '''Type:''' Encounter (Sansha's Nation) |
− | Destination: Choga (4 jumps) | + | '''Destination:''' Choga (4 jumps) |
− | Reward: 1x Imperial Navy Modified 'Noble' Implant | + | '''Reward:''' 1x Imperial Navy Modified 'Noble' Implant |
+ | |||
+ | '''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | ===Acceleration Gate Entrance=== | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | ===Room 1=== | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}} | ||
+ | {{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | ===Room 2=== | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Wave 1 spawns 30-60 seconds after warp-in. | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | ===Room 3=== | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Destroyer|1-2|Centior Monster}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Attacking the battleship will trigger the Chain Groups to spawn: | ||
+ | * 1st Chain Group is triggered when the initial Battleship receives any damage. | ||
+ | * 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield. | ||
+ | * 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor. | ||
+ | * 4th Chain Group is triggered when the initial Battleship is destroyed. | ||
+ | {{NPCTableHead|Chain Group 1}} | ||
+ | {{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}} | ||
+ | {{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Attacking any ship in Chain Group 1 triggers Chain Group 2. | ||
+ | {{NPCTableHead|Chain Group 2}} | ||
+ | {{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}} | ||
+ | {{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | ===Room 4=== | ||
+ | The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked. | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}} | ||
+ | {{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Wave 1 is triggered by attacking Harkan's Behemoth. | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Destroyer|1-2|Centior Cannibal}} | ||
+ | {{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Wave 2 is triggered when Harkan's Behemoth begins taking armor damage. | ||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Destroyer|1-2|Centior Abomination}} | ||
+ | {{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Wave 3 is triggered when Harkan's Behemoth is destroyed. | ||
+ | {{NPCTableHead|Wave 3}} | ||
+ | {{NPCTableRow|Destroyer|1-2|Centior Misshape}} | ||
+ | {{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1. | ||
+ | {{NPCTableHead|Chain Group 1}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Chain Group 2}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}} | ||
+ | {{NPCTableFoot}} | ||
+ | {{NPCTableHead|Chain Group 3}} | ||
+ | {{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | Destroying Harkan's Behemoth flags the mission objective as completed. | ||
=External Links/Guides= | =External Links/Guides= |
Revision as of 07:42, 21 November 2016
|
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). Tips:
|
The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Ravener/Scavenger | ||||
4 x Battleship Centus Mutant Lord/Savage Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
The Outclassed Outpost
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher | ||||
4 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. |
The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
3 x Battleship Centus Plague Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Servant | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
Raging Sansha
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver | ||||
3 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. Tips:
|
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Specter |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Centum Torturer |
Cowardly Commander
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Manslayer/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound | ||||
1 x Battleship Centus Plague Lord |
Type: Encounter (Sansha's Nation, Amarr Empire)
Summary: Destroy all enemy ships. Tips:
|
Acceleration Gate Entrance
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Scavenger | ||||
4 x Battleship Centus Plague Lord/Beast Lord | ||||
2 x Sentry Sansha Sentry III |
Room 1
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Slavehunter/Savage | ||||
4 x Battleship Centus Dark Lord/Overlord | ||||
2 x Sentry Sansha Energy Neutralizer I | ||||
2 x Sentry Sansha Sentry III |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Daemon/Devil | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Scavenger/Ravener | ||||
3 x Battleship Centus Dread Lord/Tyrant |
Room 3
No standing loss for destroying Amarr ships in Room 3.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
3 x Cruiser Imperial Templar Tamir/Donus | ||||
3 x Battleship Imperial Martyr/Dominator |
Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Imperial Templar Caius | ||||
2 x Battlecruiser Imperial Templar Phalanx | ||||
2 x Battleship Imperial Templar Martyr |
Type: Courier
Destination: Nishah (4 jumps) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. Tips:
|
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
2 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Servant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
3 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Servant/Minion |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | ||||
3 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Wraith/Devil |
Longing Leman
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Centii Loyal Minion/Servant |
Type: Encounter (Amarr Empire/No combat)
Summary: Retrieve the Communications Logs (0.1 m3) Tips:
|
Languishing Lord
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Fighter Outpost Defender (Equite) | ||||
4 x Elite Frigate Divine Imperial Imran/Sixtus | ||||
6 x Battlecruiser Imperial Templar Phalanx | ||||
7 x Battleship Imperial Templar Diviner/Judgement |
Type: Encounter (Amarr Empire/No combat)
Summary: No combat. Tips:
|
Razing the Outpost
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Lord Manik | ||||
1 x Battleship Mercenary |
Type: Encounter (Mercenaries - Mordu's Legion ships)
Summary: Destroy all enemy ships and The Outpost. Tips:
|
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
Ascending Nobles
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. Tips:
|
The last ship destroyed in each group will trigger the next wave.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse | ||||
2 x Sentry Amarr Light Missile Battery | ||||
2 x Sentry Amarr Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator |
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse |
Additional Spawn
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Independent Abaddon/Armageddon/Apocalypse |
Pop-up message: |
---|
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. |
Approximately 5-10 seconds after that message appears, a new battle group will spawn.
Hunting the Hunter
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Independent Veteran Crucifier/Inquisitor | ||||
6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror | ||||
6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon |
Type: Encounter (Sansha's Nation)
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). |
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Cruiser Centum Loyal Fiend/Hellhound | ||||
3 x Battleship Centus Dark Lord/Dread Lord | ||||
6 x Sentry Sansha Heavy Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
Room 2
On warp in, you will receive a message from Rahsa:
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Plague/Butcher | ||||
Centus Beast Lord/Plague Lord x Battleship {{{3}}} |
Message from Rahsa: |
---|
A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well. |
Fate of a Madman
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Rahsa's Battleship |
Type: Branch
Summary: You must choose your path.
|
Chapter 3: The Old Guard (Amarr Empire Path)
Catching the Scent
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) Tips:
|
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
5 x Cruiser Centum Mutilator/Torturer | ||||
6 x Battleship Centus Dark Lord/Overlord |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Centum Hellhound/Fiend | ||||
5 x Battleship Centus Dread Lord/Dark Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Torturer/Mutilator | ||||
4 x Battleship Centus Dread Lord/Tyrant |
Falling into Place
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Fiend | ||||
3 x Battleship Centus Tyrant |
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. Tips:
|
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah If you get a lowsec destination, there's no combat so you can travel in a shuttle.
Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
Summary: Travel to destination, and watch the explosion. |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Summary: Travel - no cargo. |
Panic Response
Type: Encounter (Sansha's Nation)
Summary: Engage in combat, and meet one of several conditions to rout the enemy. Tips:
|
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Centii Servant/Minion | ||||
3-4 x Cruiser Centum Ravisher/Ravager | ||||
1 x Battleship Centus Tyrant |
- Amarr Energy Neutralizer Sentry III destroyed
- All Amarr Cruise Missile Batteries destroyed
- Amarr Stasis Tower destroyed
- Battleship destroyed
- Either chain respawn destroyed
The Right to Rule
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Amarr Cruise Missile Battery | ||||
1 x Sentry Amarr Stasis Tower | ||||
1 x Sentry Amarr Energy Neutralizer Sentry III |
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant Summary: Progress through the rooms, and destroy Harkan's Behemoth. |
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battlecruiser Centatis Devil/Centatis Wraith |
Room 2
Room 3
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague | ||||
3 x Elite Cruiser Centum Loyal Slaughterer/Execrator |
- 1st Chain Group is triggered when the initial Battleship receives any damage.
- 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
- 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
- 4th Chain Group is triggered when the initial Battleship is destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Monster | ||||
1 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Elite Frigate Centii Loyal Enslaver/Butcher | ||||
2-3 x Battleship Centus Overlord/Dark Lord |
Room 4
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer | ||||
1-2 x Battlecruiser Centatis Daemon/Behemoth |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battleship Centus Tyrant/Dread Lord | ||||
1 x Elite Battleship Harkan's Behemoth |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Cannibal | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Slaughterer |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Misshape | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centus Daemon/Behemoth |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Centii Loyal Scavenger/Ravener |
External Links/Guides
EVElopedia (mirror of original site)
Jowan Datloran's Epic Arc Guides
WD | EWAR | L
| ||
---|---|---|---|---|
0-2 x Elite Frigate Centii Loyal Slavehunter | ||||
1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer/Slaughterer | ||||
1-2 x Battleship Centus Tyrant/Dread Lord |