Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Strategic Cruisers: Difference between revisions

From EVE University Wiki
Reworded some of the intro
Subsystems: minor rewording
Line 24: Line 24:
===Offensive Subsystem===
===Offensive Subsystem===


The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include CPU and Powergrid capacity, weapon rate of fire, damage, tracking, and range, drone control capacity, and drone bay size. All Strategic Cruisers have one Offensive Subsystem option which provides bonuses to either Remote Armor or Shield repair systems and allows fitting [[Command Bursts]].
The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include CPU and Powergrid capacity, weapon rate of fire, damage, tracking, range, and fitting, drone control capacity, and drone bay size. All Strategic Cruisers have one Offensive Subsystem option which provides bonuses to either Remote Armor or Shield repair systems (or both, for the Loki) and allows fitting [[Command Bursts]].


===Defensive Subsystem===
===Defensive Subsystem===


The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor, shield, and structure hit points, and its signature radius. These modules also offer a bonus to a defensive aspect of your ship (HP, shield regeneration, local repair effectiveness, etc.) based on the module, and improve the effects of Overheating some type of defensive module. All Strategic Cruisers have at least one Defensive Subsystem option that gives one extra High slot and allows the hull to fit a [[cloaking|Covert Ops cloaking device]] and provides bonuses to Scanner Probes and hacking modules.
The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor, shield, and structure hit points, and its signature radius. These modules also offer a bonus to a defensive aspect of your ship (HP, shield regeneration, local repair effectiveness, etc.) based on the module, and improve the effects of Overheating some type of defensive module. All Strategic Cruisers have at one Defensive Subsystem option that gives one extra High slot, allows the hull to fit a [[cloaking|Covert Ops cloaking device]], and provides bonuses to Scanner Probes and hacking modules.


===Core Subsystem===
===Core Subsystem===


The core subsystems generally gives Mid and Low slots. They also give your ship its base CPU, PWG, Capacitor, and Sensory capabilities such as scan resolution or targeting range. The bonuses provided by these modules include the attributes the modules grant your ship. All Strategic Cruisers have one Core Subsystem option which improves some form of their electronic warfare capabilities, and (further) reduces the heat damage sustained by [[Overheating]] their modules.
The core subsystems generally gives Mid and Low slots. They also give your ship its base CPU, PWG, Capacitor, and Sensory capabilities such as scan resolution or targeting range. All Strategic Cruisers have one Core Subsystem option which improves some form of their electronic warfare capabilities, and (further) reduces the heat damage sustained by [[Overheating]] their modules.


===Propulsion Subsystem===
===Propulsion Subsystem===