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Faction warfare: Difference between revisions

From EVE University Wiki
Complete overhaul (draft versions at User:Noemie belacqua/Sandbox3)
m System upgrades: to avoid misunderstandings
Line 193: Line 193:
Beyond providing benefits for the system itself, upgrading star systems also contributes to the overall [[#Faction tier|tier]] of the war zone, which can bring additional benefits.  
Beyond providing benefits for the system itself, upgrading star systems also contributes to the overall [[#Faction tier|tier]] of the war zone, which can bring additional benefits.  


The amount of LP in a system's pool is reduced every time a player from the enemy faction captures a complex in that system; 10% of the LP [[#Rewards|reward]] they receive is subtracted from the system's LP pool<ref name="dev blog fast forward" />.  
The amount of LP in a system's pool is reduced every time a player from the attacking faction captures a complex in that system; 10% of the LP [[#Rewards|reward]] they receive is subtracted from the system's LP pool<ref name="dev blog fast forward" />.  
{{example|A Gallente pilot captures a novice complex in a Caldari-held system. The Gallente pilot is rewarded (say) 10,000 LP for her efforts, and hence, the Caldari LP pool for that system is reduced by 10% of that (1,000 LP in this case).}}
{{example|A Gallente pilot captures a novice complex in a Caldari-held system. The Gallente pilot is rewarded (say) 10,000 LP for her efforts, and hence, the Caldari LP pool for that system is reduced by 10% of that (1,000 LP in this case).}}
If the amount of LP in the pool drops below the threshold required for the current system level, then the system's upgrade level will drop accordingly. The defending faction can counteract this by donating more LP to the pool; even if the system is at level 5, they can continue donating LP into a so-called "buffer" (i.e. more LP than is needed to reach level 5) to stop the system dropping to level 4 as soon as one enemy pilot captures a complex.
If the amount of LP in the pool drops below the threshold required for the current system level, then the system's upgrade level will drop accordingly. The defending faction can counteract this by donating more LP to the pool; even if the system is at level 5, they can continue donating LP into a so-called "buffer" (i.e. more LP than is needed to reach level 5) to stop the system dropping to level 4 as soon as one enemy pilot captures a complex.