More actions
Seb Lloret (talk | contribs) Added a section for citadels, cleaned up other paragraphs |
Seb Lloret (talk | contribs) Cleaned up POS section on account of changes |
||
| Line 84: | Line 84: | ||
=== POS defense === | === POS defense === | ||
POSes are no longer used as primary homes or industrial centers in wormhole space. Their manufacturing bonuses are gone, and while they can technically build ships, the build times are so long that nobody uses them for industry anymore. However, POSes still matter strategically, and many groups continue to anchor them for one core reason: | |||
A POS can be anchored and online in about 30 minutes, while a citadel requires a 24-hour anchoring period. | |||
Because of this, wormhole residents often anchor a tower on every moon in their system. This denies attackers the ability to quickly place their own POS for staging. Instead, hostile groups must anchor a citadel—which leaves them vulnerable and without a place to dock while the structure onlines. | |||
If you are trying to defend your home, forcing your would-be evictors to operate without a staging point can make the difference between holding the system or having to evacuate. | |||
[[File:Posfail4.jpg|thumb|left|POS]] | [[File:Posfail4.jpg|thumb|left|POS]] | ||
Your main decision with POSes will be whether or not to fuel them. This is a large cost if your system has a lot of moons, but will give you an even longer window of advantage against attackers. | |||
==== That's no moon! ==== | ==== That's no moon! ==== | ||
[[File:DEATHSTAR.jpg|thumb|Deathstar]] | [[File:DEATHSTAR.jpg|thumb|Deathstar]] | ||
If you | If you anticipate conflict, you can still configure a POS in the old “Death Star” style—offline unnecessary modules and anchor extra guns and ECM using the freed powergrid. A well-defended tower is still annoying enough that many groups won’t bother attacking it unless they are fully committed. | ||
A heavy-EWAR setup (“Dick Star”) can also be used to irritate and delay attackers, buying you precious time to regain hole control or call allies. | |||
=== Ships You will need === | === Ships You will need === | ||
There are numbers of various activities you can do inside a Wormhole system. Most of them require specialized ships. There is no Jack of all Trades here, you will need at least a couple of hulls so you can be effective at what you do. You will lose ships in W-space, you will need to be able to replace them. Keep them cheap, affordable. Don't fly faction ships in W-space, they are simply not worth the risk. Here's a small list of recommended ship types | There are numbers of various activities you can do inside a Wormhole system. Most of them require specialized ships. There is no Jack of all Trades here, you will need at least a couple of hulls so you can be effective at what you do. You will lose ships in W-space, you will need to be able to replace them. Keep them cheap, affordable. Don't fly faction ships in W-space, they are simply not worth the risk. Here's a small list of recommended ship types | ||
==== Must- | ==== Must-haves: ==== | ||
* [[probe scanning#Ships|Scanning ships]], T1 frigates, CovOps Frigates, Recons. You can't do anything without them in W-space. Keep spare ones. You will lose them. | * [[probe scanning#Ships|Scanning ships]], T1 frigates, CovOps Frigates, Recons. You can't do anything without them in W-space. Keep spare ones. You will lose them. | ||
| Line 129: | Line 112: | ||
* [[Capital Ship]]s, such as [[Dreadnoughts]] and [[Carrier]]s are used in Class 5 and 6 Systems mostly to spawn additional sleepers in anomalies. Normally combined with webbing ships (e.g. [[Loki]]) | * [[Capital Ship]]s, such as [[Dreadnoughts]] and [[Carrier]]s are used in Class 5 and 6 Systems mostly to spawn additional sleepers in anomalies. Normally combined with webbing ships (e.g. [[Loki]]) | ||
==== | ==== Ore Sites ==== | ||
* [[Mining Barges]], Retriever, Covetor, Procurer - they are cheap and effective at what they do. | * [[Mining Barges]], Retriever, Covetor, Procurer - they are cheap and effective at what they do. | ||
* [[Exhumers]] - in most cases too expensive for being worth the risk. Use Mining Barges unless you exactly know what you are doing. | * [[Exhumers]] - in most cases too expensive for being worth the risk. Use Mining Barges unless you exactly know what you are doing. | ||
==== | ==== Gas Sites (need to be scanned) ==== | ||
* [[Venture]] cheap and the ship to choose in most cases | * [[Venture]] cheap and the ship to choose in most cases | ||
* [[Prospect]] can warp cloaked | * [[Prospect]] can warp cloaked | ||
| Line 142: | Line 125: | ||
** If you can fit a cloaking device, fit a proto cloak on the salvager. Cloak up whenever you're not actively salvaging. | ** If you can fit a cloaking device, fit a proto cloak on the salvager. Cloak up whenever you're not actively salvaging. | ||
** Use a [[Mobile Tractor Unit]] to pull the wrecks. | ** Use a [[Mobile Tractor Unit]] to pull the wrecks. | ||
* The [[Noctis]] | * The [[Noctis]] is sometimes used for high-class WH sites that have many more wrecks to deal with. These ships are more expensive, and easier targets. | ||
* You'll want to rig your salvager with at least 2 salvage rigs if you're in a Class 3 or higher WH | * You'll want to rig your salvager with at least 2 salvage rigs if you're in a Class 3 or higher WH; many of the sleeper wrecks require either rigs or L4/L5 salvaging skill to salvage at all. | ||
==== Logistics ==== | ==== Logistics ==== | ||