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Jump drives: Difference between revisions

From EVE University Wiki
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In practice this means that ships can typically jump around once per hour (more if jumps are shorter) without accumulating Jump Fatigue, but more frequent jumping will rapidly build fatigue. Jump freighters and other industrial ships will be able to maintain more frequent jumps; on the order of four per hour.
In practice this means that ships can typically jump around once per hour (more if jumps are shorter) without accumulating Jump Fatigue, but more frequent jumping will rapidly build fatigue. Jump freighters and other industrial ships will be able to maintain more frequent jumps; on the order of four per hour.
* The JRT is capped at 10 hours
* Jump Fatigue is capped at 5 days


For example, if a carrier wants to travel a long distance by making 5 ly jumps:
For example, if a carrier wants to travel a long distance by making 5 ly jumps:
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* After the third jump, the pilot has JRT:32m24s and JF:31h48m
* After the third jump, the pilot has JRT:32m24s and JF:31h48m
* After waiting for 33m for the JRT to decay, the pilot has JRT:0m and JF:31h15m
* After waiting for 33m for the JRT to decay, the pilot has JRT:0m and JF:31h15m
* After the fourth jump, the pilot has JRT:3h10m and JF:7d22h8m
* After the fourth jump, the pilot has JRT:3h10m and JF:5d
* After waiting for 3h10m for the JRT to decay, the pilot has JRT:0m and JF:7d18h58m
* After waiting for 3h10m for the JRT to decay, the pilot has JRT:0m and JF:4d20h50m
* After the fifth jump, the pilot has JRT:19h5m and JF:30d (because JF caps at 30d)


Two groups of ships have special considerations:
Two groups of ships have special considerations: