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The main use of smartbombs is by larger ships, such as battleships, to destroy small, weak targets, like capsules or drones. These small targets are very difficult to hit with large turrets or missiles due to explosion radius and tracking problems, and take a very long time to lock up in the first place. See [[Gunnery Guide#Tracking|Tracking]] and [[Missiles#Missile Characteristics|Missile Characteristics]] if you are unfamiliar with these problems. Pilots will fit one or more smartbombs, which will be able to hit with perfect accuracy and damage so long as the targets are within range. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these small, fast-moving targets better, so pilots will save the steep CPU costs of smartbombs to fit other or better modules. | The main use of smartbombs is by larger ships, such as battleships, to destroy small, weak targets, like capsules or drones. These small targets are very difficult to hit with large turrets or missiles due to explosion radius and tracking problems, and take a very long time to lock up in the first place. See [[Gunnery Guide#Tracking|Tracking]] and [[Missiles#Missile Characteristics|Missile Characteristics]] if you are unfamiliar with these problems. Pilots will fit one or more smartbombs, which will be able to hit with perfect accuracy and damage so long as the targets are within range. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these small, fast-moving targets better, so pilots will save the steep CPU costs of smartbombs to fit other or better modules. | ||
A common use can be seen in [[ | A common use can be seen in [[Gate camps#Smartbombing Gatecamp|Smartbombing Gatecamps]]. Typically Battleships are set up on a gate to take out ships in the time it takes a smaller ship to land on the gate and jump through the gate. | ||
Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time. | Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time. | ||
There is also a rarely used and even more rarely respected strategy known as 'Firewalling', in which multiple smartbombs are used to block out and destroy incoming [[Missiles]]. While missiles in-flight cannot be targeted, they can in fact be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and outgoing) missile damage. | There is also a rarely used and even more rarely respected strategy known as 'Firewalling', in which multiple smartbombs are used to block out and destroy incoming [[Missiles]]. While missiles in-flight cannot be targeted, they can in fact be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and outgoing) missile damage. | ||
To quickly activate all smartbombs at once, it is recommended to use [[ | To quickly activate all smartbombs at once, it is recommended to use [[Slash Commands|slash commands]] | ||
== Modules == | == Modules == | ||
Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here. | Smartbombs are categorized by size (Micro, Small, Medium, and Large), and damage type (EM, Thermal, Kinetic, and Explosive). The means to acquire new micro smartbombs were removed long ago, and they exist today only as collector's items, and so will not be listed here. | ||
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | ||
All smartbombs have a cycle time of 10 seconds, reduced by 0.5 seconds for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%. | All smartbombs have a cycle time of 10 seconds, reduced by 0.5 seconds for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%. | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Pike' Small EMP Smartbomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]'Pike' Small EMP Smartbomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
| 24 | | 24 | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]Small Degenerative Concussion Bomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]Small Degenerative Concussion Bomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| rowspan=4 | 9 | | rowspan=4 | 9 | ||
| rowspan=4 | 30 | | rowspan=4 | 30 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 21 | | 21 | ||
| 4.05 | | 4.05 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 24 | | 24 | ||
| 3.75 | | 3.75 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction small explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 23 | | 23 | ||
| 3.9 | | 3.9 | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Lancer' Medium EMP Smartbomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]'Lancer' Medium EMP Smartbomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
| 40 | | 40 | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]Medium Degenerative Concussion Bomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]Medium Degenerative Concussion Bomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| rowspan=4 | 9 | | rowspan=4 | 9 | ||
| rowspan=4 | 50 | | rowspan=4 | 50 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 53 | | 53 | ||
| 5.4 | | 5.4 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 60 | | 60 | ||
| 5 | | 5 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 56 | | 56 | ||
| 5.2 | | 5.2 | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Warhammer' Large EMP Smartbomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]'Warhammer' Large EMP Smartbomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
| 64 | | 64 | ||
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| style="text-align:left;" | [[File:Icon storyline.png|16px]]Large Degenerative Concussion Bomb | | style="text-align:left;" | [[File:Icon storyline.png|16px]]Large Degenerative Concussion Bomb | ||
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module"> | | style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">◯</span> | ||
| 6 | | 6 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| rowspan=4 | 9 | | rowspan=4 | 9 | ||
| rowspan=4 | 80 | | rowspan=4 | 80 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 140 | | 140 | ||
| 6.75 | | 6.75 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 160 | | 160 | ||
| 6.25 | | 6.25 | ||
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| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | | style="text-align:left;" | [[File:Icon faction.png|16px]]Faction large explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref> | ||
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module"> | | style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 150 | | 150 | ||
| 6.5 | | 6.5 | ||
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== Implants == | == Implants == | ||
The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug in to slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores. | The '''{{co|wheat|Inherent Implants 'Squire' Energy Pulse Weapons}}''' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug in to slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores. | ||
[[Category:Weapons]] | |||