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m Change order of reprocessing and refining in the intro. The article name is reprocessing, and the in-game mechanism is called reprocessing so reprocessing is the primary name and refining is the alternate. Use <math> for formula's. Change heading to sentence case conform MoS.ula's. |
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If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this) | If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this) | ||
In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[ | In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment Tax|Equipment Tax]] below for more detail. | ||
Better processing can be found in player-owned Upwell structures. [[Upwell structures#Citadels|Citadels]] and [[Upwell structures#Engineering complexes|Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]). | Better processing can be found in player-owned Upwell structures. [[Upwell structures#Citadels|Citadels]] and [[Upwell structures#Engineering complexes|Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]). | ||
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There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations. | There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations. | ||
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[ | To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste. | ||
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. | For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. | ||