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User:Hirmuolio Pine/sandbox: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
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== Relic site loot distribution ==
== Relic site loot distribution ==


Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distributeion">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution in other areas is likely identical.
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distributeion">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical.
 
Each relic site contains three different kind of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type. The different kind of sites just have different number of each container type.
 
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{| class="wikitable" style="text-align: center;padding:10px;"
{| class="wikitable" style="text-align: center;padding:10px;"
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|style="text-align:right;"|Contaminated Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|style="text-align:right;"|Contaminated Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|}
|}
Each relic site in null security space/wormholes contains three different kind of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type.
{| class="wikitable" style="text-align: center;padding:10px;"
|-
! Container !! T1 probablility<br>(ammount)!! T2 probability<br>(ammount)
|-
|style="text-align:right;"|Rubble&nbsp;|| 25% (3-20) || 5.5% (1-3)
|-
|style="text-align:right;"|Remain&nbsp;|| 50% (5-40) || 12.5% (1-5)
|-
|style="text-align:right;"|Ruin&nbsp;|| 0% || 25% (1-15)
|}
For example in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to stack of 14.


==See also==
==See also==