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The core subsystems generally give Mid and Low slots. They also give your ship its base CPU, PWG, Capacitor, and Sensory capabilities such as scan resolution or targeting range. All Strategic Cruisers have one ''Augmented Reactor'' Core Subsystem option which increases Powergrid capacity, either Capacitor Regeneration or Capacitor Capacity, and gives resistance to Energy Neutralizers. All Strategic Cruisers also have one Core Subsystem option which improves some form of their electronic warfare capabilities, and (further) reduces the heat damage sustained by [[Overheating]] their modules. | The core subsystems generally give Mid and Low slots. They also give your ship its base CPU, PWG, Capacitor, and Sensory capabilities such as scan resolution or targeting range. All Strategic Cruisers have one ''Augmented Reactor'' Core Subsystem option which increases Powergrid capacity, either Capacitor Regeneration or Capacitor Capacity, and gives resistance to Energy Neutralizers. All Strategic Cruisers also have one Core Subsystem option which improves some form of their electronic warfare capabilities, and (further) reduces the heat damage sustained by [[Overheating]] their modules. | ||
All Tech 3 Cruiser subsystems affect the cosmetic model of the ship in some way, but the Core subsystem affects the core model of the ship while all the other subsystems only change the ship in small ways, usually in the form of struts or wings. The Core subsystem is the only one that can change the shape of the ship to be unrecognizable. | |||
===Propulsion Subsystem=== | ===Propulsion Subsystem=== | ||