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Wormhole Community: Difference between revisions

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=== [[Ship fits for Wormholes]] can be found here, this page will have fittings for C5 wormholes, which can also be used for C3's. ===
=== [[Ship fits for Wormholes]] can be found here, this page will have fittings for C5 wormholes, which can also be used for C3's. ===
== Beyond Skills: The Wormhole Mindset ==
Most people's first concerns relate to "what skills do I need to get in", and this was covered in the preceding section.  A slightly more subtle matter is what you should be prepared to do in order to enjoy your time with the WHC.  The aforementioned skills are a good base with which to start life in the WHC; however, if you intend to stay for any length of time you will need to adjust to a few realities of what is required to successfully live in and enjoy wormhole life.
# Scanning (and ultimately CovOps) isn't an optional activity
#* While a T1 scanning frigate is a livable start, if you're sticking around you will need to get into covert scanning (i.e. CovOps cloaking device).  CovOps is one of the most important, valuable things a lower-skilled player can contribute to WH operations whether for scanning down the systems in the first place, picketing connections while sites are run, and as scouts in PVP.
# Wormholes have mass limits
#* We are constantly constrained by the mass limits of wormholes.  You'll quickly see why cruiser hulls are so popular in wormholes (small mass, low sig radius).  It isn't realistic to be running around in Battleships other than for local hole defence, as that doesn't require putting the hull through a wormhole.
#* If you're new to the WHC, odds are good you've been training up the hull sizes as you do missions, etc.  As you familiarize yourself with not just what, but '''how''' things are done in a wormhole, you might start to think drilling down into cruiser-related skills is more productive (T3, Logi, HAC and HICs are the most in-demand ship types for WH operations).  Look at your BC as a decent place to start participating in the campus, but if you're planning to stay you may find you need to re-evaluate your skill plan to maximize the roles you can fill.
#* The previous section has a list lf "recommended skills" which is a great guide to the skills you'll find most valuable when living in a wormhole.
# The space you're living in is no longer well-defined
#* While the wormhole in which you're living is a constant, just about everything else is quite dynamic; shopping for equipment requires some planning as we don't always have "good" connections to trade hubs, and a good one may not present itself for a while---you have to get used to living "out of a can" so to speak.
#* Constantly changing connections means our neighbours are changing all the time as well.  Things may seem quiet for a while before there is a lot of hot screaming death coming our way when we suddenly find our new neighbours are highly aggressive.
# Your trapped in here with us
#* A good lot of the time you'll be doing whatever is going on at a given moment; you won't always feel like you have a lot of choice.  Perhaps you logged in hoping to run sites, but find that there is PVP going on.  Such is life, guess you'll be doing PVP today.  Similar disruptions occur when you're running sites and notice a new ship in system---you can't always just finish up what you're doing at the moment.  Life is fluid in a WH.
# The need for self-motivation
#* Completely passive players will find things boring before long.  WH life is literally what you make it.  As will be mentioned in a subsequent section, nothing will happen if people aren't actively (and independently) scanning down the wormhole chains and the signatures within them.
#* If you just sit in the POS until someone says something is happening, you'll get bored quickly.  While new arrivals always have a period of time adjusting to what is actually going on, you ultimately need to be a self-starter who can independently do what needs doing (or find something to do).
#* Eventually you'll notice some annoyance at the people who manage to log in and run sites all the time, but have no time for scanning, rolling an unwanted wormhole, etc.  It's a team effort and everyone needs to play.
For the right kind of player, nothing beats living in a wormhole; however, it's not going to be everyone's cup of tea.  The WHC is an amazing opportunity for players to experience it first hand and see if its what they're after.  Just be aware that beyond a minimal set of skills to join the campus, you can expect a few lifestyle changes that will likely extend to your skill plan and how you spend your time online.


==What Can I Do in WHC?==
==What Can I Do in WHC?==