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Strategic Cruisers: Difference between revisions

From EVE University Wiki
Capabilities and Uses: Cap stability
Subsystems: named the common subsystems
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===Offensive Subsystem===
===Offensive Subsystem===


The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include CPU and Powergrid capacity, weapon rate of fire, damage, tracking, range, and fitting, drone control capacity, and drone bay size. All Strategic Cruisers have one Offensive Subsystem option which provides bonuses to either Remote Armor or Shield repair systems (or both, for the Loki) and allows fitting [[Command Bursts]].
The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include CPU and Powergrid capacity, weapon rate of fire, damage, tracking, range, and fitting, drone control capacity, and drone bay size. All Strategic Cruisers have one ''Support Processor'' option which provides bonuses to either Remote Armor or Shield repair systems (or both, for the Loki) and allows fitting [[Command Bursts]].


===Defensive Subsystem===
===Defensive Subsystem===


The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor, shield, and structure hit points, and its signature radius. These modules also offer a bonus to a defensive aspect of your ship (HP, shield regeneration, local repair effectiveness, etc.) based on the module, and improve the effects of Overheating some type of defensive module. All Strategic Cruisers have at least one Defensive Subsystem option that gives one extra High slot, allows the hull to fit a [[cloaking|Covert Ops cloaking device]], and provides bonuses to Scanner Probes and hacking modules.
The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor, shield, and structure hit points, and its signature radius. These modules also offer a bonus to a defensive aspect of your ship (HP, shield regeneration, local repair effectiveness, etc.) based on the module, and improve the effects of Overheating some type of defensive module. All Strategic Cruisers have at one ''Covert Reconfiguration'' option which gives one extra High slot, allows the hull to fit a [[cloaking|Covert Ops cloaking device]], and provides bonuses to Scanner Probes and hacking modules.


===Core Subsystem===
===Core Subsystem===
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===Propulsion Subsystem===
===Propulsion Subsystem===


The propulsion subsystems give your ship its base in agility and speed. They generally give you mid slots, and may give you low slots, but not all of them do. The bonuses provided by these modules include speed or agility bonuses, afterburner bonuses, reduction in microwarpdrive penalties, and warp speed. All Strategic Cruisers have one Propulsion Subsystem option that penalizes the ship in various ways, but increases its warp speed and allows the ship to ignore the effects of [[bubble|non-targeted interdiction]].
The propulsion subsystems give your ship its base in agility and speed. They generally give you mid slots, and may give you low slots, but not all of them do. The bonuses provided by these modules include speed or agility bonuses, afterburner bonuses, reduction in microwarpdrive penalties, and warp speed. All Strategic Cruisers have one ''Interdiction Nullifier'' option which penalizes the ship in various ways, but increases its warp speed and allows the ship to ignore the effects of [[bubble|non-targeted interdiction]].


==Capabilities and Uses==
==Capabilities and Uses==