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Archive:Wartime Standard Operating Procedures: Difference between revisions

From EVE University Wiki
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This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets.  
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets.  


=== ...no faction, officer or deadspace modules  ===
=== ...no faction, officer or deadspace modules and no T2 rigs ===


This is any module with a [[Meta Level]] above 5 - in other words no Storyline, Faction, Deadspace, or Officer modules.<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref>
This is any module with a [[Meta Level]] above 5 - in other words no Storyline, Faction, Deadspace, or Officer modules.<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> Tech 2 Rigs are also prohibited.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>


=== ...a Tech 2 tank on BattleCruisers and Battleships  ===
=== ...a Tech 2 tank on BattleCruisers and Battleships  ===