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→Mission 3a - Sabotage 101: NPCTable for mission 3a |
→Mission 3b - Brassy Faced Bastard: NPCTable |
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*Mission type: Encounter | *Mission type: Encounter | ||
*Gate restrictions: Yes | *Gate restrictions: Yes | ||
*Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent. | *Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent. | ||
Deadspace | Deadspace room 1: | ||
*The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile. | *The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile. | ||
{{NPCTableHead|Initial defenders}} | |||
{{NPCTableRow|Frigate|8|Caldari Frigate Vessel}} | |||
{{NPCTableRow|Cruiser|2|Caldari Cruiser Vessel}} | |||
|} | |||
Deadspace room 2: | |||
*The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure. | |||
{{NPCTableHead|Initial defenders}} | |||
{{NPCTableRow|Frigate|2|State Shukoro Shuriken}} | |||
{{NPCTableRow|Frigate|1|Taibu State Shuriken|ewar = ECM}} | |||
{{NPCTableRow|Frigate|1|Taibu State Suriage|point=yes|ewar = Web}} | |||
{{NPCTableRow|Destroyer|3|State Yumi|trigger = Triggers reinforcements}} | |||
|} | |||
{{NPCTableHead|Reinforcements}} | |||
{{NPCTableRow|Destroyer|2|State Shukoro Choji}} | |||
{{NPCTableRow|Cruiser|1|State Dogo}} | |||
|} | |||
==Mission 4 - Upward Momentum== | ==Mission 4 - Upward Momentum== | ||