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| style="padding:8px;" | ''Exercise caution when altering these fits. These fits have been demonstrated to work, and alteration may result in failing the site or losing the ship.'' | | style="padding:8px;" | ''Exercise caution when altering these fits. These fits have been demonstrated to work, and alteration may result in failing the site or losing the ship.'' | ||
|} | |} | ||
===Solray Room Fits=== | |||
The following fit is used for the Solray Room after the Power Terminal has been stabilized. | The following fit is used for the Solray Room after the Power Terminal has been stabilized. | ||
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}} | }} | ||
===Turret Room Fits=== | |||
{{ShipFitting | {{ShipFitting | ||
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It's easy to transfer the basic concept from these ships to a [[Brutix]]. The general outline: 90% EM resistance, 90% Thermal resistance, dual reppers, some capacitor mods, and rigs as needed to bring to the minimum of about 900-950 EHP/sec. Pyfa's damage profile editor allows for close examination of other ships and fits for the said purpose. | It's easy to transfer the basic concept from these ships to a [[Brutix]]. The general outline: 90% EM resistance, 90% Thermal resistance, dual reppers, some capacitor mods, and rigs as needed to bring to the minimum of about 900-950 EHP/sec. Pyfa's damage profile editor allows for close examination of other ships and fits for the said purpose. | ||
===Archive Room Fits=== | |||
{{ShipFitting | |||
| ship=Maelstrom | |||
| shipTypeID=24694 | |||
| fitName=Maelstrom - Sisi Sup. Tester Active copy 2 | |||
| fitID=Maelstrom---Sisi-Sup.-Tester-Active-copy-2 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Expanded Cargohold II | |||
| low2typeID=1319 | |||
| low3name=Expanded Cargohold II | |||
| low3typeID=1319 | |||
| low4name=Expanded Cargohold II | |||
| low4typeID=1319 | |||
| low5name=Expanded Cargohold II | |||
| low5typeID=1319 | |||
| mid1name=5a Prototype Shield Support I | |||
| mid1typeID=16531 | |||
| mid2name=X-Large C5-L Emergency Shield Overload I | |||
| mid2typeID=10888 | |||
| mid3name=X-Large C5-L Emergency Shield Overload I | |||
| mid3typeID=10888 | |||
| mid4name=Adaptive Invulnerability Field II | |||
| mid4typeID=2281 | |||
| mid5name=EM Ward Field II | |||
| mid5typeID=2301 | |||
| mid6name=Heavy Capacitor Booster II, Navy Cap Booster 3200 | |||
| mid6typeID=3578 | |||
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high1typeID=9327 | |||
| charge1name=Republic Fleet EMP L x1 | |||
| charge1typeID=21894 | |||
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high2typeID=9327 | |||
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high3typeID=9327 | |||
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high4typeID=9327 | |||
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high5typeID=9327 | |||
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high6typeID=9327 | |||
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high7typeID=9327 | |||
| high8name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high8typeID=9327 | |||
| rig1name=Large Anti-Thermal Screen Reinforcer II | |||
| rig1typeID=26442 | |||
| rig2name=Large Core Defense Operational Solidifier I | |||
| rig2typeID=26086 | |||
| rig3name=Large Core Defense Capacitor Safeguard II | |||
| rig3typeID=26444 | |||
| drone1name=Hobgoblin II x5 | |||
| drone1typeID=2456 | |||
| 1name=Navy Cap Booster 3200 | |||
| 1typeID= | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=24694:2048;1:1319;4:16531;1:10888;2:2281;1:2301;1:3578;1:9327;8:21894;1:26442;1:26086;1:26444;1:2456;5:;15:: | |||
| fleetup= | |||
}} | |||
With a Mid-Grade Crystal Alpha, Beta, Gamma and Deta, along with an Improved Blue Pill [[Medical Boosters|booster]], the [[Maelstrom]] is capable of tanking a colossal wave if everything is overheated - without overheating, a colossal wave comes very close to breaking the shields. Careful timing to start the shield boosters exactly when the damage was going to be taken (usually 1 second before is when the boosters would be cycled) and...ehhh it just didn't have enough buffer. Problem with shield extenders is they don't provide the same raw hit points as armor does (a Large Shield Extender II grants 2600 HP, compared to 4800 of the 1600mm Steel Plates II) so it wasn't enough to just have one extra shield extender. The fit has cargo expanders to hold more cap booster charges, and there is no Analyzer because it was only for testing the damage of the site. | |||
Seriously though, because of the extreme tanking requirements here, armor is the way to go. First, armor repairers are more efficient at converting capacitor gigajoules to hitpoints. Secondly, they don't interfere with vital midslots for capacitor mods. Thirdly, buffer modifications work better for the reason stated above. On the downside, shield boosters are easy to oversize, and shield boost amplifiers are cool. But armor is the way to go for this site. So I pulled out a Hyperion, which was fit with dual reppers and three 1600mm plates. While it had enough buffer, it didn't have the capability to fix it fast enough before the next wave. I mean, it was fine for the massives and the double massives, but while it could eat a colossal, it couldn't fix it all up in time. You really need triple reppers on a battleship to get the armor fixed in time for the buffer to work properly to sustain most of the damage of the wave. | |||
The Russian bloke used two fits in his videos. This is his Legion: | |||
{{ShipFitting | |||
| ship=Legion | |||
| shipTypeID=29986 | |||
| fitName=Legion - Triple Rep Superior Sleeper Stable | |||
| fitID=Legion---Triple-Rep-Superior-Sleeper-Stable | |||
| low1name=1600mm Steel Plates II | |||
| low1typeID=20353 | |||
| low2name=True Sansha Energized Adaptive Nano Membrane | |||
| low2typeID=14072 | |||
| low3name=True Sansha Energized Adaptive Nano Membrane | |||
| low3typeID=14072 | |||
| low4name=Corpum A-Type Medium Armor Repairer | |||
| low4typeID=19021 | |||
| low5name=Corpum A-Type Medium Armor Repairer | |||
| low5typeID=19021 | |||
| low6name=Corpum A-Type Medium Armor Repairer | |||
| low6typeID=19021 | |||
| mid1name=Relic Analyzer II | |||
| mid1typeID=30832 | |||
| mid2name=Dark Blood Cap Recharger | |||
| mid2typeID=14142 | |||
| mid3name=Dark Blood Cap Recharger | |||
| mid3typeID=14142 | |||
| mid4name=Dark Blood Cap Recharger | |||
| mid4typeID=14142 | |||
| rig1name=Medium Auxiliary Nano Pump II | |||
| rig1typeID=31053 | |||
| rig2name=Medium Auxiliary Nano Pump I | |||
| rig2typeID=31047 | |||
| rig3name=Medium Capacitor Control Circuit II | |||
| rig3typeID=31378 | |||
| subsystem1name=Legion Electronics - Emergent Locus Analyzer | |||
| subsystem1typeID=30042 | |||
| subsystem2name=Legion Defensive - Nanobot Injector | |||
| subsystem2typeID=29965 | |||
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix | |||
| subsystem3typeID=30173 | |||
| subsystem4name=Legion Offensive - Drone Synthesis Projector | |||
| subsystem4typeID=30117 | |||
| subsystem5name=Legion Propulsion - Chassis Optimization | |||
| subsystem5typeID=30076 | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=2 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=29986:20353;1:14072;2:19021;3:30832;1:14142;3:31053;1:31047;1:31378;1:30042;1:29965;1:30173;1:30117;1:30076;1:: | |||
| fleetup= | |||
}} | |||
It's a very costly fit, but not too outside the cost margin of most typical shiny-level Tech III cruisers. His video doesn't mention any links: which would have helped a lot: it doesn't look like he used Exile drugs, although I'm expecting a full High-Grade Slave set. The Nestor fit is also viable, that one worked that time because it had so much buffer that it was able to handle the wave, yet still fix it before the next damage wave came in. A Tengu with a battleship-sized shield booster can tank some serious EHP/sec, but buffer does matter to a certain point. | |||
Here's my Maelstrom skirmishing with the Archive Sentry Guns: | |||
[ 2016.06.20 06:41:48 ] (combat) <span style="color:red">'''442'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Hits</small><br /> | |||
[ 2016.06.20 06:41:48 ] (combat) <span style="color:red">'''587'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Penetrates</small><br /> | |||
[ 2016.06.20 06:41:48 ] (combat) <span style="color:red">'''334'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Grazes</small><br /> | |||
[ 2016.06.20 06:41:48 ] (combat) Impaired Archive Sentry Tower misses you completely<br /> | |||
[ 2016.06.20 06:41:52 ] (combat) <span style="color:#00FFFF">'''1843'''</span> <small>to</small> '''Impaired Archive Sentry Tower'''<small> - 1400mm 'Scout' Artillery I - Hits</small><br /> | |||
[ 2016.06.20 06:42:00 ] (combat) <span style="color:red">'''643'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Penetrates</small><br /> | |||
[ 2016.06.20 06:42:00 ] (combat) <span style="color:red">'''715'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Smashes</small><br /> | |||
[ 2016.06.20 06:42:00 ] (combat) Impaired Archive Sentry Tower misses you completely<br /> | |||
[ 2016.06.20 06:42:00 ] (combat) <span style="color:red">'''500'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Hits</small><br /> | |||
[ 2016.06.20 06:42:11 ] (notify) Heavy Capacitor Booster II has run out of charges<br /> | |||
[ 2016.06.20 06:42:11 ] (notify) Loading the Capacitor Booster Charge into the Capacitor Booster; this will take approximately 10 seconds.<br /> | |||
[ 2016.06.20 06:42:12 ] (combat) <span style="color:red">'''318'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Grazes</small><br /> | |||
[ 2016.06.20 06:42:12 ] (combat) <span style="color:red">'''527'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Hits</small><br /> | |||
[ 2016.06.20 06:42:12 ] (combat) Impaired Archive Sentry Tower misses you completely<br /> | |||
[ 2016.06.20 06:42:12 ] (combat) <span style="color:red">'''381'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Glances Off</small><br /> | |||
[ 2016.06.20 06:42:17 ] (combat) <span style="color:#00FFFF">'''2140'''</span> <small>to</small> '''Impaired Archive Sentry Tower'''<small> - 1400mm 'Scout' Artillery I - Penetrates</small><br /> | |||
[ 2016.06.20 06:42:24 ] (combat) <span style="color:red">'''422'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Hits</small><br /> | |||
[ 2016.06.20 06:42:24 ] (combat) <span style="color:red">'''692'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Penetrates</small><br /> | |||
[ 2016.06.20 06:42:24 ] (combat) <span style="color:red">'''609'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Penetrates</small><br /> | |||
[ 2016.06.20 06:42:24 ] (combat) <span style="color:red">'''770'''</span> <small>from</small> '''Impaired Archive Sentry Tower'''<small> - Smashes</small><br /> | |||
So to put into numbers, a ship with at '''least''' 50K EHP of raw buffer in its chosen tank style (again, armor is the way to go here) and can repair at least 1500 EHP/sec is fine, though 2000-2300 is much better. | |||
{{ShipFitting | |||
| ship=Hyperion | |||
| shipTypeID=24690 | |||
| fitName=Hyperion - Sup. will it work? | |||
| fitID=Hyperion---Sup.-will-it-work? | |||
| low1name=1600mm Steel Plates II | |||
| low1typeID=20353 | |||
| low2name=1600mm Steel Plates II | |||
| low2typeID=20353 | |||
| low3name=Energized Adaptive Nano Membrane II | |||
| low3typeID=11269 | |||
| low4name=Energized Adaptive Nano Membrane II | |||
| low4typeID=11269 | |||
| low5name=Large Armor Repairer II | |||
| low5typeID=3540 | |||
| low6name=Large Armor Repairer II | |||
| low6typeID=3540 | |||
| low7name=Large Armor Repairer II | |||
| low7typeID=3540 | |||
| mid1name=100MN Monopropellant Enduring Afterburner | |||
| mid1typeID=5955 | |||
| mid2name=Relic Analyzer II | |||
| mid2typeID=30832 | |||
| mid3name=Large Cap Battery II | |||
| mid3typeID=3504 | |||
| mid4name=Large Cap Battery II | |||
| mid4typeID=3504 | |||
| mid5name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200 | |||
| mid5typeID=5051 | |||
| high1name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high1typeID=3178 | |||
| charge1name=Federation Navy Antimatter Charge S x1 | |||
| charge1typeID=22961 | |||
| high2name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high2typeID=3178 | |||
| high3name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high3typeID=3178 | |||
| high4name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high4typeID=3178 | |||
| high5name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high5typeID=3178 | |||
| high6name=Light Neutron Blaster II, Federation Navy Antimatter Charge S | |||
| high6typeID=3178 | |||
| rig1name=Large Auxiliary Nano Pump I | |||
| rig1typeID=25896 | |||
| rig2name=Large Auxiliary Nano Pump I | |||
| rig2typeID=25896 | |||
| rig3name=Large Nanobot Accelerator I | |||
| rig3typeID=25898 | |||
| drone1name=Hobgoblin II x10 | |||
| drone1typeID=2456 | |||
| 1name=Cap Booster 3200 | |||
| 1typeID= | |||
| high7name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=2 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=24690:20353;2:11269;2:3540;3:5955;1:30832;1:3504;2:5051;1:3178;6:22961;1:25896;2:25898;1:2456;10:;5:: | |||
| fleetup= | |||
}} | |||
That is a probably a workable fit, if you're willing to experiment: I haven't tried it, because I have tired of looking for Caches on the test server. In order for that to work, bring a Deep Space Transport loaded with Cap Booster 3200s and place containers around the area where the Cerebrum Chambers are for the battleship to stock up on. Also bring an Exile booster, a Mobile Depot and a Data Analyzer II. | |||
==Quick Guide== | ==Quick Guide== | ||