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==The AMC Griffin== | ==The AMC Griffin== | ||
{{Ship | Griffin | box}} | {{Ship|Griffin|box}} | ||
===Required skills=== | |||
The skill requirements for flying the {{co|wheat|Griffin}} are relatively low for a ship that is so effective against enemy targets. The only skills that are ''necessary'' in order to be able to fly the {{co|wheat|Griffin}} are: | |||
The skill requirements for flying the Griffin are relatively low for a ship that is so effective against enemy targets. | |||
*{{sk|Caldari Frigate|I|mult=yes}} | *{{sk|Caldari Frigate|I|mult=yes}} | ||
*{{sk|Spaceship Command|I|mult=yes}} | *{{sk|Spaceship Command|I|mult=yes}} | ||
These | These two skills represent a total training time of approximately 25 minutes. However, these skills ''only enable getting into the ship'', and do not cover the use of ECM or other piloting capabilities. The additional skills necessary for basic effectiveness are: | ||
*{{sk|Caldari Frigate|mult=yes}} - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires {{sk|Spaceship Command|I}}. | *{{sk|Caldari Frigate|mult=yes}} - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires {{sk|Spaceship Command|I}}. | ||
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*{{sk|Signal Dispersion|mult=yes}} - Increases your jam strength by 5% per level. This skill requires {{sk|CPU Management|V}} and {{sk|Electronic Warfare|IV}}. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | *{{sk|Signal Dispersion|mult=yes}} - Increases your jam strength by 5% per level. This skill requires {{sk|CPU Management|V}} and {{sk|Electronic Warfare|IV}}. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | ||
Some of these skills will develop a pilot's ECM skills far beyond what is required to be effective as a Search & Rescue Pilot within the AMC. Looking at the skills purely from the perspective of return on time invested, {{sk|Caldari Frigate}}, {{sk|Long Range Targeting}}, and {{sk|Long Distance Jamming}} are worth training to at least level III. | |||
{{note box|The skills detailed above allow you to fly | {{note box|The skills detailed above allow you to fly a {{co|wheat|Griffin}} at a basic level of proficiency. Additional skills are required to operate all of the modules that make up the AMC Griffin Standard fit. These are detailed below.}} | ||
===The AMC Griffin standard fit=== | ===The AMC Griffin standard fit=== | ||