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Gabriel dayn (talk | contribs) Updated to post-Citadels changes. Tried to maintain as much content as possible. |
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A '''Supercarrier''' is a super-[[Capital Ship|capital ship]] that technically falls into the Carrier grouping for skill purposes, though due to its immense size and scope is considered by most pilots to be in a class of its own. Supercarriers are the second-largest class of ship within EVE, only outclassed by Titans. | |||
A '''Supercarrier''' is a super-[[Capital Ship|capital ship]] that technically falls into the Carrier grouping for skill purposes, though due to its immense size and scope is considered by most pilots to be in a class of its own. Supercarriers are the second-largest class of ship within EVE, only outclassed by Titans. | |||
Like Titans, Supercarriers are not able to dock in stations or outposts, and can only dock in Extra Large citadels, Keepstars. | |||
==Bonuses== | ==Bonuses== | ||
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All supercarriers have definitive bonuses that allow them to fulfill their designated roles: | All supercarriers have definitive bonuses that allow them to fulfill their designated roles: | ||
* | * Can deploy 5 flights of fighters (2 more than regular carriers), and are the only class of ship that can launch Heavy Fighters. | ||
* Can fit Burst Projectors. | |||
* Can fit 3 Warfare Links. | |||
* Can fit | |||
* Can fit | |||
===Race-Specific=== | ===Race-Specific=== | ||
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In addition, supercarriers are role-specific by the race in which they belong. The following benefits are listed by race, based on the pilot's racial Carrier skill: | In addition, supercarriers are role-specific by the race in which they belong. The following benefits are listed by race, based on the pilot's racial Carrier skill: | ||
====Amarr (Aeon)==== | ====Amarr ([[Aeon]])==== | ||
5% bonus to all armor resistances | * 5% bonus to Fighter damage | ||
* 4% bonus to all armor resistances | |||
* 5+ bonus to ship warp core strength | |||
* 5% reduction in Weapon Disruption Burst Projector cycle time | |||
* 2% bonus to Armored Warfare and Information Warfare Links effectiveness | |||
====Caldari ([[Wyvern]])==== | |||
* 5% bonus to Fighter damage | |||
* 4% bonus to all shield resistances | |||
* 5+ bonus to ship warp core strength | |||
* 5% reduction in ECM Jammer Burst Projector cycle time | |||
* 2% bonus to Siege Warfare and Information Warfare Links effectiveness | |||
====Gallente ([[Nyx]])==== | |||
* 10% bonus to Fighter damage | |||
* 5% bonus to Fighter hitpoints | |||
* 5+ bonus to ship warp core strength | |||
* 5% reduction in Sensor Dampening Burst Projector cycle time | |||
* 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness | |||
==== | ====Minmatar ([[Hel]])==== | ||
5% bonus to | * 10% bonus to Fighter damage | ||
* 5% bonus to Fighter velocity | |||
* 5+ bonus to ship warp core strength | |||
* 5% reduction in Target Illumination Burst Projector cycle time | |||
* 2% bonus to Siege Warfare and Skirmish Warfare Links effectiveness | |||
==== | ====Sansha's Nation ([[Revenant]])==== | ||
5% bonus to | Caldari Carrier bonuses (per skill level): | ||
* 5% bonus to Fighter damage | |||
* 20% bonus to Afterburner velocity bonus | |||
* 3+ bonus to ship warp core strength | |||
==== | Amarr Carrier bonuses (per skill level): | ||
5% bonus to | * 5% bonus to Fighter damage | ||
* 5% bonus to Fighter weapon explosion radius and explosion velocity | |||
* 3+ bonus to ship warp core strength | |||
====Serpentis ([[Vendetta]])==== | |||
Minmatar Carrier bonuses (per skill level): | |||
* 3+ bonus to ship warp core strength | |||
* 5% bonus to Fighter velocity | |||
* 10% bonus to Stasis Webification Burst Projector effectiveness | |||
Gallente Carrier bonuses (per skill level): | |||
* 3+ bonus to ship warp core strength | |||
* 5% bonus to Fighter hitpoints | |||
* 10% bonus to Fighter damage | |||
==Use== | ==Use== | ||
Offensively, supercarriers are a powerful anti-capital ship asset. With a large number of Heavy Fighter flights deployed, capital ships take a brutal assault when swarmed by them. Carriers and dreadnaughts fall quickly to a supercarrier, while a similar supercarrier or titan may take longer. | |||
In addition to the massive damage Heavy Fighters offer, suppercarriers are able to support their fleet through various types of [[Burst Projectors]]. These modules give suppercarriers the ability to apply electronic and capacitor warfare effects in an area of effect while at range. | |||
In addition to the | |||
==Weaknesses== | ==Weaknesses== | ||
Supercarriers' defining offensive weapons are Heavy Fighters, which are very effective against structures, other capitals and large subcapitals like battleships, but they will have a hard time applying damage to anything smaller. | |||
Supercarriers' | |||
While | While supercarriers have very high warp core strength, they can still be prevented from warping by interdiction bubbles, mobile warp disruption fields, warp disruption field generators, or simply a large enough number of conventional warp disruptors and warp scramblers. | ||
Finally, a supercarrier is at its most vulnerable while under construction. To construct a supercarrier, a capital ship assembly array must be anchored and deployed within a POS shield, inside a system where the owner holds sovereignty. The construction time on supercapitals is very long and an occupied CSAA will make a tempting strategic target for enemy alliances. | Finally, a supercarrier is at its most vulnerable while under construction. To construct a supercarrier, a capital ship assembly array must be anchored and deployed within a POS shield, inside a system where the owner holds sovereignty. The construction time on supercapitals is very long and an occupied CSAA will make a tempting strategic target for enemy alliances. | ||
[[Category:Ships]] | [[Category:Ships]] | ||