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ECM (also known as ''jamming'') is a type of [[electronic warfare]] that, when successful, will break any active targeting lock the affected ship has. Further, it will also disrupt the targeting systems of the affected ship ''after'' the lock has been broken, making it impossible for the affected ship to re-target anything else for a period of 20 seconds. However, ECM ''does not'' prevent the use of weapons and systems that do not require a target lock to function, such as smartbombs or unguided missiles. | ECM (also known as ''jamming'') is a type of [[electronic warfare]] that, when successful, will break any active targeting lock the affected ship has. Further, it will also disrupt the targeting systems of the affected ship ''after'' the lock has been broken, making it impossible for the affected ship to re-target anything else for a period of 20 seconds. However, ECM ''does not'' prevent the use of weapons and systems that do not require a target lock to function, such as smartbombs or unguided missiles. | ||
===How does ECM help | ===How does ECM help ships escape?=== | ||
Generally speaking, the successful destruction of another | Generally speaking, the successful destruction of another player's ship relies on the aggressor's ability to keep it within range of their offensive weapons. To do this, the first thing most hostile players will do when attacking another ship is disable that ship's warp drive via a {{co|wheat|Warp Disruptor}} or {{co|wheat|Warp Scrambler}} module. However, the weakness of [[warp disruption]] and other movement-impairing modules is their reliance on a stable target lock on the disrupted ship. By breaking that lock, any movement impairing effects that were applied to disrupted or impaired ship will be removed, leaving it free to warp to a safer location. | ||
==ECM drones== | ==ECM drones== | ||