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Salartarium (talk | contribs) m →Micro Jump Field Generator: more concise to just have the ship type |
m →Micro Jump Field Generator: Fixing typo. |
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** If the boosher ship itself is scrammed, the MFJG will fail, and nobody will be jumped, much like a MJD. | ** If the boosher ship itself is scrammed, the MFJG will fail, and nobody will be jumped, much like a MJD. | ||
** This can be used defensively by fleet members scramming each other to prevent separation, or scramming the boosher to prevent drive activation. | ** This can be used defensively by fleet members scramming each other to prevent separation, or scramming the boosher to prevent drive activation. | ||
* Ships which are in an invulnerable state can't be booshed. Some example states are the undock timer, gate cloak, tether, the | * Ships which are in an invulnerable state can't be booshed. Some example states are the undock timer, gate cloak, tether, and the short invulnerability time enjoyed by a ship which has just dropped out of warp. | ||
* MJFGs cannot be used in [[Highsec]]. | * MJFGs cannot be used in [[Highsec]]. | ||
* Activating a MJFG gives the user a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds (meaning you cannot take a gate or dock after using one). In lowsec, the boosher's [[safety settings]] need to be red, booshing can give a {{icon|timer criminal|16}} [[Timers#Criminal_Timer|criminal timer]]. (Compare to ECM burst and smartbombs. However, it is not known what circumstances would give a criminal timer.) | * Activating a MJFG gives the user a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds (meaning you cannot take a gate or dock after using one). In lowsec, the boosher's [[safety settings]] need to be red, booshing can give a {{icon|timer criminal|16}} [[Timers#Criminal_Timer|criminal timer]]. (Compare to ECM burst and smartbombs. However, it is not known what circumstances would give a criminal timer.) | ||