More actions
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Assuming the hack goes through in time, take the Rift into the Archive Room itself. | Assuming the hack goes through in time, take the Rift into the Archive Room itself. | ||
{{MessageBox|Entry message | |||
|The area you're entering was a massive archive, storing and recording millions of objects and items from around New Eden. Someone or something recently went through the archive like a tornado, leaving it almost completely ruined. It is possible though that something can still be retrieved, but it all hinges on whether the archive system can be made operational again. | |||
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'''Any failed hacks in this room may spawn additional Sentry Towers.''' | '''Any failed hacks in this room may spawn additional Sentry Towers.''' | ||
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::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br /> | ::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br /> | ||
::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: May spawn additional Sentry Towers. | ::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: May spawn additional Sentry Towers. | ||
{{MessageBox|Upon hacking Defense Targeting Augmentation Unit | |||
|You have managed to disrupt the targeting service. This will make it much harder for sentries in the area to score a hit. | |||
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A successful hack also has the opportunity to spawn a Pristine Storage Depot nearby. You may hack it and loot it. Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Three Cerebrum Oscillation Fluid objects are needed to activate the Central Archive Cerebrum; other items like the Self-Regulating Machine Gears and what not are just scrap. Hack enough Cerebrum Maintenance Chambers to get the items required: | A successful hack also has the opportunity to spawn a Pristine Storage Depot nearby. You may hack it and loot it. | ||
Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Three Cerebrum Oscillation Fluid objects are needed to activate the Central Archive Cerebrum; other items like the Self-Regulating Machine Gears and what not are just scrap. Hack enough Cerebrum Maintenance Chambers to get the items required: | |||
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | :'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
::<span style="color:green">SUCCESS:</span> The contents may be extracted.<br /> | ::<span style="color:green">SUCCESS:</span> The contents may be extracted.<br /> | ||
::<span style="color:red">FAILURE:</span> Additional Sentry Towers may spawn. | ::<span style="color:red">FAILURE:</span> Additional Sentry Towers may spawn. | ||
{{MessageBox|Upon hacking Cerebrum Maintenance Chambers | |||
|You have succeeded in gaining access to repair parts for the Central Archive Cerebrum. | |||
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It is advisable to shoot the Sentry Towers that lie around the perimeter. As they have a 50m signature radius, Light Neutron Blasters and light drones are recommended. Depending on the ship's fit, their absence can be enough to make sure your tank lasts long enough. | It is advisable to shoot the Sentry Towers that lie around the perimeter. As they have a 50m signature radius, Light Neutron Blasters and light drones are recommended. Depending on the ship's fit, their absence can be enough to make sure your tank lasts long enough. | ||