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Turret mechanics: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Range: Removed Evelopedia links. Reformatted skill links with Template:sk.
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The penalty for exceeding the optimal range by a small amount is reasonably low; the chance to hit a target at 33% of the falloff range in excess of the optimal range is still above 90%. However, as the distance increases, the chance to hit decreases faster and faster.
The penalty for exceeding the optimal range by a small amount is reasonably low; the chance to hit a target at 33% of the falloff range in excess of the optimal range is still above 90%. However, as the distance increases, the chance to hit decreases faster and faster.


As was mentioned in this page's introduction, your chance of dealing good, more damaging hits ('wrecking' shots that deal more damage) decreases as your chance to hit decreases in falloff. This relationship is not linear, and your chance of good hits decreases quite rapidly as you move into falloff. [http://wiki.eveonline.com/en/wiki/Turret_damage According to the Eve wiki] at optimal + falloff, where your chance to hit is (as always, assuming other factors don't intervene) 50%, you can expect something like 40%, not 50%, of your theoretical maximum DPS.
As was mentioned in this page's introduction, your chance of dealing good, more damaging hits ('wrecking' shots that deal more damage) decreases as your chance to hit decreases in falloff. This relationship is not linear, and your chance of good hits decreases quite rapidly as you move into falloff. At optimal + falloff, where your chance to hit is (as always, assuming other factors don't intervene) 50%, you can expect something like 40%, not 50%, of your theoretical maximum DPS.


===Increasing or Reducing Range===
===Increasing or Reducing Range===
You can increase your optimal range by fitting [http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Tracking_Enhancers Tracking Enhancers] in your lowslots, or [http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Tracking_Computers Tracking Computers] in your midslots (particularly if you load the latter with a [http://wiki.eveonline.com/en/wiki/Optimal_Range_Script Optimal Range script]). Tracking Enhancers also increase your falloff range (and, as the name suggests, tracking speed -- see below).
You can increase your optimal range by fitting Tracking Enhancers in your lowslots, or Tracking Computers in your midslots (particularly if you load the latter with a Optimal Range script). Tracking Enhancers also increase your falloff range (and, as the name suggests, tracking speed -- see below).


Training levels in [[Skills:Gunnery#Sharpshooter|Sharpshooter]] will increase your guns' optimal ranges, and [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] will increase their falloff ranges.
Training levels in {{sk|Sharpshooter|icon=yes}} will increase your guns' optimal ranges, and {{sk|Trajectory Analysis|icon=yes}} will increase their falloff ranges.


Tracking Disruptors can (despite their name) reduce their target's optimal and falloff ranges. They will do this particularly effectively if they're loaded with the [http://wiki.eveonline.com/en/wiki/Optimal_Range_Disruption Optimal Range Disruption] script.
Tracking Disruptors can (despite their name) reduce their target's optimal and falloff ranges. They will do this particularly effectively if they're loaded with the Optimal Range Disruption script.


==Tracking==
==Tracking==