More actions
Kadin Arbosa (talk | contribs) →Tackle / Small Gang: Updated fitting notes to indicate that Damage Controls are now PASSIVE modules. |
Kadin Arbosa (talk | contribs) →Tackle: Removed reference to Damage Control being outdated/wrong since I fixed the notes for them. |
||
| Line 28: | Line 28: | ||
== Tackle == | == Tackle == | ||
{{Update| | {{Update|Fits are over 2y old and some don't match info on ship specific pages}} | ||
{{main|Tackling Guide}} | {{main|Tackling Guide}} | ||
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. | Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. | ||