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Guide to combat sites: Difference between revisions

From EVE University Wiki
Removing reference to Aldrat
Hirmuolio Pine (talk | contribs)
Removed static site (aren't worth running at all/very outdated info). Added passive rupture fit.
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===Disadvantages:===
===Disadvantages:===
* Faction spawns in some of the simplest sites will probably not drop very expensive loot.
* Faction spawns in some of the simplest sites will probably not drop very expensive loot.
* You have competition - not a lot with the cosmic anomalies, but it gets worse on looting sites (magnetometric/radar) or on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it).
* You have competition - not a lot with the cosmic anomalies, but it gets worse on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it).
* To be somewhat effective you should be a few jumps away from the Uni HQ, to reduce the competition from other Unistas, which will reduce your ability to quickly join up with PvP fleets if you want to.
* To be somewhat effective you should be a few jumps away from the Uni HQ, to reduce the competition from other Unistas, which will reduce your ability to quickly join up with PvP fleets if you want to.
* After a while, the sites do tend to get repetitive, sometimes as much as missioning.
* After a while, the sites do tend to get repetitive, sometimes as much as missioning.
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| fleetup=
| fleetup=
}}
}}
{{ShipFitting
| ship=Rupture
| shipTypeID=629
| fitName=Passive signature runner
| fitID=Passive-signature-runner
| low1name=Gyrostabilizer II
| low1typeID=519
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Shield Power Relay II
| low3typeID=1422
| low4name=Shield Power Relay II
| low4typeID=1422
| low5name=Tracking Enhancer II
| low5typeID=1999
| mid1name=Kinetic Deflection Field II
| mid1typeID=2299
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Thermal Dissipation Field II
| mid3typeID=2303
| mid4name=10MN Monopropellant Enduring Afterburner
| mid4typeID=6005
| high1name=Core Probe Launcher I, Sisters Core Scanner Probe
| high1typeID=17938
| charge1name=Sisters Core Scanner Probe x9
| charge1typeID=30488
| high2name=425mm Medium 'Scout' Autocannon I, EMP M
| high2typeID=9135
| charge2name=EMP M x1
| charge2typeID=193
| high3name=425mm Medium 'Scout' Autocannon I, EMP M
| high3typeID=9135
| high4name=425mm Medium 'Scout' Autocannon I, EMP M
| high4typeID=9135
| high5name=425mm Medium 'Scout' Autocannon I, EMP M
| high5typeID=9135
| rig1name=Medium Core Defense Field Purger I
| rig1typeID=31802
| rig2name=Medium Core Defense Field Purger I
| rig2typeID=31802
| rig3name=Medium Core Defense Field Purger I
| rig3typeID=31802
| drone1name=Hobgoblin I x5
| drone1typeID=2454
| charge3name=Phased Plasma M x1000
| charge3typeID=192
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Switch hardeners to match incoming damage</li><li>Switch ammo to hit weakest resist</li><li>Use speed to mitigate damage from cruisers and larger
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=629:519;2:1422;2:1999;1:2299;1:3841;1:2303;1:6005;1:17938;1:30488;9:9135;4:193;1:31802;3:2454;5:192;1000::
| fleetup=
| alphacanuse=N
}}


==Cosmic Anomalies==
==Cosmic Anomalies==
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===[[Angel Hideaway]]===
===[[Angel Hideaway]]===
Spawns frigates only. Single Pocket with initial spawn followed by 3 waves. Faction Frigate on the last wave.
Spawns frigates only. Single Pocket with initial spawn followed by 3 waves. Faction Frigate can spawn on the last wave.


===[[Angel Refuge]]===
===[[Angel Refuge]]===
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===[[Angel Den]]===
===[[Angel Den]]===
Spawns frigates, destroyers and cruisers
Spawns frigates, destroyers and cruisers
==Static Complexes==
Static Complexes are beacons in space, linked to a deadspace encounter, that are always present and don't despawn when completed. The beacons are visible on the overview and the solar system map. There is a nearby Angel complex in Hardbako called 'Angel Creo-Corp Mining'. It will not allow cruisers or larger ships through the first acceleration gate, so it is ideal for a new combat pilot. Each gate after that requires a key that is dropped from a guarded structure:
* Deadspace Syncronization HQ for second room key
* CreoCorp Main Factory for third room key
Note that you can only salvage the first room if you come back in a salvager, since you need the keys to progress.
'''Room 1''' - Spawns frigates and destroyers (open for ships up to destroyer). Most groups aggro on aggression or approach.
Initial aggro:
*5x thug
*1x hijacker
<br>
Aggro after first group killed:
*2x hijacker
<br>
*1x hijacker
*2x outlaw
*1x ruffian
*4x thug
<br>
*3x thug
*2x outlaw
<br>
*1x nomad
*1x thug
<br>
*2x thug
*1x ruffian
*3x sentry stations (Aggro to protect the HQ)
<br/>
*Deadspace Syncronization HQ (for key)
'''Room 2''' - Spawns frigates, destroyers and cruisers. Most groups aggro on aggression or approach.
<br/>
Initial aggro:
*1x hijacker
*2x nomad
*1x outlaw
*1x rogue
*1x ruffian
<br/>
*1x outlaw
*1x thug
*1x depredator
<br/>
*4x hijacker
*3x outlaw
*4x rogue
*1x ruffian
*5x thug
<br/>
*3x sentries
<br/>
*CreoCorp Main Factory for key
'''Room 3''' - Spawns frigates and destroyers.
*2x rogue
*1x ruffian
<br/>
*10x hijacker
*4x nomad
*4x outlaw
*2x rogue
*2x ruffian
*3x thug
*1x predator
<br/>
*3x hijackers
*6x sentries
<br/>
*Deadspace Control Station


==Cosmic Signatures==
==Cosmic Signatures==
[[Cosmic Signatures]] are more advanced exploration sites that need to be [[Scanning & Probing|scanned down with probes]]. Check [[Scanning:Scan Results|Uniwiki]] for more details on specific site details.
[[Cosmic Signatures]] are more advanced exploration sites that need to be [[Scanning|scanned down with probes]]. Check [[Scanning:Scan Results|Uniwiki]] for more details on specific site details.