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{{Template:Industry_Links}} | {{Template:Industry_Links}} | ||
'''Invention''' is the means by which you produce [[blueprint]] copies for [[ | '''Invention''' is the means by which you produce [[blueprint]] copies for [[Tech and meta levels|Tech 2 items and ships]] in EVE, which can then be sold on the market, or (more popularly) be used to manufacture those items for sale or personal use in the game. | ||
A player using the invention process takes a blueprint copy (BPC) for a Tech 1 item, adds certain specialized equipment, and attempts to create a BPC for a corresponding Tech 2 item. Although it sounds simple, invention can be very expensive and difficult to do successfully. | A player using the invention process takes a blueprint copy (BPC) for a Tech 1 item, adds certain specialized equipment, and attempts to create a BPC for a corresponding Tech 2 item. Although it sounds simple, invention can be very expensive and difficult to do successfully. | ||
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You need to train several different types of skills in order to perform the invention process: | You need to train several different types of skills in order to perform the invention process: | ||
* Basic Science and Engineering skills - Almost all of the invention processes require the following skills: | * Basic Science and Engineering skills - Almost all of the invention processes require the following skills: | ||
** {{sk|Mechanics|mult=yes}} | ** {{sk|Mechanics|V|mult=yes}} | ||
** {{sk|Power Grid Management|mult=yes}} | ** {{sk|Power Grid Management|V|mult=yes}} | ||
** {{sk|CPU Management|mult=yes}} | ** {{sk|CPU Management|V|mult=yes}} | ||
* There are six faction and one Sleeper encryption methods skills. Each T2 item is associated with one of racial encryption methods, while Sleeper one is required for inventing [[Tech 3 Production|T3]] hulls and subsystems. | * There are six faction and one Sleeper encryption methods skills. Each T2 item is associated with one of racial encryption methods, while Sleeper one is required for inventing [[Tech 3 Production|T3]] hulls and subsystems. | ||
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# Datacores | # Datacores | ||
#* Each invention job will require two types of datacores. The number of datacores needed depends on the size of the object created. Small modules only require one datacore of each type while battleships require 32 of each type. | #* Each invention job will require two types of datacores. The number of datacores needed depends on the size of the object created. Small modules only require one datacore of each type while battleships require 32 of each type. | ||
#* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be 'farmed' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab. | #* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be '[[Datacore farming|farmed]]' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab. | ||
#* Whether the invention job is successful or not, these datacores will be consumed. | #* Whether the invention job is successful or not, these datacores will be consumed. | ||
=== Optional Item === | === Optional Item === | ||
[[File:Selecting a decryptor.png| | [[File:Selecting a decryptor.png|thumb|500px|Selecting a decryptor]] | ||
# Decryptors (recommended for big expensive invention jobs, like T2 ships) | # Decryptors (recommended for big expensive invention jobs, like T2 ships) | ||
#* Decryptors are an optional item that can be added to the invention process. Decryptors affect the invention chance of the process as well as the material efficiency, time efficiency, and the number of runs of the created T2 BPC. Decryptors will be consumed during the Invention process, successful or not. | #* Decryptors are an optional item that can be added to the invention process. Decryptors affect the invention chance of the process as well as the material efficiency, time efficiency, and the number of runs of the created T2 BPC. Decryptors will be consumed during the Invention process, successful or not. | ||
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The chance for a successful invention is calculated by this formula: | The chance for a successful invention is calculated by this formula: | ||
:<math> \displaystyle \text{Success chance} = \text{Base} \times ( 1 + \frac{\text{Science skill 1} + \text{Science skill 2}}{30} + \frac{\text{Racial encryption method}}{40} ) \times (1 + \frac { \text{Probability Multiplier of Decryptor} }{100\%} ) </math> | :<math> \displaystyle \text{Success chance} = \text{Base} \times \left( 1 + \frac{\text{Science skill 1} + \text{Science skill 2}}{30} + \frac{\text{Racial encryption method}}{40} \right) \times \left(1 + \frac { \text{Probability Multiplier of Decryptor} }{100\%} \right) </math> | ||
Base Chance: | Base Chance: | ||
* All modules, rigs, and ammo have a base chance of 34% | * All modules, rigs, and ammo have a base chance of 34% | ||
* All Frigates and Destroyers have a base chance of 30% | * All Frigates and Destroyers have a base chance of 30% | ||
* Cruisers, Battlecruisers, Mining Barges, | * Cruisers, Battlecruisers, Mining Barges, Haulers, and intact Ancient Relics have a base chance of 26% | ||
* All Battleships have a base chance of 22% | * All Battleships have a base chance of 22% | ||
* Malfunctioning Ancient Relics have a base chance of 21% | * Malfunctioning Ancient Relics have a base chance of 21% | ||
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The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level. | The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level. | ||
You can find an invention success chance calculator here | You can find an invention success chance calculator here https://lazy-blacksmith.space/blueprint (Search up any inventible item, relic or BPC, and click the invent option), and another chance & profit calculator here: https://eve-industry.org. | ||
You can experiment with different skill levels and decryptors to see how the probability changes. Use this to determine the levels of skills you wish to train, and whether you want to invest in decryptors. Remember that decryptors also affect max runs, ME, and TE of the final BPC, not just the chance of success. | You can experiment with different skill levels and decryptors to see how the probability changes. Use this to determine the levels of skills you wish to train, and whether you want to invest in decryptors. Remember that decryptors also affect max runs, ME, and TE of the final BPC, not just the chance of success. | ||
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== In Ye Olde Days... == | == In Ye Olde Days... == | ||
{{expansion past| | {{expansion past|width=100% | ||
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* Once upon a time, CCP decided that Tech II items and ships would be a cool thing to offer to EVE players. | * Once upon a time, CCP decided that Tech II items and ships would be a cool thing to offer to EVE players. | ||
* This, however, presented a problem. To maintain balance, T2 items had to be more expensive and harder to get than T1 items, since they represent a significant improvement in performance. They couldn't simply seed T2 BPOs in stations, as T1 BPOs are provided, or else no one would ever make T1 items anymore. And so, in their infinite wisdom, CCP created the T2 BPO lottery, where a limited number of T2 blueprint originals were awarded to players, based on the number of research datacores they owned. This happened with the Castor expansion in 2003. | * This, however, presented a problem. To maintain balance, T2 items had to be more expensive and harder to get than T1 items, since they represent a significant improvement in performance. They couldn't simply seed T2 BPOs in stations, as T1 BPOs are provided, or else no one would ever make T1 items anymore. And so, in their infinite wisdom, CCP created the T2 BPO lottery, where a limited number of T2 blueprint originals were awarded to players, based on the number of research datacores they owned. This happened with the Castor expansion in 2003. | ||
* This solution, naturally, presented some new problems. The production of T2 items was reserved to a relatively small number of experienced EVE players who were lucky enough to get one of the BPOs. This allowed them to control the prices completely, making T2 items dreadfully expensive. Also, there were rumors abound that CCP was rigging the lottery to favor certain players or corporations, making it unfair. | * This solution, naturally, presented some new problems. The production of T2 items was reserved to a relatively small number of experienced EVE players who were lucky enough to get one of the BPOs. This allowed them to control the prices completely, making T2 items dreadfully expensive. Also, there were rumors abound that CCP was rigging the lottery to favor certain players or corporations, making it unfair. | ||
*So, in their now smarter infinite wisdom, CCP developed the invention process with the Revelations expansion in 2006, which allows any EVE player to produce T2 blueprint copies, after a significant investment in skills, materials, and equipment. The invention process produces limited-run T2 BPCs, but with a chance of failure, thus making T2 item production more difficult, but still attractive enough to warrant investment by players. Since BPCs produce limited runs of items, unlike BPOs, the invention process also keeps T2 item production at a much more intensive but more limited level than T1 production. | * So, in their now smarter infinite wisdom, CCP developed the invention process with the Revelations expansion in 2006, which allows any EVE player to produce T2 blueprint copies, after a significant investment in skills, materials, and equipment. The invention process produces limited-run T2 BPCs, but with a chance of failure, thus making T2 item production more difficult, but still attractive enough to warrant investment by players. Since BPCs produce limited runs of items, unlike BPOs, the invention process also keeps T2 item production at a much more intensive but more limited level than T1 production. | ||
* T2 BPOs still exist in EVE and are highly prized and hideously expensive. Their owners have gotten very rich in the game, and they guard their use very diligently. Many have speculated - and CCP has actually suggested - that T2 BPOs may one day be discontinued. If this ever happens, not only will it make a lot of people very angry, and a lot of other people very happy, but the invention process will be the sole source of advanced tech items in the game. | * T2 BPOs still exist in EVE and are highly prized and hideously expensive. Their owners have gotten very rich in the game, and they guard their use very diligently. Many have speculated - and CCP has actually suggested - that T2 BPOs may one day be discontinued. If this ever happens, not only will it make a lot of people very angry, and a lot of other people very happy, but the invention process will be the sole source of advanced tech items in the game. | ||
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== References == | |||
<references/> | <references/> | ||
[[Category:Industry]] | [[Category:Industry]] | ||