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* Structures cannot be affected by any form of Electronic Warfare. | * Structures cannot be affected by any form of Electronic Warfare. | ||
* The structure will limit the amount of damage | * The structure will limit the amount of damage its armor and hull can take per second as defined by its damage cap attribute. This damage cap cannot be exceeded and dealing more damage will result in the excess damage hits being reduced or showing as zero (hits will say "deflected"). | ||
* When the structure is damaged it will have 15 or 30 minute repair timer. If the repair timer reaches zero the structure will heal completely to full shields. | * When the structure is damaged it will have 15 (shield/armor) or 30 minute (hull) repair timer. If the repair timer reaches zero the structure will heal completely to full shields. | ||
* To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists. | * To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists. | ||
* The defender chooses the time when the reinforcement ends, attacker chooses the day at which the reinforcement ends. | * The defender chooses the time when the reinforcement ends, attacker chooses the day at which the reinforcement ends. | ||