More actions
Expanded somewhat, included more information on mechanics, related topics, and fitting. Left "Advanced" section as is—needs a rewrite. |
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Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. Since it takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship, an align time of less than 2 seconds lets you escape to warp before the enemy could possibly catch you. | Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. Since it takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship, an align time of less than 2 seconds lets you escape to warp before the enemy could possibly catch you. | ||
The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. | The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | ||
== Reducing align time == | == Reducing align time == | ||