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m →PvP implications: U/d based on suggestions from Discord. |
→The ESS field: rewrote some things. Expanded the implications. |
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=== Mechanics === | === Mechanics === | ||
The ESS is available as a beacon which anyone can warp to. At the beacon there is a [[Deadspace|deadspace]] gate, which is restricted to hulls of [[Cruiser|cruiser]], [[Battlecruiser|battlecruiser]], and [[Battleship|battleship]] size only. The gate leads to the physical ESS itself, which is surrounded by a | The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[Deadspace|deadspace]] acceleration gate, which is restricted to hulls of [[Cruiser|cruiser]], [[Battlecruiser|battlecruiser]], and [[Battleship|battleship]] size only. The gate leads to the physical ESS tower itself, which is surrounded by a 75km-radius Warp Interdiction field which disables | ||
* [[ | * [[Warp|Warp drives drives]] | ||
* | * [[Cloaking|Cloaking devices]] | ||
* [[Propulsion equipment | * [[Propulsion equipment|Microwarpdrives]] | ||
* [[ | * [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]] | ||
* [[Jump drives#Cynosural fields| | * [[Jump drives#Cynosural fields|Cynosural Fields]], and | ||
* | * Filaments (Pochven, Needlejack, or Abyssal) | ||
As a result, the fastest | As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an Afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | ||
Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space, with none of the control over arrival distance available in a normal 'warp to' command. | Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space (next to the ESS tower, in the center of the bubble), with none of the control over arrival distance available in a normal 'warp to' command. | ||
=== PvP implications === | === PvP implications === | ||
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The fact that anyone entering the ESS field arrives at the same point after activating the deadspace gate gives an advantage in initial positioning to anyone who is already in the ESS space. | The fact that anyone entering the ESS field arrives at the same point after activating the deadspace gate gives an advantage in initial positioning to anyone who is already in the ESS space. | ||
The ESS space restricts mobility, | The ESS space restricts mobility, as an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop"). However, this knowledge can also be exploited with the use of dualprop ships, or ships fitting both an afterburner and a micro jump drive, as the afterburner can be used to escape the interdiction field, and then the microwarp or micro jump drive can then be activated outside the field to gain an enormous range advantage over anyone else using an afterburner alone. This also means that ships which have bonuses to afterburner velocities, such as ships built by [[Pirate Faction Ship Overview#Sansha's Nation|Sansha's Nation]], or [[Strategic Cruisers|Tech 3 Cruisers]], can have enormous mobility advantages over other ships. | ||
Since no one in the ESS space can warp or use an MWD, ships designed only for combat at the ESS itself do not ''need'' to fit [[Tackling| | Since no one in the ESS space can warp or use an MWD, ships designed only for combat at the ESS itself do not ''need'' to fit [[Tackling|warp scramblers]] or warp disruptors, which opens additional mid slots for either heavier shields or other EWAR modules. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel, and they won't be equipped to react if a sustained fight travels beyond the limits of the ESS field. | ||
Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships. | Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships. | ||