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Was marked WIP but hadn't been touched for months. Filled out with brief details on each storm; clarified storm mechanics; link to EVE-Scout's storm tracker; fixed some typos. Added to game mechanics category. Provisionally removed WIP but do correct me if that's wrong! |
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== Mechanics == | == Mechanics == | ||
Each storm is | Each storm is centered on one system. That central system and all systems exactly one jump away from that system in the stargate network form the storm's ''core''. Those systems which are two jumps and three jumps away from the central system form the storm's ''periphery''. | ||
The core systems receive the strongest effects, while the peripheral systems receive a weaker set of the same effects. Additional PvE sites spawn in core systems, to incentivise players to enter the core and to provide a local benefit to balance out the disruption caused by the storm. These additional sites do not spawn in the periphery. | The core systems receive the strongest effects, while the peripheral systems receive a weaker set of the same effects. Additional PvE sites spawn in core systems, to incentivise players to enter the core and to provide a local benefit to balance out the disruption caused by the storm. These additional sites do not spawn in the periphery. | ||