More actions
Remove template:icon |
m →Micro Jump Field Generator: Added a tactical note. |
||
| Line 378: | Line 378: | ||
** If the boosher ship itself is scrammed, the MFJG will fail, and nobody will be jumped, much like a MJD. | ** If the boosher ship itself is scrammed, the MFJG will fail, and nobody will be jumped, much like a MJD. | ||
** This can be used defensively by fleet members scramming each other to prevent separation, or scramming the boosher to prevent drive activation. | ** This can be used defensively by fleet members scramming each other to prevent separation, or scramming the boosher to prevent drive activation. | ||
** The boosher can also scram a target and then boosh itself and everything ''else'' away from that target; the scrammed ship won't be booshed and will be left isolated. | |||
* Ships which are in an invulnerable state can't be booshed. Some example states are the undock timer, gate cloak, tether, and the short invulnerability time enjoyed by a ship which has just dropped out of warp. | * Ships which are in an invulnerable state can't be booshed. Some example states are the undock timer, gate cloak, tether, and the short invulnerability time enjoyed by a ship which has just dropped out of warp. | ||
* MJFGs cannot be used in [[Highsec]]. | * MJFGs cannot be used in [[Highsec]]. | ||