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For example in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14. | For example in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14. | ||
The ammount of different container types depends on the name of the relic site. As a result higher rank relic sites are on average more valuable. | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |||
! Site<br>(sec, level, % of sites)!! Rubble !! Remains !! Ruins | |||
|- | |||
|style="text-align:right;"|Monument Site (null, 1. 40%)|| 2 || 3 || 1 | |||
|- | |||
|style="text-align:right;"|Temple Site (null, 2. 30%)|| 1 || 3 || 2 | |||
|- | |||
|style="text-align:right;"|Science outpost (null, 3. 20%)|| 0 || 4 || 2 | |||
|- | |||
|style="text-align:right;"|Crystal Quarry (null, 4. 10%)|| 1 || 3 || 3 | |||
|} | |||
Based on the above information it is possible to calculate the expected site value for each faction. | |||
{{MessageBox | |||
|Expected average site value | |||
|Paste this to evepraisal, divide the result by 100 and you get the expected value per site for that faction. | |||
Angel Cartel: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Impetus Console 472 | |||
Single-crystal Superalloy I-beam 472 | |||
Trigger Unit 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Thruster Console 3945 | |||
Alloyed Tritanium Bar 3945 | |||
Smashed Trigger Unit 3945 | |||
Blood Raider Covenant: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Capacitor Console 472 | |||
Power Conduit 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Melted Capacitor Console 3945 | |||
Tangled Power Conduit 3945 | |||
Guristas Pirates: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Enhanced Ward Console 472 | |||
Intact Shield Emitter 472 | |||
Telemetry Processor 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Ward Console 3945 | |||
Malfunctioning Shield Emitter 3945 | |||
Scorched Telemetry Processor 3945 | |||
Sansha's Nation: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Current Pump 472 | |||
Intact Armor Plates 472 | |||
Nanite Compound 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Defective Current Pump 3945 | |||
Armor Plates 3945 | |||
Contaminated Nanite Compound 3945 | |||
Serpentis Corporation: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Conductive Thermoplastic 472 | |||
Drone Transceiver 472 | |||
Lorentz Fluid 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Malfunctioning Shield Emitter 3945 | |||
Conductive Polymer 3945 | |||
Broken Drone Transceiver 3945 | |||
Contaminated Lorentz Fluid 3945 | |||
|collapsed=yes}} | |||
==See also== | ==See also== | ||