Difference between revisions of "User:William Lyon Mackenzie/Old user page"

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(Draft rewrite of "Instant align")
 
(Copied in the align time factors from the Travel fits page)
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Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. It takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship. You can therefore escape to warp before the enemy could possibly catch you if your align time is less than 2 seconds .
 
Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. It takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship. You can therefore escape to warp before the enemy could possibly catch you if your align time is less than 2 seconds .
  
The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. It is affected by [[Travel fits#Reducing_align_time|multiple factors]], including the ship, the modules fitted, the pilot's skills, and implants. Since align time is given for a ship at a dead stop. A ship in motion may align faster or slower depending on the course correction required.
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The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. The align time given is for a ship at a dead stop. A ship in motion may align faster or slower depending on the course correction required.
  
==Further reading==
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== Reducing align time ==
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The align time of a ship is based on the ship's '''mass''' and '''agility''' as well as '''agility''' and '''inertia''' bonuses from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same.
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<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
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Several skills affect your align time, starting with the most relevant skills:
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{| class="wikitable"
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! style="background-color:#222222;" | Skill
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! style="background-color:#222222;" | Bonus
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Evasive Maneuvering|mult=yes}}
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| style="padding:5px;" | 5% improved ship agility for all ships per skill level
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Spaceship Command|mult=yes}}
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| style="padding:5px;" | 2% improved ship agility for all ships per skill level
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|}
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There are also special case skills, for certain ships fits with specific modules.
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{| class="wikitable"
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! style="background-color:#222222;" | Skill
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! style="background-color:#222222;" | Bonus
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Advanced Spaceship Command|mult=yes}}
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| style="padding:5px;" | 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small>&nbsp;<ref>Only relevant for [[Freighter]]s & [[Capital Ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Armor Layering|mult=yes}}
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| style="padding:5px;" | 5% reduction to armor plate mass penalty per level<small>&nbsp;<ref>Only relevant if you fit '''armor plates'''.</ref></small>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Amarr Industrial|mult=yes}}
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| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial">Only relevant for some [[Industrial|industrial ships]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Caldari Industrial|mult=yes}}
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| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Gallente Industrial|mult=yes}}
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| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Minmatar Industrial|mult=yes}}
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| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
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|-
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| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|ORE Freighter|mult=yes}}
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| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
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|}
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<references/>
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<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
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While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time.
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{| class="wikitable"
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| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
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| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/1405_32.png
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| style="background-color:#222222; padding:5px;" | {{co|coral|Inertia Stabilizers II}} (-20% inertia modifier, +11% signature)
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|-
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| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
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| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/2605_32.png
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| style="background-color:#222222; padding:5px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP)
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|-
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| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
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| style="background-color:#111111; padding-top:0px; padding:0px;" | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
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| style="background-color:#222222; padding:5px;" | {{co|coral|Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armour hp&nbsp;<ref>The armour hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>)
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|}
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<references/>
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<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>
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There are also [[implants]] that help reduce your align time, such as the {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-7}} and the low- and mid-grade {{co|coral|Nomad}} set.
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=Further reading=
 
Since align times are rounded up to the nearest second, align times of 1.01s and 1.99s are, in effect, equivalent. Similarly, an align time of 2.01s is equivalent to an align time of 3s. In order to align instantly, you must have an align time of less than or equal to 2.00s. A detailed explanation can be found in [https://english.eve-guides.fr/index.php?article=105 this Eve-Guides.fr article].
 
Since align times are rounded up to the nearest second, align times of 1.01s and 1.99s are, in effect, equivalent. Similarly, an align time of 2.01s is equivalent to an align time of 3s. In order to align instantly, you must have an align time of less than or equal to 2.00s. A detailed explanation can be found in [https://english.eve-guides.fr/index.php?article=105 this Eve-Guides.fr article].
  

Revision as of 01:12, 6 July 2019

Instant alignment ("insta-align") is the ability to enter warp within 2 seconds ("instawarp") from a dead stop. Ships fitted for instant alignment are usually used to avoid being tackled when travelling through space, especially through gate camps

Align time

Align time is a measure of how long it takes your ship enter warp from a dead stop. It takes a minimum of 2 seconds (equivalent to 2 sever ticks) for an enemy pilot to be able to lock and tackle your ship. You can therefore escape to warp before the enemy could possibly catch you if your align time is less than 2 seconds .

The align time for a given fit is listed in the navigation tab of the fitting window. The align time given is for a ship at a dead stop. A ship in motion may align faster or slower depending on the course correction required.

Reducing align time

The align time of a ship is based on the ship's mass and agility as well as agility and inertia bonuses from skills, modules, rigs and implants. Bonuses relevant to align time are either referred to as agility (a positive value) or inertia (usually a negative value, unless referred to as "inertia modifier" then it's positive), which for all intents and purposes in EVE are the same.

Skills

Several skills affect your align time, starting with the most relevant skills:

Skill Bonus
Icon skillbook3.png Evasive Maneuvering (2x) 5% improved ship agility for all ships per skill level
Icon skillbook3.png Spaceship Command (1x) 2% improved ship agility for all ships per skill level

There are also special case skills, for certain ships fits with specific modules.

Skill Bonus
Icon skillbook3.png Advanced Spaceship Command (5x) 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command [1]
Icon skillbook3.png Armor Layering (3x) 5% reduction to armor plate mass penalty per level [2]
Icon skillbook3.png [[Skills:Amarr Industrial]] (Amarr Industrial) 5% bonus to ship inertia modifier per level [3]
Icon skillbook3.png [[Skills:Caldari Industrial]] (Caldari Industrial) 5% bonus to ship inertia modifier per level [3]
Icon skillbook3.png [[Skills:Gallente Industrial]] (Gallente Industrial) 5% bonus to ship inertia modifier per level [3]
Icon skillbook3.png [[Skills:Minmatar Industrial]] (Minmatar Industrial) 5% bonus to ship inertia modifier per level [3]
Icon skillbook3.png ORE Freighter (9x) 5% bonus to ship inertia modifier per level [3]
  1. ^ Only relevant for Freighters & Capital Ships including the OREOrca, ORERorqual and OREBowhead.
  2. ^ Only relevant if you fit armor plates.
  3. ^ a b c d e Only relevant for some industrial ships, such as the smaller CaldariBadger, GallenteNereus, AmarrSigil and MinmatarWreathe as well as the larger OREBowhead.

Modules & rigs

While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time.

Low slot 1405_32.png Inertia Stabilizers II (-20% inertia modifier, +11% signature)
Low slot 2605_32.png Nanofiber Internal Structure II (-15.75% inertia modifier, -20% structure HP)
Rig slot Module icon propulsion rig tech2.png Low Friction Nozzle Joints II (-14% inertia modifier, -10% armour hp [1])
  1. ^ The armour hit point penalty of Astronautic Rigs can be reduced by training the Icon skillbook2.png Astronautics Rigging (3x) skill.

Implants

There are also implants that help reduce your align time, such as the Eifyr and Co. 'Rogue' Evasive Maneuvering EM-7 and the low- and mid-grade Nomad set.

Further reading

Since align times are rounded up to the nearest second, align times of 1.01s and 1.99s are, in effect, equivalent. Similarly, an align time of 2.01s is equivalent to an align time of 3s. In order to align instantly, you must have an align time of less than or equal to 2.00s. A detailed explanation can be found in this Eve-Guides.fr article.

The Microwarp Drive Cloak trick manipulates cloaking mechanics to mimic instant alignment for slow-aligning industrial ships.