More actions
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* If your ship has taken some armor/structure damage in the last fight, either right-click on a ship in the Ship Hangar and press "Get a Repair Quote" or click the Repairshop icon in the Station Services panel to repair it for a small fee. | * If your ship has taken some armor/structure damage in the last fight, either right-click on a ship in the Ship Hangar and press "Get a Repair Quote" or click the Repairshop icon in the Station Services panel to repair it for a small fee. | ||
* The Limited Ocular Filter is an [[Implant#Attribute_Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills_and_Learning#Attributes|Perception attribute]] by 1 point, which slightly increases your training speed for skills which use the Perception attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab. | * The Limited Ocular Filter is an [[Implant#Attribute_Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills_and_Learning#Attributes|Perception attribute]] by 1 point, which slightly increases your training speed for skills which use the Perception attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab. | ||
{{NPCTableHead|Pocket 1}} | |||
{{NPCTableRow|Frigate|4|trigger=Wave 1}} | |||
{{NPCTableSeparator|Wave 1}} | |||
{{NPCTableRow|Frigate|3||trigger=Wave 2}} | |||
{{NPCTableSeparator|Wave 2}} | |||
{{NPCTableRow|Frigate|2||note=Unlocks acceleration gate}} | |||
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{{MessageBox|on warp in:|Looks like you found the pirate outpost. Your instructions were to destroy it. I would recommend leaving the loot in the wreck after you obliterate the structure, you would not want to be caught trying to jump between systems with contraband in your cargo-hold. The local security forces do not look kindly upon such activity.|collapsed=yes}} | |||
On warp-in there are no rats. Once attacking the (pirate name)'s outpost, reinforcements appears. | |||
{{NPCTableHead|Pocket 2}} | |||
{{NPCTableRow|Structure|1|(Pirate Name)'s Outpost|trigger=Reinforcements|cargo=Commodities}} | |||
{{NPCTableSeparator|Reinforcements (not needed to be destroyed)}} | |||
{{NPCTableRow|Sentry|2|(Pirate Name)'s Defense Sentry|note=Not need to be destroyed}} | |||
{{NPCTableRow|Frigate|2||note=Not need to be destroyed}} | |||
|} | |||
=== Cash Flow for Capsuleers (7 of 10) === | === Cash Flow for Capsuleers (7 of 10) === | ||