Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion fitting principles: Difference between revisions

From EVE University Wiki
Shield vs armour doctrines: Added a new section about why shield doctrines are favoured for incursions.
Line 6: Line 6:


See [[Preparing for Incursions]] for more information about what skills we ask that members of the [[EVE University Incursion Community]] have trained. While other communities might have similar requirements, this is just what we recommend.
See [[Preparing for Incursions]] for more information about what skills we ask that members of the [[EVE University Incursion Community]] have trained. While other communities might have similar requirements, this is just what we recommend.
== Shield vs armour doctrines ==
Incursions can be done with both armour and shield doctrines, but there is a certain game design bias towards shield ships and fits.
* Shield tanking modules are more cost effective and stronger than their armour variants. Invulnerability fields for example are much stronger and cheaper than adaptive platings or membranes, especially when playing around with deadspace modules. They are also much less skill-dependant compared to armour, since the passive armour modules require high armour compensation skills to function effectively.
* Shield ships usually have better slot layouts, allowing them to fit both utility midslots and fill the lows with damage augmenting modules to a much higher degree than their armour brethren.
* Shield ships and fits are faster and more mobile compared to armour ships and fits.
* Remote shield booster modules apply their repairs at the beginning of the cycle, while remote armour repairers apply their repairs at the end of the cycle. This makes it easier to manage sudden aggro-shifts with shield logistics.
The above mentioned bias in favour of shield ships and fits means that most communities run exclusively shield fleets. While there are some armour communities, they often have trouble competing against shield fleets.
In the [[EVE University Incursion Community]] we run almost exclusively shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. In a perfect world we'd do both, but due to training and logistical difficulties in maintaining two doctrines we chose to use the more efficient and common shield doctrine.
== Omni damage and resists ==
== Omni damage and resists ==
The Sansha incursion rats deal damage in two ways, lasers (EM and thermal) and torpedoes (kinetic and explosive). As such, they hit across all four resist types. While you can sometimes compensate for a low kinetic resist by having a higher explosive resist, or get away with lower resists due to having a small signature and high speed, generally you don't have the luxury of having resist holes in incursions.
The Sansha incursion rats deal damage in two ways, lasers (EM and thermal) and torpedoes (kinetic and explosive). As such, they hit across all four resist types. While you can sometimes compensate for a low kinetic resist by having a higher explosive resist, or get away with lower resists due to having a small signature and high speed, generally you don't have the luxury of having resist holes in incursions.