More actions
→Electromagnetic rig: Adjusted the text, the B-type vanguard setup is not considerably weaker. Reworded. |
|||
| Line 597: | Line 597: | ||
! style="background:#222222;" | <small>Slots</small> | ! style="background:#222222;" | <small>Slots</small> | ||
| style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small> | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small> | ||
| style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is | | style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is almost as strong as the minimum setup, only taking slightly more damage from turret-based damage which is often offset by the larger buffer and smaller signature of the pirate faction battleships this setup should be fitted to. In a noticably weak fleet or with very high influence you can always just add another tech two invulnerability field.</ref></small> | ||
! style="background:#222222;" | Assault | ! style="background:#222222;" | Assault | ||
! style="background:#222222;" | Headquarter | ! style="background:#222222;" | Headquarter | ||