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Fits, reordered text, links, new text. |
→Fittings: Some more fits |
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=== | ===Ship and fit=== | ||
When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following: | When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following: | ||
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* Probe launcher requires a high power slot. Some ships have so called "utility high" meaning they have more high slots taht weapon slots. | * Probe launcher requires a high power slot. Some ships have so called "utility high" meaning they have more high slots taht weapon slots. | ||
* Usually aim for cap stability to make your life easier. | * Usually aim for cap stability to make your life easier. | ||
* Shields are often preferred over armor so the low slots can be used for damage enhancing modules. | |||
* If you use drones bring spare drones in cargo. They are easily forgotten in sites and sometimes die. | |||
* Bring 16 core probes. This way the launcher autoreloads after launching probes. | |||
* Rats of different regions are different. Each deals different damage type, has different resist profile and uses different electronic warfare. You should at least select your hardeners to match the incoming damage. | * Rats of different regions are different. Each deals different damage type, has different resist profile and uses different electronic warfare. You should at least select your hardeners to match the incoming damage. | ||
** Angel (Minmatar space): | ** Angel (Minmatar space): Deal and are weak to explosive and kinetic damage. Use target target painters that are mostly harmless. | ||
** Serpentis (Gallente space): | ** Serpentis (Gallente space): Deal and are weak to kinetic and thermal. Use sensor dampeners that will drop your targeting range. | ||
** Blood raiders and Sansha (Amarr space): | ** Blood raiders and Sansha (Amarr space): Deal and are weak to electromagnetic and thermal. Use tracking disruptors that will hinder all turret users and neuts that will hinder ships with active tank. | ||
** Guristas (Caldari space). | ** Guristas (Caldari space). Deal and are weak to kinetic and thermal. Use ECM that will annoy everyone. | ||
** Rogue drones (everywhere). | ** Rogue drones (everywhere). Deal various damage types, mostly kinetic, thermal and explosive. Weak to electromagnetic and thermal. | ||
The following sections detail some basic fits for combat sites. With better skills you can upgrade the modules to T2 and with better fitting skills you can use more cap hungy, more CPU intensive and more PG intensive modules. | The following sections detail some basic fits for combat sites. With better skills you can upgrade the modules to T2 and with better fitting skills you can use more cap hungy, more CPU intensive and more PG intensive modules. | ||
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Frigates can enter all sites. With modest skill a frigate should be able to complete some of the easiest combat sites. NPC frigates deal low damage and cruisers can't hit small targets too well. Largest danger for frigates are destroyers and they should be dealt as soon as possible. | Frigates can enter all sites. With modest skill a frigate should be able to complete some of the easiest combat sites. NPC frigates deal low damage and cruisers can't hit small targets too well. Largest danger for frigates are destroyers and they should be dealt as soon as possible. | ||
Tristan is arguably the best frigate for the job. Using drones allows it to stay far and thus take very little damage. If drones aren't your thing | Tristan is arguably the best frigate for the job. Using drones allows it to stay far and thus take very little damage. If drones aren't your thing the only combat frigate with utility high is [[rifter]]. All other T1 combata frigates must sacrifice one of their guns in order to fit a probe launcher resulting in a bit anemic damage output. The gun based frigates also need to close into firing range to apply damage but this also brings them into firing range of the rats so they will need to be able to tank the incoming damage. | ||
{{ShipFitting | {{ShipFitting | ||
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| high1name=Core Probe Launcher I, Core Scanner Probe I | | high1name=Core Probe Launcher I, Core Scanner Probe I | ||
| high1typeID=17938 | | high1typeID=17938 | ||
| charge1name=Core Scanner Probe I | | charge1name=Core Scanner Probe I x17 | ||
| charge1typeID=30013 | | charge1typeID=30013 | ||
| rig1name=Small Capacitor Control Circuit I | | rig1name=Small Capacitor Control Circuit I | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=Upgrade to T2 modules as you gain skills for them.</li><li>Aim for cap stability. If stable without all the capacitor modules swap a rig for more damage.</li><li>Switch amplifier to match incoming damage.</li><li>Switch drones to match weakness of target.</li><li>Carry extra drones in case you forget some in space or they die.</li><li>Use range to stay out of reach of the rats. | ||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=593:41034;3:6003;1:6437;1:9568;1:17938;1:30013;17:31370;3:2454;8:: | |||
| fleetup= | |||
| alphacanuse=Y | |||
}}{{ShipFitting | |||
| ship=Merlin | |||
| shipTypeID=603 | |||
| fitName=Merlin - signature | |||
| fitID=Merlin---signature | |||
| low1name=Vortex Compact Magnetic Field Stabilizer | |||
| low1typeID=11105 | |||
| low2name=Vortex Compact Magnetic Field Stabilizer | |||
| low2typeID=11105 | |||
| low3name=Fourier Compact Tracking Enhancer | |||
| low3typeID=6325 | |||
| mid1name=1MN Monopropellant Enduring Afterburner | |||
| mid1typeID=6003 | |||
| mid2name=Small C5-L Emergency Shield Overload I | |||
| mid2typeID=6437 | |||
| mid3name=Upgraded Thermal Dissipation Amplifier I | |||
| mid3typeID=9568 | |||
| mid4name=Eutectic Compact Cap Recharger | |||
| mid4typeID=4435 | |||
| high1name=150mm Prototype Gauss Gun | |||
| high1typeID=7287 | |||
| high2name=150mm Prototype Gauss Gun | |||
| high2typeID=7287 | |||
| high3name=Core Probe Launcher I | |||
| high3typeID=17938 | |||
| rig1name=Small Capacitor Control Circuit I | |||
| rig1typeID=31370 | |||
| rig2name=Small Capacitor Control Circuit I | |||
| rig2typeID=31370 | |||
| rig3name=Small Hybrid Collision Accelerator I | |||
| rig3typeID=31538 | |||
| charge1name=Core Scanner Probe I x16 | |||
| charge1typeID=30013 | |||
| charge2name=Antimatter Charge S x2000 | |||
| charge2typeID=222 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Upgrade to T2 modules as you gain skills for them.</li><li>Aim for cap stability. If stable without all the capacitor modules swap a rig for more damage.</li><li>Switch amplifier to match incoming damage. | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=603:11105;2:6325;1:6003;1:6437;1:9568;1:4435;1:7287;2:17938;1:31370;2:31538;1:30013;16:222;2000:: | |||
| fleetup= | |||
| alphacanuse=Y | |||
}}{{ShipFitting | |||
| ship=Rifter | |||
| shipTypeID=587 | |||
| fitName=Rifter - Signature | |||
| fitID=Rifter---Signature | |||
| low1name=Counterbalanced Compact Gyrostabilizer | |||
| low1typeID=5933 | |||
| low2name=Counterbalanced Compact Gyrostabilizer | |||
| low2typeID=5933 | |||
| low3name=Fourier Compact Tracking Enhancer | |||
| low3typeID=6325 | |||
| mid1name=1MN Monopropellant Enduring Afterburner | |||
| mid1typeID=6003 | |||
| mid2name=Small C5-L Emergency Shield Overload I | |||
| mid2typeID=6437 | |||
| mid3name=Upgraded Thermal Dissipation Amplifier I | |||
| mid3typeID=9568 | |||
| high1name=200mm Light Prototype Automatic Cannon | |||
| high1typeID=8869 | |||
| high2name=200mm Light Prototype Automatic Cannon | |||
| high2typeID=8869 | |||
| high3name=200mm Light Prototype Automatic Cannon | |||
| high3typeID=8869 | |||
| high4name=Core Probe Launcher I | |||
| high4typeID=17938 | |||
| rig1name=Small Capacitor Control Circuit I | |||
| rig1typeID=31370 | |||
| rig2name=Small Capacitor Control Circuit I | |||
| rig2typeID=31370 | |||
| rig3name=Small Capacitor Control Circuit I | |||
| rig3typeID=31370 | |||
| charge1name=Core Scanner Probe I x16 | |||
| charge1typeID=30013 | |||
| charge2name=EMP S x1000 | |||
| charge2typeID=185 | |||
| charge3name=Phased Plasma S x1000 | |||
| charge3typeID=184 | |||
| charge4name=Fusion S x1000 | |||
| charge4typeID=183 | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Upgrade to T2 modules as you gain skills for them.</li><li>Aim for cap stability. If stable without all the capacitor modules swap a rig for more damage.</li><li>Switch amplifier to match incoming damage.</li><li>Use ammo that hits enemy weakness. | |||
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 | ||
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| version=LATEST | | version=LATEST | ||
| showTOC=Y | | showTOC=Y | ||
| shipDNA= | | shipDNA=587:5933;2:6325;1:6003;1:6437;1:9568;1:8869;3:17938;1:31370;3:30013;16:185;1000:184;1000:183;1000:: | ||
| fleetup= | | fleetup= | ||
| alphacanuse=Y | | alphacanuse=Y | ||
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====Destroyers==== | ====Destroyers==== | ||
Destroyer can enter all cosmic anomalies, all unrated copmlexes and 2/10 DED complexes and above. While destroyer has much higher damage output than a frigate it is also slower and easier to hit. A destroyer is able to owerpower easier sites with superior firepower. As with frigates cruisers will have trouble hitting a fast moving destroyer and other destroyers are the largest threat. | ---- | ||
Destroyer can enter all cosmic anomalies, all unrated copmlexes and 2/10 DED complexes and above. While destroyer has much higher damage output than a frigate it is also slower and easier to hit. A destroyer is able to owerpower easier sites with superior firepower. As with frigates, cruisers will have trouble hitting a fast moving destroyer and other destroyers are the largest threat. | |||
{{ShipFitting | {{ShipFitting | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=Downgrade modules from T2 to meta if needed</li><li>Switch amplifier to match incoming damage</li><li>Switch ammo to mach taraget weakness<li>Run shield booster when needed. Once most enemy ships are dead pulse it when needed</li> | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 | ||
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| showTOC=Y | | showTOC=Y | ||
| shipDNA=16242:519;1:1999;1:400;1:2539;1:6003;1:8863;7:185;7311:17938;1:30013;1:31656;1:31680;1:31406;1:: | | shipDNA=16242:519;1:1999;1:400;1:2539;1:6003;1:8863;7:185;7311:17938;1:30013;1:31656;1:31680;1:31406;1:: | ||
| fleetup= | |||
| alphacanuse=Y | |||
}}{{ShipFitting | |||
| ship=Algos | |||
| shipTypeID=32872 | |||
| fitName=Algos - signature | |||
| fitID=Algos---signature | |||
| low1name=AE-K Compact Drone Damage Amplifier | |||
| low1typeID=41034 | |||
| low2name=Vortex Compact Magnetic Field Stabilizer | |||
| low2typeID=11105 | |||
| low3name=Fourier Compact Tracking Enhancer | |||
| low3typeID=6325 | |||
| mid1name=1MN Monopropellant Enduring Afterburner | |||
| mid1typeID=6003 | |||
| mid2name=Thermal Dissipation Amplifier II | |||
| mid2typeID=2539 | |||
| mid3name=Small Shield Booster II | |||
| mid3typeID=400 | |||
| high1name=Core Probe Launcher I | |||
| high1typeID=17938 | |||
| high2name=125mm Prototype Gauss Gun | |||
| high2typeID=10694 | |||
| high3name=125mm Prototype Gauss Gun | |||
| high3typeID=10694 | |||
| high4name=125mm Prototype Gauss Gun | |||
| high4typeID=10694 | |||
| high5name=125mm Prototype Gauss Gun | |||
| high5typeID=10694 | |||
| high6name=125mm Prototype Gauss Gun | |||
| high6typeID=10694 | |||
| rig1name=Small Semiconductor Memory Cell I | |||
| rig1typeID=31406 | |||
| rig2name=Small Semiconductor Memory Cell I | |||
| rig2typeID=31406 | |||
| rig3name=Small Semiconductor Memory Cell I | |||
| rig3typeID=31406 | |||
| drone1name=Hobgoblin I x12 | |||
| drone1typeID=2454 | |||
| charge1name=Core Scanner Probe I x16 | |||
| charge1typeID=30013 | |||
| charge2name=Antimatter Charge S x1000 | |||
| charge2typeID=222 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Switch between meta and T2 modules as your skills allow.</li><li>Run the shield booster when needed. After you have destroyed most rats you sholdn't need it constantly</li><li>Switch drones to match weakness of target.</li><li>Switch amplifier to match incoming damage. | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=32872:41034;1:11105;1:6325;1:6003;1:2539;1:400;1:17938;1:10694;5:31406;3:2454;12:30013;16:222;1000:: | |||
| fleetup= | | fleetup= | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
====Cruisers==== | ====Cruisers==== | ||
---- | |||
Cruisers can enter all cosmic anomalies, lookouts and unrated complexes that are above lookout and 3/10 DED complexes and above. Cruisers enjoy high damage and good tank. They can run most high security sites they can enter without issues. Only the hardest DED site is tricky hard and the hardest unrated complex is very hard for a cruiser. | Cruisers can enter all cosmic anomalies, lookouts and unrated complexes that are above lookout and 3/10 DED complexes and above. Cruisers enjoy high damage and good tank. They can run most high security sites they can enter without issues. Only the hardest DED site is tricky hard and the hardest unrated complex is very hard for a cruiser. | ||